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Old 07-18-2017, 07:19 AM   #81
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The new gen smartphone's Cameras and watching the difference/compare to my "few years old" only smartphone on Youtube sure was NOT an economical good idea.. either, I noticed, yet another reason of push push forward, damnit. love it though, speaking for myself.
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Last edited by SmajjL; 07-18-2017 at 07:35 AM. Reason: protected by the eum, sub-topic.. be gentle.. :)
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Old 07-18-2017, 11:27 AM   #82
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Quote:
Originally Posted by Softsynth View Post
Economies of scale in production. It could be that as lower resolutions are pushed out of the market you will still be able to buy lower res screens from budget manufacturers. However the ATD and technical precision won't be there from those suppliers. So if you want good colour accuracy, contrast, viewing angles and motion reproduction from a well built panel then you will eventually need to go with higher resolutions.

What could help 1080p/i stay around for a longer while than other standards is the fact that it is a broadcast standard, Blu-ray, games consoles and a nice average for modest bandwidth online formats.
for big screens 4k is a good thing, but for small screens it's very controversial and many users find it excessive, like me for example, i'm not a designer, don't work with graphics and i'm not very nagging to the picture on the screen, so i think, that ordinary monitors will stay popular at least for really long time for simple people like me.
But if price of 4k monitors will be not very high, than yea, i agree, it will displace 1080 and i will definitely buy 1, but if it will cost 2x or more , than i think, many users will prefer more cheaper solutions and demand on ordinary monitors will stay with higher priority.

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Old 07-18-2017, 12:14 PM   #83
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I hear that in home cinema tests, users much prefer high colour depth to high resolution. They're being pushed to high resolution because of ease of supply, not consumer demand. Its a funny old world, but you've got to sell this year's new stuff somehow.
So true. For example OLED has wide color gamut and no backlight leakage, but very expensive for large screens.

In the meantime Windows should employ some better bitmap scaling algorithm for legacy software. The "enhanced" scaling algorithm in Win10 is just pathetic.

http://www.madvr.com/

madVR, a GPU-assisted video renderer for example, has much better scaling quality. My GTX950 can run the beautiful NGU algorithm at 1080p and 60fps, so I suppose something like RX480 or GTX1060 should be no problem at 4k scaling.

Just an example of NGU scaling on Reaper's standard DPI theme.


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Old 07-18-2017, 01:57 PM   #84
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What in God's name is it, and why do I need it? (No need to respond, I'm just being my usual Luddite self).
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Old 07-19-2017, 03:11 AM   #85
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Not sure what to get Michael for Christmas atm.
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Old 07-19-2017, 03:15 AM   #86
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Just an example of NGU scaling on Reaper's standard DPI theme.
That's remarkable.
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Old 07-19-2017, 03:54 AM   #87
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That's remarkable.
bennetng,
I also use madVR well pretty much for video stream, movies video player. Can you give me an advise on how can I use it on REAPER?

In Reaper prefs. → Adanced UI → HiDPI mode: Aware (experimental)

Reaper looks sharp and crisp yet tiny at the same time. How can I scale it properly with madVR? The 'Scale UI elemnts' option inside Reaper doesn't give me good results.
Thanks in advance!

P.S. Just to rage about it again: Devs, when can we have vector based GUI in Reaper? I guess it will be bad for themes and skin mods but who knows.
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Old 07-19-2017, 04:12 AM   #88
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bennetng,
I also use madVR well pretty much for video stream, movies video player. Can you give me an advise on how can I use it on REAPER?
Sorry for giving you false hope I meant Microsoft should implement similar bitmap scaling methods, not saying that madVR can do that on non video playback environment.

The screenshot was done by screen recording software, then playback the video using madVR.

If Microsoft can do GPU assisted rendering like Aero Glass, why they can't use the GPU for better scaling? That's what I thought.
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Old 07-20-2017, 07:13 AM   #89
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Default high rez - do we need it?

personally I don't think high rez is an absolute necessity when it come comes to using a DAW, so long as the daw is fit for the job that is what matters. the moment you start going down the road of flashy animations and so on, your going to run into distraction. it also means unnecessary work for the devs if you make it standard fare( hi rez, therefore, should be optional, not mandatory).
having said that there is one area where hi rez might be useful, and that is in the visual representation of complex wave spectra.
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Old 08-08-2017, 01:23 AM   #90
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Ok, I take it back. Everything should be vector scalable.
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