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Old 02-07-2015, 06:04 AM   #81
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Devs, is it easy to implement non-destructive items glueing? http://forum.cockos.com/showthread.php?t=136273

Last edited by vitalker; 02-08-2015 at 03:03 AM.
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Old 02-07-2015, 06:48 AM   #82
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Devs, is it easy to implement non-destructive glue? http://forum.cockos.com/showthread.php?t=136273
"I endorse this message"
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Old 02-07-2015, 07:29 AM   #83
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Devs, is it easy to implement non-destructive glue? http://forum.cockos.com/showthread.php?t=136273
Real men implement non-destructive glue on a daily basis.

Sorry, couldn't resist.
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Old 02-07-2015, 08:07 AM   #84
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Ahahahahahaha
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Old 02-07-2015, 10:08 AM   #85
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by VCA's you mean the Master/Slave grouping?
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Old 02-07-2015, 10:26 AM   #86
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by VCA's you mean the Master/Slave grouping?
no

but it's in the same place.
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Old 02-07-2015, 01:39 PM   #87
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Could you explain a little bit more?
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Old 02-07-2015, 01:52 PM   #88
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There's a new column in the Grouping Matrix for VCA linking.
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Old 02-07-2015, 01:53 PM   #89
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Select one or more tracks, press SHIFT+G to show the Grouping window, look for [ ] VCA Master and [ ] VCA Slave checkboxes. And (as ED said above - ninja'd again!), VCA Groups are also displayed in the Grouping Matrix.
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Old 02-08-2015, 03:37 AM   #90
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One more suggestion, what about displaying the outputs in the TCP as well, it will be more useful for those who are using an analog console and need to assign the outputs of the tracks (from their interface so they can be sent to the console's channels).
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Old 02-08-2015, 03:48 AM   #91
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Select one or more tracks, press SHIFT+G to show the Grouping window, look for [ ] VCA Master and [ ] VCA Slave checkboxes. And (as ED said above - ninja'd again!), VCA Groups are also displayed in the Grouping Matrix.
Cool, thats neat!

It would be amazingly nice if the vca master could also monitor the volume levels of the vca slaves in its meter automatically, without the user having to create dummy sends.
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Old 02-08-2015, 10:34 AM   #92
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Wow! That stretch markers video is awesome. Time to start using them for real now.
This is indeed sick feature woooow. Thanks Cockos Team for bringing amazing features ;-)
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Old 02-08-2015, 12:43 PM   #93
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Default Item-FX on Instrument without Rendering?

Hi all,

With Item FX come all these amazing new possibilities. It works incredibly for placing plugins on audio items so far!

My question - what about on a VST? If I wanted to automate a filter sweep on the AUDIO of one MIDI item, is there any way to do this? Maybe this is getting complex, but I love the idea of taking a measure of a synth line and placing a plugin on its Audio, as if it were rendered out already.

Thanks!
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Old 02-08-2015, 12:52 PM   #94
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Default asio monitoring

pleaseeeeeeeeee
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Old 02-09-2015, 03:48 AM   #95
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Justin,
These little gif files are very useful for no-speaking or bad-speaking english people to understand the sense of all of these improvements. If it could be possible to make some as often as possible. As we say in french : "un petit dessin vaut mieux qu'un grand discours" which means "A little picture is more efficient than a big discourse"
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I had to watch the gif a few times to get it but this is indeed useful.
Thamks.
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Originally Posted by Mercado_Negro View Post
Wow! That stretch markers video is awesome. Time to start using them for real now.
The difference a small video can make in our perception and understanding of features we'd normally overlook. Plus eliminating language barriers.

Idea: A forum/library/catalog with small videos demonstrating such features and techniques.
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Old 02-09-2015, 04:07 AM   #96
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The difference a small video can make in our perception and understanding of features we'd normally overlook. Plus eliminating language barriers.

Idea: A forum/library/catalog with small videos demonstrating such features and techniques.
Like.
But this could theoretically be in the (already existing) Cockos Wiki ?

I mean entries like this one for example

http://wiki.cockos.com/wiki/index.ph..._grid_with_SWS

are exactly that no ?

It's just that the Wiki somehow doesn't seem that popular for whatever reason (to my impression).
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Old 02-09-2015, 05:43 AM   #97
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Like.
But this could theoretically be in the (already existing) Cockos Wiki ?
...
It's just that the Wiki somehow doesn't seem that popular for whatever reason (to my impression).
I personally prefer the forum, because I visit often, and I don't like to spread myself thin when it comes to getting information. But I am open to whatever is the best place to do it.

Is the wiki up to date overall?
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Old 02-09-2015, 08:33 AM   #98
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Quote:
Originally Posted by ferro4prez View Post
My question - what about on a VST? If I wanted to automate a filter sweep on the AUDIO of one MIDI item, is there any way to do this? Maybe this is getting complex, but I love the idea of taking a measure of a synth line and placing a plugin on its Audio, as if it were rendered out already.
Insert the instrument plug-in before the filter plug-in in the take FX chain.
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Old 04-13-2015, 05:28 AM   #99
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Originally Posted by Justin View Post
I'm working on this, but it gets very tricky (ideally it would know that auto-added stretch markers could be removed in certain instances as well). Unsure if this will get in 5.0, but if not you can at least manually add the stretch markers
Hi Justin
I wonder if you still will do something about automatic stretch markers added,
or if I have to do a script to add stretch markers to selected items at tempo markers
. This way it could be more manual but maybe easier to manage.

If you decide to add stretch markers automatically to all items, Would there be an option to show/hide stretch markers on all items?
Or maybe just the auto added ones? Thanks
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Old 04-13-2015, 06:26 PM   #100
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Devs, is it easy to implement non-destructive items glueing? http://forum.cockos.com/showthread.php?t=136273
gad, just implement non-rendering PiPs!
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Old 04-15-2015, 12:51 PM   #101
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@heda
Quote:
if I have to do a script to add stretch markers to selected items at tempo markers
You already knew it, but for the others:
Scripts (EEL): Add stretch markers (various)
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Old 09-14-2020, 12:45 AM   #102
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Quote:
Originally Posted by airon View Post
Join lets the user reengage the writing of the parameters that were being written in the previous transport play. Autojoin picks up where the user stopped transport. This is in fact part of the automation request.

There are plenty of good video examples out there that show workflows. It's one of those little things that helps. Join is a command, Auto Join is an option.
After lots of searching - I am at a loss as to enable these two features. Or have these not been implemented yet?
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