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05-02-2017, 03:42 AM
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#41
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Human being with feelings
Join Date: Mar 2017
Location: France
Posts: 628
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Quote:
Originally Posted by Fabian
Yes, I have found that this (sometimes?) happens if the item already has its volume adjusted. What I have to do in those cases is to lower the threshold extremely low, and then raise it.
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Thanks a lot! Works like a charm now with that trick
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05-02-2017, 08:24 AM
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#42
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Human being with feelings
Join Date: Jan 2007
Location: Smokie Bay.
Posts: 796
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"In addition, you can use Reapack, but the link to my repository must be added manually"
Where is this link ?
Thanks, looks awesome.
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05-02-2017, 01:13 PM
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#43
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 7,432
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Quote:
Originally Posted by hopi
just got around to trying this ...
seems Ok but it only works on item env's ... correct?
does not work on other track env's... or have I missed something?
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Only item envelopes, yes.
Works great, except when the item has already had its volume adjusted, then in som e cases you have to lower the threshold extremely low to have it kick in, and then raise the threshold to sensible values.
But other than that... I use this on almost every item nowadays.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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05-04-2017, 12:21 PM
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#44
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Human being with feelings
Join Date: Mar 2011
Posts: 64
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Awesome script! Thank you!
If you don't mind a little FR, could there be an extra slider to push up the remaining wave form, for situations where you'd want to push up the non-peak signal, instead of taming the transients?
Last edited by saastara; 05-07-2017 at 07:33 AM.
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05-09-2017, 12:17 AM
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#45
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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Is it possible to apply that envelope to another track? Or to some other arbitrary parameter?
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05-09-2017, 01:39 AM
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#46
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Human being with feelings
Join Date: Apr 2017
Location: Romania
Posts: 188
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Wow! This is so useful for vocals.
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05-11-2017, 01:26 AM
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#47
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Human being with feelings
Join Date: Feb 2015
Location: Russia, Moscow
Posts: 43
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really good stuff. big spasibo!
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05-27-2017, 09:45 AM
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#48
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Human being with feelings
Join Date: Apr 2016
Posts: 68
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Quote:
Originally Posted by amagalma
Eugen, could you add the ability to change values using the mousewheel? Thanks
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Quote:
Originally Posted by pcartwright
Do you think it is possible to have a side chain of sorts? Maybe a drop down to select a different track?
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up! Please, do that, and I'll donate, and remove from computer all compressors
Also, it would be nice to have band filter on board (compression only from 200Hz, for ex.)
THANKS!!
Quote:
Originally Posted by Arnar
"In addition, you can use Reapack, but the link to my repository must be added manually"
Where is this link ?
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https://raw.githubusercontent.com/EU...ster/index.xml
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05-27-2017, 03:17 PM
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#49
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Human being with feelings
Join Date: Sep 2009
Location: Virginia
Posts: 2,068
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Hey Guys.
Is an item volume envelope pre fx?
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05-27-2017, 11:04 PM
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#50
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Human being with feelings
Join Date: Mar 2011
Posts: 64
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Quote:
Originally Posted by xinky
up! Please, do that, and I'll donate, and remove from computer all compressors
Also, it would be nice to have band filter on board (compression only from 200Hz, for ex.)
THANKS!
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These, and an additional expander / upwards compression slider, to push up the volume envelope below the threshold, towards it, and I could pretty much sell every compressor plugin I've bought over the years.
Set threshold to catch peaks, and push up the low-level detail below the threshold to taste... And you're done.
I'd gladly pay for such a feature.
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05-29-2017, 02:40 AM
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#51
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Human being with feelings
Join Date: Apr 2016
Posts: 68
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Quote:
Originally Posted by saastara
These, and an additional expander / upwards compression slider, to push up the volume envelope below the threshold, towards it, and I could pretty much sell every compressor plugin I've bought over the years.
Set threshold to catch peaks, and push up the low-level detail below the threshold to taste... And you're done.
I'd gladly pay for such a feature.
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and a ratio in "ratio form"? Because, what means "compression: 1"? What is the ratio here?
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05-29-2017, 12:14 PM
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#52
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 7,432
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Quote:
Originally Posted by WyattRice
Hey Guys.
Is an item volume envelope pre fx?
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Yes. Sure.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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06-03-2017, 09:06 AM
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#53
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Human being with feelings
Join Date: Aug 2012
Posts: 271
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Hello All. In fact, it was originally made as a toy to show that EEL is much, many times faster than LUA. But then I liked the idea and I will develop it. I'm not a professional programmer, it's a little hobby.
I can not say exactly when and what will be realized, I have little free time and some other work. But this idea will be brought to an end. We have a sound, an accessor, and a lot of program features - we have to use it.
At the moment I have a test version. I can say for sure - filters are added, the algorithm is completely changed, the attack should be clear and fast, like ordinary compressors, and some other things.
RMS size parameter will also be added. And a choice of any envelope(can be used for a sidechaine).
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My English is bad, so, sorry
Last edited by eugen2777; 06-03-2017 at 09:19 AM.
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06-03-2017, 10:37 AM
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#54
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Human being with feelings
Join Date: Nov 2015
Posts: 642
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This script is a brilliant example to show colleagues the strengths of this DAW. Thanks for your work - I love it. It helps a lot to speed up the workflow when editing on set recordings in postproduction.
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06-03-2017, 10:56 AM
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#55
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 7,432
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Quote:
Originally Posted by eugen2777
Hello All. In fact, it was originally made as a toy to show that EEL is much, many times faster than LUA. But then I liked the idea and I will develop it. I'm not a professional programmer, it's a little hobby.
I can not say exactly when and what will be realized, I have little free time and some other work. But this idea will be brought to an end. We have a sound, an accessor, and a lot of program features - we have to use it.
At the moment I have a test version. I can say for sure - filters are added, the algorithm is completely changed, the attack should be clear and fast, like ordinary compressors, and some other things.
RMS size parameter will also be added. And a choice of any envelope(can be used for a sidechaine).
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My English is bad, so, sorry
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Great news! Thanks.
And your English is good enough, no need to apologise.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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06-04-2017, 12:57 AM
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#56
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Human being with feelings
Join Date: Mar 2011
Posts: 64
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Looking forward to this!
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06-04-2017, 06:01 AM
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#57
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Human being with feelings
Join Date: May 2016
Posts: 369
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thanx man works super great for me and imported vocals
should be stickied
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06-11-2017, 08:54 AM
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#58
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Human being with feelings
Join Date: Mar 2011
Posts: 64
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Eugen, since you are considering the rms size-slider, would it be possible to have two sliders at the same time? One for the basic peak compression, and a second one for the rms compression which would interact with the rms size-slider? This would make the script even more useful and powerful.
And actually a third slider for the possibility to expand the waveform below the threshold towards it.
I know, I might be flogging this thing to death with these FR's, but please do consider it while you are developing this thing further.
Cheers for the awesome work!
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06-15-2017, 02:16 AM
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#59
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Human being with feelings
Join Date: Sep 2015
Posts: 13
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Wonderful
Wow ! It's just .... what I can say ... yeah ! Awesome !
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06-17-2017, 03:01 PM
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#60
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Human being with feelings
Join Date: Dec 2015
Location: SE TN USA
Posts: 77
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This is mere "theoretical" question. I don't know the answer.
I have used Reaper just a little for "manually ducking" occasional loud peaks in tracks by drawing fast volume automation changes. Maybe a -4 dB dip and recover within only a few milliseconds or whatever.
It seemed to work OK in the times I tried but later wondered "How impervious to intermodulation and aliasing is reaper volume automation?"
Maybe reaper automation is bulletproof in that regard for all I know. Just that typical automation probably does not operate as fast and relentless as compressor gain changes can be. It would be possible to write automation which works fabulous in ordinary use but would allow distortion if pushed with too many or too fast changes?
Some compressors and limiters go to "heroic lengths" to avoid side chain intermodulation aliasing. Reaper is written great so far as I know and maybe reaper is super-effective banishing automation intermodulation aliasing regardless how fast/furious the automation moves?
Alternately, because that would require more CPU to do it right and a DAW always has lots of things which need doing-- Maybe the automation is excellent for "normal usage" but not bulletproof for extremely busy automation tracks? Busy instances which may not have been forseen by the programmer?
If one wants to get real ambitious with automation-based dynamics processing, maybe would be worth finding out?
Automation-based dynamic processing is a fabulous idea but it lays a substantial burden for control signal antialiasing onto the automation mechanism. The automation implementation becomes a big part of the envelope smoothing task.
It would be possible to write automation smoothing which works great for typical "slow" anti-zipper smoothing but does not prevent distortion/aliasing in extreme usage.
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06-22-2017, 08:55 AM
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#61
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Human being with feelings
Join Date: Apr 2017
Location: Los Angeles, CA
Posts: 376
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This is an amazing script. Thank you so much.
This, folks, is why I LOVE Reaper.
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06-23-2017, 08:59 AM
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#62
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Human being with feelings
Join Date: Jun 2016
Posts: 114
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07-26-2017, 11:34 AM
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#63
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Human being with feelings
Join Date: Feb 2016
Posts: 5
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This script is a work of art! Even the GUI is awesome and the features are perfect. Thanks you for building and sharing this!
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07-28-2017, 11:35 AM
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#64
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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For people trying to manually add eugen2777's repository to ReaPack, so they will have this great Script, this is the right URL:
https://github.com/EUGEN27771/ReaScr...ster/index.xml
So : Menu Extensions > ReaPack > Import repositories.
Then fill in above URL and hit OK button.
This will import all Scripts from eugen2777 into your Reaper Action List, including
Envelope-Based Compressor.
Warm Regards.
Rob.
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09-02-2017, 04:36 PM
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#65
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@eugen2777
Hi !
The script doesn't seems to work with multi-channel (stereo, 5
1...) audio channels :S
Can you take a look ? I don't audio know AudioAccessor well enough.
Many thanks
Last edited by X-Raym; 09-03-2017 at 03:46 AM.
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09-03-2017, 08:27 AM
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#66
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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09-03-2017, 11:51 AM
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#67
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Human being with feelings
Join Date: Aug 2012
Posts: 271
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X-Raym, Yes, it uses one channel for detection.
If you want to use all channels, you need to change the code.
It's easy, but I do not see the need in this case. Perhaps a separate version. But not now, sorry ...
I think it will be quite easy for you to make these changes yourself if you need to use all channels. I really do not have much time ... it's true.
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09-03-2017, 02:29 PM
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#68
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Human being with feelings
Join Date: Aug 2012
Posts: 271
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I decided to fix it, it's easy. Now it works with all channels. It uses the averaged value of the sum of all channels.
===============
Oh, I confused and fix the deesser script, only now I saw the name of the topic.
Okay, the compressor will be fixed later.
Last edited by eugen2777; 09-03-2017 at 02:47 PM.
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09-03-2017, 03:08 PM
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#69
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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Quote:
Originally Posted by eugen2777
Oh, I confused and fix the deesser script, only now I saw the name of the topic.
Okay, the compressor will be fixed later.
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^noticed that -this is very smart and quite quick!
I think sometimes lots of creative people can loose focus easy and try doing 16.9 billion things at 1 time!
--lol..even the monks kinda say "do 1 thing well" <> "then move on".
Multitracking must be considered these days eh..
Cheerz.
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09-03-2017, 03:15 PM
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#70
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@eugen2777
Many thanks for this eugen !
It also works when only a channel of the multi-channel source is active in the item
Very nice !
It only need tobe pushed in the compressort script now :P
Well done !! Thanks for your time !
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09-03-2017, 10:44 PM
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#71
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Quote:
It uses the averaged value of the sum of all channels
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I think you should use Max value rather than average... what do you think ?
Code snippet https://gist.github.com/X-Raym/043ba...play-tools-L77
Last edited by X-Raym; 09-03-2017 at 10:52 PM.
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09-04-2017, 02:59 AM
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#72
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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is it possible to write the envelope to a lane instead of on the audio item itself?
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09-08-2017, 06:57 PM
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#73
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Human being with feelings
Join Date: Aug 2012
Posts: 271
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Some tests...it cool.
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09-08-2017, 09:44 PM
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#74
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Human being with feelings
Join Date: Aug 2012
Posts: 271
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I like this little language. It's very fast.
Many people have completely switched to Lua, but we too can do something.
Last edited by eugen2777; 09-08-2017 at 09:50 PM.
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09-09-2017, 02:55 AM
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#75
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Human being with feelings
Join Date: Apr 2011
Posts: 3,458
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Amazing!!
!!!
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09-09-2017, 03:00 AM
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#76
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Wow, awesome to have Lowpass/Highpass feature !
And nice GUI updates !`(and very impressive dev tool !). I like it with colors :P
How did you deal with multi-channel items ? Did you took Max samples values as I suggested ?
(And maybe Release could be extend to 5000ms as ReaComp ?)
(Also- very nice to be able to click on numbers !)
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09-11-2017, 05:35 AM
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#77
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Amazing!
Were you also maybe planning on Envelope-based Gate?
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09-11-2017, 03:32 PM
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#79
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Human being with feelings
Join Date: Nov 2009
Posts: 2,232
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have not tried this since the new gui. looks very nice. i love the mimicing of the reacomp layout. makes it very easy to navigate (not that it's a particularly unique layout).
one thing i've encountered that could probably be addressed in the code has to do with the interval. i do a lot of work with non-musical, natural sounds and spoken material. i've had a lot of instances where i'll get a peak in between the envelope points. if there was an 'offset +/-' slider it might be very useful for these. it would slide all points forward or back. probably default position would be centered and would have a max value of some number of samples. moving the slider to the right would move all points to the right, moving the slider to the left would move all points to the left. that should allow one to catch peaks precisely on the point.
just my .02. sound useful to anyone?
thanks,
BabaG
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09-11-2017, 04:13 PM
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#80
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@babag
This is the role of the precomp slider I guess !
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