Old 03-02-2021, 06:37 PM   #1
Meo-Ada Mespotine
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Default v6.24 - March 2 2021

v6.24 - March 2 2021
  • + Accessibility: improve labels for FX preset menu and edit comment buttons
  • + Accessibility: add textual fade descriptions to menus via accessibility APIs
  • + AIFF: support in24/42ni AIFC encoding
  • + Arrange view: display bracket over last selected track, to indicate where pasted content will go
  • + Envelopes: add "remove envelope" menu item to envelope control panel context menu
  • + Envelopes: fix automation potentially lost when moving media items across tracks that do not have a matching FX envelope [p=2409245]
  • + Envelopes: fix automation items potentially left behind when moving media items across tracks
  • + Envelopes: improve snapping behavior for Audio Unit enum parameters
  • + Envelopes: support aliasing FX parameter from envelope control panel context menu
  • + FX: add LV2 plug-in support
  • + FX: add option to hide FX comment field in chain view
  • + FX: support mousewheel processing for embedded FX if they have focus
  • + FX: fix undo/redo display issues for FX comments
  • + FX: limit generic UI vertical size to better fit on screen
  • + FX: improve embedded FX update frequency when mouse-editing
  • + FX: improve handling of embedded TCP/MCP controls for non-automatable parameters
  • + FX: improve keyboard behavior with Waves StudioRack
  • + FX: improve performance when automating parameters with the generic VST/AU GUI is open
  • + FX: prevent creating envelopes for non-automatable parameters
  • + JSFX: fix bugs in IX/MIDI_KeyMap, MIDI_Variant, and MIDI_DuplicateFilter [t=181206] [p=1918238]
  • + JSFX: improve denormal filtering on win32 to match win64/other OSes
  • + JSFX: reduce memory use
  • + Linux: rename JSFX ix/ subdirectory to IX/ [t=216852]
  • + Linux: support JSFX/Video Processors/EEL2 ReaScripts with SELinux heap-execution-prevention
  • + Loop sections: fix media item loop section mouse modifiers interaction with reversed media [t=249263]
  • + macOS: improve Big Sur compatibility by forcing various windows to use Metal
  • + macOS: improve resolution of docker icon progress display during render
  • + macOS: fix launching Audio MIDI Setup on Big Sur
  • + macOS: fix video output flicker on recent macOS versions
  • + macOS: fix possible crash in menu editor on 10.14 [t=249194]
  • + Media explorer: action to insert media into active sample player looks for more recently active ReaSamplomatic5000 instance [t=249473]
  • + Media explorer: don't automatically re-scan empty files
  • + Media explorer: don't re-scan database files that contain no metadata [t=249280]
  • + Mixer: fix issues with themes that have very large master.mcp.size set [t=249171]
  • + Mute automation: fix automating active mute envelope from controller [t=247330]
  • + Razor edit: add Razor Edit feature, to draw, move, copy, and transform selected areas of media and automation
  • + Razor edit: support moving/copying envelope areas based on envelope type or envelope lane via mouse modifiers
  • + Razor edit: when "move envelope points with items" enabled, hidden envelopes are included in area selections
  • + Razor edit: actions to insert MIDI item, empty item, click source use razor edit areas if they exist
  • + Razor edit: add option to always trim content behind razor edits
  • + Razor edit: add preference to stretch audio media items by either adding stretch markers or splitting
  • + Razor edit: display move guides when editing
  • + Razor edit: auto-crossfade media items at the edge of the razor edit area [p=2396178]
  • + Razor edit: support displaying overlapping media items in lanes
  • + Razor edit: when auto-creating FX parameter envelopes, initialize with the current parameter value [p=2409576]
  • + Razor edit: add basic API support
  • + Razor edit: add settings to snap razor edits to media items and automation items
  • + ReaScript: allow EEL2 scripts to call third-party API functions without using extension_api()
  • + ReaScript: improve EEL2 extension_api() parameter count checking
  • + ReaScript: reduce memory use of EEL2 scripts
  • + ReaScript: fix IDE watch refresh when variable name changes [t=249408]
  • + ReaScript: support gfx_setcursor() during capture/without mousemove [t=249619]
  • + ReaScript: F1 in IDE gives context-sensitive help if possible
  • + ReaScript: optimize Lua calls to plug-in API registered functions
  • + ReaScript: add support for querying envelope GUID using GetSetEnvelopeInfo_String
  • + ReaScript: GetTrackEnvelopeByChunkName will also find envelopes by GUID
  • + Retina/HiDPI: improve knob appearance in ReaSamplomatic5000
  • + Routing diagram: fix pin display issues with 64 channel tracks
  • + ReaSamplomatic5000: support increasing max voices via controller/automation when UI is closed
  • + Theme: add cursor_seltrack.png image to customize selected track cursor bracket
  • + Theme: add theme color for selected track background
  • + Video: fix possible deadlock when rendering video [t=243142]
  • + VST3: support third-party embeddable UIs via new IReaperUIEmbedInterface interface
  • + Windows: 32-bit build is now compiled with VS2005/ICC
  • + Windows: add experimental asynchronous unbuffered disk write mode
  • + Windows: ignore hidden/system directories when scanning VST paths
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 03-02-2021, 06:40 PM   #2
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Razor Edit, aka: Reaper Community goes boom!
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Old 03-02-2021, 06:55 PM   #3
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I'm officially uninstalling Audacity
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Old 03-02-2021, 06:59 PM   #4
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Awesome.

Razor editing is going to help me out loads.

Thanks folks.
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Old 03-02-2021, 07:43 PM   #5
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Congratulations! This is such a huge release and the result of a year of effort. Bravo and thank you for all your amazing hard work and efforts bringing these features to life!!
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Old 03-02-2021, 07:46 PM   #6
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Congrats Cockos for the release !! A lot of work put into this new tool! Just remembered that it leaked from reaper stash xD with a photo of it
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Old 03-02-2021, 09:29 PM   #7
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I love that this is a .24 update, with selected track background color

Cheers all
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Old 03-02-2021, 09:32 PM   #8
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This historic moment. RE is a big step in the evolution of Reaper!
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Old 03-02-2021, 09:44 PM   #9
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Thank! Great update!
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Old 03-02-2021, 09:46 PM   #10
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Keep up the great work guys!

Satisfied user since REAPER v5.16 - March 3, 2016
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Old 03-02-2021, 09:49 PM   #11
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Thanks for putting up with my constant whining lol, and ultimately so so so pleased with this incredible workflow booster. A literal life changer. <3
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Old 03-02-2021, 11:51 PM   #12
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RE finally implemented, Hooray !!!
Thanks so much Cockos for your ongoing great work on Reaper, Big Respect !!
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Old 03-03-2021, 12:08 AM   #13
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All meals and beverages should be Champagne and Sacher cake only for the Devs today...

Well done, you´ve done more than just earned it... you did go for the extra mile... (You´ll deserve plenty of whipped cream to that cake too)
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Old 03-03-2021, 12:23 AM   #14
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Congratulations to the devs for huge work put into new features and many thanks to all community members who tested and helped along the way!
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Old 03-03-2021, 12:33 AM   #15
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Great work devs, good stuff!
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Old 03-03-2021, 01:11 AM   #16
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Fiesta !
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Old 03-03-2021, 01:40 AM   #17
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Default ATTENTION! Reasurround corrupted.

It became corrupted, when Reasurround 2 has started to develope.
And it's still such.

Input and output channels number couldn't be less then track channels number.
And what if I have mono source? There are extra pucks in field.

Excuse me to spoil the glee here.
RE is really cool stuff!
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Old 03-03-2021, 01:40 AM   #18
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Great work Devs on this release. Shout out too to the community for helping to define and shape the development of RE
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Old 03-03-2021, 02:00 AM   #19
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Quote:
Originally Posted by Meo-Ada Mespotine View Post
+ FX: add option to hide FX comment field in chain view
+ FX: embedded stuff...
What about adding a simple theme-integrated comment text field for TCP and MCP for each track.
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Old 03-03-2021, 02:21 AM   #20
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Razor edit undo bug:

- select item
- create razor edit (item gets unselected)
- move razor edit
- undo

BUG: after undo, media item gets selected back again

EXPECTED: the first undo just moves the razor edit to the original position, the second undo selects media item

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Old 03-03-2021, 02:27 AM   #21
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What about adding an option to always snap razor edits to the edges of items, regardless of the snap on/off settings. (And when the "no snap" modifier is pressed, the snap would be disabled)

This actually works currently similarly with edit cursor snapping. If you click on the item edge, the cursor is snapped to that position.
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Old 03-03-2021, 02:28 AM   #22
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Is there a thread to explain what exactly the "asynchronous unbuffered disk write mode" is for and in what situations you'd want to use it?

I assume it's to do with spinning rust being replaced with SSD's and NVME-drives that have way larger IOPs and that you want to hit with as much parallel operations and long queues as possible... but I'm not sure. :/
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Old 03-03-2021, 06:10 AM   #23
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Quote:
Originally Posted by Icchan View Post
Is there a thread to explain what exactly the "asynchronous unbuffered disk write mode" is for and in what situations you'd want to use it?

I assume it's to do with spinning rust being replaced with SSD's and NVME-drives that have way larger IOPs and that you want to hit with as much parallel operations and long queues as possible... but I'm not sure. :/
Yeah I was googling earlier to try to understand this one too... didn't find anything
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Old 03-03-2021, 08:26 AM   #24
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BUG - "Snap razor edits to ..." in Snap/grid settings is not remembered after Reaper restarts.


Btw, this window would use a clean up. There are 5 similar lines at 3 different places (snap what to what) and 2 related options at 2 different places (snap distance).
There is this old mockup for a start, it would need some more optimisation.

https://forum.cockos.com/project.php?issueid=2263
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Old 03-03-2021, 08:37 AM   #25
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Quote:
Originally Posted by bFooz View Post
BUG - "Snap razor edits to ..." in Snap/grid settings is not remembered after Reaper restarts.
Those are project settings, so they should be stored with the project.
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Old 03-03-2021, 08:44 AM   #26
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Quote:
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Those are project settings, so they should be stored with the project.
Ah ok, thanks for clarifying.
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Old 03-03-2021, 08:55 AM   #27
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That's razor editing out in the open now. Well done to the development team.
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Old 03-03-2021, 09:10 AM   #28
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There's still elements of RE that could use some improvement/implementation:

ie, "Drawing RE over Time Ruler creates RE over all tracks in project".

Like Regions, but can add/remove to the selection.

Is the Pre forum no longer the place for these types of suggestions now that it's out? Would hate to see this stuff now get lopped in with other FRs, given that it's still fresh.
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Old 03-03-2021, 09:44 AM   #29
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Many thanks to devs for razor edit!!! So useful!
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Old 03-03-2021, 11:06 AM   #30
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Quote:
Originally Posted by ferropop View Post
There's still elements of RE that could use some improvement/implementation:

ie, "Drawing RE over Time Ruler creates RE over all tracks in project".

Like Regions, but can add/remove to the selection.

Is the Pre forum no longer the place for these types of suggestions now that it's out? Would hate to see this stuff now get lopped in with other FRs, given that it's still fresh.
I think you could post the feature refinement in the Area Selection thread and it would get where it needs to. Your point about it not being left to the wayside is a good one. It may not get immediate attention but once something is in the program it rarely gets abandoned from what I've seen.
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Old 03-03-2021, 12:38 PM   #31
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Wow great work!
Is there a tutorial for the razor? How can i do something like this, is this possible?


Quote:
Originally Posted by juliansader View Post

Quote:
Originally Posted by Sexan View Post
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Old 03-03-2021, 12:42 PM   #32
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Quote:
Originally Posted by Whelfen View Post
Wow great work!
Is there a tutorial for the razor? How can i do something like this, is this possible?
Not possible without scripts.
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Old 03-03-2021, 12:44 PM   #33
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Quote:
Originally Posted by Whelfen View Post
Wow great work!
Is there a tutorial for the razor? How can i do something like this, is this possible?
Those are the next logical additions to Razor Edits. They don't currently exist natively.

Those gifs are Juliansader's indispensable "Multitool", available in the ReaPack package manager : https://reapack.com/
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Old 03-03-2021, 12:45 PM   #34
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Quote:
Originally Posted by vitalker View Post
Not possible without scripts.
Ahh, now I understand why I didn't figure it out., thank you!
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Old 03-03-2021, 01:11 PM   #35
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Default Let me get this straight...

...I still can't embed VST UI's into the TCP? Despite there being "Support for third-party embeddable UI's" via the "IReaperEmbedUIInterface" whatever the hell that is?

Not understanding here....
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Old 03-03-2021, 01:24 PM   #36
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Quote:
Originally Posted by Rodulf View Post
...I still can't embed VST UI's into the TCP? Despite there being "Support for third-party embeddable UI's" via the "IReaperEmbedUIInterface" whatever the hell that is?
Support means Reaper support it, but plugins also should support it. Do you get it now? Initially Voxengo developer asked about it and the devs implemented it. Here is the thread: https://forum.cockos.com/showthread.php?t=249521
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Old 03-03-2021, 01:55 PM   #37
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Quote:
Originally Posted by vitalker View Post
Support means Reaper support it, but plugins also should support it. Do you get it now? Initially Voxengo developer asked about it and the devs implemented it. Here is the thread: https://forum.cockos.com/showthread.php?t=249521
Thanks.........
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Old 03-03-2021, 02:34 PM   #38
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Something has changed with Alt+Right-drag.

Previously, Alt+Right-drag selected the item and made a time selection. And Shift+Alt+Right-drag did the same, ignoring snap. Now, something very different happens...

Is this razor edit stealing one of my most used editing moves? How can I get the old behavior of Alt+Right-drag and Shift+Alt+Right-drag back?

EDIT: OK so it is the razor edit that wreaks havoc on my work flow...

Code:
6.24
Mouse: Arrange view right drag
Default action	Marquee select items
Shift	Marquee add to item selection
Ctrl	Select time
Alt	Create razor edit area
Shift+Alt	Add to razor edit area
Ctrl+Alt	Marquee zoom
Shift+Ctrl+Alt	Hand scroll
Alt+Win	Marquee zoom

6.23
Mouse: Arrange view right drag
Default action	Marquee select items
Shift	Marquee add to item selection
Ctrl	Select time
Alt	Marquee select items and time
Shift+Alt	Marquee select items and time ignoring snap
Ctrl+Alt	Marquee zoom
Shift+Ctrl+Alt	Hand scroll
Does anyone know how I get the old behavior back?

EDIT: Yes, people knew (see below)
Thanks.
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Old 03-03-2021, 02:37 PM   #39
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Quote:
Originally Posted by Fabian View Post
Something has changed with Alt+Right-drag.

Previously, Alt+Right-drag selected the item and made a time selection. And Shift+Alt+Right-drag did the same, ignoring snap. Now, something very different happens...

Is this razor edit stealing one of my most used editing moves? How can I get the old behavior of Alt+Right-drag and Shift+Alt+Right-drag back?

Thanks
I was about to say "you might find Razor Edits will now easily become your most useful move", but given that there's still a wealth of stuff RE can't do yet that is still relegated to old-fashioned Time Selection (Envelope compression/expansion/skew), this might not be the case.

Preferences / Mouse Modifiers lets you remap everything.
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Old 03-03-2021, 02:39 PM   #40
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Quote:
Originally Posted by Fabian View Post
Something has changed with Alt+Right-drag.
Yes, the default behavior of alt+right-drag and alt+shift+right-drag changed.

You can restore the previous behavior by opening Options > Preferences > Editing behavior > Mouse modifiers, selecting the arrange view right drag context, and setting Alt to Marquee select items > Set time selection, and setting Shift+Alt to Marquee select items > Set time selection+ignoring snap.
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