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Old 01-03-2023, 06:59 AM   #41
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Originally Posted by Mercado_Negro View Post
This is exactly what I was suggesting because it doesn't make any sense to have two or more razor edit areas playing at the same time.
They make sense, but not in context of comping.
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Old 01-03-2023, 07:00 AM   #42
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something weird happening with the RE buttons

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Old 01-03-2023, 07:14 AM   #43
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Originally Posted by IrishRover79 View Post
something weird happening with the RE buttons
– yeah, controls aren't scaled on mac/retina. Works fine in normal res. though.
Actions to move/copy-to-first are working too.
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Old 01-03-2023, 07:45 AM   #44
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Originally Posted by Gass n Klang View Post
It's important being able to create multiple comps and to be able to comp from a comp.

And I have still a visual problem with lanes: If you got 50 takes (sounds much but it isn't, if you record song part after song part and wanna have a new lane per take...) you don't see anything, even at 100% zoom at my 34" 4k monitor. That's why I think lanes need to be on separate lane subtracks
Yep, that's a huge issue. In May 2022 I did some vocal recordings via the new lane feature. There were 16 takes on that track and it was absolutely impossible to see the waveforms of the single takes.
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Old 01-03-2023, 07:57 AM   #45
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Originally Posted by Odys View Post
My suggestion:

Comping submode for fixed lanes


Comping lane always on top, markers don't disappear, select desired take with quick swap method with swipe or arrows from top track or individual takes


Comping versions and toggle between comping and editing. Edit, turn back to comping mode and select favorite.


Comping doesn't have just be to select best version of a take but also can be used as super-duper patchworking sound design tool. Edit, turn back to comping mode and select favorite.
I love this idea! +1
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Old 01-03-2023, 08:04 AM   #46
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Old 01-03-2023, 08:17 AM   #47
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All of you guys, have an electronic microscope instead of normal eyes'pupils? :-D
May I hope in a more readable stuff ? :-D

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Old 01-03-2023, 08:27 AM   #48
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Originally Posted by vitalker View Post
[*]+ Undo: consolidate undo points when inserting multiple FX via action [t=274365]
Works perfectly now, thanks for the fix!
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Old 01-03-2023, 08:52 AM   #49
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Old 01-03-2023, 08:55 AM   #50
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Old 01-03-2023, 09:00 AM   #51
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Originally Posted by Mercado_Negro View Post
This is great, schwa. I tested it a few minutes ago and it works nicely that way. Now, what I see that's counterproductive is having two or more razor edit areas on two or more different lanes playing at the same time like this:



I think only the latest created razor edit area should delete the previous and play.
WAIT WHAT? THIS LOOKS AWESOME!
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Old 01-03-2023, 09:07 AM   #52
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Originally Posted by vitalker View Post
They make sense, but not in context of comping.
I think comping is the goal here, no?
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Old 01-03-2023, 09:16 AM   #53
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I think comping is the goal here, no?
Comping is a goal, but not the only one, if Kenny's comments are to be taken at face value. Of course, he also said this, referring to comping implementations in other software:

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Originally Posted by Kenny Gioia View Post
Or maybe they're smart enough not to need to see other's sub-par work?
So maybe his comments aren't really meant be taken at face value.
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Old 01-03-2023, 09:28 AM   #54
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Originally Posted by Mercado_Negro View Post
I think comping is the goal here, no?
May be one of many.
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Old 01-03-2023, 09:30 AM   #55
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I'm going to compare with what I remember of take markers, this has some obvious advantages for sure.

I am using these actions:

- Select Razor edit area and time (this makes it so it's looping a particular part to audition - it's very helpful and I would have had to make 2 actions before I think - split the item, then select time... now it's one action.

- Select Razor edit area ignoring snap

but is there a way to have Select Razor edit area and time ignoring snap? For fine tuned adjustments?
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Old 01-03-2023, 09:35 AM   #56
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Originally Posted by Jae.Thomas View Post
is there a way to have Select Razor edit area and time ignoring snap? For fine tuned adjustments?
By actions do you mean mouse modifiers? There is an arrange view right-drag modifier "select razor edit area and time ignoring snap".
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Old 01-03-2023, 09:53 AM   #57
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[*]+ Media item lanes: add controls to razor edits on fixed lane tracks to move area without contents, copy contents to first playing lane
The new "copy area contents to first playing fixed lane" action is a great addition to my type of workflow. Copying to a specific lane allows for easy custom actions to repeat the same tasks quickly.

Request: Could we get a toggle to only display the soloed lane? When I'm done comping, I don't need to see all of the item lanes anymore, I only want to see my comp.

2nd request: Could we get actions to solo next/previous lane, and first/last lane? It would give more options to focus the correct lane in custom actions without having to click.
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Old 01-03-2023, 10:23 AM   #58
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Originally Posted by luiza177 View Post
I love this idea! +1
+1

Another advantage of this is that the take numbers stay aligned with the lane numbers.
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Old 01-03-2023, 10:24 AM   #59
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Originally Posted by schwa View Post
By actions do you mean mouse modifiers? There is an arrange view right-drag modifier "select razor edit area and time ignoring snap".
I didnt see that in the left drag context!!! I apologize it's probably in another context. I will check again!
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Old 01-03-2023, 10:42 AM   #60
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Originally Posted by ferropop View Post

...but currently there's no way to visualize WHERE the committed pieces came from, other than maybe color.
My feeling on it:

1. Many people don't care
2. Colors
3. Item name can be based on the track and lane it was recorded into
4. Choose the preference (doesn't exist yet) to cut when promoting a section so you always see the wholes created and know where it came from.

Are any of these perfect? No? Do they need to be? I don't know.
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Old 01-03-2023, 10:44 AM   #61
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I think it would be neat to have more indication of where it came from, but would it then complicate other usages of fixed lanes?
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Old 01-03-2023, 10:47 AM   #62
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I think it would be neat to have more indication of where it came from, but would it then complicate other usages of fixed lanes?
It could be an additional indicator on items with lane number. Like we have mute button, volume knob, fx button etc.
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Old 01-03-2023, 10:47 AM   #63
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Originally Posted by ferropop View Post
Given that there's nothing concretely special about the Top Lane or the Currently Playing lane, it just feels dangerous to be able to "commit" to these two arbitrary options.
I disagree. If you want your Top Lane to be the comp, there's nothing arbitrary about it. Or if you've chosen to make another lane your comp, you can do this as well.
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Old 01-03-2023, 10:49 AM   #64
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I fully disagree. If you want one area, you draw one area. If you want to hear multiple lanes, you draw more areas.
I agree. And most people will be drawing one area at time anyway. Draw, promote, move on.
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Old 01-03-2023, 10:52 AM   #65
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Originally Posted by Vagelis View Post
Thanks for this but i feel it's a half baked feature. Can you please give us the same functionality with previous markers where everything outside them was muted but for razor edits in lanes?

I have a couple of items in lanes and i choose some parts of it. When it's playing the parts without razor edits i can hear all items in lanes which is not very relative to comping.
I think you already have this if you don't solo any lanes.
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Old 01-03-2023, 10:53 AM   #66
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Originally Posted by Kenny Gioia View Post
My feeling on it:

1. Many people don't care
2. Colors
3. Item name can be based on the track and lane it was recorded into
4. Choose the preference (doesn't exist yet) to cut when promoting a section so you always see the wholes created and know where it came from.

Are any of these perfect? No? Do they need to be? I don't know.
Imo it's nice know from where your comps came from in case you want to re-comp other parts and not the same. Using REs for comping can't do it since they never stay visible when we edit something and they have some more disadvantages as i mentioned earlier.
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Old 01-03-2023, 10:54 AM   #67
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Originally Posted by Gass n Klang View Post
And I have still a visual problem with lanes: If you got 50 takes (sounds much but it isn't, if you record song part after song part and wanna have a new lane per take...) you don't see anything
The visibility issue with a high number of lanes is something we plan to address, but that's a few more steps down the road.
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Old 01-03-2023, 10:54 AM   #68
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Originally Posted by Triode View Post

I'm open to other options if they occur but a "special status comping lane" could be limiting in other ways depending on how it's implemented.
I agree. It's most flexible without a special lane.
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Old 01-03-2023, 10:55 AM   #69
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Originally Posted by Kenny Gioia View Post
My feeling on it:

1. Many people don't care
2. Colors
3. Item name can be based on the track and lane it was recorded into
4. Choose the preference (doesn't exist yet) to cut when promoting a section so you always see the wholes created and know where it came from.

Are any of these perfect? No? Do they need to be? I don't know.
1. Many people don't work with professional clients. It's absolutly common to have somebody sitting in the room for the final cut who is commenting like: "I liked that phrase more in the previous version you sent me". So you always and instantly need to know, which takes you're cutting. Directly.
2. not reliable, as they can be changed too easily without recognizing
3. yes, that's an opportunity, but then lanes always should keep their names. If you delete lane 5, because something went completely wrong, then take 6 should stay on lane 6. This is how pro tools does it. Each playlist gets a new name (track name + incrementing number) and keeps it, no matter what. If you record 5 guitar takes and 7 drum takes and then do a take together, it's playlist 8 for both instruments. SO HELPFUL, especially if tutti takes get the same color.!!!
4. not helpful, in all professional contexts I know, it's crucial to have the rough material untouched. ("can we listen to take 3 again...")
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Old 01-03-2023, 11:01 AM   #70
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Originally Posted by Vagelis View Post
Imo it's nice know from where your comps came from in case you want to re-comp other parts and not the same.
Which is why I suggested:

Quote:
4. Choose the preference (doesn't exist yet) to cut instead of copy when promoting a section so you always see the holes created and know where it came from.
This is how I've always done it to get doubles and triples of a vocal. I would cut where it came from so I couldn't accidently choose that phrase again as a re-comp or a double or triple.
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Old 01-03-2023, 11:04 AM   #71
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1. Many people don't work with professional clients. It's absolutly common to have somebody sitting in the room for the final cut who is commenting like: "I liked that phrase more in the previous version you sent me". So you always and instantly need to know, which takes you're cutting. Directly.
2. not reliable, as they can be changed too easily without recognizing
3. yes, that's an opportunity, but then lanes always should keep their names. If you delete lane 5, because something went completely wrong, then take 6 should stay on lane 6. This is how pro tools does it. Each playlist gets a new name (track name + incrementing number) and keeps it, no matter what. If you record 5 guitar takes and 7 drum takes and then do a take together, it's playlist 8 for both instruments. SO HELPFUL, especially if tutti takes get the same color.!!!
4. not helpful, in all professional contexts I know, it's crucial to have the rough material untouched. ("can we listen to take 3 again...")
Agreed

Last edited by tonalstates; 01-03-2023 at 11:27 AM.
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Old 01-03-2023, 11:04 AM   #72
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The visibility issue with a high number of lanes is something we plan to address, but that's a few more steps down the road.
good to know, thanks! please keep in mind, that just showing only one lane at a time doesn't really solve the problem. I think it's undispensable to be able to see which takes cover which parts of a song at a glance. If a recording session is running out of time, you need to have an overview, how much material you recorded for every part.
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Old 01-03-2023, 11:08 AM   #73
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1. Many people don't work with professional clients. It's absolutly common to have somebody sitting in the room for the final cut who is commenting like: "I liked that phrase more in the previous version you sent me". So you always and instantly need to know, which takes you're cutting. Directly.
Correct. And that is my point. Many people won't care. But some will.

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2. not reliable, as they can be changed too easily without recognizing
Fair.

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Originally Posted by Gass n Klang View Post
3. yes, that's an opportunity, but then lanes always should keep their names. If you delete lane 5, because something went completely wrong, then take 6 should stay on lane 6. This is how pro tools does it. Each playlist gets a new name (track name + incrementing number) and keeps it, no matter what. If you record 5 guitar takes and 7 drum takes and then do a take together, it's playlist 8 for both instruments. SO HELPFUL, especially if tutti takes get the same color.!!!
Good point. Maybe as lanes are created they always keep their names. So if you delete lane 3, you now have lane 1,2 and 4. And no 3.

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Originally Posted by Gass n Klang View Post
4. not helpful, in all professional contexts I know, it's crucial to have the rough material untouched. ("can we listen to take 3 again...")
Well… I have been doing it professionally this way for 30 years. So… But your point is still valid.

Thanks
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Old 01-03-2023, 11:11 AM   #74
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I agree. And most people will be drawing one area at time anyway. Draw, promote, move on.
I like the idea that you can do multiple razor selections in various lanes to try out those areas for a take and then maybe you can then promote them all at once.

What about the idea that the lane we set to record to is the lane they get promoted to?

That way we could easily create alternate comps this way.
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Old 01-03-2023, 11:16 AM   #75
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By actions do you mean mouse modifiers? There is an arrange view right-drag modifier "select razor edit area and time ignoring snap".
I'm using the media item modifiers... bottom half. Let me see how the arrange thing works.
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Old 01-03-2023, 11:18 AM   #76
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I like the idea that you can do multiple razor selections in various lanes to try out those areas for a take and then maybe you can then promote them all at once.
That makes some sense the more I think about it but it does present some limitations.

For instance, there are actions to move razor edits up/down one lane at a time. They would be useless. You would have to use the buttons in the razor edit.

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What about the idea that the lane we set to record to is the lane they get promoted to?
What's wrong with having them go to the currently soloed lane?
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Old 01-03-2023, 11:22 AM   #77
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Good point. Maybe as lanes are created they always keep their names. So if you delete lane 3, you now have lane 1,2 and 4. And no 3.
yes, that could be an option. If you delete 3 and create a new one it should be 5.
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Old 01-03-2023, 11:24 AM   #78
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Well… I have been doing it professionally this way for 30 years. So… But your point is still valid.
I know, but everybody has different clients
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Old 01-03-2023, 11:25 AM   #79
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is it the expected behavior that when you click the box in the middle of the razor edit preview it does not create a new lane in which to put that segment?
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Old 01-03-2023, 11:29 AM   #80
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+ Windows: reduce flicker in actions window
This worked. Thanks a zillion
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