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08-28-2013, 05:36 PM
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#1
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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Plugin Automation is offset with high track channels counts (FIXED)
anyone know why. I've tested with multiple vst's, and when I have a channel that has for eg, 40 channels enables, the automation for vst's on that cahnnel is offset. please tell me there is a setting i need to tweak!
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08-28-2013, 05:57 PM
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#2
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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what the heck is this!
http://**************/clip/my-videos/...bzloaujgz.mp4/
(for the record I've toggled the plugin option "adjust autmation" both on and off, no difference)
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08-28-2013, 09:02 PM
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#3
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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this is horrendeous.
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08-28-2013, 09:16 PM
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#4
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Human being with feelings
Join Date: Apr 2012
Location: brooklyn
Posts: 284
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I'm not able to replicate your problem on my windows 7 x64bit Reaper setup. Not sure what would be causing that
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08-28-2013, 09:24 PM
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#5
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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really! no shit. hmmmm........
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09-01-2013, 10:00 AM
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#6
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Confirmed for Reaper 4.51 x64 on Win7x64, i7 920 CPU. There's definintely something going on.
The little session in the attachments has a simple ReaEQ gain change over a short time. Place something like spech or vocals on the track.
Changing the channel count from 2 to 40 or 56 or something makes a difference in how it sounds, i.e. when it plays. Weeeeiiiiiird.
I'm running a buffer of 512 samples.
Last edited by airon; 03-10-2016 at 08:54 AM.
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09-01-2013, 09:12 PM
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#7
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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I'm glad someone confirmed this, as it's somewhat unsettling. I had some weird send issues a few projects back, and I think this may be the reason why....
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09-04-2013, 02:25 PM
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#8
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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hmmm, no fix in latest pres. hope the devs saw this post........
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09-12-2013, 09:23 AM
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#9
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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If you turn off "anticipative FX multiprocessing" does that change anything?
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09-12-2013, 06:56 PM
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#10
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Got it, fixing, thanks!
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09-13-2013, 04:14 PM
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#11
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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The latest pre (4.53pre4) is out that addresses this issue.
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09-14-2013, 11:50 AM
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#13
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by gwok
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Can you quantify the rendered output changes?
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09-14-2013, 12:14 PM
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#14
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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Quote:
Originally Posted by Justin
Can you quantify the rendered output changes?
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ya, playback sounds bad....
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09-14-2013, 06:08 PM
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#15
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by gwok
ya, playback sounds bad....
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Can you post a project that has two tracks with the same audio, then the same freely available plug-in that is automated, with one track having a higher channel count and polarity flipped, so we can see how the results differ? In 4.52 and earlier this would work with ReaEQ for example, but that has been fixed in 4.53pre4...
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09-14-2013, 06:51 PM
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#16
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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Quote:
Originally Posted by Justin
Can you post a project that has two tracks with the same audio, then the same freely available plug-in that is automated, with one track having a higher channel count and polarity flipped, so we can see how the results differ? In 4.52 and earlier this would work with ReaEQ for example, but that has been fixed in 4.53pre4...
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here. this has a a realtime example, and also the rendered output of what im hearing
hmmm, having trouble with reaper attachments - here's a link
http://www.sendspace.com/file/i4kkzs
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09-14-2013, 07:17 PM
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#17
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by gwok
here. this has a a realtime example, and also the rendered output of what im hearing
hmmm, having trouble with reaper attachments - here's a link
http://www.sendspace.com/file/i4kkzs
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That one works fine here in 4.53pre4 -- if you were using a previous build it would render incorrectly (and it looks like that project was saved with 4.53pre2).
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09-14-2013, 07:57 PM
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#18
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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ah dude, my bad!
sorry, i think i dl'd the latest beta, but didn't actually install it, hence i thought I was running on the latest build but wasn't.
so far so good. everything is nulling here
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09-26-2013, 02:36 PM
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#19
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Human being with feelings
Join Date: Nov 2007
Location: Lucas, TX, USA (via Luleå, Sweden)
Posts: 2,008
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FINALLY
Happy Day!
I submitted a ticket for this issue in 2010:
http://forum.cockos.com/project.php?issueid=3025
http://forum.cockos.com/showthread.php?t=67394
I see it has finally been addressed:
+ Automation: fixed bug where plug-in automation timing would be affected by track channel count [t=127606]
Yay!
I am, however, a little bummed that I didn't get the credit for finding the issue.
__________________
Best Regards, Ernie "lunker" Lundqvist
BDSM (Bad Dog Studio Musicians)
Windows 10 running on Z390 + i7-8700
Last edited by lunker; 09-26-2013 at 02:45 PM.
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