Old 07-27-2017, 02:09 PM   #3481
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will fix the snapshot control issue. It stems from an optimization I made the other day.

I've already fixed (not released yet) the snapshot control updating itself - but to update the snapshot control when changing snapshots from the snapshot window is slightly harder and will involve a little extra coding...
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Old 07-27-2017, 04:26 PM   #3482
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Originally Posted by timbralzoom View Post
cough! eham..

EDIT:
Houston!


EDIT2:
what if ?



is this might cause unexpected troubles?

...
Thank you for the middle line!
I think the Houston problem should now be fixed

As for 64 modulators - I foresee no problems - you tell me - as long as when you have them all set up - your snapshots still recall quick enough

I will add a setting to choose how many you want... but not tonight!
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Old 07-27-2017, 04:54 PM   #3483
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yes, snapshot lists now working!

EDIT:
should we update the Faderbox also?

EDIT2:
forgot to say, nothing urgent!
..
about the Modulator counts:




EDIT3:
Morphing PAGE versus Subsets:
https://drive.google.com/open?id=0B9...m1EZ2szMWpCR1E

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Old 07-28-2017, 12:02 AM   #3484
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Originally Posted by timbralzoom View Post

yes, snapshot lists now working!

EDIT:
should we update the Faderbox also?

EDIT2:
forgot to say, nothing urgent!
..
about the Modulator counts:



EDIT3:
Morphing PAGE versus Subsets:
https://drive.google.com/open?id=0B9...m1EZ2szMWpCR1E
update what about the faderbox?

the modulator counts will do that if you have already captured snapshots with fewer modulators already - as it simply replaces the data tables.


Took me a while sussing out what's going on in your video - but well spotted! I take it the subsets working ok - but the page snapshots arenot recalling correctly if the envelope is running then switched off at the end of the morph??
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Old 07-28-2017, 12:35 AM   #3485
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Faderbox:
i saw your posts with TJA and checked github its says updated a day ago
so i thought better to ask if anything changed.
anyway..

modulator counts:
also i tried reversing "modulator_cnt = 64" to 32...
when i load the snapshot that saved with 64 modulators,
wolaa! all 64 modulators comes back instantly
nothing important,
it can wait till you implement the setting to choose how many we want..

about the video:
yes, without morph Page and Subset loads fine.
when activating the morph subset is fine
but the Page leaving the control values where the mod assignments clear while tweaking.
i hope make sense.
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Old 07-28-2017, 01:16 AM   #3486
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Originally Posted by timbralzoom View Post
Faderbox:
i saw your posts with TJA and checked github its says updated a day ago
so i thought better to ask if anything changed.
anyway..

modulator counts:
also i tried reversing "modulator_cnt = 64" to 32...
when i load the snapshot that saved with 64 modulators,
wolaa! all 64 modulators comes back instantly
nothing important,
it can wait till you implement the setting to choose how many we want..

about the video:
yes, without morph Page and Subset loads fine.
when activating the morph subset is fine
but the Page leaving the control values where the mod assignments clear while tweaking.
i hope make sense.
yep - gotcha - will look into the page snapshots and what's going on.

Certainly changing the modulators at the beginning of the morph would fix - but this would be a what would you prefer... As the subsets seem ok - I'm sure I can make the page snapshots behave in the same way.

Re modulator number changing - yeah - when the official setting is added - I will get it to go through all snapshots and update the stored data for those. You would need to be aware that reducing numbers might delete used mods (if all the mods are used in the snapshots) - so I might need to make it a 'per project' setting rather than global.


EDIT:

Update should fix the morphing issue.
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Old 07-28-2017, 02:41 AM   #3487
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yes Page morph now working!
Thank you!
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Old 07-28-2017, 04:52 AM   #3488
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yes Page morph now working!
Thank you!
Great!

New update:

Setting to choose number of mods (in settings).

Things to note. Setting this value saves it as default for all new projects.

Old projects will load with the number of mods they were saved with.

However - when closing a project - the number of mods that project has will be the new default.

So if you frequently change the number of mods you use (not really recommended though) - you will find new projects loading with the number of mods that the previous project had.

So it's best to set a number and stick to it for all projects - unless you need more...

You can update the number in an existing project easily using this setting - saved snapshots will be updated with the new number of mods (any mods added will have all default settings).

Remember - reducing the number of mods in a project might delete mods that you are using (it will always remove the mods at the end of list - so if they are unused - no problem).

Anyway - seems to work ok in my limited testing... The only thing I've noticed is a quirk when no strips exist in a new project - the new number of mods may not save as default properly... a minor glitch I'll repair if it's very noticeable (ie. occurs often).
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Old 07-28-2017, 10:31 AM   #3489
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Originally Posted by timbralzoom View Post
Faderbox:
i saw your posts with TJA and checked github its says updated a day ago
so i thought better to ask if anything changed.
anyway..
Just realised what you mean now - (don't worry - you make perfect sense - I'm just tired and not fully on the planet!!)

Faderbox - yes I guess. Minor tweak to prevent it sending out copious amounts of OSC data when set to note monitor mode.

So probably best to update - but realistically not much difference will be made.
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Old 07-28-2017, 01:50 PM   #3490
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Ah-ha!! i knew it!..
Stripper with the Modulators!?
even sounds outer space.. it can't belong to this poor planet..

...
updated the Faderbox &
Thank you for the explanation about Modulator count settings!

i don't think i ever need more than 32 but ..
kind a .. whimsy/greedy thingy human bug you know

EDIT:
Joking apart and all the honesty
since last 3 days i feel same, even a little alienation ..because of Modulators excitement
..thinking trying experimenting to see what can i do more with them!

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Old 07-29-2017, 02:14 AM   #3491
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Creating a Console 1 inspired channel strip... got the input VU metering nicely calibrated! (Cheers to TBProAudio for the great JS VU/RMS meter!)


So anyway, I'm thinking about the compressor section of the strip and I wonder if the following could be possible in Stripper:

I would be using DMG Compassion, which - alongside the typical compressor parameters like thres, ratio, attack, release etc. - has many parameters that control the character of the compression.

Ideally I would like to set up a kind of macro control, with which I could change these character parameters to certain set values, while retaining other parameters (thres, atk etc.) at their set value. Kind of like a partial preset feature, which could be used to toggle between FET, opto, VCA, varimu, etc. on the fly. This is exactly how the Mod system in Compassion works but unfortunately that can't be accessed via parameters.

Another use case would be to change for example EQ band types from a console model to another with a single control. Again a partial preset, without affecting gain or Q values.

Maybe this could be an extended feature of the macro control, which instead of morphing between two sets of parameter points, would toggle between sets of preset values for these parameters.


Well, cheers and thanks for the continuing development of this amazing script!

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Old 07-29-2017, 03:35 AM   #3492
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Originally Posted by Sju View Post


Creating a Console 1 inspired channel strip... got the input VU metering nicely calibrated! (Cheers to TBProAudio for the great JS VU/RMS meter!)


So anyway, I'm thinking about the compressor section of the strip and I wonder if the following could be possible in Stripper:

I would be using DMG Compassion, which - alongside the typical compressor parameters like thres, ratio, attack, release etc. - has many parameters that control the character of the compression.

Ideally I would like to set up a kind of macro control, with which I could change these character parameters to certain set values, while retaining other parameters (thres, atk etc.) at their set value. Kind of like a partial preset feature, which could be used to toggle between FET, opto, VCA, varimu, etc. on the fly. This is exactly how the Mod system in Compassion works but unfortunately that can't be accessed via parameters.

Another use case would be to change for example EQ band types from a console model to another with a single control. Again a partial preset, without affecting gain or Q values.

Maybe this could be an extended feature of the macro control, which instead of morphing between two sets of parameter points, would toggle between sets of preset values for these parameters.


Well, cheers and thanks for the continuing development of this amazing script!
would a snapshot subset with certain captured snapshots be able to do this?
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Old 07-29-2017, 04:06 AM   #3493
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Hmm haven't delved into the snapshot feature yet. Thanks for the tip, I'll give it a try!
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Old 07-29-2017, 04:19 AM   #3494
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Hmm haven't delved into the snapshot feature yet. Thanks for the tip, I'll give it a try!
Well - to set up - open the snapshot window (Shift+S i think?) - create a new subset.

Click Learn Ctls - then choose the controls you want to capture snapshots of.

Set up each setting of the controls - and capture a snapshot of each. Name each snapshot appropriately.

Then if you want a control on the strip - drag the * button at top of snapshot window to drop a control for the current subset on the strip.
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Old 07-29-2017, 05:02 AM   #3495
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Well, turns out it's exactly what I needed

Aside from a couple minor usability niggles this is really ****ing awesome! Thank you!


Some minor things I noticed:

- The hitboxes of the snapshot dropdown box (*) are static. This causes some confusion if I change the graphic and the offsets of the name and value displays. Also, I would like to completely disable click-opening the snapshot window, and only use it as a dropdown menu for the presets.

- Could the dropdown menu also close when left-clicking on a preset?

- I have a whole bunch of parameters I assign to the snapshot presets. I hide them in the edit view to reduce clutter of the interface. Could these be hidden also when drag&dropping a strip from favorites/browser?


All in all it's near perfect and such a workflow booster. Thank you again!
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Old 07-29-2017, 05:15 AM   #3496
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Well, turns out it's exactly what I needed

Aside from a couple minor usability niggles this is really ****ing awesome! Thank you!


Some minor things I noticed:

- The hitboxes of the snapshot dropdown box (*) are static. This causes some confusion if I change the graphic and the offsets of the name and value displays. Also, I would like to completely disable click-opening the snapshot window, and only use it as a dropdown menu for the presets.

- Could the dropdown menu also close when left-clicking on a preset?

- I have a whole bunch of parameters I assign to the snapshot presets. I hide them in the edit view to reduce clutter of the interface. Could these be hidden also when drag&dropping a strip from favorites/browser?


All in all it's near perfect and such a workflow booster. Thank you again!
I'll look into.

Re the hitboxes - i think they're set to top half - open main ss window. bottom half middle - open dropsdown, left & right 20 pixels - cycle snapshots.

What do you suggest (I obv can disable elements but not sure how i can make it more specific than it is)?
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Old 07-29-2017, 05:31 AM   #3497
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Ah, well, I was thinking about an alternate, minimal design: a simple box (hitbox determined by the control graphic, as in normal elements) that displays the current preset and opens the dropdown menu when clicked on (width scaled to the control graphic perhaps). Being able to mouse scroll through the presets would be a plus.

Omits the function to open the snapshot window. Would never need it once the strip is working, and you can always open it from the right-click menu. Left-right arrows are useful, but I think I'd personally rather use the mouse wheel to cycle through presets.

A little more freedom to customize the look and interaction of the snapshot element. Not a biggie though, customizing the default snapshot browser graphic works too.
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Old 07-29-2017, 07:49 AM   #3498
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Ah, well, I was thinking about an alternate, minimal design: a simple box (hitbox determined by the control graphic, as in normal elements) that displays the current preset and opens the dropdown menu when clicked on (width scaled to the control graphic perhaps). Being able to mouse scroll through the presets would be a plus.

Omits the function to open the snapshot window. Would never need it once the strip is working, and you can always open it from the right-click menu. Left-right arrows are useful, but I think I'd personally rather use the mouse wheel to cycle through presets.

A little more freedom to customize the look and interaction of the snapshot element. Not a biggie though, customizing the default snapshot browser graphic works too.
k - will see what i can do...
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Old 07-29-2017, 09:44 AM   #3499
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randomizers
https://www.youtube.com/watch?v=ln-P...ature=youtu.be


controls & graphics update 29 july 2017 new bg. images
https://forum.cockos.com/showpost.ph...postcount=2068

EDIT:
isn't Ungroup also was working for Group As Strip?

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Old 07-29-2017, 11:52 AM   #3500
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These modulators are so cool. Hats off, Leon!
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Old 07-29-2017, 12:28 PM   #3501
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Quote:
Originally Posted by Sju View Post
Ah, well, I was thinking about an alternate, minimal design: a simple box (hitbox determined by the control graphic, as in normal elements) that displays the current preset and opens the dropdown menu when clicked on (width scaled to the control graphic perhaps). Being able to mouse scroll through the presets would be a plus.

Omits the function to open the snapshot window. Would never need it once the strip is working, and you can always open it from the right-click menu. Left-right arrows are useful, but I think I'd personally rather use the mouse wheel to cycle through presets.

A little more freedom to customize the look and interaction of the snapshot element. Not a biggie though, customizing the default snapshot browser graphic works too.
Try the new update

Right-click a snapshot strip control - go to bottom option - select Basic Snapshot Control.
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Old 07-29-2017, 01:17 PM   #3502
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These modulators are so cool. Hats off, Leon!
Thanks
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Old 07-29-2017, 01:21 PM   #3503
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Originally Posted by timbralzoom View Post
randomizers
https://www.youtube.com/watch?v=ln-P...ature=youtu.be


controls & graphics update 29 july 2017 new bg. images
https://forum.cockos.com/showpost.ph...postcount=2068

EDIT:
isn't Ungroup also was working for Group As Strip?
Re ungroup - don't think so - think it just affects grouped controls (eg - those grouped in switchers or just generally grouped controls). Not thought about ungrouping a strip - is this required? You could always select each control and group as new strip - but for lots of controls that would be tedious.

That randomize video - the ultimate groove generator!! What plugins have you in that project - obvious uTonic - any others? - looks like fun - although I'm having a hard time pinpointing exactly what's going on
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Old 07-29-2017, 01:37 PM   #3504
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Re ungroup - don't think so - think it just affects grouped controls (eg - those grouped in switchers or just generally grouped controls). Not thought about ungrouping a strip - is this required? You could always select each control and group as new strip - but for lots of controls that would be tedious.

That randomize video - the ultimate groove generator!! What plugins have you in that project - obvious uTonic - any others? - looks like fun - although I'm having a hard time pinpointing exactly what's going on
required?
absolutely no!
i just forgot .. just grouping also allow to move blocks in Strip edit mode! my fault sorry.

video is a secret!
-uTonic... of course ...23 instances
-Newsonicarts "Freestyle" 23 instances (DEMO <- it works!) hosting uTonics...
-one Valhalla Room (replaceable)
-my beloved Barricade
-and a JS Mixer (my poor mod vers.) that i upload with the shared strip file a few weeks back.

i am trying to keep it simple and it almost finished,
if you install the Freestyle... i can send whole project in a few hours!

EDIT for user manual:
all 23 Freestyles so the utonics are multi out & in separate tracks (16 outs)

all 23 track FX Chains has:
1-(forgot to say this one)
Global Slider JS my mod. for parameter (Freestyle Bypasses) linking between tracks.
its was belong to old setup ..long story.. i just decide to keep it.
2-ReaControlMidi "Program Change" it changes the Freestyle Snapshots which contains 128 utonic presets (some of them less than this)
3-Freestyle
4-FXChain Mixer JS

in the buss track IL Maximus (replaceable)
anyway here is the manual


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Old 07-29-2017, 01:53 PM   #3505
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required?
absolutely no!
i just forgot .. just grouping also allow to move blocks in Strip edit mode! my fault sorry.

video is a secret!
-uTonic... of course ...23 instances
-Newsonicarts "Freestyle" 23 instances (DEMO <- it works!) hosting uTonics...
-one Valhalla Room (replacable)
-my beloved Barricade
-and a JS Mixer (my poor mod vers.) that i upload with the shared strip file a few weeks back.

i am trying to keep it simple and it almost finished,
if you install the Freestyle... i can send whole project in a few hours!
No hurry - but I would like to have a go sometime

I have Valhalla Room - Only thing I don't have is Barricade - but got a few alternative limiters available.

23 instances - I thought I could see those (even counted 23) - how come the sound doesn't all turn to complete mush when randomising??
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Old 07-29-2017, 02:39 PM   #3506
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No hurry - but I would like to have a go sometime

I have Valhalla Room - Only thing I don't have is Barricade - but got a few alternative limiters available.

23 instances - I thought I could see those (even counted 23) - how come the sound doesn't all turn to complete mush when randomising??
that's the trick
all 23 doesn't play at same time as you can see
and plus JS Fx chain mixer muting soloing individual outputs in all tracks
and if there is mush when randomizing, easy to find and mute or change the elements that you didn't like!

cool did you update the V. Room? not sure but might be good idea.
Barricade & IL Maximus just replace them with your fav. ones...then groove it!
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Old 07-29-2017, 03:29 PM   #3507
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i am trying to keep it simple and it almost finished,
if you install the Freestyle... i can send whole project in a few hours!
Look forward to it No hurry - prob. won't have time to play tonight...
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Old 07-29-2017, 03:58 PM   #3508
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Try the new update

Right-click a snapshot strip control - go to bottom option - select Basic Snapshot Control.
Oh sweet! Thanks, I'll check it out asap
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Old 07-29-2017, 04:54 PM   #3509
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controls & graphics update 30 july 2017
https://forum.cockos.com/showpost.ph...postcount=2068

EDIT: check you email & have fun!

EDIT2:
hmm Houston we have a..
all subsets resets the modulators
quick example:
https://drive.google.com/open?id=0B9...G9xdGVtX0ZRNkU

nothing urgent!

EDIT3:
as a final of the night
i think one shared "store slot" to transfer the shapes between Modulators and Snapshots would wonderful!

still nothing urgent

Last edited by timbralzoom; 07-29-2017 at 06:25 PM.
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Old 07-30-2017, 01:50 AM   #3510
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Originally Posted by timbralzoom View Post
controls & graphics update 30 july 2017
https://forum.cockos.com/showpost.ph...postcount=2068

EDIT: check you email & have fun!

EDIT2:
hmm Houston we have a..
all subsets resets the modulators
quick example:
https://drive.google.com/open?id=0B9...G9xdGVtX0ZRNkU

nothing urgent!

EDIT3:
as a final of the night
i think one shared "store slot" to transfer the shapes between Modulators and Snapshots would wonderful!

still nothing urgent
Re your EDIT2 problem.

If you capture a snapshot with MODs option - it WILL always store the modsset up at that point - even if none set up - and thus will overwrite any others.

If you don't want a subset to store the mods - then you have to capture them without the option set.

I'll try to think of an elegant solution - but the system cannot read your mind and know exactly what your intentions are - so you need to help it (by deselecting the +MOD option when you don't intend to alter the mods.)
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Old 07-30-2017, 02:15 AM   #3511
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ups!
it was my suggestion already..
its absolutely one of the stupidest report i write!
really sorry!
i think i need a break to messing with multiple things same time
and just focus to ultimate groove generator,
needs heavily Fx routing setup
..
just thinking out loud
maybe ability to select (+MOD) (+FB) independently for all Snapshot sets.
since this thing first one to came to user mind..
i believe must be one of the hardest one to implement

again sorry for the stupid report!
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Old 07-30-2017, 02:51 AM   #3512
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ups!
it was my suggestion already..
its absolutely one of the stupidest report i write!
really sorry!
i think i need a break to messing with multiple things same time
and just focus to ultimate groove generator,
needs heavily Fx routing setup
..
just thinking out loud
maybe ability to select (+MOD) (+FB) independently for all Snapshot sets.
since this thing first one to came to user mind..
i believe must be one of the hardest one to implement

again sorry for the stupid report!
Hey - no worries! I didn't particularly like this possible scenario when adding the mods to subsets (hence why originally limited to page snaps). I like your suggestion about making independent for each snapshot subset. Will take a little time to add - but will do when I get a moment.
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Old 07-30-2017, 02:11 PM   #3513
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Hey - no worries! I didn't particularly like this possible scenario when adding the mods to subsets (hence why originally limited to page snaps). I like your suggestion about making independent for each snapshot subset. Will take a little time to add - but will do when I get a moment.
great to hear that!
only thing i hope..
Subsets without controls
(just for capturing the Modulators - which is really useful!)
will continue to work somehow.
&
nothing to hurry!
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Old 07-30-2017, 02:28 PM   #3514
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great to hear that!
only thing i hope..
Subsets without controls
(just for capturing the Modulators - which is really useful!)
will continue to work somehow.
&
nothing to hurry!
Try the update

Each snapshot set (page/subsets) have independent capture fader/mod options. These should get remembered with the project/strip etc.

And yep - you can still use a subset to capture only modulators.

Let me know how it goes

At the moment - each new subset will default to just capturing control values - like before - so you have to set the settings for each subset. Would you still like it so you can set the default values? and then switch off/on as needed? If so - will try to add tomorrow.


EDIT: Your UGG is the most amazing randomizing groove creator style thingy I've ever played with. Crazy stuff but sounds soooo good - seems to work well at all tempos too - great for upbeat techno electronica stuff and slow dubby stuff! Amazing!
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Old 07-30-2017, 04:10 PM   #3515
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New LBX Stripper user here. Thank you for this incredible tool!

I'm super interested in the feature you added as per RJHollins' request (who happens to be a Nebula user like me) for toggling FX online/offline. I have extensive chains of effects which are mostly offline and which need to be selectively switched online.

I found an issue with this though, please see if you can reproduce it:

1) Add over 23 VST modules to a track (let's say 25 modules). Make sure they're all offline.
2) Open LBX Stripper. Add an online/offline switch for any of the FX modules.
3) Go to live mode and hit the switch. Your module is now online. However, all modules in the chain beyond the 23rd one get deleted for some reason. You're left with only 23 modules in the chain every time.

Last edited by Marven; 07-30-2017 at 05:23 PM. Reason: typo
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Old 07-30-2017, 04:14 PM   #3516
timbralzoom
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Originally Posted by lb0 View Post
Try the update

Each snapshot set (page/subsets) have independent capture fader/mod options. These should get remembered with the project/strip etc.

And yep - you can still use a subset to capture only modulators.

Let me know how it goes
just.. Wonderfulissimo!

Quote:
Originally Posted by lb0 View Post
At the moment - each new subset will default to just capturing control values - like before - so you have to set the settings for each subset. Would you still like it so you can set the default values? and then switch off/on as needed? If so - will try to add tomorrow.
to me now its OK...
but might need more opinion

Quote:
Originally Posted by lb0 View Post
EDIT: Your UGG is the most amazing randomizing groove creator style thingy I've ever played with. Crazy stuff but sounds soooo good - seems to work well at all tempos too - great for upbeat techno electronica stuff and slow dubby stuff! Amazing!
trying to figured it out FX send matrix for all 23 tracks
(23x4 fx send - maybe 8 not. sure yet) & same also for Buss track..
last night i tried manipulating individual elements
adding fx to just one uTonic channel
(i mean one of the 184 that active current randomize result)
or
one of the whole Track creates more interest!
and the real sauce is adding Modulators to filters to fx sends ..to everywhere

EDIT:
thinking out loud
when we click to a Subset's top half ..
opens the list in main Snapshot window and selects the current snapshot,
how hard to implement also slide the list to show that selected snapshot?
i think would real helper when you have very long snapshot lists.

Nothing Urgent!

Last edited by timbralzoom; 07-30-2017 at 04:28 PM.
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Old 07-31-2017, 12:09 AM   #3517
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Quote:
Originally Posted by Marven View Post
New LBX Stripper user here. Thank you for this incredible tool!

I'm super interested in the feature you added as per RJHollins' request (who happens to be a Nebula user like me) for toggling FX online/offline. I have extensive chains of effects which are mostly offline and which need to be selectively switched online.

I found an issue with this though, please see if you can reproduce it:

1) Add over 23 VST modules to a track (let's say 25 modules). Make sure they're all offline.
2) Open LBX Stripper. Add an online/offline switch for any of the FX modules.
3) Go to live mode and hit the switch. Your module is now online. However, all modules in the chain beyond the 23rd one get deleted for some reason. You're left with only 23 modules in the chain every time.
I suspect that's caused by the track chunk glitch that me2beats and eugen provided a fix for. I've yet to add the fix to Stripper but will do now it's been reported as a problem.

The glitch causes track chunks to be truncated to 4Mb - which is generally not a problem - but I suspect 23+ Nebula's will be hitting that mark.

Will fix later and let you know.
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Last edited by lb0; 07-31-2017 at 12:18 AM.
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Old 07-31-2017, 01:18 AM   #3518
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idea.. shiny one:
how about one more capture option
just for capturing modulators without assignments?
so we can transfer mod shapes to any snapshot to any parameter easily & freely?
this would also fulfill the shared store slots suggestion with unlimited slots?!
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Old 07-31-2017, 02:26 PM   #3519
lb0
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Quote:
Originally Posted by Marven View Post
New LBX Stripper user here. Thank you for this incredible tool!

I'm super interested in the feature you added as per RJHollins' request (who happens to be a Nebula user like me) for toggling FX online/offline. I have extensive chains of effects which are mostly offline and which need to be selectively switched online.

I found an issue with this though, please see if you can reproduce it:

1) Add over 23 VST modules to a track (let's say 25 modules). Make sure they're all offline.
2) Open LBX Stripper. Add an online/offline switch for any of the FX modules.
3) Go to live mode and hit the switch. Your module is now online. However, all modules in the chain beyond the 23rd one get deleted for some reason. You're left with only 23 modules in the chain every time.
Hi Marven,

I think the latest update should fix this issue

Pretty sure this was the GetTrackStateChunk bug where reading the chunk truncates it to 4Mb max.

It's taken several hours to find a working solution - but using Eugen's GetTrackChunk workaround reads the whole chunk. I was then using his SetTrackChunk to write it back - but this completely messes with the plugin GUIDs under certain circumstances - so after much headscratching - and trying several very brain numbing workarounds (which were somewhat successful but nasty fixes) - I resorted back to using Reaper's standard SetTrackStateChunk - but with the full chunk data - in the hope that this function doesn't truncate the data I'm writing back - and lo-and-behold - success!

So try the update - let me know if it works for you

EDIT: Minor fix.

I should say that the reading chunk data fix requires SWS extensions - so added a check to only use the fix if the extensions are available.

Please ensure you have the extensions installed - otherwise it will revert to using reaper's native function (which won't read the large chunks properly).
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Last edited by lb0; 07-31-2017 at 02:54 PM.
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Old 07-31-2017, 05:05 PM   #3520
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that's what i call interface



EDIT:
longest one so far
https://www.youtube.com/watch?v=cdu-...ature=youtu.be

Last edited by timbralzoom; 07-31-2017 at 10:39 PM.
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