|
|
|
07-13-2009, 08:38 AM
|
#1
|
Human being with feelings
Join Date: Jun 2009
Location: Perth WA
Posts: 417
|
UnGlue option
A way of unglue-ing items after they have been glued.
Example: I had been editing a bass track then i glued all the split parts together and then normalized it. i left a note out and wanted to go back to the version with all the splits pre-glue and drop the note back in.
Is this even possible?
|
|
|
07-13-2009, 08:51 AM
|
#2
|
Human being with feelings
Join Date: Mar 2008
Location: In a van, down by the river
Posts: 3,574
|
Quote:
Originally Posted by setvice
A way of unglue-ing items after they have been glued.
Example: I had been editing a bass track then i glued all the split parts together and then normalized it. i left a note out and wanted to go back to the version with all the splits pre-glue and drop the note back in.
Is this even possible?
|
Already got my +1. Good luck!
|
|
|
07-13-2009, 08:51 AM
|
#3
|
Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
|
Use undo? I mean, that makes the most sense.
|
|
|
07-13-2009, 08:53 AM
|
#4
|
Human being with feelings
Join Date: Mar 2008
Location: In a van, down by the river
Posts: 3,574
|
Quote:
Originally Posted by EvilDragon
Use undo? I mean, that makes the most sense.
|
What if it's 72 items down in the undo history? Unglue could be like an "unheal" splits.
I like it.
|
|
|
07-13-2009, 08:57 AM
|
#5
|
Human being with feelings
Join Date: Jun 2006
Posts: 22,572
|
per item undo?
sounds nightmarish but interesting
|
|
|
07-13-2009, 10:09 AM
|
#6
|
Human being with feelings
Join Date: Jan 2007
Location: in the middle of the icecube.
Posts: 7,403
|
THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.
Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.
that is my dream and I am sticking to it.
now, back to reality.
.t
|
|
|
07-13-2009, 10:33 AM
|
#7
|
Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,687
|
Quote:
Originally Posted by Tallisman
THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.
Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.
that is my dream and I am sticking to it.
now, back to reality.
.t
|
Now this is the best idea so far (I've read all other similar threads and posts)... Do you have any empty space in that boat T? I'd like to jump in
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
|
|
|
07-13-2009, 11:31 AM
|
#8
|
Human being with feelings
Join Date: Aug 2006
Location: A place that allows me to protect myself...
Posts: 8,245
|
As often as I screw up, I'd have to get a Terabyte hard disk to hold the undo files! Per project! LOL...
Tis a good idea.
D
|
|
|
07-13-2009, 11:32 AM
|
#9
|
Human being with feelings
Join Date: Jun 2009
Location: Perth WA
Posts: 417
|
Deep Undo!
|
|
|
07-13-2009, 11:49 AM
|
#10
|
Human being with feelings
Join Date: Mar 2008
Location: Atlanta, GA
Posts: 1,057
|
Quote:
Originally Posted by Tallisman
THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.
Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.
that is my dream and I am sticking to it.
now, back to reality.
.t
|
That is a dream I would love to see come true!!
++1
__________________
Comp Specs: WIN XPSP3, Q6600, ASUSP5K, 3 GB PC6400 RAM, Focusrite Saffire, AlphaTrack, lots of plugins and hardware.
|
|
|
07-13-2009, 11:54 AM
|
#11
|
Human being with feelings
Join Date: Mar 2008
Location: In a van, down by the river
Posts: 3,574
|
How about calling Deep Unto....
DYNAMIC UNDO
no? maybe?
I LOVE IT!
|
|
|
07-13-2009, 12:26 PM
|
#12
|
Human being with feelings
Join Date: Sep 2008
Posts: 1,696
|
How far are we thinking we can go back.. I'd like to see it able to go back to my 1st marriage so I could undo it, and also that crazy bet I put down on that blackjack game in vegas years back..
wishful thinking.. however I do think that this is one of the best Ideas ive heard of in a long time +1 here
|
|
|
07-13-2009, 01:00 PM
|
#13
|
Human being with feelings
Join Date: Jan 2007
Location: The Underground Bunker
Posts: 706
|
Sure Tallis' dream would be nice to have but meanwhile - a big 'Yes please on the OP's 'per item unglue'. That would certaintly be nice to have
-W
__________________
"if DAWs are religions, REAPER is atheism" - The big J
__________________
Windows 10x64 | Asus Z170-a i7, 32GB ram | RME-Digiface USB
|
|
|
07-13-2009, 01:24 PM
|
#14
|
Human being with feelings
Join Date: Mar 2008
Location: In a van, down by the river
Posts: 3,574
|
Yes I will +1 this again.
And again (+1)
And again (+1)
And again (+1)
And again (+1)
And again (+1)
And again (+1)
And again (+1)
And again (+1)
And again (+1)
In total, that's +10.
|
|
|
07-13-2009, 02:39 PM
|
#15
|
Human being with feelings
Join Date: Mar 2007
Posts: 21,551
|
There's overlapping ideas here. One is per-item undo and the other is containers. IIRC they both have been FR'ed at different times probably more than once. The fundamental problem here with this particular issue isn't undo or containers imho... it's (once again) the very non-virtual root way edits are performed in Reaper.
Example 1: (current) Glue audio items and two items get combined to a new file... a render.
Example 2: (FR'ed) Glue audio items and two items get combined *virtually* with the sum of their waveforms occupying an item on the timeline that represents the items.
Point being, once you move into virtual representation of edits all of these kinds of things are a no-brainer. To unglue you simply go back to representing the original files directly instead of the virtual block that represents them being attached. Imagine how many of these kinds of problems simply go away when (if) Reaper moved to a virtual editing system instead of the blunt force physical system it seems so attached to. And it again goes back to housekeeping. Every unglue operation leaves yet another unaccounted for audio file.
Undo doesn't delete the file.
Anyway, with containers unglue can happen out of order at any time without affecting anything else that happened since. No need for per-item undo to handle that.
Last edited by Lawrence; 07-13-2009 at 02:50 PM.
|
|
|
07-13-2009, 03:19 PM
|
#16
|
Human being with feelings
Join Date: Nov 2008
Location: Toronto, Canada
Posts: 4,630
|
I believe this feature is in DP6, which creates sub sections or branches of undo that stream off the main undo channel. It's for separate elements, like "items." But this also adds larger files and more complexity, too. At least it does in DP6. Reaper is a cooler app. Maybe they can find a cooler way to deal with this issue, too.
|
|
|
07-13-2009, 04:38 PM
|
#17
|
Human being with feelings
Join Date: Mar 2008
Location: Sydney, Australia
Posts: 3,955
|
Quote:
Originally Posted by setvice
A way of unglue-ing items after they have been glued.
Example: I had been editing a bass track then i glued all the split parts together and then normalized it. i left a note out and wanted to go back to the version with all the splits pre-glue and drop the note back in.
Is this even possible?
|
i really doubt they'll get an unglue feature in there - it's designed as a permanent one-way feature. you can set your projects to auto-backup every few minutes and pull stuff out of those back into your current project. or alternatively a dynamic "freeze" function would be really really good and probably solve that problem (and has been requested in great detail already).
|
|
|
07-13-2009, 05:33 PM
|
#18
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
|
That kind of undo has be talked about on lots of programs forums, it is the holy grail!
If reaper can pull it off without causing paradox shaking crashes it would be a treat middle finger to god/Sod and his law!
It would be so difficult though to redo something like this.. well, according to those other weedy programmers, maybe Cockos will rise to the challenge!
Last edited by musicbynumbers; 07-13-2009 at 05:38 PM.
|
|
|
07-13-2009, 05:36 PM
|
#19
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
|
We just need some per item(s) settings for some hardcore grouping options so they act like the "parts" in Cubase or maybe just get the "amalgamations" thread idea in reaper!
either way, just another great idea for a feature to add more "cheek" to our smug faces!
|
|
|
09-25-2010, 09:10 AM
|
#20
|
Human being with feelings
Join Date: Aug 2010
Posts: 54
|
I really need an Unglue Feature.
Or Virtual Gluing instead of render gluing.
That Deep Undo feature would be nothing short of AWESOME.
PS: I think this is my first post here, but I've been reading a lot.
I WANT TO THANK THE PEOPLE AT COCKOS FOR BEING THE WAY THEY ARE.
A PEOPLE'S TEAM ... not some evil, greedy corporation.
YOU GUYS GIVE A DAMN!
Before Reaper, I worked with Sonar...which is nice, but it had serious issues, and those guys over there I think simply din't give a crap!
You on the other hand, leave me speechless and full of gratitude.
Cheers!
|
|
|
09-25-2010, 09:39 AM
|
#21
|
Human being with feelings
Join Date: Sep 2009
Location: Virginia
Posts: 2,068
|
Quote:
Originally Posted by Tallisman
THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.
Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.
that is my dream and I am sticking to it.
now, back to reality.
.t
|
+1 for this! and another +1 for unglue!
|
|
|
09-25-2010, 11:40 AM
|
#22
|
Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,795
|
My problem isn't necessarily with gluing, but that its both destructive and the easiest way to do so many basic editing tasks.
Unlgue would be cool, and so would a way to glue without committing quantize, or a 'container' for glued parts similar to Cubendo.
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
|
|
|
09-25-2010, 11:46 AM
|
#23
|
Human being with feelings
Join Date: Oct 2008
Location: Minneaplis
Posts: 3,317
|
couldn't "glue" just work on a visual level? Then it would be like an on/off switch...
|
|
|
01-03-2013, 01:24 PM
|
#24
|
Human being with feelings
Join Date: Jun 2010
Location: Berlin
Posts: 563
|
I wonder what the status of this FR is.
|
|
|
01-03-2013, 02:27 PM
|
#25
|
Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
|
FWIW, Cubase has a similar thing for years.
It creates a separate history for every item you apply offline (destructive) processes.
http://www.soundonsound.com/sos/apr0...asenotes.htm#2
+1
Would be nice to have.
|
|
|
01-03-2013, 02:47 PM
|
#26
|
Human being with feelings
Join Date: Jun 2010
Location: Berlin
Posts: 563
|
is there a feature request to vote for?
|
|
|
08-29-2013, 12:04 PM
|
#27
|
Human being with feelings
Join Date: Aug 2006
Posts: 95
|
Already Have Virtual Glue
Quote:
Originally Posted by Graal
I really need an Unglue Feature.
Or Virtual Gluing instead of render gluing.
|
i believe glueing creates a new audio file to disk. Then, the original media files are removed from the project, and the glued file is put in their place.
The benefit, i assume, is better performance.
Glue-Undo would require keeping a log someplace of the files and cut points that are the source of the glue file, removing the glue-file from the project, reloading the original source files, and then reapplying the cut-points. Which does not sound too challenging to program.
I believe the normal editing we have already in Reaper IS virtual glueing.
|
|
|
08-30-2013, 06:02 AM
|
#28
|
Human being with feelings
Join Date: Apr 2011
Posts: 504
|
Quote:
Originally Posted by johnyradio
I believe the normal editing we have already in Reaper IS virtual glueing.
|
This is a good point of view. Many times we could lock instead of gluing.
|
|
|
09-03-2013, 11:08 AM
|
#29
|
Human being with feelings
Join Date: Jun 2010
Location: Berlin
Posts: 563
|
|
|
|
09-03-2013, 06:20 PM
|
#30
|
Human being with feelings
Join Date: Nov 2006
Posts: 2,533
|
+1, voted.
|
|
|
09-04-2013, 04:33 AM
|
#31
|
Human being with feelings
Join Date: Jan 2011
Location: Bosnia/Belltown
Posts: 80
|
Me voted too.
|
|
|
09-04-2013, 05:26 AM
|
#32
|
Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
|
Quote:
Originally Posted by mikeroephonics
|
Not quite the best use of that meme.
|
|
|
03-21-2019, 08:16 PM
|
#33
|
Human being with feelings
Join Date: Feb 2019
Posts: 182
|
did anything ever happen with this? I would love for this or some kind of item container. I am a bit stuck without it
|
|
|
03-21-2019, 11:00 PM
|
#34
|
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,791
|
Quote:
Originally Posted by David Carlyon
did anything ever happen with this? I would love for this or some kind of item container. I am a bit stuck without it
|
Yep. We now have subprojects. I understand those are "item containers" and can be used for "gluing" but keep their own undo histories.
-Michael
Last edited by mschnell; 03-22-2019 at 07:09 AM.
|
|
|
03-22-2019, 09:28 AM
|
#35
|
Human being with feelings
Join Date: Feb 2019
Posts: 182
|
Quote:
Originally Posted by mschnell
Yep. We now have subprojects. I understand those are "item containers" and can be used for "gluing" but keep their own undo histories.
-Michael
|
Ok i shall experiment further with them
Cheers
|
|
|
07-11-2020, 01:46 AM
|
#36
|
Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,628
|
Quote:
Originally Posted by mschnell
Yep. We now have subprojects. I understand those are "item containers" and can be used for "gluing" but keep their own undo histories.
-Michael
|
Perhaps it was more practical just to have an "unglue" ...
|
|
|
07-11-2020, 03:39 AM
|
#37
|
Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,793
|
Just split it again what's the big deal?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -7. The time now is 06:46 AM.
|