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09-27-2019, 05:54 PM
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#761
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Human being with feelings
Join Date: May 2017
Posts: 325
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Quote:
Originally Posted by Sexan
Hi guys,
ATM I do not need any help from devs regarding API. I just need some free time to finish it. I work in ESport broadcasting and last few months I had lots of tournamrnts back to back (CS:GO,Dota,PUBG) and have 2 more (big ones) in next two months.
Now I have 10 days off and I will try to fix/implement remaining stuff so we can have basic area functionality.
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Wow, that's cool Do you work with Riot Games as well?
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09-28-2019, 05:57 AM
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#762
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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We did not do any League of Legends tournament yet
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09-28-2019, 01:47 PM
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#763
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by reapero
My humble suggestion from me, as i mentioned in the other thread, its about folder tracks. It would be really useful if we could use this to manipulate the contents of a folder track, but from its fully collapsed view.
-you get a trailer to add sound to with 2 versions: a 1m and a 30sec version
- You do the 1m length version first and add different folders for foley, vo, environment sfx, tonal sfx, etc.
- Once you are done you do the 30s version which contains some edits from bits and pieces of the longer 1m version. Some of this bits are identical so you can reuse what you just did for the longer version.
- You´ll use this rectangle tool select whole folder bits, or some of them, and ctrl+drag the desired parts to the 30s version on the right (i´d keep both trailer versions in the same project -1m version would be first region, and 30s the second one.
Makes sense?
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This would be rad!!
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09-29-2019, 04:38 AM
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#764
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Which is the area51 script I should be running to try this? there's quite a few. I've ran the Aera_51 mouse.lua but I can't seem to get the area select to work. I've tried all the others. Do I have to use a specific mouse modifier? Is it left mouse click and drag to make it work when the script is running? Thanks for any heads up.
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10-01-2019, 02:10 AM
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#765
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Human being with feelings
Join Date: Sep 2011
Posts: 198
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This looks so good I can't belive it. Thank you!
I can't get it to work yet, though. :P Getting this error when I try to load the core file.
Any ideas?
Code:
Error: Area_51_core.lua:122: attempt to index a nil value (field '?')
Stack traceback:
Area_51_core.lua:14: in function 'crash'
Area_51_core.lua:122: in function 'Status'
Area_51_class.lua:183: in function 'Draw'
Area_51_core.lua:1024: in function <...plication Support/REAPER/Scripts/Area51/Area_51_core.lua:992>
[C]: in function 'xpcall'
Area_51_core.lua:991: in function <...plication Support/REAPER/Scripts/Area51/Area_51_core.lua:990>
Reaper: 5.983+dev0928/OSX64
Platform: OSX64
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10-02-2019, 01:01 AM
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#766
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Human being with feelings
Join Date: May 2017
Posts: 84
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Quote:
Originally Posted by Teddy
This looks so good I can't belive it. Thank you!
I can't get it to work yet, though. :P Getting this error when I try to load the core file.
Any ideas?
Code:
Error: Area_51_core.lua:122: attempt to index a nil value (field '?')
Stack traceback:
Area_51_core.lua:14: in function 'crash'
Area_51_core.lua:122: in function 'Status'
Area_51_class.lua:183: in function 'Draw'
Area_51_core.lua:1024: in function <...plication Support/REAPER/Scripts/Area51/Area_51_core.lua:992>
[C]: in function 'xpcall'
Area_51_core.lua:991: in function <...plication Support/REAPER/Scripts/Area51/Area_51_core.lua:990>
Reaper: 5.983+dev0928/OSX64
Platform: OSX64
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same thing! there is no instructions to install and use this script
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10-02-2019, 05:08 AM
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#767
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by Georgedayren
same thing! there is no instructions to install and use this script
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Do you have JS API installed via reapack? Using Reapack search for that then install 'js_ReaScriptAPI'
Even then though, im still not sure how to correctly run the script and make it work. Can anyone else chime in?
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10-03-2019, 03:51 AM
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#768
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Human being with feelings
Join Date: Dec 2010
Posts: 17
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Hi guys,
Is this one for windows users only? I'm on my Macbook OSX 10.11.6, Reaper64 v5.983, JS_ReascriptAPI v0.992. When I run Area_51_clean script I only get the float window with mouse stats, can't make any selection though..
Any help?
Cheers,
Andrei
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10-03-2019, 04:46 AM
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#769
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by triplex
Hi guys,
Is this one for windows users only? I'm on my Macbook OSX 10.11.6, Reaper64 v5.983, JS_ReascriptAPI v0.992. When I run Area_51_clean script I only get the float window with mouse stats, can't make any selection though..
Any help?
Cheers,
Andrei
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Yeah same here on mac
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10-03-2019, 05:37 AM
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#770
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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For OSX I need to invert the coordinates since they are calculated that way. Julian informed me about that issue. I hope to soon release the next update which will also have this fix
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10-05-2019, 01:56 AM
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#771
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Human being with feelings
Join Date: Sep 2011
Posts: 198
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Quote:
Originally Posted by Sexan
For OSX I need to invert the coordinates since they are calculated that way. Julian informed me about that issue. I hope to soon release the next update which will also have this fix
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Great to hear. We're looking forward to it.
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10-05-2019, 04:22 PM
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#772
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Human being with feelings
Join Date: Jun 2018
Posts: 375
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So is this not working with the latest pre-releases? I can't seem to get it working even though I have all the required stuff installed.
It would be nice if this script could get some short documentation in the OP to help (less experienced) users. And maybe a more straightforward way to download the required files, but that's just Github being Github lol.
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10-12-2019, 12:28 AM
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#773
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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I'm giving finishing touches to area zones, can someone please make a gif of cubase and protools how they handle moving items and envelopes together vertically and envelopes alone?
I've restricted moving enelopes vertically when they are in area by them self or if there are both items and envelopes in area.
I want to see how other software deals with that.
edit: oh and what happens when you move area with items at the end of the project vertically (gif also please)
So here is how it currently works:
You can move items vertically only if its area does not include envelopes.
I think envelopes should not be movable vertically (this has nothing to do with copy! this is only for MOVING stuff vertically)
Also there is restriction that you cannot move the area bellow the last project track (Again nothing to do with copy, you can copy bellow the last project track)
This zone was a bitch to make generally...
Last edited by Sexan; 10-12-2019 at 02:16 AM.
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10-12-2019, 07:49 AM
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#774
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Here you go: Cubase
In short, what's not visible, won't be moved/copied.
https://nextcloud.stephanroemer.net/...tgjMPkRSnewXQ7
And moving items/automation to the end of the project results in a "stop sign".
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10-12-2019, 07:54 AM
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#775
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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OK then, will improve moving envelopes to any track. Will see how it will end up since items are moving in real time... (it needs to add and remove envelope data on the fly...)
Last edited by Sexan; 10-12-2019 at 08:05 AM.
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10-12-2019, 07:55 AM
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#776
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Awesome, that will improve the behavior by a great deal
Feel free to ask if you need any other info.
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10-12-2019, 08:16 AM
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#777
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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Well there are many changes I even do not know what to write for the changelog.
Anyway its close to release, basic stuff works really well:
Copy paste delete
Zones (finally) work great, moving stuff around
fixed a lot, A LOT of bugs and misbehaviors, reimplemented some stuff
New subscript that turns off modifiers and restores them when script is closed so you do not need to make any changes because of the script, just start it and everything is setup
Need to fix this envelope behavior and polish envelope override paste mode (lots of stuff changed so I need to add,fix,refactor)
Add cursors for zone
and intercept some specific reapers modifiers depending which part of the zone is clicked)
And test fix for OSX users
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10-13-2019, 10:26 AM
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#778
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Human being with feelings
Join Date: Dec 2017
Posts: 302
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Quote:
Originally Posted by Sexan
Well there are many changes I even do not know what to write for the changelog.
Anyway its close to release, basic stuff works really well:
Copy paste delete
Zones (finally) work great, moving stuff around
fixed a lot, A LOT of bugs and misbehaviors, reimplemented some stuff
New subscript that turns off modifiers and restores them when script is closed so you do not need to make any changes because of the script, just start it and everything is setup
Need to fix this envelope behavior and polish envelope override paste mode (lots of stuff changed so I need to add,fix,refactor)
Add cursors for zone
and intercept some specific reapers modifiers depending which part of the zone is clicked)
And test fix for OSX users
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Glad you are back, Sexan!Very excited to try this!Ready to help than I can!
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10-16-2019, 01:40 AM
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#779
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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Since I needed to improve how envelopes move (anywhere), zone move function needed change also:
Now it functions on release instead on the fly (which is also how it should be in the first place)
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10-16-2019, 06:29 AM
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#780
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Human being with feelings
Join Date: Dec 2017
Posts: 302
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Quote:
Originally Posted by Sexan
Since I needed to improve how envelopes move (anywhere), zone move function needed change also:
Now it functions on release instead on the fly (which is also how it should be in the first place)
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It is very interesting how this works in practice) When will the beta test be?)
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10-16-2019, 07:20 AM
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#781
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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need to polish few more things.
will put envelope override paste on hold since I have some issues with it (will take some time) so i can finish the rest.
Following Airons FR guidelines as a bible
Very soon. Takes some time since I always need to modify and fix something else.
Last edited by Sexan; 10-16-2019 at 07:27 AM.
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10-17-2019, 11:34 PM
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#782
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Quote:
Originally Posted by Sexan
I think something got lost while you copied. Try this:
open every script with RAW button,save As and remove .txt from the end
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hi Sexan, I don't really understand what u mean.
"open every script with RAW"
what is RAW ?
i'm on OSX.
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10-18-2019, 12:02 AM
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#783
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Quote:
Originally Posted by Georgedayren
same thing! there is no instructions to install and use this script
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Yes yes, really need a instruction at 1st page, with every details as guidness.
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10-18-2019, 12:27 AM
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#784
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Human being with feelings
Join Date: Dec 2017
Location: Sunny Siberian Islands
Posts: 957
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Quote:
Originally Posted by todoublez
hi Sexan, I don't really understand what u mean.
"open every script with RAW"
what is RAW ?
i'm on OSX.
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RAW button on the script page (Github site).
For example, check: https://github.com/GoranKovac/ReaScr...a_51_class.lua and click the RAW button. Then, save result page as *.lua.
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10-18-2019, 12:47 AM
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#785
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Quote:
Originally Posted by cool
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I see ! Now I get it.
thx for the info !
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10-19-2019, 10:25 AM
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#786
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Is this Script are available on ReaPack yet ?
I didnt see them on it, so I went find them on Github..
but, it never worked right.
Perhaps some on can tell me how to manage them in Script folder ?
And how to operate it?
Platform:
MAC OSX High Sierra 10.13.3
Reaper 5.981
SWS/S&M: v2.10.0
js_ReaScriptAPI: v0.993
Ultraschall API: v40677.01
Thx guys
Last edited by todoublez; 10-19-2019 at 09:39 PM.
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10-28-2019, 11:39 AM
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#787
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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I can't wait for this script to be released for beta testing. Mostly for deleting specific areas in time selection from different tracks-envelopes.
And of course later for copy-paste etc.
Waiting for news, keep up the great work!
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10-29-2019, 02:08 AM
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#788
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Also very excited to try this whenever it is in a state ready for release!
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10-30-2019, 05:16 AM
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#789
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Human being with feelings
Join Date: May 2006
Posts: 1,361
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Hello,
I came here because someone was refering to "Sexan" so I searched and found this whole thread.
It seems it can help with selections, but I am still totally lost on what it really does.. and it seems everyone here knows what "AS" and "AI" mean... I am totally clueless here, and have not the faintest idea of what you are talking about... so in the end I have no idea what all these script really do!
I feel stupid here...
EDIT: ooh AS might be Area Selection... now.. "AI"?
Last edited by winbe; 10-30-2019 at 05:37 AM.
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10-30-2019, 06:16 AM
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#790
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by winbe
now.. "AI"?
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Probably "automation item" in this context.
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11-07-2019, 03:12 PM
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#791
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Human being with feelings
Join Date: May 2017
Posts: 325
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I havent seen Sexan in a while, hope he is ok.
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11-07-2019, 04:15 PM
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#792
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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He is, he just is very busy with his day job. No worries.
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12-20-2019, 03:36 PM
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#793
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Human being with feelings
Join Date: May 2017
Posts: 325
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I wish we could at least get a beta version for this awesome script he was working on..
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12-20-2019, 11:51 PM
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#794
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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Christmas is soon
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12-21-2019, 05:13 AM
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#795
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Quote:
Originally Posted by Sexan
Christmas is soon
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Holy cows!!! Nice to see you here again!
Looking forward for news, all the best!
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12-22-2019, 10:03 AM
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#796
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Sexan !!!!!
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12-22-2019, 10:17 AM
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#797
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Quote:
Originally Posted by Sexan
Christmas is soon
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Holy molly...
welcome back T-800 !
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12-22-2019, 11:15 AM
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#798
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,596
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Santa is real!
Here is something new you guys will see in a day or two:
Instead of copying part of the screen like before, ghost now have their own peaks and envelopes also.
Looks much better
Anyway a question for gurus:
If I document the code well would anyone would like to help develop it?
I would go that far to comment every single line of the code and make a pdf documentation how stuff works in detail.
My day job can take me away for some time and then I cannot fix bugs etc.
I think community here can make this script 100 times better.
Script is pretty complicated but the heavy lifting is done. But somethings need to be improved, better written etc.
I would like to make some sane code structure so it can be easily modified, understood and accessed
Last edited by Sexan; 12-22-2019 at 11:36 AM.
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12-22-2019, 11:32 AM
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#799
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Quote:
Originally Posted by Sexan
Santa is real!
Here is something new you guys will see in a day or two:
Instead of copying part of the screen like before, ghost now have their own peaks and envelopes also.
Looks much better
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Oh man, it just looks AMAZING! You 're the real Santa
I can't express how happy I am now that i saw this. Very well done, this scipt is what many of us were waiting for, mad respect!
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12-22-2019, 11:41 AM
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#800
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Quote:
Originally Posted by Sexan
Anyway a question for gurus:
If I document the code well would anyone would like to help develop it?
I would go that far to comment every single line of the code and make a pdf documentation how stuff works in detail.
My day job can take me away for some time and then I cannot fix bugs etc.
I think community here can make this script 100 times better.
Script is pretty complicated but the heavy lifting is done. But somethings need to be improved, better written etc.
I would like to make some sane code structure so it can be easily modified, understood and accessed
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I very hope so that some of the script gurus would be interested to help you and complete this script, because it is a real game changer for editing in Reaper!
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