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Old 12-16-2018, 04:38 AM   #1
Regisfofo
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Default Is There a way to avoid silent gap when hit play ?

Just wonder if it is possible or not.
I'd like to be able to launch a drum sequence while playing, but there is that silent gap I can't do with.
Maybe I need to already be playing somewhere in session and seek to the begining of my sequence when hitting a shortcut? How are you doing that king of things guys?

Thanks
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Old 12-16-2018, 04:46 AM   #2
Judders
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What is your block size (audio buffer) set to, and do you have any non-zero latency plugins in your project?
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Old 12-16-2018, 05:01 AM   #3
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Well, I have the buffer size set to 256 and no non-latency plugin. And It run ok for me when stopped or when playing.
The silent gap I'd like to get rid of occurs only when I hit play.
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Old 12-16-2018, 05:21 AM   #4
mschnell
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256 samples @44.1 k is equivalent to about two meters of free air sound travel and should not be noticeable.

But in fact I would recommend using a sample player (ReaSamplomatic, Kontakt, some SoundFont player, ...) and trigger the start by a midi Note-on instead of (ab-)using the "play" feature of the DAW for rather hard real-time stuff.

-Michael
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Old 12-16-2018, 08:29 AM   #5
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Ah yes thanks a lot, that makes sense, I'll look into samplers.
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Old 12-17-2018, 10:18 PM   #6
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You can also lower the media buffer prebuffer requirement in prefs/buffering, but it won't eliminate the gap entirely (will help reduce it).
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Old 12-18-2018, 02:10 PM   #7
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Yes thanks a lot, I did try that and yes there's still that tiny gap.

I did look into megababy sequencer and with reasamplomatic5000, I think it will be perfect for my need.
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Old 12-24-2018, 05:27 AM   #8
Strom
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I have the same problem here - but my problem is not the 'latency' itself - that there is some time between pressing play and the playback starting - but that there is a 'dropout' in the audiostream, while playing/singing through an armed track in Reaper - and pressing PLAY...

Is the only solution to keep Reaper 'playing' all the time (in loop sections) to avoid the dropout of the audio stream?!
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Old 12-24-2018, 12:49 PM   #9
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First idea that comes to mind is trying to use pause / unpause instead of stop / play. Or have you tried that already?
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Old 12-24-2018, 12:57 PM   #10
Strom
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Quote:
Originally Posted by nofish View Post
First idea that comes to mind is trying to use pause / unpause instead of stop / play. Or have you tried that already?
Already tried that = same.

I can't believe that such a 'problem' even exists. Why? There must be a simple setting to switch this on/off - but I haven't found it...
Why can't the audio stream be kept open - and the playback just starts...

Tried it with Studio One = no problem, no gap...

But I'd like to use Reaper for my live performance.
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Old 12-25-2018, 02:38 PM   #11
Tonegrown
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Default playback without gap

I just replied to Strom in a different thread about how i solved this issue for Live.
figured it would be better to link than repost:
https://forum.cockos.com/showthread.php?t=215205
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