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08-25-2022, 07:11 AM
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#3081
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Human being with feelings
Join Date: Sep 2019
Posts: 1,115
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Regarding Command Parameters utility
In the GUI it includes two configurations for fades, A and B, but in the Action list 6 actions are listed for configurations A through F named Xenakios/SWS: Set fades of selected items to configuration...
I tried expanding the number of configs in Xenakios_Commands.ini file but they have no effect when corresponding actions are run.
So do additional configs work or is this kind of unfinished job?
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08-25-2022, 11:08 AM
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#3082
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by Buy One
Regarding Command Parameters utility
In the GUI it includes two configurations for fades, A and B, but in the Action list 6 actions are listed for configurations A through F named Xenakios/SWS: Set fades of selected items to configuration...
I tried expanding the number of configs in Xenakios_Commands.ini file but they have no effect when corresponding actions are run.
So do additional configs work or is this kind of unfinished job?
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This info might help (example in post #6): https://forum.cockos.com/showthread.php?t=205957
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08-25-2022, 01:15 PM
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#3083
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Human being with feelings
Join Date: Sep 2019
Posts: 1,115
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Quote:
Originally Posted by solger
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Thank you
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08-26-2022, 08:43 AM
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#3084
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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using "rename takes and source files" here leaves a visually blank audio file. It still plays and if you zoom right in you can see the waveform.
Gluing the file brings the waveform back.
Any ideas?
I'm on flat madness theme if that helps
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08-26-2022, 11:17 AM
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#3085
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
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Quote:
Originally Posted by mozart999uk
using "rename takes and source files" here leaves a visually blank audio file. It still plays and if you zoom right in you can see the waveform.
Gluing the file brings the waveform back.
Any ideas?
I'm on flat madness theme if that helps
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Which SWS version?
If you're using official one I'd recommend trying latest pre as ther has been some work done on that action.
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08-30-2022, 04:21 AM
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#3086
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by nofish
Which SWS version?
If you're using official one I'd recommend trying latest pre as ther has been some work done on that action.
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Thanks. Yes I'm using the official one. I'll try the pre :-)
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08-31-2022, 02:36 PM
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#3087
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Quote:
Originally Posted by ovnis
"Wait 0.1/1 seconds before next action" seems not to work with cycle action.
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The silence about this issue, does it mean "I will not work on it"?
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08-31-2022, 02:50 PM
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#3088
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
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Quote:
Originally Posted by ovnis
The silence about this issue, does it mean "I will not work on it"?
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No, it means there's currently no capacity to work on it.
There are lots of open issues and only few people working on it in their spare time, so priorities have to made, sorry.
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08-31-2022, 05:12 PM
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#3089
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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No problem. I understand.
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09-01-2022, 04:16 AM
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#3090
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
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What are you trying to do by the way?
Maybe it can be solved differently?
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09-01-2022, 02:02 PM
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#3091
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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I would like to use this cycle action without bugs...
To achieve this, I have to use " Wait 0.1/1 seconds before next action" between some lanes.
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09-01-2022, 11:53 PM
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#3092
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Human being with feelings
Join Date: Sep 2019
Posts: 1,115
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Maybe a Lua script can help. I tested it in a cycle action and it seems to work
PHP Code:
function WAIT(duration_in_sec)
local t = os.clock() repeat until os.clock() - t > duration_in_sec
end
WAIT(2) -- wait 2 sec // example
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09-02-2022, 01:13 PM
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#3093
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Thx you very much! The script works perfect but it will not resolve my script issue.
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09-07-2022, 01:24 PM
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#3094
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Human being with feelings
Join Date: Nov 2018
Posts: 651
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Action for Midi Editor - Project Synced
Is there any way you'd consider adding an action for
MIDI EDITOR - View - Piano Roll Timebase - Project Synced
?
This constantly is getting toggled back to the default (Project Beats). I believe it's a bug, that I've logged. Toggling it back to project synced takes several seconds to navigate through submenus after right clicking. If there was an action that I could make a shortcut for, it would be tremendously helpful. I could also make a custom action to run that action every time I open the MIDI Editor.
Or, is there a way to set "Project Synced" as the default?
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09-08-2022, 08:20 AM
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#3095
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Human being with feelings
Join Date: Sep 2019
Posts: 1,115
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Quote:
Originally Posted by vsthem
Is there any way you'd consider adding an action for
MIDI EDITOR - View - Piano Roll Timebase - Project Synced
?
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There's a native action in the MIDI Editor section of the Action list
Code:
Timebase: Sync to arrange view
For me it's not reset between REAPER restarts
___________________________
What would be nice is the ability to register actions from other sections with the SWS Global/Project startup actions utility
Last edited by Buy One; 09-08-2022 at 08:25 AM.
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09-08-2022, 11:34 AM
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#3096
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Human being with feelings
Join Date: Nov 2018
Posts: 651
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I couldn't find that action before. Thanks!
I can't seem to repeat whatever causes it to switch back to default, but having a toolbar icon to click is a huge help! Appreciate it
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10-02-2022, 07:15 PM
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#3097
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Human being with feelings
Join Date: Sep 2016
Posts: 507
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Note Text Size
Is there a way to increase the size of the text in the notes? I'm on a 4k main screen 1:1. Its 42" but still....
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10-02-2022, 07:32 PM
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#3098
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
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Quote:
Originally Posted by blumpy
Is there a way to increase the size of the text in the notes? I'm on a 4k main screen 1:1. Its 42" but still....
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Yes, since v2.13 pre-release (not yet in official version).
You have to add an entry in <Reaper resource path>/S&M.ini in the [Notes] section, e.g. Fontsize=20 (need to test what best fits you).
(need to close/reopen Notes window to apply)
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10-21-2022, 04:34 PM
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#3099
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Human being with feelings
Join Date: May 2020
Posts: 10
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link SWS to ReaperWRB/Editor
Hey,
Is it possible to link the SWS actions in ReaperWRB?
I installed SWS, but they don't seem to show up in the search engine of ReaperWRB.
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10-23-2022, 03:03 PM
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#3100
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Human being with feelings
Join Date: Jul 2009
Posts: 7,562
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Quote:
Originally Posted by digikleuter
Hey,
Is it possible to link the SWS actions in ReaperWRB?
I installed SWS, but they don't seem to show up in the search engine of ReaperWRB.
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pretty sure sws functions were covered in a tutorial video. You can't search for them but you can paste them in from reaper's action list. We didn't want reaperwrb to depend on sws or other extensions.
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10-23-2022, 03:32 PM
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#3101
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Human being with feelings
Join Date: May 2020
Posts: 10
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Quote:
Originally Posted by EpicSounds
pretty sure sws functions were covered in a tutorial video. You can't search for them but you can paste them in from reaper's action list. We didn't want reaperwrb to depend on sws or other extensions.
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Found it! Thx for putting me on the right track!
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10-24-2022, 03:25 AM
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#3102
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Human being with feelings
Join Date: Oct 2019
Posts: 1,075
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Track notes won't go into template
When I "Save track as template", the SWS (Track) notes do not carry over when the template is loaded into another project. Is there any workaround?
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10-27-2022, 11:19 AM
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#3103
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Human being with feelings
Join Date: Sep 2019
Posts: 1,115
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Do i understand correctly that Master track selection and other operations aren't supported by the SWS Console commands?
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11-15-2022, 06:10 PM
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#3104
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Human being with feelings
Join Date: Nov 2018
Posts: 651
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I've setup button shortcuts for 12 different FX using
Resources - FX Chain - Paste to Selected Track Slot n (1-12)
When I input an FX manually, the plugin window pops up, floating, at the correct size.
When I do it through resources, I need to manually click the plugin to get it to show the plugin window.
Is there any way to get the resources Paste to Selected Track to automatically open the plugin window? Either through SWS, or through a custom action?
I'd prefer not to have the whole FX Chain open, as different plugins are different sizes, the the FX Chain window doesn't seem to have a way to handle that.
I see there's a way to open up FX by slot number, but sometimes I'm inserting an FX in the 1st slot, sometimes the 2nd, sometimes the 3rd. So I'm hoping to open up the FX window for the LAST inserted FX.
Can anyone think of a clever way to do this, or is there a setting in SWS to do this automatically?
Thanks all!
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11-16-2022, 12:15 AM
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#3105
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Human being with feelings
Join Date: Jul 2014
Posts: 626
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Move cursor to envelope point
Hi
I was checking the SWS actions related with moving edit cursor through envelope points .
Works perfect, but those actions ignore point included inside Automation Items.
It would be wonderful if those moving edit cursor actions works also for envelope points inside AI.
Thanks for reading.
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11-16-2022, 05:04 AM
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#3106
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Human being with feelings
Join Date: Jul 2018
Posts: 809
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problems flatlining region playlist
I am trying to flatline a playlist, that is, write out the playlist in order. Doesn't seem to matter which option I choose: append to end, paste to edit cursor, create new project or crop to... reaper spins for a while, displays no errors and then returns results that include NO data. All tracks are blank. Region markers are retained and all other aspects seem to be as expected, but all track data itself is gone. Not sure what I'm doing wrong... I've used this feature before with no problems. Any suggestions?
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11-16-2022, 07:52 AM
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#3107
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
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Quote:
Originally Posted by Javier Robledo
Hi
I was checking the SWS actions related with moving edit cursor through envelope points .
Works perfect, but those actions ignore point included inside Automation Items.
It would be wonderful if those moving edit cursor actions works also for envelope points inside AI.
Thanks for reading.
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Known longstanding issue.
Would be quite a task to support AIs so I wouldn't expect it to happen anytime soon unfortunately.
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11-16-2022, 07:56 AM
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#3108
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
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Quote:
Originally Posted by Steviebone
I am trying to flatline a playlist, that is, write out the playlist in order. Doesn't seem to matter which option I choose: append to end, paste to edit cursor, create new project or crop to... reaper spins for a while, displays no errors and then returns results that include NO data. All tracks are blank. Region markers are retained and all other aspects seem to be as expected, but all track data itself is gone. Not sure what I'm doing wrong... I've used this feature before with no problems. Any suggestions?
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Please open an issue on GitHub (ideally providing the project which shows the problem).
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11-16-2022, 07:57 AM
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#3109
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Human being with feelings
Join Date: Jul 2014
Posts: 626
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Quote:
Originally Posted by nofish
Known longstanding issue.
Would be quite a task to support AIs so I wouldn't expect it to happen anytime soon unfortunately.
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It's a pitty ...
Thanks for your rapid response
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11-19-2022, 03:46 PM
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#3110
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Human being with feelings
Join Date: Aug 2020
Location: Hamburg
Posts: 112
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SWS Color Management
Does anybody know if it is possible to load different color sets in the SWS Color Management by script?
I would like to use different "ordered" colors for my comping tasks.
Grateful for any ideas!
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11-19-2022, 09:25 PM
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#3111
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,910
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v2.13.1 added CF_{Get,Set}CustomColor functions for that.
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11-20-2022, 01:53 PM
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#3112
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Human being with feelings
Join Date: Aug 2020
Location: Hamburg
Posts: 112
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Thank you cfillion.
Do you mean v2.12.1?
I presume I need to know C++ for for using the CF_{Get,Set}CustomColor functions, right?
Or can I use the function in a lua script? (that's as far as my scripting skills go...)
Maybe you can point me in the right direction - thanks again!
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11-20-2022, 02:57 PM
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#3114
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Human being with feelings
Join Date: Aug 2020
Location: Hamburg
Posts: 112
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Oh great, thank you.
So what would color red be, for example. RGB would be (255,0,0), but the syntas only allows two digits?
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11-20-2022, 02:59 PM
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#3115
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by mattn
Oh great, thank you.
So what would color red be, for example. RGB would be (255,0,0), but the syntas only allows two digits?
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Read the descriptions. You probably misunderstood what these commands are for.
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11-20-2022, 03:04 PM
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#3116
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Human being with feelings
Join Date: Aug 2020
Location: Hamburg
Posts: 112
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I don't do that much scripting. I just need an example for "integer color" because I don't know the definition of "0xBBGGRR on Windows". Then I can figure out the other colors on my own.
lua:
reaper.CF_SetCustomColor(integer index, integer color)
Thank you for your patience!
Last edited by mattn; 11-20-2022 at 03:05 PM.
Reason: more info
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11-20-2022, 03:31 PM
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#3117
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by mattn
I don't do that much scripting. I just need an example for "integer color" because I don't know the definition of "0xBBGGRR on Windows". Then I can figure out the other colors on my own.
lua:
reaper.CF_SetCustomColor(integer index, integer color)
Thank you for your patience!
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I believe you need this function:
https://extremraym.com/cloud/reascri...olorFromNative
and for reverse process this: https://extremraym.com/cloud/reascri...#ColorToNative
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11-20-2022, 10:21 PM
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#3118
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,910
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Quote:
Originally Posted by mattn
Do you mean v2.12.1?
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No, v2.13.1 from May 7. It's a pre-release that's only available here (at this moment): https://www.sws-extension.org/download/pre-release/.
Quote:
Originally Posted by mattn
So what would color red be, for example. RGB would be (255,0,0), but the syntas only allows two digits?
[...]
I just need an example for "integer color" because I don't know the definition of "0xBBGGRR on Windows". Then I can figure out the other colors on my own.
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"0xBBGGRR" means hexadecimal notation. If you convert each number in your RGB (255, 0, 0) into hexadecimal, you get: (FF, 00, 00). Replace RR, GG and BB from the documentation with your color's values and you get: 0x0000FF, which is the integer value for that color on Windows.
Code:
reaper.CF_SetCustomColor(0, 0x0000FF) -- 0 = first custom color
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11-25-2022, 03:20 AM
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#3119
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Human being with feelings
Join Date: Aug 2020
Location: Hamburg
Posts: 112
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Thank you both for your tips, it worked!
It is really good to have as many "16 custom colors" as I need.
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11-29-2022, 06:06 AM
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#3120
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Human being with feelings
Join Date: Dec 2021
Posts: 4
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Has anyone else had issues with SWS actions lately? I feel like within the past ocuple of weeks, several of my shortcuts were reset/messed up and I had to rebuild them, but now I've just downloaded the new version of Reaper and SWS isn't working at all. It's saying I have missing extensions.
I'm running it on a 2021 M1 Mac, on Ventura. No issues otherwise! Is this something SWS needs to do to update compatability or can I fix this somehow?
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