Old 02-02-2021, 11:03 AM   #1
musicbynumbers
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Default v6.21+dev0202 - February 2 2021

v6.21+dev0202 - February 2 2021
  • * Includes branch: ReaSurround2
  • * Includes branch: LV2
  • * Includes branch: razor editing
  • + FX: fix PDC mode resetting on undo of automation edits [t=248877]
  • + ReaSurround: draw ghost input that allows mouse editing of all inputs at once
  • + Rendering: add preference in preferences/audio/rendering to control automatic closing of the render window
  • # ReaSurround2: add sticky wall option (experimental, like most of this)
  • # ReaSurround2: entering specific parameter values affects all selected/linked channels in a relative rather than absolute way
  • # ReaSurround2: fix speaker influence in 7.1.2 setup
  • # VST3: cache unit/program information to avoid periodic re-querying
  • # VST3: do not show unit name in programs if only one list of presets
  • # VST: optimize dealing with program parameters to reduce getParameterInfo() calls
  • # lv2: small tweak to worker scheduling relating to anticipative FX multiprocessing
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 02-02-2021, 12:53 PM   #2
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Quote:
Originally Posted by musicbynumbers View Post
v6.21+dev0202 - February 2 2021
[*]+ FX: fix PDC mode resetting on undo of automation
Working great !!!
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Old 02-02-2021, 04:02 PM   #3
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Anyone having issues with take crossfades randomly not playing properly in the last few pres?

Vocal with Melodyne ARA (latest) --> letting it play, randomly some crossfades will "hiccup" as if there was no crossfade. If you stop and replay the same section of the track, the crossfade will then play properly - but later ones will again do the same thing if you let it play long enough.

This is brand new behaviour.

edit: did recently set Thread Priority Behaviour to 0 (Relaxed).

Last edited by ferropop; 02-02-2021 at 04:13 PM.
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Old 02-02-2021, 06:05 PM   #4
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I've had a few glitches and mine was down to a new buffer setting.

I'm not near reaper now so forgot the name but it's either in audio or buffer page of prefs and is something to do with not having anticipative buffering on initial playback. It's in the middle of the page.

Try looking there and seeing if that helps.

Also, setting to 0 for behaviour is probably too much. Try both ends and the middle. This setting is complicated by buffer size and buffer settings so needs experimentation
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Old 02-02-2021, 06:32 PM   #5
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Did I say the z-layer priority of mouseover tips on screen2 mixer panel was correct? Sorry, it isn't.
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Old 02-03-2021, 07:02 AM   #6
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v6.21+dev0202a - February 2 2021
  • * Includes branch: ReaSurround2
  • * Includes branch: LV2
  • * Includes branch: razor editing
  • # ReaSurround2: fix relative edit of multiple channels when manually entering gain/LFE values
  • # ReaSurround2: fix sticky wall setting sticking to 1D edit setting
  • # ReaSurround2: fix various edit behaviors when using axis linking
  • # ReaSurround2: update manual entry settings when changing channel selection
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 02-03-2021, 04:11 PM   #7
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Quote:
Originally Posted by bolgwrad View Post
Did I say the z-layer priority of mouseover tips on screen2 mixer panel was correct? Sorry, it isn't.
Ah, is your mixer pinned topmost? Probably. If so, that'll be fixed in the next build!
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Old 02-05-2021, 12:45 AM   #8
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Are these great new LV2 and other Linux functions incorporated in 6.22. It doesn't say in that announcement. And I'm not that bright either.

PS. Still on rev .129 working great! Got Dexed LV2 to really work too!
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Old 02-05-2021, 02:19 AM   #9
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Quote:
Originally Posted by jjcale_guitar View Post
Are these great new LV2 and other Linux functions incorporated in 6.22.
Of course not.
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Old 02-05-2021, 03:13 AM   #10
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Ok, thanks for the heads up. Then I'll try out the newest revision this weekend. (If I can keep up with the rapid development )
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