Old 01-16-2022, 03:41 PM   #161
mschnell
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Quote:
Originally Posted by Tukan_Studios View Post
- learn to implement MIDI-functionality to JS-Plugins
This will take you 20 seconds

-Michael

Last edited by mschnell; 01-16-2022 at 11:23 PM.
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Old 01-16-2022, 03:52 PM   #162
Tukan_Studios
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[QUOTE=mschnell;2516965]
Quote:
Originally Posted by Tukan_Studios View Post
- learn to implement MIDI-functionality to JS-Plugins/QUOTE]
This will take you 20 seconds

-Michael
I hope so

Midi in a nice plugin can lead to things like this: (I made it, but not in Reaper and not as a plugin)
https://www.youtube.com/watch?v=PlNqXQjo4uo
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Old Yesterday, 08:27 AM   #163
JonLinnarson
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I wrote this in a comment on your second D#-treasure video, but I thought I might share it here as well in case you haven't seen it.

"It sounds great and I think you have nailed the sound you get when inserting a Distressor on a "drum smash" bus and set both the attack and release to 0! I'm a bit confused by the behaviour of the ratios though.

2:1 is closer to 1.6:1
3:1 is closer to 1.8:1
4:1 is also around 1.9:1
6:1 is almost perfectly 2:1
10:1 looks pretty much perfect
20:1 is also close to 2:1
Limit is also close to 2:1 in ratio.

I am aware that the ratios on a real Distressor does vary a bit from the actual numbers (i.e 2:1 isn't always exactly 2:1) but the varying ratios here do seem like a bug. I understand that there might be some problems here and there when you push out new plug-ins at the pace you do! No problems, just wanted to let you know You are doing a great job and we all appreciate it very much!"

I ran it through DDMF PluginDoctor to test the ratios because I noticed that there was something a bit off about most of the ratios. The "opto" 10:1 setting seems to be the only one that's pretty much spot on. I don't know if you use PluginDoctor, but the demo version works fine for testing one plug-in instance at a time and you only need to install ReaJS (from the ReaPlugs bundle) to run JS plug-ins through it
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Old Yesterday, 09:50 AM   #164
Tukan_Studios
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Quote:
Originally Posted by JonLinnarson View Post
I wrote this in a comment on your second D#-treasure video, but I thought I might share it here as well in case you haven't seen it.

"It sounds great and I think you have nailed the sound you get when inserting a Distressor on a "drum smash" bus and set both the attack and release to 0! I'm a bit confused by the behaviour of the ratios though.

2:1 is closer to 1.6:1
3:1 is closer to 1.8:1
4:1 is also around 1.9:1
6:1 is almost perfectly 2:1
10:1 looks pretty much perfect
20:1 is also close to 2:1
Limit is also close to 2:1 in ratio.

I am aware that the ratios on a real Distressor does vary a bit from the actual numbers (i.e 2:1 isn't always exactly 2:1) but the varying ratios here do seem like a bug. I understand that there might be some problems here and there when you push out new plug-ins at the pace you do! No problems, just wanted to let you know You are doing a great job and we all appreciate it very much!"

I ran it through DDMF PluginDoctor to test the ratios because I noticed that there was something a bit off about most of the ratios. The "opto" 10:1 setting seems to be the only one that's pretty much spot on. I don't know if you use PluginDoctor, but the demo version works fine for testing one plug-in instance at a time and you only need to install ReaJS (from the ReaPlugs bundle) to run JS plug-ins through it
I'm working at it... update will come..
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Old Yesterday, 12:19 PM   #165
Tomwhite1970
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Hello. I must say thank you for the work you are putting into these.
My question is, why does Lexecon2 use so much CPU,more than 5 times that of Lexecon?
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Old Yesterday, 01:27 PM   #166
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Quote:
Originally Posted by Tomwhite1970 View Post
Hello. I must say thank you for the work you are putting into these.
My question is, why does Lexecon2 use so much CPU,more than 5 times that of Lexecon?
First of all: The name is Lexikan with "kan" from TuKAN

The Lexikan 2 has a much more detailed reverb engine. It makes more delay clusters and these are more complex than in Lexikan. That needs some CPU.

But that's not too much of CPU...depending on the CPU itself.
Laptops with power-saving c2d or i3 processors (wich I don't recommend for music production) will have problems (20% CPU),
but a i5 needs only 4% and a xeon only 2%.
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Old Yesterday, 05:57 PM   #167
Zeno
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The cpu consumption is pretty OK for a jsfx reverb.
Compared to my tc reverbs, Tukan's are on the same level in terms of cpu consumption.

Lexikan = 0.2%
VSS3 = 0.2%

Lexikan 2 = 1.0%
VSS4 = 1.1%
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Old Yesterday, 05:59 PM   #168
Tukan_Studios
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Quote:
Originally Posted by Zeno View Post
The cpu consumption is pretty OK for a jsfx reverb.
Compared to my tc reverbs, Tukan's are on the same level in terms of cpu consumption.

Lexikan = 0.2%
VSS3 = 0.2%

Lexikan 2 = 1.0%
VSS4 = 1.1%
Thank you!!
Good to know!

I recognized, some people (no offend) want good plugins at nearly zero CPU load.
Also a modern screen resolution is often a problem...
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