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07-18-2018, 10:49 AM
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#1
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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v5.94pre1 - July 18 2018
v5.94pre1 - July 18 2018
+ Track wiring diagram view
+ linux: fix control surface issues
-> track wiring diagram view!!!
Whaaaaat?
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07-18-2018, 10:53 AM
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#2
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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HOLY FCKING SHIT!!! View->Track wiring
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07-18-2018, 10:54 AM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Awesome! Off to try this now! Thanks as devs!
__________________
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2018, 11:01 AM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Holy fuck!
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07-18-2018, 11:08 AM
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#5
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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I wanna say fuck too!
I also would really love a way to zoom in the wiring diagram, and to have some way to sanely show projects with 200+ tracks.
This is super awesome though.
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07-18-2018, 11:10 AM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Great we can automatically drag the send to whichever track input channels we want even if they are not there by default. Easy sidechain!
It would be awesome if we could simply drag the send box around to change it from pre-FX to post fader to post pan easily.
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07-18-2018, 11:12 AM
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#7
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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It seems like the 'drop' of the wires is determined by how far away the receiver is:
So when a track is 100 tracks away... you get wires that disappear. Not particularly helpful.
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07-18-2018, 11:12 AM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,595
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Long time no see,but W T F !?! Looks amazing!
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07-18-2018, 11:22 AM
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#9
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Human being with feelings
Join Date: Feb 2014
Posts: 310
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Quote:
Originally Posted by dasombre
+ Track wiring diagram view
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Ah, so this explains why the last few updates haven't been too exciting!
Could this be heading towards a more modular routing setup (like being able to have post-fader fx)?
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07-18-2018, 11:42 AM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Few things that come to mind from first mess about with Track wiring although some of these will probably be obvious:
1. Middle mouse scrolling (like arrange)
2. Ability to auto centre on the selected track (in the arrange) or maybe try and focus a few tracks if you select more than one.
3. Ability for track wiring to show only selected tracks (and optionally also show any tracks they are connected to via routing)
4. A "folder" like hide button on a parent tracks so you can hide all the child track/objects. (unless I missed that?)
5. dragable routing changes for say which input channel the send is coming into. I think now it's only clickable but might be wrong and maybe that's something to just get use to but seems weird when you can drag and drop from one to another.
6. Potentially too crazy but a "search bar filter" that if you type in say "drums" it will only show all objects either with drums in the name, child tracks and/or tracks connected to them. This would be awesome if you searched say "drums AND reverb" and got both the drum tracks and and tracks with reverb in them in the project so you could then drag sends from drum tracks to the reverb track. something like that
7. hmm, what about modifier keys for when you say click on the minimise arrow for one object and it minimises all the connected ones too
8. and another modifier that minimises all objects overall too so you can start with a overview instead.
Keep it up devs.. very cool!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2018, 11:47 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Horizontal mousewheel scrolling is REALLY SLOW in this wiring window.
Actually it's a bit slow in grouping matrix too. But it seems normal in routing matrix.
Care to check?
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07-18-2018, 11:48 AM
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#12
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by JayJSE2
Ah, so this explains why the last few updates haven't been too exciting!
Could this be heading towards a more modular routing setup (like being able to have post-fader fx)?
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Post fader FX would be fantastic, won't lie!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2018, 11:56 AM
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#13
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Human being with feelings
Join Date: Mar 2007
Location: Bristol, UK. Slowly sinking island next to mainland Europe
Posts: 542
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Track wiring feature
Brilliant! Very impressed. Just as has been said. Most software houses would consider this a full version feature!
__________________
10core Xeon w.128gig RAM, lots of SSD, HDSP9652, MOTU828, Tannoy System 8 NFM.
Last edited by inthepipeline; 07-18-2018 at 12:02 PM.
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07-18-2018, 12:25 PM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by musicbynumbers
Post fader FX would be fantastic, won't lie!
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Not sure I see the usefulness of that when you can just run a send into another track? What would be the use cases?
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07-18-2018, 12:25 PM
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#15
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Human being with feelings
Join Date: May 2017
Posts: 981
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This looks very interesting indeed. But pardon my ignorance. Can someone pls explain me any workflow use case scenarios for this? I am sorry.. I couldn't get my head around it to figure out what I can do with this?
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07-18-2018, 12:26 PM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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It's just a different view into how you can do routing between tracks.
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07-18-2018, 12:30 PM
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#17
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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I was hoping for the ability to wire a track's FX with this.
The track-pins can get very confusing pretty soon.
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07-18-2018, 12:31 PM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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You can do that, I think...
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07-18-2018, 12:33 PM
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#19
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by EvilDragon
You can do that...
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you mean track-fx-wiring?
This would be great, I havent tried the beta yet, but after your previous info "a different view for track routing" I thought it's only meant for that.
I must have understood it wrong
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07-18-2018, 12:33 PM
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#20
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Human being with feelings
Join Date: Feb 2014
Posts: 310
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Quote:
Originally Posted by EvilDragon
Not sure I see the usefulness of that when you can just run a send into another track? What would be the use cases?
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For me, it would be being able to use plugins that you mix into (like this: http://www.airwindows.com/console5/) without having to use a complicated workaround.
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07-18-2018, 12:38 PM
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#21
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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Quote:
+ Track wiring diagram view
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I wanna say thank you devs. That's convenience on steroids!
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07-18-2018, 12:40 PM
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#22
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Human being with feelings
Join Date: Feb 2009
Location: Nashville, TN
Posts: 209
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I like this.
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07-18-2018, 12:40 PM
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#23
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Human being with feelings
Join Date: Nov 2014
Posts: 798
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Holy shit! This looks amazing
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07-18-2018, 12:46 PM
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#24
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Uh, first I thought this is wiring diagram for single track, meaning wiring of plugins, or fx rack. Was already jumping in the air... It would be awesome to have some graphic overview of what is happening on track too, with all plugins and sends. Same for item fx.
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07-18-2018, 12:47 PM
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#25
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by JayJSE2
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Put a volume plugin before the console plugin?
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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07-18-2018, 12:48 PM
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#26
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Human being with feelings
Join Date: Sep 2008
Location: Illville - Germany
Posts: 972
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Quote:
Originally Posted by EvilDragon
You can do that, I think...
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I think so too...
EDIT: Quite interesting that all other matrixes have the beloved white background whereas this track wiring window sports a dark grey.
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07-18-2018, 12:52 PM
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#27
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by SoulOne82
EDIT: Quite interesting that all other matrixes have the beloved white background whereas this track wiring window sports a dark grey.
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Actually other matrices do follow theme background color.
But this one doesn't. Perhaps it should?
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07-18-2018, 12:55 PM
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#28
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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Quote:
Originally Posted by SoulOne82
EDIT: Quite interesting that all other matrixes have the beloved white background whereas this track wiring window sports a dark grey.
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this is really great
Hope the DEVs add this background to the fx-chain too.
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07-18-2018, 12:56 PM
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#29
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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v5.94pre1 - July 18 2018
v5.94pre1 - July 18 2018 + Track wiring diagram view
+ linux: fix control surface issues WOha. Check this out. "View" this image to expand it to full size.
This represents two tracks. Track "Something" and track "Triple Ducker".
One track "Triple Ducker" the first Reagate is expanded via the little dropdown.
This could get damn big.... let me dig out a big session here.
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07-18-2018, 12:57 PM
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#30
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Congrats on 10000th post but you're late
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07-18-2018, 12:58 PM
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#31
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Yeah I think the wiring diagram bg should follow theme colors...
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07-18-2018, 01:06 PM
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#32
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,255
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Lemme just throw one more 'holy fuck' in here...is this the modular routing system I've been dreaming about for years?!
Note to devs: Check out Unreal Engine for implementation ideas; their blueprint system is a joy to use. Mousewheel zooming and right-drag navigation would be ideal for this, imo.
MANY MANY THANKS!!!
Last edited by foxAsteria; 07-18-2018 at 06:49 PM.
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07-18-2018, 01:07 PM
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#33
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Thank you for moving the posts.
Last edited by airon; 07-18-2018 at 02:06 PM.
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07-18-2018, 01:11 PM
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#34
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Nice post/image though Airon maybe paste that to the other thread!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2018, 01:14 PM
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#35
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by EvilDragon
Not sure I see the usefulness of that when you can just run a send into another track? What would be the use cases?
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Mainly on the master track for post fader limiters etc but also when doing game assets and you want to render through track effects it would be nice if I could still use my hardware faders to adjust overall levels but still have a safety limiter on there.
Anyway..I think part of what Reaper is about those little things that seem small but make massive differences to a few people.
I'm sure there are better uses that I've not thought through yet.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2018, 01:18 PM
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#36
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by foxAsteria
Mousewheel zooming and right-drag navigation would be ideal for this, imo.
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Agreed on those two features! Although for reaper, middle mouse button navigation is more inline with Reaper's ways
Zooming might not make much sense though because of how much detail is actually inside the box (unlike the simple ins and outs in unreal).
An alternative is to be able to quickly do clever things like filter out objects by name or be track selection etc.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2018, 01:23 PM
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#37
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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I checked out my 5.1 template with this track wiring diagram.
I find it quite helpful in checking the routing of larger sessions and editing small details.
It's only a matter of time until people start seeing "oh, there's pins in sends there. may we do pin-matrix stuff for sends too ?". Stuff like sending channels 1,2,5,6 of a 6-channel track, controlled by one send volume,mute and pan. There's another time and place for this naturally.
Yes, I got a good overview with this. The track colouring does pay off in this view, as I had a rather easy time finding things in my sessions.
The scrolling is too slow for me. A minor detail. What will folks think up for this now I wonder.
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07-18-2018, 01:39 PM
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#39
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Human being with feelings
Join Date: Sep 2007
Posts: 635
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Quote:
Originally Posted by dasombre
+ Track wiring diagram view
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I know I'm late to the thanks on this, but here's another thank you to Justin and Schwa! Love the idea!
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07-18-2018, 01:51 PM
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#40
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Human being with feelings
Join Date: Mar 2007
Location: I'm in a barn
Posts: 4,467
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!!!!!!!!!!!!!!! woah
maybe, just maybe, this new wiring view will finally let people see the pure horsepower behind reapers routing.
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