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02-21-2018, 03:10 PM
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#41
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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mpl... question plz... let's say a vol envelope... so the value on the info tool is just in plain numbers but the value on the vol env points are in db...right?
and similar for pan values, etc.
any potential to have them match in the tool as they are on the various env's?
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02-22-2018, 01:32 AM
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#42
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,691
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hmm... probably because of the screen but on 1440p docked script has some issues with presistent modules (sorry for extremely large licecap)
https://stash.reaper.fm/32953/setup.gif
Last edited by Sexan; 02-23-2018 at 04:36 AM.
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02-22-2018, 06:44 AM
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#43
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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^^
If you haven't tried already (not clear to me from the screengrab), try 'to do something' (e.g. move the MIDI item) after you've docked the toolbar so it triggers a redraw / update , this helped here to draw the elements correctly after docking (I'm not on 1440p though).
(And please consider putting a link / thumbnail instead of the actual licecap. )
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02-22-2018, 06:52 AM
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#44
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,691
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No its like this the whole time since alpha (I thought it was because of alpha).ok i will,sorry
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02-23-2018, 02:58 AM
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#45
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
gfx.dock(v[,wx,wy,ww,wh])
Call with v=-1 to query docked state, otherwise v>=0 to set docked state. State is &1 if docked, second byte is docker index (or last docker index if undocked). If wx-wh specified, additional values will be returned with the undocked window position/size
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So no way to trigger GUI update when docker width/height was changed.
Sexan, please replace screenshot with link.
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02-24-2018, 02:46 PM
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#46
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,691
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mpl I've figured out the problem,did not looked at the code but I've figure you have hard coded width or something because if you stretch the window long enough (not docked) you will see the left side starts to disappear which in my case is exactly at my resolution
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02-24-2018, 04:04 PM
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#47
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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I didn`t hardcoded it. Seems a ReaScript limitation of blitbuffer: https://forum.cockos.com/showthread.php?t=196350
Wrapping invisible part to a new blitbuffer seems a lot of coding pain to me, so this is up to Reaper devs.
What I can do is probably to add optional attaching persistent widgets to the left side ot toolbar with dynamic content goes further.
Last edited by mpl; 02-24-2018 at 04:17 PM.
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02-24-2018, 04:10 PM
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#48
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,691
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Ok no problem, thank you anyway!
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03-14-2018, 11:26 AM
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#49
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Sexan, I just put 1.20 version. I collect all persist stuff to a secondary buffer. Let me know it works or not.
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03-14-2018, 04:49 PM
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#50
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,691
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Yes! Now its ok, thank you very much!
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03-26-2018, 03:12 PM
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#51
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Some important additions added since 1.20: + Tags/Persist/#clock shows play/edit cursor positions
+ Tags/Track/#chsendmixer shows all send faders if sends existed for the first selected track. Ctrl+drag move on any slider acts as a VCA.
+ Tags/Track/#chrecvmixer shows all receive faders if receives existed for the first selected track. Ctrl+drag move on any slider acts as a VCA.
+ Options/Use additional context conditions. Force track context on track change even if item/point is selected.
+ MouseModifiers for rightclick and doubleclick
+ MouseModifiers for #chsendmixer and #chrecvmixer works on sliders also
+ MouseModifiers: Tags/Persist/#grid rightclick, doubleclick and left drag/click
# Tags/Item/#reverse: rebuild item peaks after reversing
# Config: refresh widgets on refresh GUI (ex. after manual widgets ini edit)
# GUI: proper background for #clock, #transport, #grid and menu
# fix Empty Item menu
# db values: use Justin`s WDL/db2val.h reference
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03-26-2018, 04:15 PM
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#52
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Thanks mpl.
The #chsendmixer/#chrecvmixer are cool additions.
nitpick:
When I select 'Help' in the menu, ReaConsole comes up empty now.
(Did show the help text correctly in previous version I had but don't remember which one this was exactly.)
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03-26-2018, 04:43 PM
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#53
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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Yes thanx mpl- "man of the day" ,everyday running.. =)
Great reaper addition.
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03-26-2018, 10:51 PM
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#54
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by nofish
nitpick:
When I select 'Help' in the menu, ReaConsole comes up empty now.
(Did show the help text correctly in previous version I had but don't remember which one this was exactly.)
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hm, seems I put ClearConsole() somethere while testing new features
EDIT: yep, found it here, fix come in next version
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03-28-2018, 01:40 PM
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#55
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Human being with feelings
Join Date: Jan 2007
Posts: 496
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1. Is it at all possible to use the mousewheel on the BPM counter? (Like it works on the transport bar)
2. Grid divisions can be larger than 1 bar. 2/1 , 4/1.
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03-31-2018, 02:56 AM
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#56
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Yeah I can improve #bpm widget to support mousewheel.
Allowing grid larger than born different parsing (visual grid representation/real value/changing value respect triplets etc) problems to me. Probably I have bad code about grid, any help here is much appreciated with DataUpdate_RulerGrid() and Widgets_Persist_grid()
Last edited by mpl; 04-01-2018 at 12:21 PM.
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03-31-2018, 04:44 AM
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#57
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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If / while you're working on the grid widget, could you add a modifier to toggle grid lines visibility please ?
About coding help for the grid widget, I once started a grid display script
https://forum.cockos.com/showthread.php?t=189700
but ran into the same issues (displaying grids > 1/1 etc., main problem was to find a good way to convert decimals into fractions for display) so I stopped development and deleted from ReaPack, so I don't think I could be much help here.
But I could dig up the old code I had if you want (though I highly doubt it's better than what you have currently. The code was quite convoluted.)
Last edited by nofish; 03-31-2018 at 05:30 AM.
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04-05-2018, 12:18 PM
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#58
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Added toggle line visibility)
But still bad about proper code. Maybe it needs some quantisation method to avoid possible wrong parsing values.
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04-06-2018, 04:13 AM
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#59
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Thanks.
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04-12-2018, 09:59 AM
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#60
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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1.40 provides experimental widget Track/#fxcontrols which allow to add small mixer for FX parameters. Widget width is expanding dynamically depending on count of added controls. Controls can be added from any regular FX of any track in project, but they are linked anyway to first selected track (which is currently displayed in InteractiveToolbar). Configuration for this widget is stored right into project file (extensions/scripts external state).
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04-12-2018, 02:43 PM
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#61
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Cool. I can't get the #fxcontrols widget to work somehow though (v1.41).
I've only the #fxcontrols in the track context here for testing, but don't see the '->' for the pop up menu as in your gif.
Any idea ?
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04-12-2018, 11:39 PM
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#62
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Seems you still use version 1.34 (menu header).
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04-13-2018, 09:54 AM
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#63
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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I saw this too and wondered about it but ReaPack says I've 1.41 installed.
Ok, uninstalled, reinstalled, now I see 1.41 in the header and #fxcontrols is working.
Thanks.
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04-13-2018, 12:28 PM
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#64
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Quote:
Originally Posted by nofish
Ok, uninstalled, reinstalled, now I see 1.41 in the header and #fxcontrols is working.
Thanks.
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You just needed to restart Reaper.
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04-13-2018, 02:30 PM
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#65
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Thanks vitalker.
Found a bug I think:
- Insert MIDI item (in a fresh project) and open it in ME, draw a note so you're in 'MIDI editor' context, then delete the MIDI item:
Quote:
..eToolbar_functions/mpl_InteractiveToolbar_DataUpdate.lua:393: bad argument #1 to 'GetSetMediaItemTakeInfo_String' (MediaItem_Take expected)
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Last edited by nofish; 04-13-2018 at 02:36 PM.
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04-13-2018, 10:57 PM
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#66
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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^^never saw that, but hopefully prevented this error
Also, added some additions to #fxcontrols:
Quote:
v1.42 by MPL – April 14 2018
+ Tags/Track/#fxcontrols: allow to remove control by right click
+ Tags/Track/#fxcontrols: allow to input (type) parameter (follow global mouse modifiers)
+ Tags/Track/#fxcontrols: input linear param (REAPER internal value) or use deductive brutforce
+ Tags/Track/#fxcontrols: float FX by clicking FX name
# Context/MIDI Editor: prevent error when deleting take while MIDI Editor context opened
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Input function for FX parameter is a direct port of script mpl_Set last touched parameter value (via deductive brutforce).lua
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04-14-2018, 02:19 PM
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#67
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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The crash is still happening for me in 1.42:
edit:
Ah, I can only reproduce if I have "Preferences (-> Editing behaviour) -> MIDI editor -> Close editor when the active item is deleted in arrange view" NOT enabled.
Last edited by nofish; 04-14-2018 at 02:25 PM.
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04-14-2018, 03:49 PM
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#68
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Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
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I had a very quick look at it but so far it's absolutely amazing! I will definitely have to look deeper into it when I have more time.
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04-14-2018, 09:20 PM
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#69
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by nofish
edit:
Ah, I can only reproduce if I have "Preferences (-> Editing behaviour) -> MIDI editor -> Close editor when the active item is deleted in arrange view" NOT enabled.
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Aha seems it needs additional pointer check, since 1.43 cant reproduce this error.
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04-18-2018, 02:41 PM
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#70
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Yep, seems fixed. Thanks.
edit:
But it doesn't go into MIDI editor context now when drawing notes as it did before (as seen in post #67). It stays in MIDI item context.
(Could upload a screencap if required).
v1.45, I didn't change any setting when updating.
Last edited by nofish; 04-18-2018 at 02:51 PM.
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04-19-2018, 07:33 AM
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#71
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Thanks for reporting, fixed! It was my fault when merging versions.
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04-21-2018, 03:54 PM
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#72
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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1.46:
Now it goes into MIDI editor context again, thanks.
But once in MIDI editor context it seems to never go out again when MIDI editor looses focus.
edit:
It works when closing ME and clicking somewhere else, but I have the ME usually permanently docked and open.
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04-22-2018, 12:49 PM
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#73
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Expected behaviour is...?
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04-22-2018, 02:37 PM
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#74
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Quote:
Originally Posted by mpl
Expected behaviour is...?
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Hm...maybe it's a design choice (intended behaviour) but for me, expected behaviour would be that when ME looses focus and I click somewhere else (~0:11 in the gif) Toolbar switches back to that context.
What do you think ?
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04-22-2018, 07:01 PM
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#75
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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If you click/drag values in GUI, MIDI Editor goes unfocused - this makes editing notes/CC impossible in case of context behaviour like you suggested.
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04-23-2018, 03:30 PM
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#76
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Haven't thought about this, point taken.
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05-10-2018, 09:49 PM
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#77
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Updated complete screenshot with all currently supported (1.47) widgets in the first post:
Last edited by mpl; 05-18-2018 at 10:34 PM.
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05-11-2018, 03:47 AM
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#78
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,891
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Wow. Willions of widgets!
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05-14-2018, 06:34 AM
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#79
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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awesome stuff ! freeze state would be useful too!
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05-17-2018, 01:21 AM
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#80
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,827
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Awesome!..Any chance to add swing in the future?
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