Old 11-28-2019, 12:21 PM   #1
Triode
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Default V6.0rc8 - November 28 2019

v6.0rc8 - November 28 2019:
  • # Docker tabs/project tabs obey UI scaling
  • # Marquee zoom: fix issues with tracks with locked height [p=2207941]
    # Routing matrix/wiring diagram affected by UI scaling preference
  • # macOS: safer handling of first responder chain when hiding/destroying child windows
  • # theme: 200% folder arrow misalignment fix
  • # theme: adjuster apply palette improvements/bugfix
  • # theme: fix envcp hidpi alignment
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Last edited by Dstruct; 11-28-2019 at 03:16 PM.
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Old 11-28-2019, 08:12 PM   #2
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Quote:
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v6.0rc8 - November 28 2019:[*]# Marquee zoom: fix issues with tracks with locked
Thank you Devs! All working as expected now.
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Old 11-28-2019, 08:34 PM   #3
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Spotted a bug I believe - in the mouse modifiers settings I have ctrl-left click on a track set to 'clear time selection' but it's now clearing loop points instead.
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Old 11-28-2019, 10:10 PM   #4
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Spotted a bug I believe - occasionally note off is happening at the same place in the recorded midi item. Rolled back to the rc7 with the same project and now everything's fine.
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Old 11-29-2019, 03:55 AM   #5
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Quote:
Originally Posted by Triode View Post
v6.0rc8 - November 28 2019:
[list] # Docker tabs/project tabs obey UI scaling

Generated by X-Raym's REAPER ChangeLog to BBCode
I thought it was the ability to have different heights for each docker type but no.
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Old 11-29-2019, 08:35 AM   #6
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Default TCP green vertical line separator bug on resizing

https://forum.cockos.com/showpost.ph...&postcount=115
I can confirm what this post reported.

If you drag the tcp width using the green vertical separator line,
you will be able to see that there's like 1 or 2 pixels of that green line that doesn't move with the green line.
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Old 11-29-2019, 10:04 AM   #7
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Question - wiring diagram looks awfully hard to use with big projects. I can't seem to zoom it nor use middle mouse to drag the view around. Is this like it is or I'm missing something?
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Old 11-29-2019, 10:12 AM   #8
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Yes we all mentioned that a lot of times by now... You're not missing anything. Track wiring view is practically unusable with medium and large projects. Not to mention you cannot swap the flipped routing order (ins are on the right, outs are on the left, WTF).
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Old 11-29-2019, 10:19 AM   #9
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Also here's a bug in track wiring view: when tracks are using auto-arm mode, and input is set to MIDI, GUI of tracks in the track wiring view is not updated properly:

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Old 11-29-2019, 10:51 AM   #10
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Quote:
Originally Posted by EvilDragon View Post
ins are on the right, outs are on the left, WTF.
Reaper does parent tracks on the left of child tracks; see the mixer, but also routing and grouping that are alternates of this very window. If it is only going to go one way, which seems fair at this stage of development, to be consistent is seems logical go right>left as sequential track flow. Vsigfile or Reaktor go left>right, Max goes top>bottom, and they don't use sequential track numbers as a core ordering strategy. I did once use a mixing console where it went right>left on the left of the master, groups left>right on the right. World's a weird place.
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Old 11-29-2019, 10:28 AM   #11
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Quote:
Originally Posted by D Rocks View Post
https://forum.cockos.com/showpost.ph...&postcount=115
I can confirm what this post reported.
Yep, here too. You'll have to grab the green divider bar and drag it either way, left or right. A little mark is left behind at the starting point. After that each drag/release/drag cycle will leave a new mark, as long as you let the divider bar disappear during the release. IOW move the mouse cursor away from the divider, then back over it again.
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Old 11-29-2019, 12:23 PM   #12
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Quote:
Originally Posted by xpander View Post
Yep, here too. You'll have to grab the green divider bar and drag it either way, left or right. A little mark is left behind at the starting point. After that each drag/release/drag cycle will leave a new mark, as long as you let the divider bar disappear during the release. IOW move the mouse cursor away from the divider, then back over it again.
Thank you both, I thought that I was the only one ... anyway WT told me that he couldn't replicate it.
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Old 11-29-2019, 03:38 PM   #13
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Default Leave the half size of the buttons in the Toolbars

Leave the half size of the buttons in the Toolbars. In "pre" and "rc" this is preserved, in the full versions it is missing


https://forum.cockos.com/showpost.ph...32&postcount=3
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Old 11-30-2019, 12:33 AM   #14
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Default Halion 6 (VST3) do not accepting w, a, d and x keys (in his preset browser)

Hello.

Halion 6 (VST3) do not accepting w, a, d and x keys in his preset browser but is working well in another daw or in older versions of reaper.
In the VST2 version everything is ok.
All 6 rc versions i try have this problem.

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Old 11-30-2019, 12:37 AM   #15
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Hm, those keys work here in Halion 6 VST3 preset browser...


However, VST3 doesn't load its GUI properly on instantiation (in Halion's terms, "screenset"), but VST2 does so just fine.

Last edited by EvilDragon; 11-30-2019 at 12:44 AM.
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Old 11-30-2019, 01:56 AM   #16
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Undocking the preset browser all is working correctly.
Halion 6 is controling the Program window with w, a, d and x keys(up and right side window) when the preset browser is docked.

Last edited by germano; 11-30-2019 at 03:17 AM.
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Old 11-30-2019, 04:17 AM   #17
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Quote:
# theme: fix envcp hidpi alignment
great!


There's a minor Retina -glitch here on mac, when using the RC-8, Default theme 5+6 @100%
Perhaps related to this:
Quote:
# Docker tabs/project tabs obey UI scaling
In docked tabs, on mouse-over, toolbar-icons and text buttons have a random 'frame-trail'.
It does not occur when 'allow retina drawing' is unchecked.

If retina is checked, it does not occur:
– inside floating or un-tab’ed dockers.
– when using official v5.99




Armed overlay,
Since the green overlay is indicating an active state, then what’s the purpose of the ‘armed’ overlay?
[ctrl] or [right mouse click]:

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Old 11-30-2019, 08:55 AM   #18
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Quote:
Originally Posted by PhelixK View Post
Armed overlay,
Since the green overlay is indicating an active state, then what’s the purpose of the ‘armed’ overlay?
[ctrl] or [right mouse click]:
armed actions make every left click in the arrange view run that action. For scissor tools, zoom tools etc.
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