Old 06-17-2019, 02:59 AM   #1
judelaw
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Default Need to heal (merge) two items on the same track

Good morning everyone, I need two (sometimes more) tracks that are following each other on the same track to be merge into one item, or at least behave like they were one single item because I need to stretch the whole.

Can you think of a way to do that ?
Thank you very much.
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Old 06-17-2019, 04:03 AM   #2
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I think you can select both items, then right click one and "glue".
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Old 06-17-2019, 04:08 AM   #3
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Or even faster:

- Open Action List and search for the Action: "Item: Glue items".
- Assign a keyshortcut to this Action.

Now, hit the keyshortcut, whenever you wanna glue selected Items.
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Old 06-17-2019, 06:00 AM   #4
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Thanks a lot guys ! It's perfect !

Is there any difference of quality between the new created glued file and the originals ? Are they the same ?
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Old 06-17-2019, 07:34 AM   #5
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YES! the glued ones will be more sticky until they completely dry
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Old 06-17-2019, 08:34 AM   #6
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LOL, good one
They will get a different name "glued..."-
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Old 06-17-2019, 08:43 AM   #7
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Quote:
Originally Posted by judelaw View Post
Is there any difference of quality between the new created glued file and the originals ? Are they the same ?
There can be. There is a Project Setting on the Media tab “Format for Apply FX, Glue, Freeze, etc”. By default it’s Automatic, but that’s kind of questionable. To be safe, you should really set that to Custom and then pick one of the floating point .wav options.
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Old 06-17-2019, 08:45 AM   #8
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Also, if you glue while the play rate is not 1.0, you will get a surprise.
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Old 06-17-2019, 03:32 PM   #9
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Thanks ! So it does indeed render, it doesn't really "glue".

I don't know what is a floating point. I couldn't find a clear explanation about it.
Here are my project settings : https://nsa40.casimages.com/img/2019...2841610088.jpg
Media tab : https://nsa40.casimages.com/img/2019...3902160372.jpg

Sometimes I get the impression that rendered files played in mpchc are not as good as what I listened in reaper, but it might be mpchc audio codecs, volume difference or even just psychological.

Last edited by judelaw; 06-17-2019 at 05:37 PM.
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Old 06-17-2019, 05:00 PM   #10
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Pull down the drop-down that currently says Automatic. Choose Custom. A new window will open. Pull down the Wave Format drop-down and choose either 32 bit FP or 64 bit FP. There won't be much real difference between the two, except that 64 bit files are twice as big, so i usually go with 32.
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Old 06-17-2019, 05:46 PM   #11
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"Pull down the Wave Format drop-down and choose either 32 bit FP or 64 bit FP"

I had "24bit pcm". Is 64 bit FP" better ?

I thought that 24bit pcm was already some kind of ultimate lossless format.
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Old 06-17-2019, 05:49 PM   #12
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Should I use "64 bit FP" instead of "24 bit pcm" for recording and final song rendering also ?
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Old 06-17-2019, 07:04 PM   #13
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When recording direct from an input on your interface, assuming you're not adding any InputFX, it doesn't make much sense to record more bits than you're getting. It won't hurt much, but it does waste disc space.

If you ARE using InputFX maybe, and definitely any time you render anything that's not your final distribution copy, you should really do that to floating point.
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Old 06-17-2019, 08:47 PM   #14
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Thank you !

I always make a videoclip of my music choosing a video format that accepts pcm, now I should look for one that accepts 64 bit FP, that is, if there are any...
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