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07-18-2021, 10:16 AM
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#41
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by schwa
I think we'll just have API functions always return peak levels regardless of what the track meters are displaying.
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That's a shame. The RMS meters were/are actually far more useful on my x touch hardware now than the peak meters ever were so would be a shame to loose them. They are far more meaningful all of a sudden.
It works well now. Hopefully there's another solution
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2021, 10:44 AM
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#42
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by schwa
I think we'll just have API functions always return peak levels regardless of what the track meters are displaying.
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For me, for control surface usage, that'd be totally fine as (as seen on the sent video) on the BCR 'metering' is so coarse, it's only useful as track activity indicator anyway (can't speak for users using real MCU or another device with proper meters obviously).
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07-18-2021, 10:47 AM
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#43
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Quote:
Originally Posted by musicbynumbers
I see in the video that you were thinking of a way that if there was a gap on lane one then the next lane's item would be audible instead and so forth down the lanes?
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Yes, when there's a gap on first lane for example, this will make automatically audible the gap of the item from second lane and so on. Then we could also move pieces or whole items on different lanes to choose the best part of the items to be audible,experiment,combine etc..
Quote:
Originally Posted by musicbynumbers
I like this idea too so with that in mind. I wonder if as well as a solo and mute button for each lane. There could be another button (called something like "master") that is maybe only on lane 1 and when clicked, makes that top lane the dominant lane so that items on that lane override others regardless of solo or mute but, gaps in the master lane would mean the next lane below it would take over.
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Sounds also like a cool idea combining both ways
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07-18-2021, 10:50 AM
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#44
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by matt_t
v6.32+dev0717 - July 17 2021
[list][*] * Includes feature branch: MIDI editor note reordering
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I'm not sure how it's best to report something like this, but MIDI note re-ordering seems to mess with FeedTheCat's wonderful MIDI Editor Magic scripts and the vertical zoom settings. Basically, if I change the MIDI note order, then go into Drum Mode in a docked MIDI editor, then click in the arrange view with the ME Magic script for left click, regardless of what the vertical zoom settings of that script are, I get tiny drum flags. Even when the script is set not to impact vertical zoom.
Now maybe the script itself could be fixed in the future to work properly when note order was changed (I'll notify FTC of this issue), there should hopefully be a way where any scripts/functions that impact zoom or note ranges could correctly identify what's in view when the MIDI note order has been changed.
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07-18-2021, 11:07 AM
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#45
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Funkybot
I'm not sure how it's best to report something like this, but MIDI note re-ordering seems to mess with FeedTheCat's wonderful MIDI Editor Magic scripts and the vertical zoom settings. Basically, if I change the MIDI note order, then go into Drum Mode in a docked MIDI editor, then click in the arrange view with the ME Magic script for left click, regardless of what the vertical zoom settings of that script are, I get tiny drum flags. Even when the script is set not to impact vertical zoom.
Now maybe the script itself could be fixed in the future to work properly when note order was changed (I'll notify FTC of this issue), there should hopefully be a way where any scripts/functions that impact zoom or note ranges could correctly identify what's in view when the MIDI note order has been changed.
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My hunch is (if you want to forward to FTC) that from glancing at the script's source it uses SWS provided API function BR_GetMouseCursorContext_MIDI which seems to have broken with the note reordering:
https://forum.cockos.com/showthread....10#post2463510
(Maybe/hopefully something that could be fixed from Reaper's side?)
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07-18-2021, 11:47 AM
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#46
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Human being with feelings
Join Date: Sep 2020
Posts: 17
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Quote:
Originally Posted by X-Raym
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Typo in the list: "extand" should be "extend" I think.
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07-18-2021, 12:51 PM
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#47
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by nofish
My hunch is (if you want to forward to FTC) that from glancing at the script's source it uses SWS provided API function BR_GetMouseCursorContext_MIDI which seems to have broken with the note reordering:
https://forum.cockos.com/showthread....10#post2463510
(Maybe/hopefully something that could be fixed from Reaper's side?)
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Yes, I alerted FTC to this thread.
I'm also hoping this is something that can maybe be fixed on the Reaper side.
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07-18-2021, 01:23 PM
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#48
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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There is an issue with item labels/item height when items are collapsed.
When there is no fixed item media lane, it's OK.
But when there is fixed item media lane, the height of items collapsed is wrong. Normally, label shouldn't be over other item (my option offset: 120%).
Last edited by ovnis; 07-18-2021 at 02:26 PM.
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07-18-2021, 01:35 PM
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#49
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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Quote:
Originally Posted by ovnis
There is an issue with item labels/item height when items are collapsed.
When there is no fixed item media lane, it's OK.
But when there is fixed item media lane, the height of items collapsed is wrong. Normally, label shouldn't be over other item.
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I think this happens because the current behavior is offset from them item top and it dont consider the item label.
Meaning: if you take zoom out vertically the same thing will happen
Last edited by daniellumertz; 07-18-2021 at 02:21 PM.
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07-18-2021, 02:26 PM
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#50
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Human being with feelings
Join Date: Jun 2020
Posts: 656
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Hi, I too noticed something with collapsing lanes, when over 8 lanes, there's 2 places where it seems the items disappear and that probably wouldn't be great for editing and workflow.
https://i.imgur.com/GajquNp.mp4
In the gif I start with 9 lanes, then 8 then 10 to see the behavior. I don't know who would use 10 lanes but hey, who knows
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07-18-2021, 03:40 PM
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#51
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Funkybot
Yes, I alerted FTC to this thread.
I'm also hoping this is something that can maybe be fixed on the Reaper side.
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Just to confirm (and maybe it helps the devs) BR_GetMouseCursorContext_MIDI indeed stops detecting note rows (returns -1) as soon as a row is reordered.
screencapture
Test script:
Code:
function msg(m)
return reaper.ShowConsoleMsg(tostring(m) .. "\n")
end
lastNoteRow = ""
function GetMouseCursorDetails()
windowOut, segmentOut, detailsOut = reaper.BR_GetMouseCursorContext()
retval, inlineEditor, noteRow, ccLane, ccLaneVal, ccLaneId = reaper.BR_GetMouseCursorContext_MIDI()
if lastNoteRow ~= noteRow then
msg("noteRow: " .. noteRow)
end
lastNoteRow = noteRow
reaper.defer(GetMouseCursorDetails)
end
GetMouseCursorDetails()
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07-19-2021, 04:25 AM
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#52
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Human being with feelings
Join Date: Jul 2014
Location: London
Posts: 733
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Quote:
Originally Posted by matt_t
v6.32+dev0717 - July 17 2021
[*] * Includes feature branch: media item lanes
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Just gonna mention this again...
"Item lanes: Move item down one lane (when showing multiple item lanes)"
This should create a lane if one does not exist.
1. This would create consistency with moving items into an empty space (or empty TCP area) in the arrange area.
2. And of course, reduces potential human error due to mouse shenanigans.
Thank you kindly
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07-19-2021, 06:09 AM
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#53
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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There's an offset with tabs and items, the gap between them changes when we move an item to another lane, specifically the gap is bigger on first lane and gets smaller on lane 6 as shown in the gif.
Also i think this doesn't look very nice visually, before the track is collapsed, the items disappear and appear again at a specific height level.
The only issue with tabs also is that they don't look visually nice when the track is collapsed because they overlap. I think it would be nice in order to avoid tab overlapping to show only one number(the biggest one, in this case 6) at least to know the number of fixed lanes. (an option to hide the rest numbers with track height would be nice too)
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07-19-2021, 06:14 AM
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#54
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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FR: Media Lane ReaScript API
Code:
* Includes feature branch: media item lanes
It doesn't seem we have ReaScript API function to set it, it is not in GetMediaItemInfo_Value has far as I can see
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07-19-2021, 06:25 AM
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#55
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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FR: Move item down one lane shopuld create new lane
Quote:
Item lanes: Move item down one lane (when showing multiple item lanes)
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I think this action should allow lane creation instead of being limit to last existing lane. Or at least a secondary action which would be able to create a new one. What do you think ?
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07-19-2021, 06:27 AM
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#56
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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FR: Note reordering cursor
Hi,
I think note reordering would greatly benefit from a dedicated cursor (up/down arrow is just fine) when CTRL is pressed over the note names list. Small UX allowing discovery of the feature.
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07-19-2021, 06:28 AM
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#57
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Regarding the item guideline and media lanes, when we move multiple selected items on different lanes, it would be nice to see in which lanes they're going to be placed.
This would be easier to separate if multiple guidelines were created for the selected items, or if the tabs would change color as an indication, to show where the items are going to be placed.
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07-19-2021, 06:29 AM
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#58
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by X-Raym
I think this action should allow lane creation instead of being limit to last existing lane. Or at least a secondary action which would be able to create a new one. What do you think ?
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Yeah. I think if you use the action it should create a new lane and be clever enough that if the next action is "move up lane" then it should remove the new lane too
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-19-2021, 07:58 AM
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#59
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Quote:
The only issue with tabs also is that they don't look visually nice when the track is collapsed because they overlap. I think it would be nice in order to avoid tab overlapping to show only one number(the biggest one, in this case 6) at least to know the number of fixed lanes. (an option to hide the rest numbers with track height would be nice too)
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+1 More clean, aesthetic and readable.
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07-19-2021, 08:05 AM
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#60
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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if lane tabs were smaller (number + graphic part) that would be better too.
Last edited by ovnis; 07-19-2021 at 08:21 AM.
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07-19-2021, 09:04 AM
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#61
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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Quote:
Originally Posted by musicbynumbers
Yeah. I think if you use the action it should create a new lane and be clever enough that if the next action is "move up lane" then it should remove the new lane too
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This is the current behavior of the move up lane action, actually :P
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07-19-2021, 09:22 AM
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#62
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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Quote:
Originally Posted by X-Raym
I think this action should allow lane creation instead of being limit to last existing lane. Or at least a secondary action which would be able to create a new one. What do you think ?
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+1
I think about it too.
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07-19-2021, 09:35 AM
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#63
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Human being with feelings
Join Date: Jul 2014
Location: London
Posts: 733
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Quote:
Originally Posted by X-Raym
I think this action should allow lane creation instead of being limit to last existing lane. Or at least a secondary action which would be able to create a new one. What do you think ?
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Hmmm, perhaps ...
...the action to move down a lane should create a lane if one does not exist
And, there could be separate actions to:
Create lane below selected media item(s)
Create lane below selected media item(s) and move to items to the new lane(s)
I would certainly say that in any event, the method of creating and moving an item to a new lane should not solely be executed via the mouse.
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07-19-2021, 10:00 AM
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#64
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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Thx for your feedbacks on media lane actions !
I guess we also need generic Add and Remove lane actions,
as well as a reascript API track info value for lane count to be able to play more with it.
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07-19-2021, 10:48 AM
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#65
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Human being with feelings
Join Date: Jun 2015
Location: Indonesia Raya
Posts: 684
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Media item lane label is a nice feature. It would be really great if its development roadmap heading towards track versioning (similar to PT’s playlist, or Cubase’s Track Versions ala REAPER), we would only need to select/activate one exclusive lane as one version.
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07-19-2021, 10:51 AM
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#66
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by jrengmusic
Media item lane label is a nice feature. It would be really great if its development roadmap heading towards track versioning (similar to PT’s playlist, or Cubase’s Track Versions ala REAPER), we would only need to select/activate one exclusive lane as one version.
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I'm hoping Media Item Lanes improvements will trickle down to Take Lanes and then combined with RE's we'll eventually get to swipe comping. For me, the two biggest areas for opportunity in Reaper are a fast comping system that works well with multi-track audio, and an overhaul of (or series of deep refinements to) the MIDI Editor.
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07-19-2021, 11:03 AM
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#67
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Oh yes, what Funkybot said!
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07-19-2021, 11:14 AM
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#68
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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Quote:
Originally Posted by Funkybot
and an overhaul of (or series of deep refinements to) the MIDI Editor.
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Don’t see this happening soon but I’m crossing my fingers
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07-19-2021, 11:46 AM
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#69
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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No pressure, it happens when it happens.
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07-22-2021, 03:43 PM
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#70
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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Lane tags + continuous scrolling
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