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Old 07-03-2018, 05:54 PM   #81
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I don't know if $date & $time matter, to be honest. If you really wanted to use them, they should be the date & time that the stem render process began (ie. not different for each output file produced).
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Old 07-03-2018, 05:56 PM   #82
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Quote:
Originally Posted by X-Raym View Post
@dax
A wildcard for existing output filename ? Do you mean the track name, as it is currently ?
I dont understand how the whole render file name could be a wildcard for the rendered file name.
Not track name, the normal output file name of the project.

Quote:
For example, I did a mix with this filename: Band - Who Are You (Anatole remix) v2. For my stems I wanted them to look like this:

STEMS - Band - Who Are You (Anatole remix) v2 - 01 Kick
STEMS - Band - Who Are You (Anatole remix) v2 - 02 Hihat
etc...

This would be entered as STEMS - $output - $tracknumber $track
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Old 07-04-2018, 02:03 AM   #83
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@dax
Ok you mean the Render Pattern (it is how it is called in the .rpp), I don't know if it is possible to get that from script.


But indeed, in the end I think I think it would be better if all was completly transparent: the script could by itself

  • activate the Region Matrix render,
  • set selected tracks in Region Matrix,
  • create the =RENDER region from time/selection or if not from =START, =END,
  • (maybe set the wildcard to $region if it is possible to get the previous one)
  • and restore all back to initial state after that.
This would require more dev time and add complexlity to the script, but it would be far more easy to set up.
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Old 07-04-2018, 07:05 AM   #84
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I've been using the script quite a bit lately!
Thanks for all the work X-Raym!
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Old 07-04-2018, 09:04 AM   #85
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Quote:
Originally Posted by X-Raym View Post
But indeed, in the end I think I think it would be better if all was completly transparent: the script could by itself
Sure, that would be ideal, but I can tell it would be more work.
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Old 07-14-2018, 06:07 AM   #86
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Just thinking out loud...
REAPER has a function to not process muted tracks which saves CPU time at the expensive of slightly slower 'unmute' times.

Could stem renders be completed faster if your script automatically muted non-used tracks?

I realise this would add more difficulty, since you would need to add logic to check which tracks rely on other tracks (i.e. check where the sends are routed).

Could be a great addition if it works.


-D.
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Old 10-31-2018, 06:14 PM   #87
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Quote:
Originally Posted by daxliniere View Post
Just thinking out loud...
REAPER has a function to not process muted tracks which saves CPU time at the expensive of slightly slower 'unmute' times.

Could stem renders be completed faster if your script automatically muted non-used tracks?

I realise this would add more difficulty, since you would need to add logic to check which tracks rely on other tracks (i.e. check where the sends are routed).
Another solution would be for the script to delete any tracks that don't contribute to the sound of the stem track being rendered.
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Old 11-01-2018, 07:24 AM   #88
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I've been using the script for a bit now and I must say: it works perfectly!
I wouldn't change anything
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Old 11-01-2018, 10:30 AM   #89
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@Jeronimo
THx

@dax
Quote:
Another solution would be for the script to delete any tracks that don't contribute to the sound of the stem track being rendered.
This would be extremly bad for performance.
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Old 11-02-2018, 07:00 AM   #90
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Quote:
Originally Posted by X-Raym View Post
@Jeronimo
THx
No brother! Thank you!!! It really helps with my workflow!
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Old 01-20-2019, 06:50 PM   #91
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It's really a great script and a huge time saver. Somehow shocking that this hasn't been integrated natively.

(Not a huge fan of the render queue, since it re-opens the project. This can really kill a computer, depending on how demanding a project is)
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Old 01-21-2019, 02:28 AM   #92
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Quote:
Originally Posted by X-Raym View Post
@dax

This would be extremly bad for performance.
Hey Raymond, why do you think that would be the case? It's very easy to undo the delete step if that's what you were thinking about.
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Old 01-21-2019, 03:04 AM   #93
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@dax
it is easy to undo but it will have to reload all FX and items. Consider you have your favorite 1Go kontakt library on this track, and this delete / undo will be quite long as all samples will have to be reloaded again.
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Old 01-21-2019, 04:11 AM   #94
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Ahh yes, good point.
Perhaps an exclusion for those?

Or maybe easier and better for your script to toggle REAPER's "Don't process muted tracks" option before rendering?
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Old 01-21-2019, 04:50 AM   #95
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Quote:
Perhaps an exclusion for those?
All plugins take more or less time to load and it's kind of platform dependant, some can have EZdrummer loaded in 3 seconds in SSD, some in 1 minutes on their old Win XP, having custom rules for that is completly unmanageable.


Quote:
Or maybe easier and better for your script to toggle REAPER's "Don't process muted tracks" option before rendering?
Tthere is few reason why someone could want to have muted track to be processed anyway (like some tracks which have only analyzer VST on it, or tracks used for FX with parameter modulation accross tracks like ReaLearn, or other things I might overloocked, maybe VCA, or track parameter linking etc).


So this would have to be optional or as seperate actions for custom actions.


Meanwhile, you can still manually toggle this preferences in the Option window and see how efficient it is!
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Old 04-28-2019, 03:39 PM   #96
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So we can know alter RENDER PATTERN through script.


This means that this script could be more transparent, by avoidng the Region step.



It could simply works based on Time selection, with the pattern entered right in the Render field.


If this script still used ? Do you want to see these updates ?
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Old 04-28-2019, 03:47 PM   #97
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Any work here would be great. I was wondering when Mespotine's libraries would come in handy for this.

I believe I posted various feature ideas for how to improve the operation/ease of this script.
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Old 04-28-2019, 04:13 PM   #98
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@dax
the new function I'm referring too is native :P


So if I replace the region system by a time selection one, no one will missed it ? :P
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Old 04-28-2019, 04:21 PM   #99
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Well you should take a look at Mespotine's Ultraschall LUA libraries. I'm not a programmer, but even I was drooling a little.

From what I remember of the last time I used the script* there were some difficult UX factors that I'm pretty sure I wrote about in detail in this thread.
One of them was setting a render region. I think that if no time selection exists, then it should render the entire project up until ~10 secs after the longest item in the project.


*I stopped because 50% I haven't had the need and 50% there was some intrinsic difficulty in how it operated.
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Old 04-28-2019, 05:09 PM   #100
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@dax
Don't worry I know mespotine API project, I am closely following any reascript related information. :P
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Old 04-28-2019, 05:12 PM   #101
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Yes, I figured you must be.
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Old 04-29-2019, 03:31 AM   #102
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Script updated to v2.0


What change:
  • No need for region - works with Time selection / Master project and Custom time range (using last saved settings).
  • $track wildcard will works
  • Render instantly per default rather than add to queue. THis can be edited in the script
So it is way more simple and efficient.


Note: I didn't take care of backward compatibility. People wanted to stay with REAPER below v9.974 can just not update the script, or revert it back to a v1.x version.

Thx for your support !
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Old 04-29-2019, 07:49 AM   #103
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Hey Raymond, I thought I'd test out the newest version. I selected some tracks, ran the script and it just started working without asking for filename wildcards, etc.
I would have guessed I should see a script dialogbox asking for location to save files, name of files, etc.

EDIT:
With Mespotine's progress, would it be possible for us to set our default export settings in the script? Or at least filename = $project - $tracknumber $track
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Old 04-29-2019, 08:04 AM   #104
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Aha, for some reason there is a problem with the script where it recognises $tracknumber as "$tracknumber"
I get output which looks like "Song - KICKnumber KICK.wav"
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Old 04-29-2019, 08:09 AM   #105
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@dax
The script use the Render with last setting directly,
cause the Render dilog popup isn't friendly with scripts (it trigger next code even if nothing is pressed) ^^
It is in this render setting dialog that you can set the default name and patterns.



The $tracknumber thing is definitly something I have to take care off though you are right. I'll implement it, with Leading zero depending on whole track number (so that exported names is easily sortable). I don't know how it is done natively, but leading zeros will be great.
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Old 04-29-2019, 08:18 AM   #106
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Quote:
Originally Posted by daxliniere View Post
EDIT:
With Mespotine's progress, would it be possible for us to set our default export settings in the script? Or at least filename = $project - $tracknumber $track
What do you mean exactly? One background-script, that forces a certain render-setting into projects?

Haven't checked, but you may be able to do that with Default-Project-settings.
Set the render-settings you want, open the Project-Settings, change something(and change it back if you want) and hit the "Save as default project settings"-button.
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Old 04-29-2019, 08:25 AM   #107
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@mespotine
Dax is very excited about your API project (and he is right about that), but it is indeed not needed for this script IMHO :P
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Old 04-29-2019, 08:28 AM   #108
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Quote:
Originally Posted by X-Raym View Post
@mespotine
Dax is very excited about your API project (and he is right about that), but it is indeed not needed for this script IMHO :P
I think too.

My API-render-functions in a nutshell:
- You will be able to get/set everything in the RenderToFile-dialog. Still need to make some stuff more shiny, but I'm on my way.
- You can import/export render-settings from/to projectfiles
- RenderQueue shall be available(I hope I get it to work)
- RenderPresets shall be available, still need to make some stuff possible, but it should work quite good.

So in a few weeks, you have full control over rendering on a programmingside.
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Old 04-29-2019, 08:41 AM   #109
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@mespotine
Good to know. In this case I only have to hook render pattern with the new native funciton from REAPER v9.764. The action explicitly say "render" without the "..." wich indicate that it will open a popup. So when click, it render. That's all


@dax
Script updated to support $parenttrack and $tracknumber
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Old 04-29-2019, 04:08 PM   #110
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Quote:
Originally Posted by X-Raym View Post
@mespotine
Good to know.
See?

Quote:
Originally Posted by X-Raym View Post
@mespotine
@dax
Script updated to support $parenttrack and $tracknumber
Cool, great.


I dream to be able to dump a bunch of .RPP files into the QueuedRenders folder, then run a script in REAPER and it does the whole shebang.
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Old 04-29-2019, 05:23 PM   #111
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Quote:
Originally Posted by daxliniere View Post
See?
Yes, but still not for that script ! :P
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Old 04-30-2019, 04:57 AM   #112
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Old 05-20-2019, 08:51 AM   #113
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Could anyone tell me what I need to do to here?
I am getting this error message when I run this script:

...m_Render selected tracks individually through master.lua:58: attempt to call a nil value (field 'GetSetProjectInfo_String')

https://i.imgur.com/F9RlYLe.png
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Old 05-20-2019, 11:39 AM   #114
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Quote:
Originally Posted by composerguy78 View Post
Could anyone tell me what I need to do to here?
I am getting this error message when I run this script:

...m_Render selected tracks individually through master.lua:58: attempt to call a nil value (field 'GetSetProjectInfo_String')

https://i.imgur.com/F9RlYLe.png
Probably need to update Reaper (this API function was introduced in v5.974).
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Old 05-21-2019, 03:44 AM   #115
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Quote:
Originally Posted by nofish View Post
Probably need to update Reaper (this API function was introduced in v5.974).
Thank you - That fixed it!
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Old 06-18-2019, 01:22 PM   #116
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Rendering track through master FX is avaible in new Pre:


https://forum.cockos.com/showthread.php?t=222134


So surely native in next version.


The script will become obsolete :P


Thx all for your support !
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Old 06-18-2019, 05:26 PM   #117
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Thank you X-Raym for bringing this to my attention! This could be revolutionary!
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Old 06-19-2019, 02:08 AM   #118
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Thanks for all your work on this Raymond!
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Old 12-12-2019, 12:15 AM   #119
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Quote:
Originally Posted by X-Raym View Post
Rendering track through master FX is avaible in new Pre:


https://forum.cockos.com/showthread.php?t=222134


So surely native in next version.


The script will become obsolete :P


Thx all for your support !
I've been trying to get the new native render feature to work and I just can't do it. It ignores my sidechain processing, whereas your script does not. Therefor, your script continues to be the only usable workaround for me.
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Old 12-12-2019, 02:46 AM   #120
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@TobyAM
Oh, very interesting to notice, I wonder if this is per design or this is an edge cases which have been overlook. Or there is an native way we miss !

Anyway... Glad this script is still useful in some cases then :P
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