Old 11-15-2017, 03:09 AM   #4321
lb0
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Originally Posted by skippertag View Post
Hey there!
The FX Positioner is already in my ReaPack... I think it's working..

I inserted this line:
https://github.com/L-B-X/Reaper-Scri...ster/index.xml


Regarding Stripper:
the stripper gui opens and behind that there I find a ReaScript conole output window which is not stopping to tell me again and again that:

Audio/LBX/unnamed_project.lbxstripper
Failed to create save file:

When I clear the console it gets updated again and again in a never ending loop.

Audio/ is my standard path for Projects and I think Stripper doesn't know which Audio Folder it should pick... but one hint would be enough for me ;-))

I can't even close the console as it re-opens again due to the loop..

Closing stripper gui via the top right x get's it re-opened automatically directamente.

Only way is to stop the loop via ^-Button and then close it...
I must be the only one who cannot view the FX Positioner scripts in reapack!! Maybe mine is outdated or something...

I'll look into those issues... Please my I ask what are your save settings in Settings?

And sorry - I forget if you are on windows or mac? I wonder if it's because a save file of that name already exists? (or the path is incorrect as what you've shown is only a partial path but I'd need to check how I have formatted the error message).
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Old 11-15-2017, 03:26 AM   #4322
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Originally Posted by lb0 View Post
I must be the only one who cannot view the FX Positioner scripts in reapack!! Maybe mine is outdated or something...

I'll look into those issues... Please my I ask what are your save settings in Settings?

And sorry - I forget if you are on windows or mac? I wonder if it's because a save file of that name already exists? (or the path is incorrect as what you've shown is only a partial path but I'd need to check how I have formatted the error message).
oh well...mine is working neither now... I deleted the Folder in the scripts folder and it doesn't come back through repack...so you're maybe not the only one ;-)

Stripper: I'm on Win10 x64

I think the problem is here on my site.... I put only the word Audio in the settings field (Default recording path, when project is unsaved and no recording path is configured) soo... that is not a valid path..

I deleted it and LBX gets created in an Audio folder within the Project Templates folder... all good :-) Beg your pardon!
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Old 11-15-2017, 03:38 AM   #4323
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Originally Posted by skippertag View Post
oh well...mine is working neither now... I deleted the Folder in the scripts folder and it doesn't come back through repack...so you're maybe not the only one ;-)

Stripper: I'm on Win10 x64

I think the problem is here on my site.... I put only the word Audio in the settings field (Default recording path, when project is unsaved and no recording path is configured) soo... that is not a valid path..

I deleted it and LBX gets created in an Audio folder within the Project Templates folder... all good :-) Beg your pardon!
Regarding ReaPack - I did edit the index file earlier - taking out some manual stuff I had added... Maybe I'll try adding it back in...

Stripper - Still sounds like an oversight on my part if it gives that error when you use those settings (which are valid!) Will have a play...
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Old 11-15-2017, 04:05 AM   #4324
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now i know why i have a lot "lbxbak_tmp"
my save habit & save settings didn't change since the day i first tweak the settings..
so its nothing about the Save..

i open projects to check things and after checking done
i close them without saving.. very often ..
i just test/repeat this .. seems every opening creates a new lbxbak_tmp file.
finally: to me seems not so important anymore!

about Lock surface..
i was trying to ask in Tarzanish:
if they are same ..
then why we have to activate it in the grid on every new project again?

EDIT:
motto
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Old 11-15-2017, 05:39 PM   #4325
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OK here is the LBX-Stripper "loop" creations so far..
i hope you like it!
links will valid till 21 Nov.
(...)
bad news is you need to download again if you want to try loop projects also
hehe i am not sure what to expect nor when i have time ! but that is a lot of gifs? : ) thanks
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Old 11-18-2017, 06:43 PM   #4326
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Hello
thank you for the great work very useful I'm already addicted
would it be possible to explain that must contain each file in the folder ressour of LBX
please

thanks to you
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Old 11-19-2017, 02:44 AM   #4327
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Hello
thank you for the great work very useful I'm already addicted
would it be possible to explain that must contain each file in the folder ressour of LBX
please

thanks to you
Hi,

I'm not entirely sure what you're asking - do you want to know what is in the resources folder?

If so - quick overvue:

control folder - this holds the graphics pngs for all the controls - and each has an associated .knb text file which holds data about the control.

graphics folder - this holds any graphics file used for 'background' type grAPHICS.

strips folder holds saved strip fiies

sets folder holds saved stripset data (if you save any stripsets)

Action dumps - holds dump files of all reaper actions (if you require and have created them - theres a post in this thread somewhere about this).

eqbands holds information of any saved eq band data if you have set up and used an eq control.

icons - holds any additional icons used by the script (bin icon)

paths - holds saved path data if you have created any (metalite snapshot xy control paths)

projsave - this is where project lbxstripper files get saved if not changed in settings.

share - this is where sharestrip files get saved by default - if you create any strips for sharing with others.

skins - this is where skin files for the script get stored.

modpresets - this is where modulator presets get saved by default.

knobfiles - this is where I have saved my default knob control files - for use in knobman software - if you wish to edit any/create your own controls. These are not used directly by the script - only work in knobman software.

That's more or less it. With further updates - new files/folders may get added to the resources folder.
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Old 11-21-2017, 04:43 PM   #4328
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OK!
Arthur and i was talking about my old "light sequencer" video (secretly/sneakily)
https://www.youtube.com/watch?v=7PSxfaAOKdE
and this popped up!

an implementation of Modulator window's bottom Seq/indicator part as a Control
but with same resize ability as like Modulator window ..
plus Length and Steps selectors..
obviously its not a Control .. just for the visual tracking.

ugly mockup


honestly i don't think its get so much use..just couldn't resist..
14 days without a wacky idea is enough i guess

nothing important!
&
..motto..
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Old 11-21-2017, 05:37 PM   #4329
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Originally Posted by timbralzoom View Post
OK!
Arthur and i was talking about my old "light sequencer" video (secretly/sneakily)
https://www.youtube.com/watch?v=7PSxfaAOKdE
and this popped up!

an implementation of Modulator window's bottom Seq/indicator part as a Control
but with same resize ability as like Modulator window ..
plus Length and Steps selectors..
obviously its not a Control .. just for the visual tracking.

ugly mockup


honestly i don't think its get so much use..just couldn't resist..
14 days without a wacky idea is enough i guess

nothing important!
&
..motto..
No reason why not. Would this be separate from the mod window - or an alternative view of the mod window? I'm guessing separate.

Been a little lazy recently (with regards to coding) - work's got pretty crazy - loads of recording which is great but has left me with tonnes of mixing to do (rehearsal tracks for a big performance we're putting on at the Royal Albert Hall next year - which all need to be finished this week, as well as several other smaller projects).

Having fun trying to make the unison parts (singing) - which have been recorded once then duplicated across the different parts - sound different enough that it sounds like 4 parts rather than one loud part! Having some success using stretch markers and making tiny adjustments to try to separate the otherwise identical voices - although it can get slightly phasey if I'm not careful. I guess I could also make tiny adjustments to the pitch also - but have a feeling the amazing singer might kill me if I start fiddling with her pitch (as well as her timing!)!!
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Old 11-21-2017, 06:09 PM   #4330
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yes separate..
as a Control i mean we can insert it in to grid in EDIT MODE
& resize according to strip size we build
& in Live mode it would locked as like the controls

that's seems huge work in short time!
(actually we are -me and my friend/business partner- in same situation too.. Music+Sfx+mixing for Documentaries & Cartoon series in short deadlines)
that's why to me sounds like you are a busy and happy man with the tons of jobs

easy/lazy idea:
add ReaPitch to tracks insert Shift (cents) parameters to Stripper,
limit the min max ranges & Modulate them.
then
wear a helmet first! and let the singer hear the result
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Old 11-22-2017, 06:00 AM   #4331
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I'm not entirely sure what you're asking - do you want to know what is in the resources folder?

If so - quick overvue:

control folder - this holds the graphics pngs for all the controls - and each has an associated .knb text file which holds data about the control.

graphics folder - this holds any graphics file used for 'background' type grAPHICS.

strips folder holds saved strip fiies

sets folder holds saved stripset data (if you save any stripsets)

Action dumps - holds dump files of all reaper actions (if you require and have created them - theres a post in this thread somewhere about this).

eqbands holds information of any saved eq band data if you have set up and used an eq control.

icons - holds any additional icons used by the script (bin icon)

paths - holds saved path data if you have created any (metalite snapshot xy control paths)

projsave - this is where project lbxstripper files get saved if not changed in settings.

share - this is where sharestrip files get saved by default - if you create any strips for sharing with others.

skins - this is where skin files for the script get stored.

modpresets - this is where modulator presets get saved by default.

knobfiles - this is where I have saved my default knob control files - for use in knobman software - if you wish to edit any/create your own controls. These are not used directly by the script - only work in knobman software.

That's more or less it. With further updates - new files/folders may get added to the resources folder.[/QUOTE]


THANK this is exactly what I was looking for


another small question
in chasos engine I have 2 files
chaos engine.lua and inputmorph.lua
what is the morph input file for ? and how to use it ? please


I will have been intersser to test take switcher but I can not find this sharestrip
we want more resources HIHIHI
thank you again for everything you are at the top

Last edited by grandfougue; 11-22-2017 at 06:16 AM.
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Old 11-22-2017, 06:21 AM   #4332
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Quote:
Originally Posted by grandfougue View Post
THANK this is exactly what I was looking for


another small question
in chasos engine I have 2 files
chaos engine.lua and inputmorph.lua
what is the morph input file for ? and how to use it ? please


I will have been intersser to test take switcher but I can not find this sharestrip
we want more resources HIHIHI
thank you again for everything you are at the top
No problem.

Timbralzoom has a whole load of controls and background image resources - linked to in the first post i think.

The take switcher control is part of stripper - find under track control mode in edit mode. However - if you mean an actual strip built with strip switchers - then I think you may wish to speak with Timbralzoom - I think he has played a lot with the take switchers.

The input morph script is just a simple script to allow an external controller control the morph slider in Chaos Engine.
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Old 11-22-2017, 06:41 AM   #4333
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ok super thanks
everything works great except 1 strip
HY-MPS seq
I have installed the plugin yet it works
which version should I use?
thanks
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Old Yesterday, 03:09 AM   #4334
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On popular demand .. i re upload the loops
links valid till 29 Nov. 2017
p1
https://wetransfer.com/downloads/481...2185828/9746a5

p2
https://wetransfer.com/downloads/1ad...2215334/3de138

Last edited by timbralzoom; Yesterday at 03:17 AM.
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Old Yesterday, 11:28 AM   #4335
timbralzoom
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Quote:
Originally Posted by grandfougue View Post
ok super thanks
everything works great except 1 strip
HY-MPS seq
I have installed the plugin yet it works
which version should I use?
thanks
if i understand correctly latest version of HY-MPS should work with no problem.
just let me know if i miss anything
&
also if you need anything to know (or example Strips) about Take Switchers.

EDIT:
i download from stash to see whats inside the rar..
now i get it..
actually you can just install the
"2017_HY-MPS_0_FULLNAKED" one and ignore the rest..
use the plugin GUI controls for the tweak then just take the Snapshot in the Stripper!
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