Repear particular advatange as a composer assistant?
Hi fellow Reaper community. I've been seeing multiple triple A game studios requring expertise on Reaper for the role of Composer Assistant. I was wondering if anyone here knows if the reasoning behind this is just Reaper being a satandard use of preference, or if theres a particular function/workflow advtange of using Reaper over other DAW.
Reaper is becoming a de facto in the games industry audio side. The studios in question might, for example, already be using FMOD (FMOD has direct Reaper integration) and the composer assistant's role includes preparing renders / audio assets for implementation and/or actually implementing as well.