Old 07-18-2018, 10:49 AM   #1
dasombre
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Default v5.94pre1 - July 18 2018

v5.94pre1 - July 18 2018
+ Track wiring diagram view
+ linux: fix control surface issues

-> track wiring diagram view!!!
Whaaaaat?
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Old 07-18-2018, 10:53 AM   #2
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HOLY FCKING SHIT!!! View->Track wiring
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Old 07-18-2018, 10:54 AM   #3
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Awesome! Off to try this now! Thanks as devs!
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Old 07-18-2018, 11:01 AM   #4
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Holy fuck!
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Old 07-18-2018, 11:08 AM   #5
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I wanna say fuck too!

I also would really love a way to zoom in the wiring diagram, and to have some way to sanely show projects with 200+ tracks.

This is super awesome though.
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Old 07-18-2018, 11:10 AM   #6
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Great we can automatically drag the send to whichever track input channels we want even if they are not there by default. Easy sidechain!

It would be awesome if we could simply drag the send box around to change it from pre-FX to post fader to post pan easily.
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Old 07-18-2018, 11:12 AM   #7
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It seems like the 'drop' of the wires is determined by how far away the receiver is:



So when a track is 100 tracks away... you get wires that disappear. Not particularly helpful.
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Old 07-18-2018, 11:12 AM   #8
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Long time no see,but W T F !?! Looks amazing!
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Old 07-18-2018, 11:22 AM   #9
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Quote:
Originally Posted by dasombre View Post
+ Track wiring diagram view
Ah, so this explains why the last few updates haven't been too exciting!

Could this be heading towards a more modular routing setup (like being able to have post-fader fx)?
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Old 07-18-2018, 11:42 AM   #10
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Few things that come to mind from first mess about with Track wiring although some of these will probably be obvious:

1. Middle mouse scrolling (like arrange)

2. Ability to auto centre on the selected track (in the arrange) or maybe try and focus a few tracks if you select more than one.

3. Ability for track wiring to show only selected tracks (and optionally also show any tracks they are connected to via routing)

4. A "folder" like hide button on a parent tracks so you can hide all the child track/objects. (unless I missed that?)

5. dragable routing changes for say which input channel the send is coming into. I think now it's only clickable but might be wrong and maybe that's something to just get use to but seems weird when you can drag and drop from one to another.

6. Potentially too crazy but a "search bar filter" that if you type in say "drums" it will only show all objects either with drums in the name, child tracks and/or tracks connected to them. This would be awesome if you searched say "drums AND reverb" and got both the drum tracks and and tracks with reverb in them in the project so you could then drag sends from drum tracks to the reverb track. something like that

7. hmm, what about modifier keys for when you say click on the minimise arrow for one object and it minimises all the connected ones too

8. and another modifier that minimises all objects overall too so you can start with a overview instead.


Keep it up devs.. very cool!
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Old 07-18-2018, 11:47 AM   #11
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Horizontal mousewheel scrolling is REALLY SLOW in this wiring window.

Actually it's a bit slow in grouping matrix too. But it seems normal in routing matrix.

Care to check?
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Old 07-18-2018, 11:48 AM   #12
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Quote:
Originally Posted by JayJSE2 View Post
Ah, so this explains why the last few updates haven't been too exciting!

Could this be heading towards a more modular routing setup (like being able to have post-fader fx)?
Post fader FX would be fantastic, won't lie!
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Old 07-18-2018, 11:56 AM   #13
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Default Track wiring feature

Brilliant! Very impressed. Just as has been said. Most software houses would consider this a full version feature!
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Old 07-18-2018, 12:25 PM   #14
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Quote:
Originally Posted by musicbynumbers View Post
Post fader FX would be fantastic, won't lie!
Not sure I see the usefulness of that when you can just run a send into another track? What would be the use cases?
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Old 07-18-2018, 12:25 PM   #15
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This looks very interesting indeed. But pardon my ignorance. Can someone pls explain me any workflow use case scenarios for this? I am sorry.. I couldn't get my head around it to figure out what I can do with this?
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Old 07-18-2018, 12:26 PM   #16
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It's just a different view into how you can do routing between tracks.
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Old 07-18-2018, 12:30 PM   #17
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I was hoping for the ability to wire a track's FX with this.
The track-pins can get very confusing pretty soon.
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Old 07-18-2018, 12:31 PM   #18
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You can do that, I think...
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Old 07-18-2018, 12:33 PM   #19
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Quote:
Originally Posted by EvilDragon View Post
You can do that...
you mean track-fx-wiring?
This would be great, I havent tried the beta yet, but after your previous info "a different view for track routing" I thought it's only meant for that.

I must have understood it wrong
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Old 07-18-2018, 12:33 PM   #20
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Quote:
Originally Posted by EvilDragon View Post
Not sure I see the usefulness of that when you can just run a send into another track? What would be the use cases?
For me, it would be being able to use plugins that you mix into (like this: http://www.airwindows.com/console5/) without having to use a complicated workaround.
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Old 07-18-2018, 12:38 PM   #21
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Quote:
+ Track wiring diagram view
I wanna say thank you devs. That's convenience on steroids!
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Old 07-18-2018, 12:40 PM   #22
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I like this.
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Old 07-18-2018, 12:40 PM   #23
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Holy shit! This looks amazing
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Old 07-18-2018, 12:46 PM   #24
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Uh, first I thought this is wiring diagram for single track, meaning wiring of plugins, or fx rack. Was already jumping in the air... It would be awesome to have some graphic overview of what is happening on track too, with all plugins and sends. Same for item fx.
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Old 07-18-2018, 12:47 PM   #25
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Quote:
Originally Posted by JayJSE2 View Post
For me, it would be being able to use plugins that you mix into (like this: http://www.airwindows.com/console5/) without having to use a complicated workaround.
Put a volume plugin before the console plugin?
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Old 07-18-2018, 12:48 PM   #26
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Quote:
Originally Posted by EvilDragon View Post
You can do that, I think...
I think so too...



EDIT: Quite interesting that all other matrixes have the beloved white background whereas this track wiring window sports a dark grey.
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Old 07-18-2018, 12:52 PM   #27
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Quote:
Originally Posted by SoulOne82 View Post
EDIT: Quite interesting that all other matrixes have the beloved white background whereas this track wiring window sports a dark grey.
Actually other matrices do follow theme background color.

But this one doesn't. Perhaps it should?
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Old 07-18-2018, 12:55 PM   #28
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Quote:
Originally Posted by SoulOne82 View Post

EDIT: Quite interesting that all other matrixes have the beloved white background whereas this track wiring window sports a dark grey.
this is really great
Hope the DEVs add this background to the fx-chain too.
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Old 07-18-2018, 12:56 PM   #29
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Default v5.94pre1 - July 18 2018

v5.94pre1 - July 18 2018
+ Track wiring diagram view
+ linux: fix control surface issues
WOha. Check this out. "View" this image to expand it to full size.

This represents two tracks. Track "Something" and track "Triple Ducker".

One track "Triple Ducker" the first Reagate is expanded via the little dropdown.



This could get damn big.... let me dig out a big session here.
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Old 07-18-2018, 12:57 PM   #30
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Congrats on 10000th post but you're late
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Old 07-18-2018, 12:58 PM   #31
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Yeah I think the wiring diagram bg should follow theme colors...
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Old 07-18-2018, 01:06 PM   #32
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Lemme just throw one more 'holy fuck' in here...is this the modular routing system I've been dreaming about for years?!

Note to devs: Check out Unreal Engine for implementation ideas; their blueprint system is a joy to use. Mousewheel zooming and right-drag navigation would be ideal for this, imo.

MANY MANY THANKS!!!
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Old 07-18-2018, 01:07 PM   #33
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Thank you for moving the posts.
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Old 07-18-2018, 01:11 PM   #34
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Nice post/image though Airon maybe paste that to the other thread!
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Old 07-18-2018, 01:14 PM   #35
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Quote:
Originally Posted by EvilDragon View Post
Not sure I see the usefulness of that when you can just run a send into another track? What would be the use cases?
Mainly on the master track for post fader limiters etc but also when doing game assets and you want to render through track effects it would be nice if I could still use my hardware faders to adjust overall levels but still have a safety limiter on there.

Anyway..I think part of what Reaper is about those little things that seem small but make massive differences to a few people.

I'm sure there are better uses that I've not thought through yet.
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Old 07-18-2018, 01:18 PM   #36
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Quote:
Originally Posted by foxAsteria View Post
Mousewheel zooming and right-drag navigation would be ideal for this, imo.
Agreed on those two features! Although for reaper, middle mouse button navigation is more inline with Reaper's ways

Zooming might not make much sense though because of how much detail is actually inside the box (unlike the simple ins and outs in unreal).

An alternative is to be able to quickly do clever things like filter out objects by name or be track selection etc.
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Old 07-18-2018, 01:23 PM   #37
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I checked out my 5.1 template with this track wiring diagram.


I find it quite helpful in checking the routing of larger sessions and editing small details.


It's only a matter of time until people start seeing "oh, there's pins in sends there. may we do pin-matrix stuff for sends too ?". Stuff like sending channels 1,2,5,6 of a 6-channel track, controlled by one send volume,mute and pan. There's another time and place for this naturally.


Yes, I got a good overview with this. The track colouring does pay off in this view, as I had a rather easy time finding things in my sessions.

The scrolling is too slow for me. A minor detail. What will folks think up for this now I wonder.
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Old 07-18-2018, 01:33 PM   #38
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Quote:
Originally Posted by EvilDragon View Post
Not sure I see the usefulness of that when you can just run a send into another track? What would be the use cases?
Analyzer plugins

https://forum.cockos.com/showpost.ph...&postcount=137
https://forum.cockos.com/showthread.php?t=167336
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Old 07-18-2018, 01:39 PM   #39
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Quote:
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+ Track wiring diagram view
I know I'm late to the thanks on this, but here's another thank you to Justin and Schwa! Love the idea!
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Old 07-18-2018, 01:51 PM   #40
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!!!!!!!!!!!!!!! woah


maybe, just maybe, this new wiring view will finally let people see the pure horsepower behind reapers routing.
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