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06-04-2022, 11:40 AM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 3,453
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v6.59+dev0604 - June 4 2022
v6.59+dev0604 - June 4 2022
- * Includes feature branch: various drawing integer overflow fixes with non-sensical values [t=267310]
- * Includes feature branch: fixed lane play markers
- * Includes feature branch: pre-FX/pre-fader output recording
- * Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
- * Includes feature branch: media item fixed lanes
- * Includes feature branch: internal pin management overhaul for future extension
- + Preferences: move preference for overlapping media item display to Preferences/Appearance/Media
- + Preferences: remove preference to collapse FIPM/fixed media item lanes at a minimum height (lanes/positioning are always displayed)
- + Render: always display one momentary, one short-term, and one integrated render statistic in render dialog
- + Render: make clearer in preferences that either LUFS or RMS will be calculated/displayed for a given period (momentary, short-term, or integrated)
- + Render: slight improvement in render statistics calculation CPU usage
- # Media item fixed lanes: adjust lane play marker crossfade mouse hit area [p=2565909]
- # Media item fixed lanes: allow running actions that depend on lane play markers even when track is small
- # Media item fixed lanes: fixed pasting razor edits that contain lane play markers [p=2565725]
- # Video: improve preview responsiveness when creating marquee selections and razor edits and aggressive updates are enabled
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
Last edited by Sexan; 06-04-2022 at 11:41 AM.
Reason: wrong release
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06-04-2022, 11:58 AM
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#2
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Human being with feelings
Join Date: Oct 2011
Posts: 2,745
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"+ Preferences: remove preference to collapse FIPM/fixed media item lanes at a minimum height (lanes/positioning are always displayed)"
It's a good thing!
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06-04-2022, 12:00 PM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 3,453
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06-04-2022, 12:33 PM
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#4
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Human being with feelings
Join Date: Oct 2011
Posts: 2,745
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Is it a bug?
The color of the track lane player marker is the same than the color of track play lane add area.
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06-04-2022, 01:00 PM
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#5
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Human being with feelings
Join Date: Oct 2011
Posts: 2,745
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The solo fixed lane (of the fixed track muted) has not the same color as the regular muted track.
There is a particular reason?
For me, it's illogical. They should have the same color when tracks are muted.
And in this case, If we are not attentive, we might think than fixed track is not muted.
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06-04-2022, 01:02 PM
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#6
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 14,219
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Quote:
Originally Posted by ovnis
The solo fixed lane (of the fixed track muted) has not the same color as the regular muted track.
There is a particular reason?
For me, it's illogical. They should have the same color when tracks are muted.
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Same reason that the active take is displayed differently from inactive takes, even on a muted track. So you can see what would play back if the track were unmuted. For that matter, it's the same reason that anything at all is displayed on muted tracks
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06-04-2022, 01:24 PM
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#7
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Human being with feelings
Join Date: Oct 2011
Posts: 2,745
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In the previous case, the issue is: If we are not attentive, we might think than fixed track is not muted.
In this case (photoshop): the lane has the good color and we can see it's the solo lane and the fixed track is muted. All is good.
Last edited by ovnis; 06-04-2022 at 01:36 PM.
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06-05-2022, 09:18 AM
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#8
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Human being with feelings
Join Date: Nov 2007
Location: Sweden
Posts: 761
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LUFS-I and LUFS-M swapped columns (again)
@ SCHWA:
Seems like the columns have swapped again ... (which was fiexed in v6.51+dev0312 - March 12 2022)
Edit: Also, LUFS I dosen't show (says "inf" only") in the HTML chart (unless I'm doing something wrong).
Ref: https://forum.cockos.com/showpost.ph...52&postcount=9
Last edited by Valle; 06-06-2022 at 03:29 AM.
Reason: Found more "bugs" (I think)
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06-05-2022, 10:19 AM
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#9
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Human being with feelings
Join Date: Mar 2014
Posts: 263
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Quote:
Originally Posted by Sexan
[b][*]+ Render: slight improvement in render statistics calculation CPU usage
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I hope this will resolve this culprit: https://forum.cockos.com/showthread.php?t=267088
__________________
Reaper 6|Cubase 12 Pro|Studio One 6 Pro|UA Apollo/Apollo X/UAD Quad PCie x2|Adam A5x & Adam Sub7|IK iLoud Micro|Faderport 8|Presonus Atom|Nektar Panorama P6|Nektar Aura|Focusrite ISA One|ART Pro VLA II|Townsend Labs Sphere L22|Neumann & Rode mics
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06-05-2022, 10:27 AM
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#10
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 2,344
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I find there is a weird delay when loading Plugin GUIs in this pre. Something that just started. Kontakt specifically...anyone else?
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06-05-2022, 10:40 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,035
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Quote:
Originally Posted by ferropop
I find there is a weird delay when loading Plugin GUIs in this pre. Something that just started. Kontakt specifically...anyone else?
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It might be part of the optimisation that happened so that plug GUIs don't take up cpu when not showing and also that they let reaper respond first before they do.
For a few of us this has made a massive difference to low latency performance on big orchestral projects.
I've not noticed the slowdown in loading though yet. I'll keep an eye out for it.
Hope it's not this though as don't want to go back if possible!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-05-2022, 10:45 AM
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#12
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 2,344
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Quote:
Originally Posted by musicbynumbers
It might be part of the optimisation that happened so that plug GUIs don't take up cpu when not showing and also that they let reaper respond first before they do.
For a few of us this has made a massive difference to low latency performance on big orchestral projects.
I've not noticed the slowdown in loading though yet. I'll keep an eye out for it.
Hope it's not this though as don't want to go back if possible! 
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Thanks for the heads up on this. Is it a replacement behaviour or can I toggle an option to test on/off?
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06-05-2022, 11:00 AM
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#13
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Human being with feelings
Join Date: Dec 2016
Posts: 827
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+optimize performance with many docked-but-invisible FX chains
Can someone explain this new feature/ fix?
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06-06-2022, 07:29 AM
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#14
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,063
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Quote:
Originally Posted by ferropop
I find there is a weird delay when loading Plugin GUIs in this pre. Something that just started. Kontakt specifically...anyone else?
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ah fixing this
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06-06-2022, 07:32 AM
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#15
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Human being with feelings
Join Date: Jan 2014
Posts: 867
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06-06-2022, 07:40 AM
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#16
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Human being with feelings
Join Date: Jan 2014
Posts: 867
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06-06-2022, 09:38 AM
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#17
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 456
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Quote:
Originally Posted by Sexan
v6.59+dev0604 - June 4 2022[*]# Video: improve preview responsiveness when creating marquee selections and razor edits and aggressive updates are enabled
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Amazing! Thank you for continuing to look into this/improve it. How do I enable aggressive updates? Is that under thread buffering? Or is it something else?
__________________
My Reapack Repository: I write scripts for my own personal use.
I offer no support, but if you find one that helps you, go for it!
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06-06-2022, 10:00 AM
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#18
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,063
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Quote:
Originally Posted by sonictim
Amazing! Thank you for continuing to look into this/improve it. How do I enable aggressive updates? Is that under thread buffering? Or is it something else?
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Right click in the video window
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06-06-2022, 10:10 AM
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#19
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Human being with feelings
Join Date: Jan 2014
Posts: 867
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06-06-2022, 10:58 AM
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#20
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Human being with feelings
Join Date: Jan 2014
Posts: 867
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06-06-2022, 12:18 PM
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#21
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 456
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Quote:
Originally Posted by Justin
Right click in the video window
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OMG it's beautful.....
__________________
My Reapack Repository: I write scripts for my own personal use.
I offer no support, but if you find one that helps you, go for it!
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