Old 05-06-2021, 01:39 PM   #1
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Default v6.29rc1 - May 6 2021

v6.29rc1 - May 6 2021
* Includes feature branch: custom metadata columns in Media Explorer
* Includes feature branch: razor envelope editing
* Includes feature branch: ReaSurroundPan
+ API: GetSetProjectInfo_String() supports TRACK_GROUP_NAME
+ API: fix typo in documentation of IReaperUIEmbedInterface [p=2438620]
+ API: run hookpostcommand2 hooks for reascripts and custom actions
+ Actions: rename "Envelope: Clear envelope" to "Envelope: Clear or remove envelope"
+ Automation items: action to create new automation item uses razor edit areas if they exist
+ Envelopes: add context menu item to envelope control panel to remove envelope
+ FX: fix monitoring window persistence when using new undo point option [t=252896]
+ FX: improve embedded FX update frequency when mouse-editing
+ Media explorer: fix re-sorting randomized file list after running action to set file as favorite [p=2437642]
+ Media explorer: fix searching after renaming file
+ Media explorer: refresh display after resetting column order to default
+ Media explorer: support adding additional metadata display columns
+ Media items: when mouse-moving selected area of grouped items, group the remaining right-hand side of items separately from the left-hand side, for consistency with cut/paste behavior
+ Notation editor: fix key snapping on first beat of local key signature change [t=221385]
+ Notation editor: improve edit cursor position rounding when using snap to samplerate
+ Project metadata: disallow spaces in IXML element identifiers
+ Razor edit: add mouse modifier to expand or compress envelope range
+ Razor edit: add razor edit envelope editing behaviors
+ Razor edit: ensure that pasted media items remain grouped and pasted automation items remain pooled across tracks
+ Razor edit: fix media item display after pasting razor edit area and zooming [t=252759]
+ Razor edit: skip hidden envelope lanes when marquee-creating razor edit areas with "move envelope points with razor edits" disabled
+ Razor edit: when editing or cutting, group the remaining right-hand side of items separately from the left-hand side [p=2439372]
+ Razor edit: when mouse-copying items, create new groups if necessary
+ ReaSccript: ReaSurround2 supports FX named config parm "RESETCHANNELS"
+ ReaScript: Support "NUMCHANNELS" and "NUMSPEAKERS" for ReaSurround2 via Track/TakeFX_SetNamedConfigParm
+ ReaScript: for ReaSurround2, FX_Get/SetNamedConfigParm("SPEAKERS") will interpret a value like "6S" as 6-channel surround, "8I" as 8-channel ITU, "12A" as 12-channel Auro, etc
+ ReaScript: implement TrackFX_GetNamedConfigParm for ReaSurround2 NUMSPEAKERS and NUMCHANNELS
+ ReaSurround2: add actions to display ReaSurround2 embedded in TCP or MCP
+ ReaSurround2: add button to reset all input channels to the associated output channel
+ ReaSurround2: add checkbox to force routing input channel 4 to LFE
+ ReaSurround2: add link and 1D edit buttons to embedded view when space allows
+ ReaSurround2: add option for anchor channel to return to center after mouse edit
+ ReaSurround2: add quadraphonic SMPTE setup
+ ReaSurround2: add support for Auro-3D setups
+ ReaSurround2: add support for axis linking (forcing edits to a particular shape on the z-axis)
+ ReaSurround2: anchor channel can be edited via controller but does not record automation
+ ReaSurround2: double-clicking an input resets it to center left or center right if there is no center speaker
+ ReaSurround2: draw center/side speakers fainter when center/side percent mix is less than 100%
+ ReaSurround2: link button affects input gain/LFE/divergence controls
+ ReaSurround2: maintain relative edits when editing multiple inputs and some are limited by the edge of the room
+ ReaSurround2: per-input channel LFE gain is independent of per-input channel gain
+ ReaSurround2: support locking custom user speaker setups
+ ReaSurround2: support manual editing of channel and speaker parameters
+ ReaSurround2: support per-channel delay
+ ReaSurround: draw ghost input that allows mouse editing of all inputs at once
+ ReaSurroundPan: rename ReaSurround2 (if you have run an earlier +dev build, the new name will not appear until the plugin is re-scanned)
+ ReaSurroundPan: support entering channel position angles
+ ReaSurroundPan: support entering position/angles for user speaker setups
+ Ruler: add option to display region name when region start is offscreen
+ Ruler: add option to hide region number if region is named
+ Spectral edits: fix issue with playback starting after item loop [t=252747]
+ Spectral edits: improve performance with large numbers of spectral edits
+ Theme: add razor_env, razor_env_l, razor_env_r cursors
+ Track FX parameters: fix visual display of knobs when parameter min/max is reversed
+ VST3: actually support third-party embeddable UIs via IReaperUIEmbedInterface interface [t=252907]
+ Video: improve default ordering of 2x2 matrix preset [t=252286]
# Media explorer: add note to Add Metadata Column dialog about repopulating data [p=2439867]
# Razor edit: add edge points when initiating envelope expand/compress behaviors
# Razor edit: display tooltip when editing envelopes
# Razor edit: improve hit testing interaction between envelopes and razor edit edges
# Razor edit: restrict envelope editing behaviors to envelopes in lanes
# ReaScript: ReaSurround2 supports "LFE" (enable) or "!LFE" (disable) as a parameter to the named config parm "RESETCHANNELS"
# ReaSurround2: 7.1.2 overhead speakers are not affected by side % parameter
# ReaSurround2: Z shape parameter does not write automation
# ReaSurround2: add actions to insert surround tracks in various configurations with mono input
# ReaSurround2: add ceiling axis linking
# ReaSurround2: add checkbox to respect/ignore channel XYZ flip settings
# ReaSurround2: add pan law dropdown
# ReaSurround2: add sticky wall option (experimental, like most of this)
# ReaSurround2: anchor edit always returns after edit
# ReaSurround2: attempt to support both up=right for controllers and up=left for track envelopes
# ReaSurround2: better handling of existing recorded automation when changing channel or speaker count
# ReaSurround2: channel locking is saved when closing the plugin
# ReaSurround2: channel position information remains displayed after edit is complete
# ReaSurround2: controller-mappable anchor X/Y/Z parameters are renamed scene X/Y/Z, a value for scene X of -100 means the entire scene is against the left wall, +100 means against the right wall, etc
# ReaSurround2: dome axis linking is flat outside of the unit sphere in box configurations
# ReaSurround2: don't deselect input channels when double-clicking speakers
# ReaSurround2: don't display channel selection when link enabled
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Old 05-06-2021, 01:40 PM   #2
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# ReaSurround2: don't process dummy channels in quadraphonic SMPTE setup
# ReaSurround2: double-clicking an input returns it to its associated speaker position
# ReaSurround2: draw shadows in 3D view
# ReaSurround2: draw shadows under inputs in top view
# ReaSurround2: entering specific parameter values affects all selected/linked channels in a relative rather than absolute way
# ReaSurround2: experimental internal handling of panning in circular and Auro setups
# ReaSurround2: fix LFE gain for inputs channels greater than 1
# ReaSurround2: fix Z-axis automation range
# ReaSurround2: fix audio artifact with center % slider at zero
# ReaSurround2: fix automation feedback for delay time
# ReaSurround2: fix automation notifications when plugin UI is closed
# ReaSurround2: fix bleed from ceiling inputs into floor speakers in complex setups
# ReaSurround2: fix double-clicking speakers to set selected channel position
# ReaSurround2: fix edit plane in some 3D views
# ReaSurround2: fix inputs jumping in 3D view after alt+mouse edit
# ReaSurround2: fix jumpy edit when limited to edge of room
# ReaSurround2: fix overdraw of pan law button
# ReaSurround2: fix relative edit of multiple channels when manually entering gain/LFE values
# ReaSurround2: fix save/load/undo
# ReaSurround2: fix speaker influence in 7.1.2 setup
# ReaSurround2: fix sticky wall setting sticking to 1D edit setting
# ReaSurround2: fix updating channel/speaker list with high channel counts
# ReaSurround2: fix various edit behaviors when using axis linking
# ReaSurround2: fix wobble of anchor and various things
# ReaSurround2: if the scene position has ever been set, display its position
# ReaSurround2: ignore automation notifications while channel count is changing
# ReaSurround2: improve behavior of center top speaker in Auro setups
# ReaSurround2: improve behavior when anchor return disabled
# ReaSurround2: improve behavior when automating delay time
# ReaSurround2: improve handling of center/side % controls
# ReaSurround2: improve handling of width and towards-speaker edits
# ReaSurround2: increase size of 3D view slightly
# ReaSurround2: initialize new speakers to their associated speaker positions
# ReaSurround2: internal changes to automation handling
# ReaSurround2: internal changes to panning calculations
# ReaSurround2: internal changes to state save/load, previously saved projects will be reset on load
# ReaSurround2: less strict mouse hit testing in embedded view
# ReaSurround2: manually entering parameter values affects all selected or linked inputs
# ReaSurround2: mono input resets to front center position
# ReaSurround2: more adjustments to default ITU speaker setups
# ReaSurround2: more consistent speaker positioning and naming
# ReaSurround2: more sensitivity at lower end of delay fader
# ReaSurround2: never report scene XYZ parameter as last touched while mid-edit
# ReaSurround2: optionally clamp edits to circular space when using ITU speaker setup
# ReaSurround2: panning toward a wall/ceiling with no speakers has no effect
# ReaSurround2: prevent scene x/y/z from being reported as last touched parameter
# ReaSurround2: remove anchor input display (the exact same mouse edits can be accomplished by moving any input with "edit all" enabled; anchor still exists as a controllable parameter)
# ReaSurround2: remove embedded control buttons
# ReaSurround2: remove single-axis 3D rotation buttons
# ReaSurround2: remove sticky walls setting for now
# ReaSurround2: rename diffusion to divergence
# ReaSurround2: replace link checkbox with edit all/edit selected radio buttons
# ReaSurround2: restore option to return anchor to center after edit
# ReaSurround2: scene x/y/z controller parameter respects edit selected/edit all buttons
# ReaSurround2: send z-axis automation when disabling z shape parameter
# ReaSurround2: set undo points when changing non-automatable state
# ReaSurround2: show visual representation of Z shape parameter
# ReaSurround2: solo has precedence over mute
# ReaSurround2: support automating Z-axis shape
# ReaSurround2: support automating anchor position independently of input channel positions
# ReaSurround2: support manual editing of center and side % parameters
# ReaSurround2: support manually entering XYZ channel position
# ReaSurround2: update manual entry settings when changing channel selection
# ReaSurround2: update overhead speaker positions in ITU setups
# ReaSurround2: write z-axis automation when using axis linking
# ReaSurround: improve behavior when initiating delay
# ReaSurround: more ITU speaker positioning adjustments
# ReaSurround: override default speaker setup when inserting ReaSurround via action
# ReaSurround: shift+drag edits on one axis only
# ReaSurroundPan: adjust position of surround speakers in 5.1 ITU
# ReaSurroundPan: display fractional position
# ReaSurroundPan: don't commit typed-in numbers until a digit is entered
# ReaSurroundPan: don't reset touch automation while mouse-editing inputs, even if the mouse is stationary for a while
# ReaSurroundPan: fix potentially incorrect pan calculation with some user speaker arrangements
# ReaSurroundPan: fix potentially incorrect pan calculations in certain situations
# ReaSurroundPan: improve readability of channel numbers when positioned against walls
# ReaSurroundPan: in user speaker setups, hide speaker numbers when speakers are locked
# ReaSurroundPan: prevent UI refresh flooding
# ReaSurroundPan: reverse direction of rotate edits
# ReaSurroundPan: update display less aggressively on Windows https://cockos.slack.com/archives/C0...15305270365800

Full changelog / Latest pre-releases
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Old 05-06-2021, 02:58 PM   #3
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Oo! Cool! It's a huge long-awaited release!

And what about small graphic improvements?
More clean and compact interface.
I made a post here:
https://forum.cockos.com/showpost.ph...&postcount=579

Also inputs/outputs area can be collapsible.

Last edited by AZpercussion; 05-06-2021 at 03:05 PM.
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Old 05-06-2021, 03:11 PM   #4
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Default Congrats!

Congrats on bringing ReaSurroundPan to the main release!
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Old 05-06-2021, 05:32 PM   #5
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Old 05-06-2021, 05:39 PM   #6
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Razor edit: fix media item display after pasting razor edit area and zooming [t=252759]

Thanks a lottt!!
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Old 05-06-2021, 05:51 PM   #7
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LMK if RC is not the place for this, and should wait for next dev cycle...

Would hope to see the Razor Edit Envelope manipulations completed:
ie, compress & expand relative to max/min not just around center...


Still regularly using juliansader's MultiTool for the missing tools.

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Old 05-06-2021, 06:55 PM   #8
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Woohoo!
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Old 05-06-2021, 07:04 PM   #9
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"juliansader's MultiTool"

Amazing.
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Old 05-07-2021, 12:39 AM   #10
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* Includes feature branch: razor envelope editing - amazing, thank you.
Q: is there a chance that RE will be available in midi editor particularly for CC's ?
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Old 05-07-2021, 01:30 AM   #11
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Amazing Job with reasurround pan ! Thank you developers !
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Old 05-07-2021, 03:06 AM   #12
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+ API: run hookpostcommand2 hooks for reascripts and custom actions

Thank you very much for this. It enables us to send the actual state of a toolbar-button via ReaLearn[1] to MIDI-Interfaces (MIDI-Feedback). Before, just the on/off toggle state was send when an action was run, but not if the action was mapped to a toolbar-button.
See it in action:

https://files.rstockm.de/index.php/s/jKmSJQ68iXG6tsS

This is a huge step forward for tuning MIDI-DAW-Controllers.

[1] https://www.helgoboss.org/projects/realearn/
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Old 05-07-2021, 08:43 AM   #13
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I love to see all these improvements, especially razor edits. Thanks devs! "add option to display region name when region start is offscreen" is great too!

I don't know if it's bad form to suggest here since there's no direct work on rendering razor edits in this RC, but the "+ Render dialog: add support for rendering razor edit areas" feature added in v6.26 would become 1000% more useful to me if the $item wildcard could be used with it to render with the first item's name.
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Old 05-07-2021, 09:16 AM   #14
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regarding the pin connections and MPL's script https://forum.cockos.com/showthread.php?t=209768


Quote:
Originally Posted by Reflected View Post
Hey MPL

maybe the new pin connector system will work better with your script?

do you have plan to continue this?
this is something that I would donate for if it could work well
Quote:
Originally Posted by mpl View Post
Does Cockos implemented API for changin pass-through per-pin behaviour? If not, there is still limitation.

guys, Does Cockos implemented API for changin pass-through per-pin behaviour?
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Old 05-07-2021, 10:36 AM   #15
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Quote:
* Includes feature branch: razor envelope editing
I know the rc phase isn't the place for big changes or additions, but I'd like to put out there again that it'd be really great if in future releases, razor envelope editing was not restricted to envelopes displayed in lanes . It's been frustrating having to pop my envelopes out into their own lanes every time I want to use this feature.
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Old 05-07-2021, 10:53 AM   #16
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Default Help needed

Help me out, folks...I'm in the dark...Is there both a ReaSurround2 AND a ReaSurround Pan, 2 separate items?
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Old 05-07-2021, 10:56 AM   #17
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Quote:
Originally Posted by Rodulf View Post
Help me out, folks...I'm in the dark...Is there both a ReaSurround2 AND a ReaSurround Pan, 2 separate items?
They're the same thing. ReaSurround2 was the original name for the new panner plugin. It was later changed to ReaSurroundPan, but the old changelog entries weren't updated to reflect the new name, which is why you're seeing both here
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Old 05-07-2021, 12:21 PM   #18
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Woah!! Massive update!! LOVE LOVE LOVE all the attention to Razor Edits!!
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Old 05-07-2021, 01:23 PM   #19
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Quote:
Originally Posted by RobinGShore View Post
I know the rc phase isn't the place for big changes or additions, but I'd like to put out there again that it'd be really great if in future releases, razor envelope editing was not restricted to envelopes displayed in lanes . It's been frustrating having to pop my envelopes out into their own lanes every time I want to use this feature.
So there is no way to select envelopes across track anddelete envelope points without deleting items as well with razor editing ?


Grateful for the new panning plugin though. Will put that to great use on my next surround project. Thank for the collosal effort on everyone’s part.
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Old 05-07-2021, 04:46 PM   #20
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Quote:
Originally Posted by airon View Post
So there is no way to select envelopes across track anddelete envelope points without deleting items as well with razor editing ?
That's correct, if your razor selection includes both items and envelopes there is no way to delete just the envelope points without also deleting the items. That's not really what I was referring to though, the new razor envelope editing feature branch in this release deals with amplitutde/y-axis transformations (moving an envelope segment up and down, or tilting it), not deleting points.
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Old 05-07-2021, 11:45 PM   #21
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Is there no action to do this?

ie “select all envelope points in razor edit area” or “delete all envelope points in...”?

Modifier to constrain to envelope points?

>
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Old 05-08-2021, 02:24 AM   #22
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Optionale exclusive track-wide envelope context if not ina lane? No item selection possible.The ancient method.

Robin, I‘d be amazed at being able to transform multiple volume envelopes on a bunch of tracks. Would save me having to run the trim volume envelope swap, fader move, apply, swap back schtick.

I‘ll get out of the way of RC testers now.
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Old 05-08-2021, 10:54 AM   #23
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Thank You Devs
"# Razor edit: restrict envelope editing behaviors to envelopes in lanes"
I hope we don't have to edit envelopes only in envelope lanes. We can edit track and item envelopes with time selection on track.
It would be great to be able to do it with razor edit.
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Old 05-09-2021, 01:29 AM   #24
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Quote:
Originally Posted by Edgemeal View Post
v6.29rc1 - May 6 2021
+ Envelopes: add context menu item to envelope control panel to remove envelope
Wait isn't that already part of 6.28 (or even earlier)? I have been using that for some time now..

And btw why not provide an action for only 'clear envelope' and add that to the context menu above 'remove envelope'? And and 'remove envelope' to the hide button popup below 'clear envelope' so that clear only clears and remove only removes without the confusing prompt ("will clear, want to also delete?"). Would be more consistent, flexible, intuitive.. maybe for next release?
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Old 05-09-2021, 07:34 AM   #25
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Quote:
Originally Posted by Phazma View Post
v6.29rc1 - May 6 2021
+ Envelopes: add context menu item to envelope control panel to remove envelope

Wait isn't that already part of 6.28 (or even earlier)? I have been using that for some time now..
Ya I've been using it for awhile now (need action too), seems to be worded differently though,.. same thing?

v6.24 - March 2 2021
+ Envelopes: add "remove envelope" menu item to envelope control panel context menu

Also a couple of others that were released but are still in the dev changelog.
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Old 05-09-2021, 08:17 AM   #26
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Oh far out! What have I been missing with all this surround stuff?
Next thing I know, there'll be third order Ambisonic decoders native to REAPER!
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Old 05-09-2021, 09:07 AM   #27
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Quote:
Originally Posted by Dannii View Post
Oh far out! What have I been missing with all this surround stuff?
Next thing I know, there'll be third order Ambisonic decoders native to REAPER!
A binaural panner would be great
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Old 05-09-2021, 09:31 AM   #28
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Quote:
Originally Posted by Dannii View Post
Oh far out! What have I been missing with all this surround stuff?
Next thing I know, there'll be third order Ambisonic decoders native to REAPER!
Is the new Reaper native surround panner able to pan/encode in Ambisonics? This would need to go hand in hand: Ambisonics panner/encoder & Ambisonics decoder. Personally, I think the IEM AllRADecoder is the one to "beat", or at least emulate, in terms of UI and actual decoding performance.
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Old 05-09-2021, 11:52 AM   #29
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Quote:
Originally Posted by Kewl View Post
Is the new Reaper native surround panner able to pan/encode in Ambisonics? This would need to go hand in hand: Ambisonics panner/encoder & Ambisonics decoder. Personally, I think the IEM AllRADecoder is the one to "beat", or at least emulate, in terms of UI and actual decoding performance.
The IEM stuff is really good, especially the encoders. However, in my experience, the decoders to beat for spacial accuracy are the Blue Ripple ones. They're not free. In fact, they're quite expensive but they are second to none.
I love them but their licensing is a pain. My studio DAW usually stays offline but I need to connect it to the internet every couple of weeks to keep the licenses fresh.
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Old 08-04-2021, 01:11 PM   #30
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regarding the favorites in the media browser

can you please allow to set folders as favorites too ?
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