Old 10-01-2019, 11:43 AM   #121
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Originally Posted by deeb View Post
i had a little time to test the cc curves! it's fantastic

1) I wonder if this could be possible: at this moment seems like when we editing 1 envelope and drag a point horizontal it wont move vertical and then if we start drag vertical it won't move horizontal. Could drag do both: move X and y?


2) could we have an option just like we have for envelopes so that reaper "prevent mouse edits of single envelope from moving past other cc points" and have a different behaviour then this when passing an adjacent point




Thanks
Going a bit crazy here. I can't find anything like this in the latest dev. versions. Is it gone?
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Old 10-01-2019, 11:53 AM   #122
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Going a bit crazy here. I can't find anything like this in the latest dev. versions. Is it gone?
What are you referring to by "this"?
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Old 10-01-2019, 11:58 AM   #123
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What are you referring to by "this"?
The ability to manipulate CC curves as in the gif above. I'm able to draw the curves, but can't create separate nodes like above.

UPDATE: Okay, I got it figured out. Had to make some adjustments in preferences.

Last edited by robgb; 10-01-2019 at 12:47 PM.
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Old 10-01-2019, 01:06 PM   #124
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Next question: Is there any way to get rid of the highlighting of a section when the node is selected? I find it very distracting.
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Old 10-04-2019, 02:37 AM   #125
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In Reaper, CC recording is erratic in overdub mode
It would be better to be abble to replace the CC when loop recording, see Studio one example.
https://drive.google.com/open?id=1Ax...QVz0X4EkVG-5o1
https://drive.google.com/open?id=17G...pMI6-ggcNwEiLK
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Old 10-04-2019, 10:30 AM   #126
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Quote:
Originally Posted by dupont View Post
In Reaper, CC recording is erratic in overdub mode
It would be better to be abble to replace the CC when loop recording, see Studio one example.
https://drive.google.com/open?id=1Ax...QVz0X4EkVG-5o1
https://drive.google.com/open?id=17G...pMI6-ggcNwEiLK
Yep or some kind of option.
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Old 10-05-2019, 01:12 PM   #127
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another sticky issue with the midi cc, but this time with the midi inline editor...

the inline editor fail to get back to the settings that were adjusted to its window.
after resizing the track it lose the window adjustments.

that feature worth nothing like this. (many years already)...
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Old 10-05-2019, 04:06 PM   #128
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I allowed myself to move the posts concerning how the erase modifier should work in the velocity lane to the related bug report thread: https://forum.cockos.com/showthread.php?p=2140287

Hope everyone involved can agree that it fits much better over there.

Last edited by gofer; 10-05-2019 at 04:17 PM.
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Old 10-06-2019, 10:47 AM   #129
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Personally I think is not a correct way of dealing .. the subject was more on topic here then there. We been discussing CCS and eventually features and not a bug. It's not motivational to continue.
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Old 10-06-2019, 12:29 PM   #130
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Quote:
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Personally I think is not a correct way of dealing .. the subject was more on topic here then there. We been discussing CCS and eventually features and not a bug. It's not motivational to continue.
I agree

for me this thread is about the CC lanes... velocity is there for a good reason, it is the most important and most commonly used cc lane ever and yet it is one of the weakest parts of reaper.
it is just not right to ignore it.
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Old 10-06-2019, 01:00 PM   #131
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Except velocity is not a CC lane because velocity is not a CC. Semantics, I know, but...
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Old 10-06-2019, 01:07 PM   #132
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Except velocity is not a CC lane because velocity is not a CC. Semantics, I know, but...
Ok so there is a bug, when I change cc modifiers it works on velocity .. you know funtionality
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Old 10-06-2019, 01:24 PM   #133
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Quote:
Originally Posted by EvilDragon View Post
Except velocity is not a CC lane because velocity is not a CC.
velocity is there...sharing the same space, the same mouse modifications.
as I said, it is not something to be ignored.

Quote:
Originally Posted by deeb View Post
Ok so there is a bug, when I change cc modifiers it works on velocity .. you know funtionality
exactly.
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Old 10-06-2019, 01:42 PM   #134
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Since the posts got moved I'd like to reiterate what I thought were 2 very important points.

We would like to have velocity mouse modifiers separate from from the CC modifiers.

Some of us expressed that we would like the ability to apply actions, custom actions, and scripts to all the mouse modifiers, not just the few that exist now.
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Old 10-06-2019, 02:28 PM   #135
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Quote:
Originally Posted by Tod View Post
Since the posts got moved I'd like to reiterate what I thought were 2 very important points.

We would like to have velocity mouse modifiers separate from from the CC modifiers.

Some of us expressed that we would like the ability to apply actions, custom actions, and scripts to all the mouse modifiers, not just the few that exist now.
A M E N !!!

the sooner the better.
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Old 10-06-2019, 05:22 PM   #136
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Word!
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Old 10-07-2019, 02:47 AM   #137
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Quote:
Originally Posted by gofer View Post
I allowed myself to move the posts concerning how the erase modifier should work in the velocity lane to the related bug report thread: https://forum.cockos.com/showthread.php?p=2140287
Thanks!

Quote:
Originally Posted by Tod View Post
We would like to have velocity mouse modifiers separate from from the CC modifiers.
I'm not quite sure that this would be necessary:
* We already have a "CC segment" context that is specific to CC envelopes;
* The only other difference between CCs and velocities (that I can quickly think of) is that new CCs can be inserted by drawing in the CC lane whereas velocities/notes cannot. Mouse modifiers such as "Draw/edit" intelligently adapts to whether the mouse is over a CC or velocity lane.


Quote:
Originally Posted by Tod View Post
Some of us expressed that we would like the ability to apply actions, custom actions, and scripts to all the mouse modifiers, not just the few that exist now.
Indeed! Scripts can currently be linked to double-click mouse modifiers, but double-click automatically deselects all events, so it is only useful for scripts that don't require selection.
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Old 10-07-2019, 07:27 AM   #138
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Quote:
Originally Posted by Tod View Post
Since the posts got moved I'd like to reiterate what I thought were 2 very important points.

We would like to have velocity mouse modifiers separate from from the CC modifiers.

Some of us expressed that we would like the ability to apply actions, custom actions, and scripts to all the mouse modifiers, not just the few that exist now.
Put me down for a +1 on both.
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Old 10-07-2019, 11:29 AM   #139
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Feature Request:

API function similar to Envelope_Evaluate, but for CC envelopes, to give the CC value at a specific tick position.
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Old 10-08-2019, 02:24 AM   #140
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I noticed that hand CC drawing is not accurate : CC events are inserted at the nearest left grid line and not at the grid line where the mouse arrow is.

https://drive.google.com/open?id=18w...f0wo90VPxGlM5w
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Old 10-10-2019, 08:36 AM   #141
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Quote:
Originally Posted by juliansader View Post
Feature Request:

API function similar to Envelope_Evaluate, but for CC envelopes, to give the CC value at a specific tick position.
Two related requests:

* An action to insert interpolated CCs of all *used* types at the current edit position, similar to the automation action "Envelope: Insert new point at current position to all visible track envelopes". (I have previously written a ReaPack script to do this, but it is outdated now.)

* When trimming or splitting MIDI in such a way that the source MIDI is trimmed, automatically insert interpolated CCs at the trimmed edge or edges, so that the curve is preserved. (Similar to how envelope "edge points" are inserted into automation envelopes.)
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Old 10-11-2019, 10:34 AM   #142
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req: could we have a modifier that allows dragging/drawing/inserting a point and snap it to existing values in this CC "Lane"?

Example: while dragging vertically a point this would not change until it matches an existing value.

This would be useful for envelopes too.

This would allow much more precision and control while editing points

edit: This would be so so so useful!!

Last edited by deeb; 10-12-2019 at 07:34 AM.
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Old 10-17-2019, 06:06 AM   #143
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Schwa : could you understand the request?
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Old 10-17-2019, 06:35 AM   #144
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wouldn't it be useful if:
- we could have defaults for other CCs too?
- changing values only applies to selected notes (otherwise apply to all)?

Last edited by deeb; 10-17-2019 at 06:58 AM.
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Old Yesterday, 06:18 AM   #145
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I really love the new segment feature where you can move the points also when it reaches the max or min value!
One request would be to be able to move the segment between 2 points horizontally also. That would be a game changer!
And i really hope to see the same implementation for the track envelope segment in the future. Respect!
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Old Today, 09:53 AM   #146
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Quote:
Originally Posted by deeb View Post
req: could we have a modifier that allows dragging/drawing/inserting a point and snap it to existing values in this CC "Lane"?

Example: while dragging vertically a point this would not change until it matches an existing value.

This would be useful for envelopes too.

This would allow much more precision and control while editing points

edit: This would be so so so useful!!
Sorry to bump this. I feel quite astonish no one sees how useful this can be. It's a flexible and precision shaper/designer just right at mouse click!!. Am I missing something,?
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