Since VST3 offers sample-exact automation, how would I go about implementing this using WDL/iPlug, say for a simple gain plugin for starters ?
Looking at "IPLUGVST3.cpp" (I'´m using WDL-OL) I see in the implementation of IPlugVST3:: process() the following comment:
Quote:
//it is possible to get a finer resolution of control here by retrieving more values (points) from the queue
//for now we just grab the last one
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so it seems sample-exact automation is currently not supported and this would be the place to start, right ? (modifying IPlugVST3.cpp).
Anyone by chance has example code or hints to share how to do this ?