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07-08-2022, 09:48 AM
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#761
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Human being with feelings
Join Date: Apr 2014
Posts: 93
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No problem, take care!!
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07-08-2022, 12:30 PM
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#762
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,947
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Quote:
Originally Posted by Meo-Ada Mespotine
Thnx, will fix this in the next release beginning of August(currently recovering from a surgery, so things are slower currently).
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oh, get well soon Mespotine, cheering for your recover  !
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10-26-2022, 11:30 AM
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#763
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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## Ultraschall Framework - Changelog
4.7 - "Pearl Jam - Alive" - 16th of October 2022
Has now 1590 functions, with 58 new ones
new in this release:
- Marker Menu
You can code now your own left-click marker-context-menus. Add Entries with MarkerMenu_InsertEntry and MarkerMenu_InsertEntry_DefaultMarkers
and start the menu with MarkerMenu_Start. You can add new menuentries or remove them during runtime. So if you add a new marker-menu-entry, it will
be shown in the menu the next time the user hits left-click on a marker.
And: you can create menus for custom markers as well. So a custom marker called _ShowNote: can have a different menu than _AliceInWonderland:
It also includes regions.
And action-marker.
- ShowNote/Podcast Metadata
Relevant for podcasting use-cases, you can now add metadata to shownote/normal-markers as well as podcast/podcast-episode metadata.
Future versions will include export functions for putting them into the mediafile's metadata.
- EventManager - Debug
New features for debugging EventManager stuff, like getting additional states and execution-times. So you can check for performance.
And if you don't want to code one yourself: there's a EventManager monitoring-script in the developer-tools, which shows you the
execution-times for each check-function-cycle AND the time from after the end of the execution-time until the next one.
This allows you to tweak performance for your check-functions. The monitoring-tool even gives you a hint, how low the execution-times
must be for Reaper's UI not lagging.
- Get Project-time by MediaSource-time and the other way round
Get the exact project position from a given source-position or the exact source-position from a project-position.
So inserting take-markers at project-position is now possible. Or other cool stuff, where you need to convert the
project-position into take-position.
- ScaleFromDPIFromScale
You can convert now the dpi-value currently set into its corresponding scale-value vice versa. With that, you can always scale
your script's ui properly.
- Base64De/Encoder, ASCII2HEX2ASCII-enocders
Used to be slow on bigger strings. Not anymore. Sped up by magnitudes...
- Create/Get-Render-CFG-functions
FFMPEG-support added, NONE as video/audio-format added, wmf-support added
- Render functions
Support now marker-rendering and fade-in/out-feature
- Bugfixes Bugfixes Bugfixes
New features in 4.7- DeveloperTools: FindCurrentlyUsedExtstatesNamesInAFile - looks through a selected file and checks, whether its strings are currently used extstates
- DeveloperTools: Monitor Eventmanager - monitors the performance and some attributes of the Eventmanager, so you can optimize the registered events(requested by rstockm)
- DeveloperTools: MonitorRenderTable - monitors the entries of a RenderTable for the currently opened project
- EventManager: EventManager_Debug_GetAllActionRunStates - returns a table of, if the actions of a registered event were run in the last event-check-cycle or not
- EventManager: EventManager_Debug_GetExecutionTime - when debugmode is on, allows to get, how long the last run of checking for events did take in seconds(for benchmarking your eventcheck functions) - requested by rstockm
- EventManager: EventManager_GetAllEventIdentifier - returns a table with all event-identifiers of all currently registered events
- EventManager: EventManager_GetAllEventNames - returns a table with all event-names of all currently registered events
- EventManager: EventManager_GetEventPausedState - returns the paused states of a currently registered event
- FXManagement: GetFXByGuid - gets a fx by its guid
- FXManagement: TrackFX_GetAllGuidsFromAllTracks - returns all guids from all tracks of the current project
- FXManagement: TakeFX_GetAllGuidsFromAllTakes - returns all guids from all takes of the current project
- MarkerManagement: GetMarkerType - returns the type of a marker
- MarkerManagement: GetGuidFromCustomMarkerID - returns the guid from a custom-marker-index
- MarkerManagement: GetGuidFromCustomRegionID - returns the guid from a custom-region-index
- MarkerManagement: GetCustomMarkerIDFromGuid - returns the custom-marker-index and name from a guid
- MarkerManagement: GetCustomRegionIDFromGuid - returns the custom-region-index and name from a guid
- MarkerManagement: MarkerMenu_GetLastClickState - gets the last clickstate, when someone has clicked markers/regions with markermenu running
- MarkerManagement: MarkerMenu_GetLastTouchedMarkerRegion - gets the last clicked marker/region with markermenu running
- MarkerManagement: MarkerMenu_CountEntries - counts the number of entries in the markermenu for a specific custom marker/region
- MarkerManagement: MarkerMenu_CountEntries_DefaultMarkers - counts the number of entries in the markermenu for a specific default marker/region
- MarkerManagement: MarkerMenu_Debug - shows in the ReaScript-console debug-messages like the right-clicked-marker-type, when using the marker/region-hijack-script(see MarkerMenu_Start)
- MarkerManagement: MarkerMenu_GetAvailableTypes - gets the marker- and region-types, that are currently added to the marker-menu
- MarkerManagement: MarkerMenu_GetEntry - gets the action and description of a marker-entry for a certain custom-marker/region-type
- MarkerManagement: MarkerMenu_GetEntry_DefaultMarkers - gets the action and description of a marker-entry for a certain default-marker/region-type from Ultraschall
- MarkerManagement: MarkerMenu_GetLastClickedMenuEntry - gets the last clicked marker-menu-entry, including name, position, additional data and marker-type
- MarkerManagement: MarkerMenu_InsertEntry - inserts a new marker-entry into the marker menu for a custom marker/region
- MarkerManagement: MarkerMenu_InsertEntry_DefaultMarkers - inserts a new marker-entry into the marker menu for markers/regions of Ultraschall
- MarkerManagement: MarkerMenu_RemoveEntry - removes the action and description of a marker-entry for a certain custom-marker/region-type
- MarkerManagement: MarkerMenu_RemoveEntry_DefaultMarkers - removes the action and description of a marker-entry for a certain default-marker/region-type from Ultraschall
- MarkerManagement: MarkerMenu_RemoveSubMenu - removes a submenu from the marker-menu of a specific custom-marker/region
- MarkerManagement: MarkerMenu_RemoveSubMenu_DefaultMarkers - removes a submenu from the marker-menu of a specific default marker/region
- MarkerManagement: MarkerMenu_SetEntry - gets the action and description of a marker-entry for a certain custom-marker/region-type
- MarkerManagement: MarkerMenu_SetEntry_DefaultMarkers - sets the action and description of a marker-entry for a certain default-marker/region-type from Ultraschall
- MarkerManagement: MarkerMenu_SetStartupAction - sets a startup-action in the markermenu for a specific custom marker/region
- MarkerManagement: MarkerMenu_SetStartupAction_DefaultMarkers - sets a startup-action in the markermenu for a certain default-marker/region-type from Ultraschall
- MarkerManagement: MarkerMenu_Start - starts a background-script that hijacks the marker-context-menu when rightclicking markers/regions
- MarkerManagement: MarkerMenu_Stop - stops the background-script that hijacks the marker-context-menu when rightclicking markers/regions
- MarkerManagement: RenumerateNormalMarkers - renumerates the shown-number of all normal-markers
- MarkerManagement: RenumerateShownoteMarkers - renumerates the shown-number of all shownote-markers
- MediaItem_Takes: GetProjectPosByTakeSourcePos - gets the project-position of a take's source-position, obeying stretch-markers, offset, etc
- MediaItem_Takes: GetTakeSourcePosByProjectPos - gets the source-position of a take by the project-position, obeying stretch-markers, offset, etc
- MediaItemManagement: ToggleCrossfadeStateForSplits - toggles/sets the option for crossfades on splits of MediaItems
- Navigation: GetNextClosestItemEnd - gets the next closest item-end within given tracks and from a specific position(requested by Moritz Klenk)
- Navigation: GetNextClosestItemStart - gets the next closest item-start within given tracks and from a specific position(requested by Moritz Klenk)
- Navigation: GetPreviousClosestItemEnd - gets the previous closest item-end within given tracks and from a specific position(requested by Moritz Klenk)
- Navigation: GetPreviousClosestItemStart - gets the previous closest item-start within given tracks and from a specific position(requested by Moritz Klenk)
- PodcastMetadata: GetSetChapterMarker_Attributes - gets/sets metadata-attributes of a chapter-marker(using Ultraschall 4+ methods)
- PodcastMetadata: GetSetPodcast_Attributes - gets/sets metadata-attributes of a podcast
- PodcastMetadata: GetSetPodcastEpisode_Attributes - gets/sets metadata-attributes of a podcast-episode
- PodcastMetadata: GetSetShownoteMarker_Attributes - gets/sets additional attributes of a shownote-marker
- Rendering: ResolvePresetName - resolves the name of a preset into the correct case-sensitivity, as stored in reaper-render.ini
- Ultraschall: LUFS_Metering_AddEffect - adds the Ultraschall's LUFS Loudness Metering-JSFX
- Ultraschall: LUFS_Metering_GetValues - gets currently measured LUFS-values of Ultraschall's LUFS Loudness Metering-JSFX, when running
- Ultraschall: LUFS_Metering_MatchGain - hits programmaticaly the "Match Gain"-button of Ultraschall's LUFS Loudness Metering-JSFX, when running
- Ultraschall: LUFS_Metering_Reset - resets the measuring of Ultraschall's LUFS Loudness Metering-JSFX, when running
- Ultraschall: LUFS_Metering_SetValues - sets LUFS-target/Gain-values of Ultraschall's LUFS Loudness Metering-JSFX, when running
- Ultraschall: LUFS_Metering_ShowEffect - shows the Ultraschall's LUFS Loudness Metering-JSFX, when running
- UserInterface: GetReaperWindow_Position - returns the Reaper-window-position and various of its elements
- UserInterface: GetScaleRangeFromDpi - returns the scale-range a certain dpi-value has
- UserInterface: GetDpiFromScale - returns the dpi for a specific scale
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10-26-2022, 11:31 AM
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#764
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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- Changes from 4.6 to 4.7
- API: cleanup - a lot of cleanup in codebase and improvements in stability for future enhancements
- API: Modulator3000 - readded api-load-speedup after I found out how to circumvent a bug in Reaper's Lua-implementation
- DeveloperTools: Create new script with dialog - allows now opening/adding already existing scripts; default path for scripts without path is now scripts-folder; scripts can also be copied from a different source into the scriptsfolder and then added(will only copy the chosen file, not possibly other ones!)
- DeveloperTools: GetPitchShiftModes - improved layout; crashed in my parser due addition of Rrreeeaaa -> fixed
- DeveloperTools: ItemStateChunk from Clipboard to item under mouse - copied statechunk into clipboard instead of setting it oooppsss -> fixed
- DeveloperTools: LangPack2Developer_langpack_converter - shows now conversion progress in ReaScript-console
- DeveloperTools: MonitorParmModulation - did crash, when a parameter-modulation was added after monitoring started -> fixed
- DeveloperTools: SortLinesInClipboardText - lost the last line before sorting -> fixed
- DeveloperTools: Theme Parameter Monitor - updates now the list immediately, when the current theme is changed
- DeveloperTools: Trackstatechunk from clip to track under mouse - copied trackstatechunk into clipboard instead of setting it -> fixed
- Docs: Reaper Internals - updated to Reaper 6.68 and ReaImGui 0.6.2, added the various misc-docs to a dedicated page in Reaper-Internals
- Docs: render-strings - updated to Reaper 6.62(includes wmf now and FFMPEG-command-line-options)
- Docs: misc_docs-folder/Reaper-Render-Strings-docs_Jul2018.txt - removed, due being outdated
- EventManager: EventManager_GetLastCheckfunctionState2 - improved speed
- EventManager: main script - stopping the eventmanager could have lead to an error message -> fixed(thanks to rstockm)
- HelperFunctions: Base64_Decoder - sped up massively for longer strings(up to 94% faster)
- HelperFunctions: Base64_Encoder - sped up massively for longer strings(up to 90% faster)
- HelperFunctions: ConvertAscii2Hex - sped up massively for longer strings
- HelperFunctions: ConvertHex2Ascii - sped up massively for longer strings
- Helperfunctions: OpenURL - did return true in case of success, though the docs state integer should be returned -> fixed now, returns 1
- MarkerManagement: AddEditMarker - added guid to name due old code forgotten to remove; some improvements on edittitle -> fixed now
- MarkerManagement: AddNormalMarker - adds a unique guid for this marker to be used for chapters markers in export
- MarkerManagement: AddShownoteMarker - adds a unique guid for this shownote to be used in export
- MarkerManagement: DeleteNormalMarker - did not correctly delete the first normal marker, when it was the first one in the project -> fixed
- MarkerManagement: EnumerateEditMarker - some improvements on edittitle
- MarkerManagement: GetMarkerByScreenCoordinates - returns now an additional retval with the marker-number(s); takes now scale-factor into account
- MarkerManagement: GetMarkerByTime - returns now an additional retval with the marker-number(s); takes now scale-factor into account
- MarkerManagement: GetRegionByScreenCoordinates - returns now an additional retval with the region-number(s)
- MarkerManagement: GetRegionByTime - returns now an additional retval with the region-number(s); takes now scale-factor into account
- MarkerManagement: GetShownoteMarkerIDFromGuid - did add error-messages to the error-messaging system without needing this -> fixed
- MarkerManagement: GetTemporaryMarker - marker_id should be 0-based -> fixed
- MarkerManagement: IsMarkerShownote - returns now the shownote-index as well
- MarkerManagement: SetEditMarker - some improvements on edittitle
- MarkerManagement: SetShownoteMarker - allows now setting the shown_number of a shownote as well
- MarkerManagement: StoreTemporaryMarker - supports now different positions(editcursor, play, mouse-position) to get the marker to store from; marker_id should be 0-based -> fixed
- MediaItemManagement: InsertMediaItemFromFile - rewritten from scratch and should work properly now; supports now insertion into last touched track and setting looped/locked state
- MediaItemManagement: RippleCut - supports now optional parameter to add crossfade to the edit(requested by NiklasM)
- MetaData: GetGuidExtState - didn't store extstates, when not using a guid as key -> fixed
- MetaData: SetGuidExtState - didn't store extstates, when not using a guid as key -> fixed
- Navigation: GetClosestNextMarker - didn't return the index but rather shown number instead; returns now also shown number officially -> fixed
- Navigation: GetClosestNextRegionEdge - didn't return the index but rather shown number instead; returns now also shown number officially -> fixed
- Navigation: GetClosestPreviousMarker - didn't return the index but rather shown number instead; returns now also shown number officially -> fixed
- Navigation: GetClosestPreviousRegionEdge - didn't return the index but rather shown number instead; returns now also shown number officially -> fixed
- ProjectManagement: GetProjectStateChunk - didn't work under certain circumstances on Linux/Mac -> fixed
- ProjectManagement: GetProject_Render_Normalize - supports now fade_in and fade_out rendering-modes
- ProjectManagement: SetProject_Render_Normalize - supports now fade_in and fade_out rendering-modes
- Rendering: AddRenderPreset - TailMS supported now as of Reaper 6.62+; supports now FadeIn/Out and marker-rendering
- Rendering: ApplyRenderTable_Project - supports now marker-rendering as well as fade-in/fade-out
- Rendering: ApplyRenderTable_ProjectFile - supports now marker-rendering as well as fade-in/fade-out
- Rendering: CreateNewRenderTable - supports now marker-rendering as well as fade-in/fade-out
- Rendering: CreateRenderCFG_AVI_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec; corrected docs
- Rendering: CreateRenderCFG_FLV_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: CreateRenderCFG_MKV_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: CreateRenderCFG_MPEG1_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: CreateRenderCFG_MPEG2_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec; corrected docs
- Rendering: CreateRenderCFG_QTMOVMP4_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: CreateRenderCFG_WebMVideo - renamed to CreateRenderCFG_WebM_Video(old functionname still available); supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: CreateRenderCFG_WMF_Video - renamed to CreateRenderCFG_WMF (old functionname is still available, though)
- Rendering: GetRender_AutoIncrementFilename - always returned true, when Render to File was closed -> fixed(thnx to aurelien)
- Rendering: GetRenderCFG_Settings_AVI_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: GetRenderCFG_Settings_FLV_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: GetRenderCFG_Settings_MKV_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: GetRenderCFG_Settings_MPEG1_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: GetRenderCFG_Settings_MPEG2_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: GetRenderCFG_Settings_QTMOVMP4_Video - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: GetRenderCFG_Settings_WebMVideo - supports now audio/video FMPEG-export options; supports now NONE as Audio/VideoCodec
- Rendering: GetRenderPreset_RenderTable - TailMS supported now as of Reaper 6.62+; marker rendering and fade in/out supported; bounds and options-name are now case-insensitive -> (thanx to Malik)
- Rendering: GetRenderTable_ProjectDefaults - supports now marker-rendering as well as fade-in/fade-out
- Rendering: GetRenderTable_Project - supports now marker-rendering as well as fade-in/fade-out
- Rendering: GetRenderTable_ProjectFile - supports now marker-rendering as well as fade-in/fade-out
- Rendering: DeleteRenderPreset_Bounds - bounds-name is now case-insensitive -> (thnx to Malik)
- Rendering: DeleteRenderPreset_FormatOptions - options-name is now case-insensitive -> (thnx to Malik)
- Rendering: IsValidRenderTable - supports now FadeIn/Out and marker-rendering
- Rendering: RenderProject_RenderTable - didn't increment filename when rendering filename under certain circumstances -> fixed (thnx to aurelien)
- Rendering: SetRenderPreset - TailMS supported now as of Reaper 6.62+; supports now FadeIn/Out and marker-rendering; bounds and options-name are now case-insensitive -> (thnx to Malik)
- UltraschallConfigFiles: GetUSExternalState - did return nil when file did not exist, though docs claimed "" -> fixed
- UserInterface: SetUIScale - allows now for scaling higher than 2000
- UserInterface: ShowMenu - did only open once in a script though it should open multiple times -> fixed
Please update it via ReaPack using: https://github.com/Ultraschall/ultra..._api_index.xml
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10-26-2022, 11:32 AM
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#765
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Quote:
Originally Posted by Gandhi360
Hey there! Just wanted to throw in the reminder you mentioned. I hope life got a bit easier for you over the last few weeks but if there is still a lot going on, please do not feel pressured and take the time you need! 
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Hey, I totally forgot about your issue. Had real bad health-problems in the last few months so it got swept under.
I put it on my ToDo-List for the next release...
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10-26-2022, 11:39 AM
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#766
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Human being with feelings
Join Date: Jan 2020
Location: Forest, VA
Posts: 301
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During updates I get the following every time.
https://raw.githubusercontent.com/Ul...tem_mouse.lua:
HTTP response code said error (22): The requested URL returned error: 404
Warren
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10-26-2022, 11:58 AM
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#767
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Can you try again and see, if it's fixed?
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10-26-2022, 12:08 PM
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#768
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Human being with feelings
Join Date: Jan 2020
Location: Forest, VA
Posts: 301
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Sorry tried a few times with the same error, maybe Reapack has not updates yet I will try again in about ten minutes.
Warren
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10-26-2022, 12:09 PM
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#769
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Ah, yeah, sometimes GitHub needs a moment to refresh the files...
Edit: It should work now...I hope...
No idea, why the bug happened....
Last edited by Meo-Ada Mespotine; 10-26-2022 at 12:19 PM.
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10-26-2022, 12:23 PM
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#770
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Human being with feelings
Join Date: Jan 2020
Location: Forest, VA
Posts: 301
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That did it!!
Thank you, look forward to trying the updates.
Warren
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10-27-2022, 09:12 AM
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#771
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Human being with feelings
Join Date: Apr 2022
Posts: 4
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No worries! I checked the forum every few days and got quite worried since you haven't posted anything, so I'm just glad you are back and hope you have overcome your health problems
Quote:
Originally Posted by Meo-Ada Mespotine
Hey, I totally forgot about your issue. Had real bad health-problems in the last few months so it got swept under.
I put it on my ToDo-List for the next release...
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10-27-2022, 06:16 PM
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#772
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Hi Mespotine,
I'm very interested by changing the global lock state with its options.
I saw that you provide :
integer lock_state = ultraschall.GetProject_Lock(string projectfilename_with_path, optional string ProjectStateChunk )
but apparently, it reads the RPP file or a ProjectStateChunk which is difficult to read (you say that we should not read it too often).
So I do not see how I can simply and quickly change the global lock settings...
Do you have an idea ?
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10-27-2022, 11:25 PM
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#773
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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You can't currently, AFAIK. Unless you change the lock-state of a project and reload it.
It's a limitation of the API.
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10-28-2022, 12:45 AM
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#774
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Quote:
Originally Posted by Gandhi360
No worries! I checked the forum every few days and got quite worried since you haven't posted anything, so I'm just glad you are back and hope you have overcome your health problems 
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Since the latest Dev-release of Reaper includes ParameterModulation native, I think, I'm going to reimplement it completely to use the new Api-possibilities.
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10-28-2022, 01:56 AM
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#775
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
You can't currently, AFAIK. Unless you change the lock-state of a project and reload it.
It's a limitation of the API.
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Very weird, because it seems to be a feature easily available with the LOCK button. Do you think I can ask for a FR to be added to the API ?
Last edited by binbinhfr; 10-28-2022 at 02:20 AM.
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10-28-2022, 02:05 AM
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#776
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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You can try setting the config-variable projsellock:
https://mespotin.uber.space/Ultrasch...ml#projsellock
But I haven't tested it yet..
Config-Vars can be a good source for checking, if a state might be settable.
If you use Ultraschall-Api, you can use the Displayer for config vars.
Just run it and set the options you want to get/set on and off again. If the console shows you a result, it's a config variable you should check for.
Look for the keywords "Ultraschall" and "Display" to find the scripts for displaying changed config-values.
One is for config files, the other one for config variables.
Use the latter of the two.
Last edited by Meo-Ada Mespotine; 10-28-2022 at 02:14 AM.
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10-28-2022, 03:22 AM
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#777
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
You can try setting the config-variable projsellock:
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Man, you're a genius ! It works !
I just wonder if this method is quick ? Does it works only change memory or does it write to disk everytime ?
The fact is that the ULTRASHALL DISPLAYER detects everychange made to the button/menu.
here is the LUA test script, for those interested :
Code:
function msg(s)
reaper.ShowConsoleMsg(tostring(s).."\n")
end
function tobits(num)
local s = ""
while num ~= 0 do
if num & 1 == 0 then s = s .. "0" else s = s .. "1" end
num = num >> 1
end
return s
end
retval = reaper.SNM_GetIntConfigVar("projsellock", 65535 )
msg(tobits(retval))
-- set all locking options
retval = reaper.SNM_SetIntConfigVar("projsellock", 32768-1 )
-- unset all
-- retval = reaper.SNM_SetIntConfigVar("projsellock", 0 )
retval = reaper.SNM_GetIntConfigVar("projsellock", 65535 )
msg(tobits(retval))
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10-28-2022, 04:36 AM
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#778
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Since it's a project related setting, it will only be changed in memory until the project is saved.
So it's fast.
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10-28-2022, 05:03 AM
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#779
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
Since it's a project related setting, it will only be changed in memory until the project is saved.
So it's fast.
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It works perfect ! Thanks.
Looking at the returns of ULTRASHALL DISPLAYER, there are a LOT of features that can be accessed this way, that's amazing !
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10-28-2022, 05:06 AM
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#780
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Yes. Almost all of them(maybe all?) I document in the docs I linked above. So reverse engineering isn't necessary.
You can usually look for the text displayed next to a checkbox to see, if I have documentated it already.
The displayer script is the most important tool to do these docs.
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10-28-2022, 06:03 AM
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#781
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
if I have documentated it already.
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I see that the displayer relies on the Reaper_Config_Variables.USDocML file.
But how do you build this file ?
And how/when do you update it ?
EDIT: do you have an idea how I can change also "on the fly" a specified color of the current theme (in my case, I want to adress the locked track alpha value) ?
Last edited by binbinhfr; 10-28-2022 at 03:48 PM.
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10-29-2022, 08:33 AM
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#782
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Will use you API that adds a lot of interesting functionnality.
Installation and test are OK but, for published scripts, what is the best way to verify that API is installed, BEFORE running :
Code:
dofile(reaper.GetResourcePath().."/UserPlugins/ultraschall_api.lua")
ultraschall.ApiTest()
and avoid a possible error on the dofile...
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10-29-2022, 09:52 AM
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#783
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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10-29-2022, 11:40 AM
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#784
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
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Thanks, so many documents that I missed this one ;-)
BTW, I see here that you developped an alternative to getchar called GFX_GetChar :
https://github.com/Ultraschall/ultra...eaper/releases
I'll give it a try !
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10-30-2022, 05:55 AM
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#785
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Updated Ultraschall-API and fixed some errors
please update your ReaPacks
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10-31-2022, 01:20 AM
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#786
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Just a question : is it supposed to work ok on a 32 bits windows 7 ?
It works on my big home PC x64, but gives errors on my old portable Win7 PC that I use for playing live...
here is what he says when I launch my script using API :
C:\Users\h\AppData\Roaming\REAPER/UserPlugins/ultraschall_api/ultraschall_ModulatorLoad3000.lua: size_t size mismatch in precompiled chunk
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10-31-2022, 01:30 AM
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#787
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Try uninstalling and reinstalling. It should work on all systems.
If not, gimme a sign and I upload a workaround.
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10-31-2022, 05:01 AM
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#788
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
Try uninstalling and reinstalling. It should work on all systems.
If not, gimme a sign and I upload a workaround.
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same error. But this "size_t " error makes me think about an integer variable size that could change between 32 and 64 bit systems, no ?
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10-31-2022, 05:16 AM
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#789
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Maybe with the 64bit version of Lua vs the 32bit one. Will fix this later today.
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10-31-2022, 05:56 AM
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#790
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
Maybe with the 64bit version of Lua vs the 32bit one. Will fix this later today.
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Thanks.
For info. I disabled the Ultraschall callings.
The rest of the script is working fine in 32 bits, with SWS and JS APIs.
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10-31-2022, 06:29 AM
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#791
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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It should be fixed now..
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10-31-2022, 01:23 PM
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#792
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
It should be fixed now..
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Yes it works now. Thanks.
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11-01-2022, 12:45 AM
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#793
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Can't find a function to set the first visible track in the TCP... Any idea ?
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11-01-2022, 04:21 AM
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#794
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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Quote:
Originally Posted by binbinhfr
Can't find a function to set the first visible track in the TCP... Any idea ?
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Set the track to what, exactly?
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11-01-2022, 06:00 AM
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#795
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
Set the track to what, exactly?
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Sorry for my english :-)
I mean set one given track to be the first one on the top of the TCP/arranger view (when you scroll vertically)
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11-01-2022, 06:50 AM
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#796
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,331
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To be sticky(which is not possible) or to move the track?
Or to scroll the arrangeview?
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11-01-2022, 08:25 AM
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#797
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
To be sticky(which is not possible) or to move the track?
Or to scroll the arrangeview?
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Just to scroll the arrangeview to position this track on the top place
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11-01-2022, 09:44 AM
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#799
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Human being with feelings
Join Date: Oct 2021
Location: France
Posts: 363
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Quote:
Originally Posted by Meo-Ada Mespotine
This rest about the scrolling you better ask for in the JS-extension-thread(pinned in this subforum), as it's a while, since I did this and forgot it.
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Thanks Man. That's a lot of question, uh ? ;-) I'm writing a script for my live needs (I play in duet with a pianist and we need a "flexible" drum track, so I develop my own tool that should perfectly suits our need ; I'll share it later).
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11-01-2022, 04:30 PM
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#800
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Human being with feelings
Join Date: Dec 2015
Posts: 256
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tryi,g to install through reapack but i get this error:
https://raw.githubusercontent.com/Ul...inführung.jpg:
HTTP response code said error (22): The requested URL returned error: 400
and then nothing get installed. anyidea what i can do?
ben
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