Old 10-20-2018, 03:09 AM   #241
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My god, this is fantastic !

Man, you're awesome ! Can't wait to try this
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Old 10-28-2018, 04:30 AM   #242
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Any news on this?
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Old 10-28-2018, 04:39 AM   #243
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yeah working non stop on it,new stuff in etc. I had one big issue that took me few days to fix. It will be released with keyboard shortcuts and everything

Last edited by Sexan; 10-28-2018 at 05:05 AM.
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Old 10-29-2018, 02:20 AM   #244
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For that sweet multitrack editing management
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Old 10-29-2018, 04:07 AM   #245
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Quote:
Originally Posted by Sexan View Post
yeah working non stop on it,new stuff in etc. I had one big issue that took me few days to fix. It will be released with keyboard shortcuts and everything
Thanks a lot. Looking forward to testing!
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Old 10-29-2018, 07:29 AM   #246
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Some stuff will be released as standalone scripts for example Group editing (TRACK based grouping).


Selecting item on a track that is in a group will select all items in corresponding group for all tracks based on group priority. Then you can do what you want with them editing wise

based on the famous FR: https://forum.cockos.com/project.php?issueid=843

Last edited by Sexan; 10-29-2018 at 07:48 AM.
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Old 10-30-2018, 03:02 AM   #247
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FX (chain) versions
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Old 10-30-2018, 03:13 AM   #248
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OMG! This goes beyond what I had expected. That's pretty much A/B for FX!
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Old 10-30-2018, 01:26 PM   #249
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Looking pretty slick!!!
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Old 11-03-2018, 02:49 AM   #250
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Oh great track versions....show me where your lanes are!!!

I'm really working my ass off on this script,internal undo system is being implemented (WIP) and needed to change some stuff in order to work. It is absolutely necessary because if you hit undo while you have some versions or you are comping VERY magical (read BAD) things start to happen on your screen and data gets mixed up because of auto save system

Last edited by Sexan; 11-03-2018 at 03:02 AM.
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Old 11-03-2018, 03:30 AM   #251
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Quote:
Originally Posted by Sexan View Post
Oh great track versions....show me where your lanes are!!!

I'm really working my ass off on this script,internal undo system is being implemented (WIP) and needed to change some stuff in order to work. It is absolutely necessary because if you hit undo while you have some versions or you are comping VERY magical (read BAD) things start to happen on your screen and data gets mixed up because of auto save system
Wow, thanks in advance!
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Old 11-07-2018, 11:04 AM   #252
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Keyboard shortcuts done


undo/redo system half way in
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Old 11-08-2018, 01:30 AM   #253
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Oh man, this is getting better and better !

Can't wait to try this little gem
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Old 11-08-2018, 08:20 AM   #254
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I think at some point it will not need GUI,except to show how many versions you have (or maybe not)

For that majestic "Native" experience

Last edited by Sexan; 11-08-2018 at 08:35 AM.
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Old 11-08-2018, 08:55 AM   #255
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Sexan, congratulations man! This is insane!
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Old 11-08-2018, 09:11 AM   #256
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WOW!!!!
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Old 11-08-2018, 09:12 AM   #257
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This is so amazing, woohaa !!
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Old 11-08-2018, 09:19 AM   #258
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It gets better, now everything gui can do,right click can also


As soon as I finish internal undo/redo system it will be released.Because right now one undo or redo can do lot of harm (and this system is little hard to implement because there is a lot of data to manipulate...but I'm half way there)

Last edited by Sexan; 11-08-2018 at 09:25 AM.
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Old 11-09-2018, 05:34 AM   #259
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"Native" adventure Take 2: Users can choose between alt/shift/ctrl modifier to trigger right click context for versions. In my case its shift
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Old 11-09-2018, 12:11 PM   #260
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Every update looks better and better! Very exciting

Do you think you could post the right-click context modifier part separately? That would be useful in a lot of different cases
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Old 11-09-2018, 12:16 PM   #261
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it is literally 2 lines of code:grab mouse from reaper replace gfx.x and y with mouse x,y and let the magic happen
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Old 11-09-2018, 12:18 PM   #262
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2 lines of code that are still way over my head... haha

Could you post an example when you get the chance?
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Old 11-09-2018, 12:27 PM   #263
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sure no problem,when I get in studio in about hour or two
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Old 11-09-2018, 12:59 PM   #264
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Here you go, you need JS API exstension
Code:
function menu(x,y)
  gfx.init(test, 0, 0, 0, 0, 0) -- OPEN GUI (HACK TO MAKE IT WORK) GUI NEEDS TO BE OPENED FOR MENU TO SHOW
  gfx.x, gfx.y = x,y -- REPLACE WITH MOUSE POSITION
  
  local menu = {"Do ","That","Voodoo","That","You","Do","Schwa"}
  
  local menu_option = gfx.showmenu(table.concat(menu,"|")) -- CONCAT WILL MERGE ALL THE STRINGS IN THE TABLE "|" IS WHAT MENU USES TO SEPARATE
  if menu_option == 1 then
    -- DO YOUR STUFF HERE
  elseif menu_option == 2 then -- REPEAT elseif WITH NUMBER OF OPTIONS YOU HAVE
    -- DO OTHER MAGIC STUFF HERE
  end  
  gfx.quit() -- CLOSE GUI WE DO NOT NEED IT ANYMORE (BECAUSE WE LIKE HACKY THINGS)
  -- IF YOUR SCRIPT HAS GUI TO START WITH THEN YOU DONT NEED INIT AT TOP AND QUIT AT END, THIS IS ONLY FOR SCRIPTS THAT DO NOT HAVE GUI
end

function main()
  local window, segment, details = reaper.BR_GetMouseCursorContext() -- U CAN USE THIS TO LIMIT THE CONTEXT (TRACKS,ITEMS,ENVELOPE BLA BLA BLA)
  local x, y = reaper.GetMousePosition()
  local mouse_state =  reaper.JS_Mouse_GetState(0x000F) -- 4 CTRL, 8 SHIFT, 1 MOUSE L, 2 R 
  if mouse_state == 6 then menu(x,y) end -- CRTL 4 , R MOUSE 2 -- 4 + 2 = 6
                                         -- WE ARE SENDING MOUSE X,Y TO MENU FUNCTION
                                         
  -- ANOTHER EXAMPLE FOR LIMITING CONTEXT
  -- if mouse_state == 6 and window == "arrange",
  -- if mouse_state == 6 and window == "midi"
reaper.defer(main)
end
main()

Last edited by Sexan; 11-09-2018 at 01:06 PM.
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Old 11-09-2018, 08:09 PM   #265
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Very cool, thanks! Sent you a drink
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Old 11-30-2018, 04:07 AM   #266
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One of the most useful script ever! Should be great to have a complete tutorial. Any Good Samaritan could do it ?
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Old 11-30-2018, 04:37 AM   #267
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holyshitballsbatman
:O :O :O
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Old 12-17-2018, 02:23 PM   #268
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Amazingly done! And anynobody knows what happened to Sexan? He has not appeared online for more than a month. I hope everything is all right with him!
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Old 12-17-2018, 04:13 PM   #269
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Thank you this is super useful
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Old 12-19-2018, 12:43 AM   #270
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my good dudes I'm here. There was some power outage some time ago at my place which resulted burned PC.Bought new computer but my hard disk with all of my data got RIP too.I've send it to specialised company since all my life was on that disk.Got it back yesterday and all of data is recovered. I've lost my shit because this script was also on it.Now its time to backup all of it and upload to github.

RIP i5-750 2009-2018, it was a fucking beast of a cpu, overclocked on day one to 4.3ghz (it was a silicon lottery)

Last edited by Sexan; 12-19-2018 at 12:53 AM.
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Old 12-19-2018, 01:49 AM   #271
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Quote:
Originally Posted by Sexan View Post
my good dudes I'm here. There was some power outage some time ago at my place which resulted burned PC.Bought new computer but my hard disk with all of my data got RIP too.I've send it to specialised company since all my life was on that disk.Got it back yesterday and all of data is recovered. I've lost my shit because this script was also on it.Now its time to backup all of it and upload to github.

RIP i5-750 2009-2018, it was a fucking beast of a cpu, overclocked on day one to 4.3ghz (it was a silicon lottery)
Sorry to hear that! Glad you got your data back though!

I've not been around for a while due to work but looking to get back into music after Xmas so can't wait to check this out and will donate some more money for sure. Looks like this has come along a massive amount
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Old 01-17-2019, 03:27 PM   #272
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Hey Sexan, i hope you are well my friend, this is one of the most useful scripts (if not the most useful) for my workflow, i can't thank you enough for your effort!!! I was wondering if you could make the script to remember it's position when docked, i have it as a startup action and docked in a specific spot but every time i open a new project forgets the position and is un-docked... I would really appreciate it if you could take a look!
Thanks!!!!
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Old 01-22-2019, 05:12 AM   #273
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sorry guys I am working at big E-sport broadcasting studio,there is a lot of work there and I have not been able to work on the script,will upload the current version when I come home soon.
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Old 01-22-2019, 07:33 AM   #274
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Take your time, life happens! :P
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Old 02-02-2019, 05:21 AM   #275
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THIS IS THE BEST THING EVER, BEEN LOOKING FOR THAT FOR YEARS!!!!!!!!!!!!!

One thing though, I tried to load the script and i am getting a "Sexan_Track versions.lua:7: unexpected symbol near '<'". Am I missing something or what?
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Old 02-05-2019, 12:02 PM   #276
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Quote:
Originally Posted by Sexan View Post
sorry guys I am working at big E-sport broadcasting studio,there is a lot of work there and I have not been able to work on the script,will upload the current version when I come home soon.
awesome ! all the best man !
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Old 02-13-2019, 01:56 AM   #277
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Anticipation level over 9000
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Old 02-13-2019, 02:57 PM   #278
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Still not home...will be soon I hope.In the meantime download attachment,put in the scripts folder, install SWS, install JS API, load and start GUI script = enjoy.

Report bugs

SHIFT + Right click brings up menu in reaper for this script. It may have some buga

BTW maybe some other things got broken since I see there were some updates to JS API...

just report bugs

EDIT: yeah View all versions is broken,will fix this ASAP so you can use it. "reaper.JS_Window_ListAllChild" now works differently

EDIT2: Fixed! now report bugs

@TIP will look at that
Attached Files
File Type: lua TrackVersionGUI.lua (24.5 KB, 10 views)
File Type: lua TrackVersionPortCore.lua (61.4 KB, 10 views)

Last edited by Sexan; 02-14-2019 at 12:30 AM.
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Old 02-13-2019, 10:18 PM   #279
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Wow, that was fast with the bug fixing, getting the new version!
But from what I tested so far, this is really fantastic!
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