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04-09-2018, 09:34 AM
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#41
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by StuhRAH
Does it need putting in the FR forum? Just for clarification, is phase-accurate grouped items stretch marker moving currently supported? If not, that could be added to the suggestions.
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Those appear to be coming in the next version, but not labelled as such.
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04-09-2018, 12:39 PM
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#42
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by StuhRAH
is phase-accurate grouped items stretch marker moving currently supported?
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Can you explain the feature?
And, will ARA be an implementation of this?
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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04-09-2018, 01:00 PM
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#43
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,051
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Always cracks me up how humble mpl is.
Its always "no, no, I don't have such skills for such a thing"
Then two days later, I log into the forum and there's a new mpl post with not just what I wanted but doing it ten times better than I had described
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04-09-2018, 04:30 PM
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#44
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by pipelineaudio
Always cracks me up how humble mpl is.
Its always "no, no, I don't have such skills for such a thing"
Then two days later, I log into the forum and there's a new mpl post with not just what I wanted but doing it ten times better than I had described
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+1, he's not the only one, but he's super special.
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04-09-2018, 05:09 PM
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#45
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Human being with feelings
Join Date: Apr 2014
Posts: 234
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Quote:
Originally Posted by G-Sun
Can you explain the feature?
And, will ARA be an implementation of this?
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No, it just means you group items and the transient markers on each of the grouped tracks move simutaneously to maintain phase correlation, otherwise your drum track would start cancelling frequencies and creating flanging sounds and all sorts.
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04-10-2018, 01:06 AM
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#46
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by StuhRAH
No, it just means you group items and the transient markers on each of the grouped tracks move simutaneously to maintain phase correlation, otherwise your drum track would start cancelling frequencies and creating flanging sounds and all sorts.
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They move together for me when I play with SMs. My problem is with multimiced drums, say if I have 3 snares I will almost certainly get flamming and double hits at some point. Like the stretched material will end up slightly different on the different tracks.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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04-10-2018, 03:37 AM
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#47
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by StuhRAH
No, it just means you group items and the transient markers on each of the grouped tracks move simutaneously to maintain phase correlation, otherwise your drum track would start cancelling frequencies and creating flanging sounds and all sorts.
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Just select the items across tracks, and they will lock into each other when moving SM.
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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04-10-2018, 12:01 PM
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#48
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Human being with feelings
Join Date: Apr 2017
Posts: 139
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would just like to say a big +1 for a groove quantization tool!
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04-12-2018, 08:28 AM
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#49
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Human being with feelings
Join Date: Apr 2014
Posts: 234
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Quote:
Originally Posted by G-Sun
Just select the items across tracks, and they will lock into each other when moving SM.
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Cool, so it's really just stretch marker quantize and groove quantize that I'm missing, this is definitely needed. +1
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04-12-2018, 10:15 AM
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#50
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by StuhRAH
Cool, so it's really just stretch marker quantize and groove quantize that I'm missing, this is definitely needed. +1
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You can quantize SMs, there is even the possibility to make the grid swing.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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04-12-2018, 11:20 AM
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#51
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Human being with feelings
Join Date: Aug 2007
Location: Burlington, ON
Posts: 97
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I think having a more complete feature as described above (along with the ARA2 featureset) will result in me never looking at another DAW again.
I do always come back to Reaper, but I constantly look elsewhere exactly because of the lack of complete features as described above. I understand that Reaper is capable of doing alot of what is asked here, but its not easy.
Steve
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04-12-2018, 11:23 AM
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#52
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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I can agree with improvements being welcome
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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04-18-2018, 10:51 PM
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#53
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Human being with feelings
Join Date: Apr 2014
Posts: 234
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Quote:
Originally Posted by Jack Winter
You can quantize SMs, there is even the possibility to make the grid swing.
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Is this natively? There was a lua script that didn't work very well and didn't work properly with swing. I'm still on v5.40, has anything changed since?
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04-19-2018, 04:07 AM
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#54
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Don't remember what version swing for the timeline came. Have a look at top of the snap/grid settings.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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04-19-2018, 11:23 AM
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#55
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by StuhRAH
Is this natively? There was a lua script that didn't work very well and didn't work properly with swing. I'm still on v5.40, has anything changed since?
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v5.40 - March 24 2017
+ Grid: support swing grid in arrange view, optionally synchronized with MIDI editor grid
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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04-19-2018, 01:51 PM
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#56
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Human being with feelings
Join Date: Apr 2014
Posts: 234
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I know which version brought swing, I just wasn't aware of non-script SM quantize, and that doesn't work with swing grid.
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04-20-2018, 02:23 AM
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#57
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by StuhRAH
I know which version brought swing, I just wasn't aware of non-script SM quantize, and that doesn't work with swing grid.
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Snap to grid in the SM menus.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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04-22-2018, 03:28 PM
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#58
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Human being with feelings
Join Date: Apr 2014
Posts: 234
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Quote:
Originally Posted by Jack Winter
Snap to grid in the SM menus.
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CANNOT believe I missed this, thank you SO much!!!
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04-27-2018, 04:53 PM
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#59
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Human being with feelings
Join Date: Feb 2018
Posts: 61
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please, improvements to groove
Bump!
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04-28-2018, 08:58 AM
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#60
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Human being with feelings
Join Date: Jan 2015
Posts: 49
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I had a jazz improv instructor in school that told us about a computer program that will change the way we record music. I remember him saying it will be possible to just delete a bad note or move a badly timed sound so that it's right. That was 1982. WOW. When it was your turn to solo, he would just point at you and you're on. Totally terrifying and exhilarating at once.
Anyway, I am also part of the crowd that thinks the imperfections in music make the good parts that much sweeter. You can watch a classical pianist, and it's impressive to see. But give me a player that is improvising "like nobodies business," as my instructor used to say. The bad notes let you know it's real, and much of the feel is in the slightly off rhythms. Of course, there are many famous recordings that just keep the mistakes. Just my .02.
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04-28-2018, 09:14 AM
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#61
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Human being with feelings
Join Date: Jan 2015
Posts: 795
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yes plz devs make it the version 6.0 focal point. Audio quantization and groove management. Native and well done.
thanks
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04-28-2018, 02:01 PM
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#62
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by 87echo
I had a jazz improv instructor in school that told us about a computer program that will change the way we record music. I remember him saying it will be possible to just delete a bad note or move a badly timed sound so that it's right. That was 1982. WOW. When it was your turn to solo, he would just point at you and you're on. Totally terrifying and exhilarating at once.
Anyway, I am also part of the crowd that thinks the imperfections in music make the good parts that much sweeter. You can watch a classical pianist, and it's impressive to see. But give me a player that is improvising "like nobodies business," as my instructor used to say. The bad notes let you know it's real, and much of the feel is in the slightly off rhythms. Of course, there are many famous recordings that just keep the mistakes. Just my .02.
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We can argue about pitch and time correction, if it's good or bad,
but, at the end of the day, these are tools most of us are using to a degree or other.
Personally, it keeps me from needing to rehearse an instrument 2 weeks before tracking. Now, I can just correct as necessary, and move on
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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05-18-2018, 01:28 PM
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#63
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Human being with feelings
Join Date: Dec 2014
Location: The Dutch Mountains
Posts: 389
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Somehow I keep running into limitations with REAPER....This is one of them. Get the main Groove from my Bass or Guitar part and apply that to other tracks and/or a VST midi Drum part? (without having to resort to tempo mapping).
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08-09-2018, 04:58 AM
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#64
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Human being with feelings
Join Date: Mar 2017
Posts: 19
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I really got surprised when I just found out there is no quantization strength option in -the otherwise so powerful- Reaper. Waiting for this with great anticipation.
I'm used to quantize drums from around 60% up to 95% in another DAW and in my opinion it makes all the difference in the world against lifeless productions with 100% drums quantization (except for some styles where it is really required). And I've quantized hundreds of drum performances through my lifetime.
Please implement Q strength option as soon as possible.
Last edited by nid; 08-09-2018 at 05:07 AM.
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08-09-2018, 11:06 AM
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#65
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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You can however swing the grid.
Checkout the snap/grid settings, swing grid.
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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08-09-2018, 11:41 AM
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#66
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Human being with feelings
Join Date: Feb 2013
Posts: 279
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This is one area where Reaper is pretty lacking compared to competing DAWs. I miss it most in the context of tempo tempo mapping music not recorded to a click (which Cubase can do with one button). Good integrated tuning is missing, too. However, with the upcoming Melodyne integration, I can't see Cockos spending much more energy on this. Reaper is $60, so you can get Reaper and Melodyne for less than Studio One, Cubase, or Pro Tools.
Quote:
Originally Posted by future fields
Not a fan of this type of fakery What about when you need to play the song live?
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I'm a performer, but music is fundamentally about sound. Performance is orthogonal. The studio became an instrument in its own right half a century ago and has been used to create things that can't be performed for nearly that long. I routinely draw in drums or keyboard or string parts that I could never play. The alternative would be for me to write it on paper and get a human to play it, but the goal and end result is the same: getting the sounds in my head committed to "tape" so other people can hear them.
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08-09-2018, 01:05 PM
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#67
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Human being with feelings
Join Date: Mar 2017
Posts: 19
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"spk77_Quantize items to grid using item snap offset.eel" seems to do this. Of course then you have to also use something like "Fill gaps between selected items" (SWS). Not the most efficient but at least it is possible.
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08-09-2018, 05:56 PM
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#68
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Human being with feelings
Join Date: Nov 2017
Posts: 1,586
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Quote:
Originally Posted by EricTbone
This is one area where Reaper is pretty lacking compared to competing DAWs.
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Yes. And a simple and first step would be a simple "groove template"-ability.
That alone would be much: click me .
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09-19-2018, 08:41 AM
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#69
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Human being with feelings
Join Date: Jun 2018
Posts: 324
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Quote:
Originally Posted by enroe
Yes. And a simple and first step would be a simple "groove template"-ability.
That alone would be much: click me .
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I wish it was so. My impression is that besides the fantastic mixer routing, anything else is pretty much a looser. If you consider the price it is still good...but personally I don't care.
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09-19-2018, 12:55 PM
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#70
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Human being with feelings
Join Date: Apr 2017
Posts: 139
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Thank I already chimed in on this one but +++1 for a good groove quant tool!
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10-14-2018, 11:57 AM
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#71
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Yes, a full blown quantize functionality for MIDI and Audio is definitely needed.
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12-03-2018, 03:33 AM
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#72
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Human being with feelings
Join Date: Nov 2018
Posts: 24
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+1
Intelligent Quantization/ auto quantization for MIDI/ Audio would be great!
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12-03-2018, 08:04 AM
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#73
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Most of requested stuff are implemented in QT2. It is working now in bar/beats dimension, so tempo and time signature changes should not be a problem.
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12-03-2018, 04:49 PM
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#74
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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That's true, gonna check that out!
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12-03-2018, 11:04 PM
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#75
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Human being with feelings
Join Date: Dec 2014
Location: The Dutch Mountains
Posts: 389
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Quote:
Originally Posted by mpl
Most of requested stuff are implemented in QT2. It is working now in bar/beats dimension, so tempo and time signature changes should not be a problem.
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Probably a silly question, but what is QT2 ?
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12-04-2018, 01:34 AM
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#77
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Human being with feelings
Join Date: Dec 2014
Location: The Dutch Mountains
Posts: 389
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Quote:
Originally Posted by mpl
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Thanks! Will check it out
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05-02-2022, 02:46 PM
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#78
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Human being with feelings
Join Date: Feb 2022
Posts: 53
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news about native audio quantization in 2022?
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05-02-2022, 04:20 PM
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#79
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Human being with feelings
Join Date: Mar 2022
Posts: 1,522
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Also interested in this...
I've been trying to use dynamic split to quantize and it's incredibly difficult.
We really do need a simple to use quantization feature for audio.
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05-02-2022, 05:59 PM
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#80
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Human being with feelings
Join Date: Aug 2020
Posts: 243
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Reaper's native quantization tool is fine. It works mathematically, and as expected.
What you everyone is looking for is a groove utility. I'm not sure what is out there but that seems like something better suited for the scripting community vs. the DAW itself.
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