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08-09-2017, 01:40 PM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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v5.50reapre2 - August 9 2017
v5.50reapre2 - August 9 2017
+ NINJAM: improve cross-platform compatibility of clipsort.log import
# Automation items: add action to add edge points to automation items
# Automation items: avoid extra undo point when creating unpooled duplicate
# Automation items: fix duplicating with media items when time selection exists [p=1873624]
# Automation items: fix left edge stretch [p=1873624]
# linux: fix crash on ARM when loading certain ReaFIR presets
Full changelog - Latest pre-releases
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08-09-2017, 02:27 PM
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#2
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Fx Resize issue.
Shrink plugin container window horizontally, scroll to far right, double click the container so it auto-resizes itself and its too wide, or shrink the window vertically, scroll to bottom, double click and window is too tall, gui messes up, double clicking again does nothing.
Also when you add a scrollbar you should recalculate the rect because the scrollbar you just added is taking up space and may require both scrollbars to be visible.
EDIT SORRY, 5.40 actually has same problem, but seems to only be vertically, And if you manually resize the window after its messed up it fixes it.
Last edited by Edgemeal; 08-16-2017 at 06:44 AM.
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08-12-2017, 01:31 PM
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#3
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Expected behaviour ?
When i resize AI, the envelope is modified.
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08-12-2017, 01:57 PM
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#4
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Bug or expected behaviour ?
The envelope point which starts after the AI, moves.
Last edited by ovnis; 08-12-2017 at 03:36 PM.
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08-12-2017, 03:34 PM
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#5
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Issue ?
Why when I load an AI, is it automaticaly pooled with one another AI ?
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08-12-2017, 05:24 PM
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#6
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by ovnis
Why when I load an AI, is it automaticaly pooled with one another AI ?
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AIs are pooled by name, unpool a pooled AI and notice its name will change.
For post #3 and #4, don't know, maybe attach the project.
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08-13-2017, 04:47 AM
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#7
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Look this :
Why the name of the first AI changes when I import an AI ?!!!
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08-13-2017, 04:52 AM
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#8
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Issue when I save an AI. The size is not the same.
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08-13-2017, 05:14 AM
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#9
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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That's not an issue, works as intended. You should've glued the AI before saving it if you wanted to retain that smaller size.
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08-13-2017, 05:24 AM
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#10
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Quote:
Originally Posted by EvilDragon
That's not an issue, works as intended. You should've glued the AI before saving it if you wanted to retain that smaller size.
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Thx you. I don't like this behaviour. It's not intuitive.
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08-13-2017, 05:27 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Sure is, especially if you have AI looping enabled. Then even if you reduce the width of AI, the looped section remains the same. Hence you need to glue. It's the same with MIDI items, really.
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08-13-2017, 05:28 AM
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#12
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Quote:
Originally Posted by Edgemeal
AIs are pooled by name, unpool a pooled AI and notice its name will change.
For post #3 and #4, don't know, maybe attach the project.
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Thx you. Have you tried to reproduce that behaviours ?
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08-13-2017, 07:45 AM
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#13
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by ovnis
Thx you. Have you tried to reproduce that behaviours ?
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Well for post #3, I appear to be able to reproduce that but only when using the Control key mouse modifier...
Mouse Modifiers > Automation item edge > Ctrl = "Collect points into automation item".
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