Old 01-08-2008, 06:32 AM   #1
erikma
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Default Per object effects (DONE)

Reaper is great but there's one feature I miss alot when comparing with samplitude; the ability to create an object and add fx to it. The advantage of this method is that it's very fast (for instance split a section of an audio track, put the effect in place and that's it), and that the effect only lasts for the duration of the object (less cpu intensive)
thx,
erik


DONE (2.100)

Last edited by Dstruct; 02-01-2008 at 03:06 PM.
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Old 01-08-2008, 10:38 AM   #2
qwanta
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Per-item fx is planned in the near future according to this log:
http://www.cockos.com/wiki/index.php/ReaperTodo

But there is also another way to accomplish something similar:

1) copy the audio section you want to effect to the clipboard
2) launch a new instance of reaper
3) paste the audio to a track and setup the FX chain you desire on the track
4) save this new project
5) render it, making sure to check "write bwf chunk" & "include project filename in BWF description field"



6) find the rendered wav and paste it into your original project

Now let's say you want to edit the FX settings, just double-click the audio clip and it launches the project that rendered it in a new reaper instance (the project path is in the bwf data)!

This doesn't replace clip FX because:
a) not as quick (though it's faster than you think once you get the hang of it)
b) can't hear the FX in the mix context

But it has its advantages:
a) rendered wav uses no CPU (I guess this depends on how clip FX is implemented though)
b) can do more complex things than simple FX bin, for example layering different tracks
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Old 01-09-2008, 04:05 AM   #3
erikma
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thx for pointing that out, very interesting! you could of course also paste the audioclip into a new track in the existing project and take it from there (you would set it up as a track effect and render it afterwards)
nevertheless, i hope the implementation of per audio clip effects will be realised soon..
erik
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Old 01-09-2008, 06:45 AM   #4
qwanta
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Quote:
Originally Posted by erikma View Post
thx for pointing that out, very interesting! you could of course also paste the audioclip into a new track in the existing project and take it from there (you would set it up as a track effect and render it afterwards)
The problem is that you end up with a proliferation of tracks if you do this a lot (and associated CPU usage), but more importantly once you move the rendered clip to another track you lose the link to the FX - if you want to edit the FX at a later stage you have to locate the originating track manually whereas with the bwf clips you can just double-click the wav.

Anyway, I'll stop hijacking your thread now!
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Old 01-31-2008, 10:41 AM   #5
JasonTheron
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For the FR Tracker: !group "Per-Item FX"
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Old 02-01-2008, 03:04 PM   #6
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!done - Woooohooooooo!!!
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