Old 10-03-2012, 02:35 PM   #1
Viente
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Default Item Loop BG

Im trying to make a separated BG for looped items. As referenced here http://reaper.fm/sdk/walter/images.php i need to use item_loop.png image for this. But when i add such image to my theme, nothing happens...What i'm doing wrong?

Thanks
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Old 10-03-2012, 02:45 PM   #2
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Im trying to make a separated BG for looped items. As referenced here http://reaper.fm/sdk/walter/images.php i need to use item_loop.png image for this. But when i add such image to my theme, nothing happens...What i'm doing wrong?

Thanks
I didn't know there was an item_loop image, so I just tried this out, and I'm getting the same problems. Not sure what's going on. Maybe it has something to do with the indents at loop points, rather than the whole item?
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Old 10-03-2012, 02:57 PM   #3
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It says item_loop (bg)

so i think it *should* do exactly what i need

guess we need qualified answer then...
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Old 10-04-2012, 04:46 AM   #4
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Anyone please?
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Old 10-04-2012, 12:45 PM   #5
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Originally Posted by run, megalodon View Post
I didn't know there was an item_loop image, so I just tried this out, and I'm getting the same problems. Not sure what's going on. Maybe it has something to do with the indents at loop points, rather than the whole item?
The same here! Nothing changes!
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Old 10-04-2012, 12:59 PM   #6
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The same here! Nothing changes!
Bad news, Nick

Are there anybody who knows how it works? And if its not working, is this a bug or removed feature?

Thanks!
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Old 10-05-2012, 04:22 AM   #7
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Still no one?
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Old 10-05-2012, 08:45 AM   #8
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item_loop.png is just those tiny little triangles that appear where items loop, not an item background as such.

EDIT: But yep, they don't seem to work anymore...

Last edited by gofer; 10-05-2012 at 08:52 AM.
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Old 10-05-2012, 09:03 AM   #9
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Thx gofer! That little triangles are exactly that thing i need to tweak

A pity it doesn't work
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Old 10-05-2012, 09:47 AM   #10
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A pity it doesn't work
Yeah, I was just thinking the other day that all the notches all over my projects bothered me a bit.
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Old 10-05-2012, 10:19 AM   #11
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Yeah, I was just thinking the other day that all the notches all over my projects bothered me a bit.
Then don't use that many loops

Joking, of course. I remember, even back when they worked, if you used just a plain transparent item_loop.png to keep Reaper from falling back to the inbuilt triangles, you were left with items that had gaps in their borders which looked very weird, like glitches. There was not much you could do with these png's, really.

Also, do you really think it would be good to have no indication of item loops or is it some other look you're after?
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Old 10-05-2012, 10:28 AM   #12
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No, I would replace them with something or just lessen them to the smallest notch that was easily visible.

Maybe just a stubby line.
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Old 10-05-2012, 11:52 AM   #13
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Tried exactly that (smaller notch) back then, didn't work out right.

You can experiment using a version where it still works (I tried that during v3.x), just to get clear on what you would need to request in addition to re-enabling it in the first place.
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Old 10-05-2012, 12:20 PM   #14
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Originally Posted by gofer View Post
Then don't use that many loops

Joking, of course. I remember, even back when they worked, if you used just a plain transparent item_loop.png to keep Reaper from falling back to the inbuilt triangles, you were left with items that had gaps in their borders which looked very weird, like glitches. There was not much you could do with these png's, really.

Also, do you really think it would be good to have no indication of item loops or is it some other look you're after?
I was about to make it look more like in Logic with different tint. its more familiar to me
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Old 03-18-2019, 07:20 AM   #15
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Bump of hope (please fix in v6 at least)
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Old 01-22-2021, 04:50 PM   #16
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Can't believe that more people are not bothered with this....

We need a scaling factor for those triangles at least. Ideally bg image as well.
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Old 01-23-2021, 01:15 AM   #17
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Wait, I even made a FR some.... 11 years ago abot this
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Old 01-24-2021, 12:48 AM   #18
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+1 not sure why this is not implemented to indicate an item is loop enabled
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