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05-09-2017, 04:29 PM
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#1
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Human being with feelings
Join Date: Dec 2009
Posts: 543
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v5.50pre8 - May 9 2017
v5.50pre8 - May 9 2017
+ FX: add ReaCast, shoutcast/icecast source plug-in
+ LAME: bundle libmp3lame 3.99.5
# Automation items: add action to toggle automation item loop
# Automation items: add mouse modifier option for mouse edits to affect all pooled automation items at the same time position as selected automation items
# Automation items: add mouse modifier to draw an unpooled copy of the selected automation item
# Automation items: editing unlooped, unpooled automation item edges does not create uneditable space [p=1841267]
# Automation items: fix undo after moving automation items with media items [p=1840145]
# Automation items: improve ripple editing
# Automation items: select contiguous automation items on shift+click
# Automation items: when "envelope points move with media items" disabled, media item move/copy edits also affect selected automation items
first one after so many years, finally, haha.
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05-09-2017, 05:17 PM
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#2
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Human being with feelings
Join Date: Jan 2017
Posts: 113
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Oooh, interested in ReaCast.
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05-09-2017, 05:35 PM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by mb945
Oooh, interested in ReaCast.
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ooh, me too!
Or I think I am.. Can't find any info on it yet though?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-09-2017, 06:44 PM
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#4
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,010
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05-09-2017, 10:47 PM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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This bug is still here:
For "Automation item edge" mouse modifier context, bullet point is in the wrong place depending on which modifier is chosen.
Example, for "Default action", if I select "Collect points into automation item", when clicking on that modofier, the bullet will actually be on "Move item" entry, instead of "Collect points" entry. And vice versa.
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05-10-2017, 03:16 AM
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#6
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Human being with feelings
Join Date: Jun 2016
Posts: 7
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Wow! Bundled with lame makes it one step less to set up all things after Clean install
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05-10-2017, 04:14 AM
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#7
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by EvilDragon
For "Automation item edge" mouse modifier context, bullet point is in the wrong place depending on which modifier is chosen.
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I think this is all correct. The bullets in the dialog indicate which modifiers have been changed from the default. When you click on a modifier, the checkboxes in the menu indicate the current selection and the bullets in the menu indicate the default. This has always been the case, though maybe it would be clearer if the current non-default modifiers were highlighted with an asterisk or something different.
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05-10-2017, 04:21 AM
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#8
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by dasombre
v5.50pre8 - May 9 2017
# Automation items: add action to toggle automation item loop
# Automation items: editing unlooped, unpooled automation item edges does not create uneditable space [p=1841267]
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Well, editing unlooped items works if you created it unlooped. However..
If you toggle loop off, you still end up with an un-editable area.
Same behaviour if you do it from item properties.
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05-10-2017, 04:29 AM
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#9
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by Robert Randolph
If you toggle loop off, you still end up with an un-editable area
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That's a bit tricky. If we changed this, then toggling loop off and back on would be destructive -- it wouldn't restore the original looped state properly.
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05-10-2017, 04:31 AM
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#10
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by dasombre
v5.50pre8 - May 9 2017
# Automation items: improve ripple editing
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Still needs to be improved more With "move envelope points with media items" turned on....
Here's the behaviour with ripple editing off:
Here's the behaviour with ripple editing on:
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05-10-2017, 04:34 AM
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#11
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by schwa
That's a bit tricky. If we changed this, then toggling loop off and back on would be destructive -- it wouldn't restore the original looped state properly.
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Yeah... that is a hard one.
I thought of suggesting another action that's like "Toggle automation item loop and erase looped sections" or something, but that seems slightly convoluted to me.
¯\_(ツ)_/¯
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05-10-2017, 04:40 AM
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#12
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by dasombre
v5.50pre8 - May 9 2017
# Automation items: add mouse modifier option for mouse edits to affect all pooled automation items at the same time position as selected automation items
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So... I know I suggested this, but is there a reason why these can't be a set of their own mouse modifier actions?
It would be nice to set it up so "ctrl" (macOS) does pooled-edits at time position, and everything else works by default.
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05-10-2017, 04:46 AM
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#13
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by dasombre
v5.50pre8 - May 9 2017
# Automation items: add mouse modifier option for mouse edits to affect all pooled automation items at the same time position as selected automation items
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Updated because I made a mistake 8:01am Eastern..
Bug alert with "edits affect all pooled automation items at the same time position"
Depending on which item is selected, the "Stretch automation items" action works incorrectly.
If you stretch an AI that is selected, things go weird.
If you stretch an unselected AI, it works as expected.
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Using "Collect points into automation item" on the left edge has some interesting behaviour.
Logically, this changes the relative position of the automation points to the start, however I can't think of any time where this would be the desired behaviour.
Not really a bug, just logical behaviour that is probably unwanted.
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Moving the right side is bugged with "Collect points into automation item" though!
Last edited by Robert Randolph; 05-10-2017 at 05:02 AM.
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05-10-2017, 04:48 AM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Quote:
Originally Posted by schwa
I think this is all correct. The bullets in the dialog indicate which modifiers have been changed from the default. When you click on a modifier, the checkboxes in the menu indicate the current selection and the bullets in the menu indicate the default. This has always been the case, though maybe it would be clearer if the current non-default modifiers were highlighted with an asterisk or something different.
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Hmm... It's slightly confusing. Perhaps you could add a checkmark before the submenu, too? So in example above, there'd be a checkmark before "Collect points" submenu on the "Default action" modifier (just like there's a checkmark within that submenu on the actually selected action).
Asterisk would be even more confusing, methinks.
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05-10-2017, 05:08 AM
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#15
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by dasombre
v5.50pre8 - May 9 2017
# Automation items: add mouse modifier option for mouse edits to affect all pooled automation items at the same time position as selected automation items
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With "Edits affect all pooled automation items at the same time position" turned on, multiple copies are made when copy-dragging (cmd-drag or cmd-opt drag)
Seems kinda weird, but it is logical behaviour. Can't imagine this would be desirable though.
If I have 2+ pooled items at the same time position then it's not very fun.
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05-10-2017, 05:26 AM
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#16
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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@Robert Randolph: fixing all of these. Thanks for the reports!
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05-10-2017, 05:26 AM
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#17
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Filed under the category of "Well don't do that then, idiot"...
If you stretch-shrink, extend then repeat an AI... it will eventually freeze or crash Reaper.
At first I thought this was just a stupid thing, except with midi items and audio items there is no such issue.
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05-10-2017, 05:35 AM
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#18
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Collecting points with existing LFO shape data does some strange things.
With time position linked AIs... some really weird things in fact.
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05-10-2017, 05:49 AM
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#19
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Human being with feelings
Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 315
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Quote:
Originally Posted by dasombre
v5.50pre8 - May 9 2017
LAME: bundle libmp3lame 3.99.5
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Why not update FLAC to 1.3.2 while we're at it? 1.2.1 is almost 10 years old by now
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05-10-2017, 05:54 AM
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#20
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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With "Edits affect all pooled automation items at the same time position" turned on, creating a new AI via drag doesn't work very well.
I'm using "Copy automation item" action for left drag in this.
It also exhibits the same many-copy behaviour from this post: http://forum.cockos.com/showpost.php...5&postcount=15
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05-10-2017, 06:14 AM
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#21
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Logical, but unwanted behaviour with overlapping AIs when one has "-Inf" values.
When one AI has an -Inf value, the combine value is always -Inf. In the shown image this means that the combine envelope value always drops to -Inf at any point where one envelope has -Inf.
When both values are >-Inf, then they are combined to be >-Inf. In the shown image the lowest value of the parametric curve is increasing over time as you would expect.
I understand that this is probably a "multiply by 0" type problem, but the exhibited behaviour is very confusing sometimes.
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05-10-2017, 08:46 AM
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#22
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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When writing automation manually that crosses the left-boundary of an AI, the right boundary is also affected.
Track is in Write mode (latch/touch also apply).
Note what happens to the right edge of the AI as the automation is written when it crosses the left boundary.
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05-10-2017, 09:03 AM
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#23
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Envelope points with shape data are interpolated when drawing an AI over them.
Unfortunately, the data behind the AI is not interpolated.
I can understand why the AI data is interpolated, since it may be interrupted, but why is the background envelope changed at all?
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05-10-2017, 09:19 AM
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#24
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Human being with feelings
Join Date: Jan 2014
Posts: 923
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crop to time selection then undo.
https://goo.gl/Q0UZd3
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05-10-2017, 09:36 AM
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#25
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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I'm not sure when this happened, but it seems like both behaviours are wrong.
5.40 - Single point
Without snap, I can drag a single envelope point anywhere.
With snap, I can not move a single envelope point past another point.
5.50pre8 - Single point
Without snap, I can not move a single envelope point past another point.
With snap, I can not move a single envelope point past another point.
5.40 and 5.50pre8 - multiple points
With or without snap, if you are dragging multiple points, then they can go anywhere.
---
I don't know which behaviour is desired, but there is a lack of consistency here.
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05-10-2017, 09:47 AM
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#26
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Feature request, I think?
When there are overlapping AI's, the empty space responds like a "Track" context.
In the .gif, I am using the "Draw new automation item" left-drag action for every click. Notice when I click an empty space in the Envelope lane: it selects time instead (Track context action).
Shouldn't this empty space be interpreted as an "Envelope Lane" context? The whole area is an envelope lane, is it not?
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05-10-2017, 09:59 AM
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#27
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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When changing the option "Volume Envelope Range", if you undo/redo AI parameters... things don't undo properly.
This isn't probably too big of a deal, however, this also happens when the AI data is scaled in some other manner as well (scripts for instance).
I've had a few other cases of data resetting like this, but I'm having difficult with creating a clean bug report.
So maybe, hopefully, this covers some of the other cases?
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05-10-2017, 08:04 PM
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#28
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Human being with feelings
Join Date: Jan 2014
Posts: 923
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05-11-2017, 04:15 AM
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#29
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by Embass
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I would think this is the correct behaviour. I mentioned it in another pre-release thread as well.
It's the difference between acting on a segment, or acting on the whole time selection. Until now there hasn't been any other container for envelope data, so it's been expected that time selections are the highest priority selector...
But it seems correct to me that there be an implicit way to use time selections always, unless the user explicitly clicks a segment/point inside an AI.
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05-11-2017, 08:04 AM
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#31
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Human being with feelings
Join Date: Jan 2014
Posts: 5,220
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Will this maybe help MP3 DIE???! .Ogg is so much better but even the huge companies like Google don't recognize its genius to its fullest capacity. My .ogg files don't play natively in Chrome, for example, if launched from my Google Drive. Shame
Great to see it now bundled into Reaper though, there goes one very common newbie forum topic.
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05-11-2017, 09:01 AM
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#32
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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wonder if its possible to use ReaCast/icecast to stream over lan...
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05-11-2017, 09:57 AM
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#33
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Human being with feelings
Join Date: Aug 2007
Location: Luxembourg/Spain
Posts: 1,922
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Quote:
Originally Posted by semiquaver
wonder if its possible to use ReaCast/icecast to stream over lan...
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That's what it's for, no?
__________________
Reaper for Linux Documentation (WIP). Software: Archlinux/KDE, Fabfilter FX, Komplete 8, Nebula, Schwa/Stillwell, T-racks Max/Amplitube/SVX, etc. Gear: i7-2600k/4700HQ/16GB, RME Multiface/Babyface, Behringer X32, Genelec 8040, etc. :)
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05-11-2017, 11:13 AM
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#34
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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ok set up icecast running on port 8001 localhost
default source password is 'hackme'
entering the port number and password in ReaCast and clicking Broadcast I get
"Error Connecting to Server"
?
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05-11-2017, 11:17 AM
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#35
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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ok had to specify localhost:8001
now to see if I can receive the stream...
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05-11-2017, 03:00 PM
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#36
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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Works!
Latency too big to use for remote monitoring (~4s) but very cool
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05-12-2017, 04:53 AM
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#37
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Quote:
Originally Posted by dasombre
+ FX: add ReaCast, shoutcast/icecast source plug-in
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So I could stream a mix to a client with this? What details would I need to give to the client?
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05-12-2017, 05:51 AM
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#38
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by daxliniere
So I could stream a mix to a client with this? What details would I need to give to the client?
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That's something I've "dreamt" of doing for ages and only ever found half arsed solutions.
I would imagine that you might still need some kind of "shoutcast" hosting service or a static IP address maybe but if not. Awesome!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-12-2017, 06:02 AM
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#39
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Wouldn't it be cool if ReaCast had a 'Share link' button?
This could copy the 'how to listen' details to clipboard ready to email/message to listeners.
Quote:
Originally Posted by musicbynumbers
I would imagine that you might still need some kind of "shoutcast" hosting service or a static IP address maybe but if not. Awesome!
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I don't think so, as long as you knew what your 'outside' IP address was.
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05-12-2017, 08:10 AM
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#40
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by musicbynumbers
That's something I've "dreamt" of doing for ages and only ever found half arsed solutions.
I would imagine that you might still need some kind of "shoutcast" hosting service or a static IP address maybe but if not. Awesome!
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People should have jumped on board when i asked for the ability to set up private reaninjam sessions, too late now, reaninjam wont ever get updated to allow this and it is the best solution for this entirely.
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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