Old 05-16-2014, 03:37 AM   #1521
X-Raym
Human being with feelings
 
X-Raym's Avatar
 
Join Date: Apr 2013
Location: France
Posts: 9,900
Default

Quote:
Originally Posted by planetnine View Post
...but are they good enough...?

With good mentors and passion, we can do anything. Just watch Kung Fu Panda ( )
X-Raym is offline   Reply With Quote
Old 05-18-2014, 03:02 AM   #1522
planetnine
Human being with feelings
 
planetnine's Avatar
 
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
Default

Quote:
Originally Posted by X-Raym View Post
With good mentors and passion, we can do anything. Just watch Kung Fu Panda ( )

...with good mentors, passion and cookies!


>
__________________
Nathan, Lincoln, UK. | Item Marker Tool. (happily retired) | Source Time Position Tool. | CD Track Marker Tool. | Timer Recording Tool. | dB marks on MCP faders FR.
planetnine is offline   Reply With Quote
Old 05-18-2014, 04:11 AM   #1523
X-Raym
Human being with feelings
 
X-Raym's Avatar
 
Join Date: Apr 2013
Location: France
Posts: 9,900
Default

Especially cookies :P

But when i see all the files on stash.reaper, we can't say Cockos is only 7 people.
It's thousands

Last edited by X-Raym; 07-08-2014 at 07:37 AM.
X-Raym is offline   Reply With Quote
Old 05-25-2014, 02:05 AM   #1524
X-Raym
Human being with feelings
 
X-Raym's Avatar
 
Join Date: Apr 2013
Location: France
Posts: 9,900
Default

Is there somewhere a place with a SWS.ReaperLangPack template (just as provided on Reaper website, but with SWS actions) ?

I want to see if some untranslated SWS strings I just found are unstralated because untranslated yet or because they are not localizable.
X-Raym is offline   Reply With Quote
Old 06-03-2014, 11:38 AM   #1525
Subz
Human being with feelings
 
Subz's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 3,221
Default

SWS/Fingers Groove apply & apply midi hardware emulation are slow with many items over multiple tracks selected,

i don't recall them being this slow to apply?

Reaper GUI freezes for about 15 seconds in this project i am working on right now

Subz
Subz is offline   Reply With Quote
Old 06-12-2014, 02:00 PM   #1526
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,108
Default

Just curious about the new SWS loudness actions...

When loudness normalizing items is there some kind of gate or so implemented for measuring ?

I'm asking because I'm wondering what happens when normalizing items which contain partly silence, how is that dealt with ?
nofish is offline   Reply With Quote
Old 06-12-2014, 02:22 PM   #1527
planetnine
Human being with feelings
 
planetnine's Avatar
 
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
Default

Quote:
Originally Posted by nofish View Post
Just curious about the new SWS loudness actions...

When loudness normalizing items is there some kind of gate or so implemented for measuring ?

I'm asking because I'm wondering what happens when normalizing items which contain partly silence, how is that dealt with ?

That is dealt with in the way that the integrated loudness is measured, and yes there is a gate of sorts.

For further information take a look at the EBU technical documents for loudness measuring, especially "tech3341" sections 2.2 and 2.3, where it explains that momentary and short term loudness readings are not gated, but integrated loudness is. The SWS tool normalises based on integrated loudness.



>
__________________
Nathan, Lincoln, UK. | Item Marker Tool. (happily retired) | Source Time Position Tool. | CD Track Marker Tool. | Timer Recording Tool. | dB marks on MCP faders FR.
planetnine is offline   Reply With Quote
Old 06-12-2014, 02:53 PM   #1528
Breeder
Human being with feelings
 
Breeder's Avatar
 
Join Date: Nov 2010
Posts: 2,436
Default

Quote:
Originally Posted by nofish View Post
When loudness normalizing items is there some kind of gate or so implemented for measuring ?
Yep, gating is applied when measuring integrated loudness.

Quote:
Originally Posted by nofish View Post
I'm asking because I'm wondering what happens when normalizing items which contain partly silence, how is that dealt with ?
It isn't - normalizing just adjusts the gain in comparison with measured integrated loudness and silence (as defined by r128) should remain silence in all but rare cases - during testing I witnessed no irregular behavior.

Loudness dialog has an option to reanalyze normalized targets so you should see the results of normalization immediately. Give it a try - see how it behaves with various audio and let us know
Breeder is offline   Reply With Quote
Old 06-12-2014, 03:02 PM   #1529
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,108
Default

Thank you both.

Just for clarifying, I kinda knew (vaguely) what planetnine is saying about the gating when measuring integrated loudness, just was wondering if the SWS actions work the same or if silence could "throw off" the results perhaps.

But everything is clear now.
nofish is offline   Reply With Quote
Old 06-12-2014, 03:13 PM   #1530
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,108
Default

Ok, while we're on the subject...

Here's a question:

Track 1 original imported item, Track 2 normalized item to -23 LUFS via SWS action.

As can be seen, it clips. Why is that ?
Isn't the point of this new loudness standard to avoid clipping (amongst other things).



edit:
Is it because of this specific sound here maybe (metronome / click sound) ?

Last edited by nofish; 06-12-2014 at 03:20 PM.
nofish is offline   Reply With Quote
Old 06-12-2014, 04:45 PM   #1531
planetnine
Human being with feelings
 
planetnine's Avatar
 
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
Default

Yes, clicks are very "spikey", they have a high "crest factor" because their peaks are very high relative to their energy, or here, intrinsic loudness.


Try something more representative: music or spoken word, maybe..?


Edit: This shows how little energy your clicks have, they had to be raised over 18dB just to get them to -23LU..!



>
__________________
Nathan, Lincoln, UK. | Item Marker Tool. (happily retired) | Source Time Position Tool. | CD Track Marker Tool. | Timer Recording Tool. | dB marks on MCP faders FR.
planetnine is offline   Reply With Quote
Old 06-12-2014, 05:41 PM   #1532
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,108
Default

Quote:
Originally Posted by planetnine View Post

Try something more representative: music or spoken word, maybe..?
Oh I have, and I got the results I expected.

This metronome item was the only thing that threw me off, but I can see why now. Thanks.

And not to forget, thanks Breeder for implementing this.
nofish is offline   Reply With Quote
Old 06-13-2014, 04:33 AM   #1533
planetnine
Human being with feelings
 
planetnine's Avatar
 
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
Default

Quote:
Originally Posted by nofish View Post
...And not to forget, thanks Breeder for implementing this.

Oh yes, it's a great addition isn't it?

Looking forward to K-offset LU values when he updates it



>
__________________
Nathan, Lincoln, UK. | Item Marker Tool. (happily retired) | Source Time Position Tool. | CD Track Marker Tool. | Timer Recording Tool. | dB marks on MCP faders FR.
planetnine is offline   Reply With Quote
Old 06-17-2014, 10:03 PM   #1534
djjedidiah
Human being with feelings
 
Join Date: Nov 2011
Location: Denver, CO, USA
Posts: 447
Default

Apologies if this is the wrong place to post this but Reaper is crashing when executing "SWS/FNG: transpose selected MIDI items down an octave". It just goes "reaper stopped working"/white screen.

Win 7 x64, Reaper x64 4.7pre4 and SWS v2.4.0 #9.

Anyone confirm?
djjedidiah is offline   Reply With Quote
Old 06-17-2014, 10:07 PM   #1535
gibi25
Human being with feelings
 
Join Date: Jan 2010
Location: France
Posts: 2,901
Default

same config here, and no crash...
gibi25 is online now   Reply With Quote
Old 06-17-2014, 10:12 PM   #1536
Breeder
Human being with feelings
 
Breeder's Avatar
 
Join Date: Nov 2010
Posts: 2,436
Default

Quote:
Originally Posted by djjedidiah View Post
Anyone confirm?
Nope, please post an example project.
Breeder is offline   Reply With Quote
Old 06-17-2014, 11:10 PM   #1537
djjedidiah
Human being with feelings
 
Join Date: Nov 2011
Location: Denver, CO, USA
Posts: 447
Default

Appears to be intermittent. Restarted reaper and it's not happening, but it's not just one project, and it always happens when running that command which is bound to shift+down arrow in the arrangement window. Damn it. It instantly goes windows 7 white screen too so I don't know what to do to reliably test for it or report it.


Crash info from Event Viewer:


Faulting application name: reaper.exe, version: 4.6.9.14, time stamp: 0x539273b9
Faulting module name: reaper_sws64.dll, version: 2.4.0.9, time stamp: 0x5352ca16
Exception code: 0xc0000005
Fault offset: 0x0000000000127106
Faulting process id: 0xdf4
Faulting application start time: 0x01cf8ab169e74356
Faulting application path: C:\Program Files\REAPER (x64)\reaper.exe
Faulting module path: C:\Program Files\REAPER (x64)\Plugins\reaper_sws64.dll
Report Id: fdb3ca05-f6a4-11e3-bc06-a069ac51a505

And the one from 3 minutes before:

Faulting application name: reaper.exe, version: 4.6.9.14, time stamp: 0x539273b9
Faulting module name: reaper_sws64.dll, version: 2.4.0.9, time stamp: 0x5352ca16
Exception code: 0xc0000005
Fault offset: 0x0000000000127106
Faulting process id: 0x4c4
Faulting application start time: 0x01cf8aa38f0e0b6c
Faulting application path: C:\Program Files\REAPER (x64)\reaper.exe
Faulting module path: C:\Program Files\REAPER (x64)\Plugins\reaper_sws64.dll
Report Id: a0a74deb-f6a4-11e3-bc06-a069ac51a505
djjedidiah is offline   Reply With Quote
Old 06-26-2014, 03:46 PM   #1538
Triode
Human being with feelings
 
Triode's Avatar
 
Join Date: Jan 2012
Posts: 1,185
Default

Hi

I'm on a mac and I'm trying to get a different theme to load whenever repeat is turned on. Can anyone tell me why this doesn't work in the cycle editor:



Nor does this work:



Both are conditional macros that have no step so I would expect that every time the repeat toggle state is changed either via the GUI or a via the toggle repeat action itself the theme would change. Am I right in thinking the macro runs itself whenever it "needs to" or must it be added to another macro that includes the toggle repeat command also?

EDIT: To answer my own question: the conditional macro looks like it needs to either immediately follow the toggle command itself (in the case of repeat) or at least be run some time after (in the case of transport record).

Many thanks

Last edited by Triode; 06-26-2014 at 04:34 PM.
Triode is online now   Reply With Quote
Old 06-30-2014, 12:30 PM   #1539
X-Raym
Human being with feelings
 
X-Raym's Avatar
 
Join Date: Apr 2013
Location: France
Posts: 9,900
Default Quick and Easy Subtitling using Reaper and Subtitle Workshop

Hi everyone !

Because subtiling in Reaper is possible thanks to SWS extension,

I wanted to show you how we can use Reaper for subtiling... and how powerful it is !
I wrotte an article, which contains all information about how to synch subtitles, from a transcript to a finished SRT, with the help of Reaper.

Here is the article :
Quick and Easy Subtitling using Reaper and Subtitle Workshop

this is a practical illustration based on my previous article on the same subject :
A Detailed Guide to Subtitling with Reaper

I truely think that Reaper is very powerful for subtitling, and that it's power in that domain has to be more known, and more used.

The thing is that it needs just small improvements to be perfect.
I already paste feature request on the google sws code website, and in this thread itself.
If you are interested about subtitling in Reaper, please vote

Thanks for listening !

(ps : I already know that this subject will interest a minority of Reaper users... but opening the gate of subtitling will give Reaper an opportunity to have new motivated user :P)
X-Raym is offline   Reply With Quote
Old 07-01-2014, 07:10 AM   #1540
Anton9
Human being with feelings
 
Anton9's Avatar
 
Join Date: Jun 2009
Location: Earth
Posts: 1,340
Default ? Extension Team ?

Any sort of ETA on a new beta or release? I've been following the progress at the extension's beta site and man there are some nice fixes and yummy cool new features coming. I just can't wait!!!
Anton9 is offline   Reply With Quote
Old 07-01-2014, 07:53 AM   #1541
Jeffos
Mortal
 
Jeffos's Avatar
 
Join Date: Dec 2008
Location: France
Posts: 1,969
Default

@djjedidiah: couldn't repro either... Can you please attach a project demonstrating the issue & your ini files (i.e. export config) ? TIA!

@X-Raym: hey, very nice, thanks! I'm only/mostly doing bug fixing now but I'll have look at your FR!

@Anton9: new SWS release when REAPER v4.7 will be released (both are tied)
Jeffos is offline   Reply With Quote
Old 07-01-2014, 04:58 PM   #1542
X-Raym
Human being with feelings
 
X-Raym's Avatar
 
Join Date: Apr 2013
Location: France
Posts: 9,900
Default

@Jeffos: This is awesome There is no need to a lot of features in order to have a perfect subtitle management in Reaper, and it can be so powerful !
Anyway, it is good to feel listen, thanks you a lot !

(good luck for next releases, both Reaper and SWS !)
X-Raym is offline   Reply With Quote
Old 07-03-2014, 03:04 AM   #1543
Anton9
Human being with feelings
 
Anton9's Avatar
 
Join Date: Jun 2009
Location: Earth
Posts: 1,340
Default

Quote:
Originally Posted by Jeffos View Post
new SWS release when REAPER v4.7 will be released (both are tied)
Awesome.., thanks Jeffos!
Anton9 is offline   Reply With Quote
Old 07-03-2014, 09:49 AM   #1544
planetnine
Human being with feelings
 
planetnine's Avatar
 
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
Default

Breeder/Jeffos, is there any chance of adding LU K-offsets to the loudness extension for this cycle please?

I've been following the progress on GoogleCode, eagerly hoping to see LU K additions (to r1382) that and copying selected rows to clipboard would make this tool very, very useful.

Will we be allowed to follow on GIThub?

In hopeful anticipation...


>
__________________
Nathan, Lincoln, UK. | Item Marker Tool. (happily retired) | Source Time Position Tool. | CD Track Marker Tool. | Timer Recording Tool. | dB marks on MCP faders FR.

Last edited by planetnine; 07-03-2014 at 09:58 AM.
planetnine is offline   Reply With Quote
Old 07-03-2014, 09:53 AM   #1545
Breeder
Human being with feelings
 
Breeder's Avatar
 
Join Date: Nov 2010
Posts: 2,436
Default

Quote:
Originally Posted by planetnine View Post
hoping to see LU K additions that and copying selected rows to clipboard would make this tool very, very useful.
As stated earlier, it will happen eventually...what's the hurry?
Breeder is offline   Reply With Quote
Old 07-03-2014, 03:54 PM   #1546
planetnine
Human being with feelings
 
planetnine's Avatar
 
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
Default

Sorry for hustlin', got someone and their workflow I want to introduce it to.

Will be more painful and duplicate effort if it's not K-weighted already. Our metering plugins are using LU K-16 and he's the sort of customer who'll get confused easily.

I just get frustrated because my programming skills don't allow me to write these things for myself. I get lots of ideas but my coding chops aren't up to it.

C'mon, you surely can't have anything better to do...


Edit: For LU K-16 (or LU K-16d), you just need to add 16 to the LUFS value and replace the "LUFS" text with "LUK-16" (or "LUK-16d") on the integrated, max short-term and max momentary columns (difference between K-16 and K-16dynamic is only in the meter colouring, not relevant here, so K-16d is identical for this table and could be omitted). Loudness range is still in LU whatever the offset.

For LU K-12, LU K-14 and LU K-20, an addition of a 12, 14 or 20 LU offset is used, respectively, in the same manner and with revised "LUK-12", "LUK-14" or "LUK-20" labelling, respectively.

I hope this helps, it's not a difficult addition, it just requires a LUFS/ LUK-12/ LUK-14/ LUK-16/ LUK-20 scale option.




>
__________________
Nathan, Lincoln, UK. | Item Marker Tool. (happily retired) | Source Time Position Tool. | CD Track Marker Tool. | Timer Recording Tool. | dB marks on MCP faders FR.

Last edited by planetnine; 07-12-2014 at 06:37 AM.
planetnine is offline   Reply With Quote
Old 07-10-2014, 02:52 PM   #1547
Garrick
Human being with feelings
 
Garrick's Avatar
 
Join Date: Jul 2009
Location: Wellington
Posts: 4,622
Default

Quote:
Originally Posted by Jeffos View Post

@Anton9: new SWS release when REAPER v4.7 will be released (both are tied)
Sweet mumma
Garrick is offline   Reply With Quote
Old 07-11-2014, 05:18 AM   #1548
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
Default

great stuff in the new update guys. Thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
musicbynumbers is offline   Reply With Quote
Old 07-11-2014, 12:12 PM   #1549
fwd0120
Human being with feelings
 
Join Date: Aug 2011
Posts: 296
Default

Can you also normalize multiple items (common gain) to -23LUFS? For example, if I had a track like a vocal with a lot of splits, and wanted the levels to stay consistent....
fwd0120 is offline   Reply With Quote
Old 07-11-2014, 01:04 PM   #1550
planetnine
Human being with feelings
 
planetnine's Avatar
 
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
Default

I think you'd have to group or glue the items together to maintain common gain, unless Breeder knows differently...

What happens if you analyse and normalise on "Track" as opposed to "Item"..?



>
__________________
Nathan, Lincoln, UK. | Item Marker Tool. (happily retired) | Source Time Position Tool. | CD Track Marker Tool. | Timer Recording Tool. | dB marks on MCP faders FR.
planetnine is offline   Reply With Quote
Old 07-11-2014, 02:51 PM   #1551
Garrick
Human being with feelings
 
Garrick's Avatar
 
Join Date: Jul 2009
Location: Wellington
Posts: 4,622
Default

Great update for tempo mapping, thanks.
I won't able test it for a day or 2 but I'm hoping to generate a tempo map from stretch markers then swap parts around and generate a new tempo map from the new stretch marker positions.

Last edited by Garrick; 07-11-2014 at 03:10 PM.
Garrick is offline   Reply With Quote
Old 07-11-2014, 06:35 PM   #1552
X-Raym
Human being with feelings
 
X-Raym's Avatar
 
Join Date: Apr 2013
Location: France
Posts: 9,900
Default

Reaper 4.7 and SWS extension the same day !!
seriously, it feels like christmas...
X-Raym is offline   Reply With Quote
Old 07-12-2014, 05:44 AM   #1553
Soli Deo Gloria
Human being with feelings
 
Soli Deo Gloria's Avatar
 
Join Date: Oct 2013
Location: Argentina
Posts: 1,303
Default

YESSSSSS!!!!!

The new tempo editing actions now enable us to achieve complex freehand curves in the tempo map, as it always should have been!!! Thanks so, so much Breeder for all of this!!!

On my side, I can consider this FR satisfied :

http://forum.cockos.com/showthread.p...77#post1377277

Greetings and lots of thanks also to the whole SWS team! Your contributions are a fundamental part of Reaper´s wonders...
Soli Deo Gloria is online now   Reply With Quote
Old 07-12-2014, 04:39 PM   #1554
Garrick
Human being with feelings
 
Garrick's Avatar
 
Join Date: Jul 2009
Location: Wellington
Posts: 4,622
Default

The wikis explaining the recent sws tempo actions have been great. I look forward to the latest ones.
Garrick is offline   Reply With Quote
Old 07-13-2014, 11:48 AM   #1555
vanhaze
Human being with feelings
 
vanhaze's Avatar
 
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
Default

Guys, the new SWS, released same day as R4.7, which SWS version are we talking about ? #10 ?
I assume i have to download it from the SWS site ?

Rob.
vanhaze is offline   Reply With Quote
Old 07-13-2014, 12:18 PM   #1556
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
Default

Quote:
Originally Posted by vanhaze View Post
Guys, the new SWS, released same day as R4.7, which SWS version are we talking about ? #10 ?
I assume i have to download it from the SWS site ?

Rob.
The one at the bottom I think. v2.4.0 #10 - July 11, 2014
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
musicbynumbers is offline   Reply With Quote
Old 07-13-2014, 12:59 PM   #1557
vanhaze
Human being with feelings
 
vanhaze's Avatar
 
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
Default

Thx !
vanhaze is offline   Reply With Quote
Old 07-13-2014, 02:50 PM   #1558
fwd0120
Human being with feelings
 
Join Date: Aug 2011
Posts: 296
Default

Quote:
Originally Posted by Garrick View Post
The wikis explaining the recent sws tempo actions have been great. I look forward to the latest ones.
Link?
fwd0120 is offline   Reply With Quote
Old 07-13-2014, 05:26 PM   #1559
Garrick
Human being with feelings
 
Garrick's Avatar
 
Join Date: Jul 2009
Location: Wellington
Posts: 4,622
Default

http://wiki.cockos.com/wiki/index.ph...pping_with_SWS
Garrick is offline   Reply With Quote
Old 07-13-2014, 11:00 PM   #1560
unique
Human being with feelings
 
unique's Avatar
 
Join Date: Dec 2013
Posts: 231
Default

Big thank you to sws contributors. Donation on the way.
unique is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 08:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.