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Old 09-01-2009, 10:47 PM   #41
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for what mio?
rex files? media-browser? cd-burning? sws-extensions? what is it that you go that far?
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Old 09-02-2009, 09:18 AM   #42
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recent updates have broken AUis for me ): Mac is still missing video support (very important!) and the media browser. There are some issues with window focus and, it would seem, continuing issues with the arrow keys etc etc.

its frustrating because its sooo close and has been for a very long time! - it is coming on 9 months since I impulsively bought my license, at that time the official word was that the non-beta was expected in Q4 08...
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Old 09-04-2009, 05:17 AM   #43
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Quote:
Originally Posted by Kainer View Post
for what mio?
rex files? media-browser? cd-burning? sws-extensions?
+ stability
+ performance
+ video
+ less touchy/crashy plug-ins

But, wait, I'm not gonna give up
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Old 09-04-2009, 05:34 AM   #44
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Quote:
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But, wait, I'm not gonna give up


good to know.
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Old 09-04-2009, 05:41 AM   #45
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We're hoping that the next release sorts some of these OSX problems, so if you are willing, please try out the prerelease builds (info here: http://forum.cockos.com/forumdisplay.php?f=37).
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Old 09-04-2009, 06:05 AM   #46
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POD Farm has the same problem as before. Namely, AU crashes Reaper, and the VST doesn't work with buttons.
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Old 09-04-2009, 06:08 AM   #47
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Quote:
Originally Posted by BoxOfSnoo View Post
POD Farm has the same problem as before. Namely, AU crashes Reaper, and the VST doesn't work with buttons.
POD farm AU no longer crashes for me, at least not immediately. It seems to function normally. Is there anything in particular I should do to make it crash?
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Old 09-04-2009, 06:44 AM   #48
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Quote:
Originally Posted by schwa View Post
We're hoping that the next release sorts some of these OSX problems, so if you are willing, please try out the prerelease builds (info here: http://forum.cockos.com/forumdisplay.php?f=37).
I just downloaded it today - I'll post everything relevant / it looks very impressive !
Thanks for your great effort Schwa, Reaper still rocks !

Now that we have PiPs, let's hope warp markers/elastic audio features will see the light sooner than later ...
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Old 09-04-2009, 08:10 AM   #49
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Quote:
Originally Posted by schwa View Post
POD farm AU no longer crashes for me, at least not immediately. It seems to function normally. Is there anything in particular I should do to make it crash?
Remove it from the project, for one.
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Old 09-04-2009, 08:30 AM   #50
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Quote:
Originally Posted by BoxOfSnoo View Post
Remove it from the project, for one.
If I remove the podfarm AU from the project, the screen doesn't redraw properly right away, but everything else seems OK. Can you give a step by step for how to get it to crash?
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Old 09-04-2009, 08:58 AM   #51
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Quote:
Originally Posted by schwa View Post
If I remove the podfarm AU from the project, the screen doesn't redraw properly right away, but everything else seems OK. Can you give a step by step for how to get it to crash?
Open Reaper
Insert 1 track
Add POD Farm
Click Remove on the button

Attached is a crash log. I can make a screencap in about 30 seconds, if you want.
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Last edited by BoxOfSnoo; 09-04-2009 at 09:21 AM. Reason: Removed the tiny screencap
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Old 09-04-2009, 09:02 AM   #52
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Would you mind attaching the crash log? It doesn't crash here so there must be something different in the setup.

From your screencap I see podfarm is giving a warning (hardware not attached maybe, can't read it). Could that be related?

Last edited by schwa; 09-04-2009 at 09:04 AM.
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Old 09-04-2009, 09:11 AM   #53
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Quote:
Originally Posted by schwa View Post
Would you mind attaching the crash log? It doesn't crash here so there must be something different in the setup.

From your screencap I see podfarm is giving a warning (hardware not attached maybe, can't read it). Could that be related?
Oops I assumed the attachment that succeeded was the crash log and not the screencap. It was too tiny anyway. Here: https://stash.reaper.fm/oldsb/621360/PODFarmCrash.m4v

Yes, I don't have the TonePort hooked up right now (why bother on this machine?) but it crashes either way, hooked up or not. The warning just tells me that the plugin won't make sounds.
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Old 09-04-2009, 04:05 PM   #54
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I had SEVERAL problems with 3.102 and 3.104 with UAD and SSL Duende.
I went back to 3.06 and everything is better, but not FINE yet... but I'm using it almost everyday nd it's becoming my main DAW.
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Old 09-08-2009, 07:59 PM   #55
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Quote:
Originally Posted by shanabit View Post
Back to my original topic if you guys dont mind. NON-BETA Reaper.
Or, as a means to the same end... it would work to actually beta-test Reaper OSX, not just label it as such and work on it only in spare time... In general, beta testing has become a pretty weak concept these days. It often means "unsupported" or "skunkworks", whereas it is really supposed to be a step to releasing a first-tier product.

Actually I think this is what you're getting at?

All that being said, I think schwa has this on his plate now. Keep it there until we can iron this out!
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Old 09-08-2009, 09:28 PM   #56
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I could care less about whats on schwa's plate BTW.
Really?? Kinda relevant isn't it?

Bill.
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Old 09-08-2009, 10:04 PM   #57
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i hear logic is pretty good
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Old 09-09-2009, 01:23 AM   #58
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shanabit - Cockos is no joke. I think the real joke is that Cubase has been around long enough to have "version 3" *twice* and still doesn't run as well on Mac as it does on PC. Mac users paid hundreds of dollars for it and then additional costs for each upgrade in the hope of parity but still it seems they are left behind.

I'm sure that is *exactly* what Cockos want to avoid and it looks much worse to go ahead and charge than to hold off on calling it a proper release until it's confident everything is right. Isn't that a fairer approach?

Meanwhile I'm hearing about new compatibility problems with FireFox, Digital Performer and other software in Snow Leopard, so whilst Mac users are led to believe there's a guaranteed smooth ride for users plenty of developers are probably wishing everything really did "just work" right now.

I'd love to be able to run REAPER on a Mac and have the same experience as I do on a PC and so I'm just as impatient as you, but if you are saying there's currently no decent DAW for the Mac then let's not sling mud at the best contender we have.
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Old 09-09-2009, 02:48 AM   #59
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[edit]
no point
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Old 09-09-2009, 04:09 AM   #60
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Reality on my end is this : DP did crash but globally less than Reaper.
Now, I also get good Reaper days with never-ending sessions without a single glitch or problem.
I also got crashes with ProTools and even Cubase on PC ...

So, I think there is still quite a bit to be done to call Reaper OSX non-beta but let's not forget that every DAW has its weaknesses, even the most "pro" ones.

I would love to see my CPU consumption lower in a significant way and get the missing features that the PC version has but still, I am recording, producing and mixing using Reaper almost on a daily basis and it is already workable, if you avoid most of those AU(i)s...

I bought my license because it is worth every penny, even with a perfectible version and I want to show Cockos that I am not just taking advantage of their "evaluate for ever" policy.

Keeping on posting bugs and FRs is also worth it, I've seen many improvements in line with what the Reaper community requests.

I also try to keep in mind that Reaper is patiently crafted by 3 committed guys and a global users community. It is taking time, but things are happening.
The thing is by listening to us, they also raise everybodies' expectation to be heard and taken into account ... and I bet this is not easy to handle.
Now, how many times have I tried to submit an idea to MOTU or one of these other big companies ? ... never got a personal reply or anything.
All I could do was wait patiently untill the next update and see what comes out of it ... usually leaving me with a feeling of frustration.

Well, that's a lot of chatting ... are you all sleeping now that my lecture is over ;-)
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Old 09-09-2009, 05:53 AM   #61
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Quote:
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OS X PPC (5.3MB DMG) beta is what Im talking about so yeah I think you got it.
...

I could care less about whats on schwa's plate BTW.
To clarify: what "on his plate" means is "he's currently working on it", so yes, you do care.

I do understand your frustration though.
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Old 09-09-2009, 06:13 AM   #62
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We did at one point have "expected 2008" or similar on the web site next to the OSX beta download. We removed that when it became clear it wasn't an accurate statement.

We try to address a few OSX-specific issues in every release, meaning every Reaper release should be an improvement for OSX users just as (hopefully) it is for Windows users.

We're not trying to sell it as anything that it's not though -- it's a beta. That means it is not a finished product, but we expect it to be a finished product in the future.

If it suits you and your particular workflow doesn't intersect with the places where OSX Reaper needs work, that's great. If it doesn't suit you, we hope you'll continue to let us know about problems and keep an eye on it to see when they get resolved.

For what it's worth, we are very aware that there is a huge community of OSX users who would use Reaper if it had a few significant improvements in user control interaction and plugin compatibility. If OSX Reaper were at the same level of finish as Windows Reaper, we'd double our user base (or more). So our incentives are exactly lined up with yours.
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Old 09-09-2009, 06:59 AM   #63
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Quote:
Originally Posted by shanabit View Post
While Im at it here. could you guys please show my stupid self the proper way to go through the bug cycle. Say I find something not working. How does one report the issue? Do you do it in the user forum and ask for confirmation and once thats given by someone put it in the bug reports section

Just want to make sure Im doing it right so Im helping and not hindering

Thanks
if it is a bug in a prerelease:
http://forum.cockos.com/showthread.php?t=34212&page=3

if it is in a released version:
http://forum.cockos.com/forumdisplay.php?f=34
or
http://forum.cockos.com/forumdisplay.php?f=22
?

I communicate a reproducable way to get the bug on the screen in this part of the forum. and if I get a buggy feedback I report that bug in the tracker.
(with the 3 letters OSX at the start of threadtitle!)
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Old 09-13-2009, 09:23 PM   #64
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If you don't know when it's going to be ready as a "finished app" don't guess.
Guesses annoy me (personally) more then anything else.
Post a date when you think you're close.
Meanwhile I'll continue to beta test it.
However, to get work done It's gotta be DP for me (which works fine)
until video support is included.
I only need Motu, Apple, Digidesign, Steinberg, OR Cockos to talk to me
when there's a major issue with their software, OR when that software
is feature complete.
I'm old enough to have tried various sequencers/daws over the years, and
my central concerns are 1. efficient workflow (I'm very impressed with Reapers)
2.VIdeo Support (not yet) 3.As Rock solid stable as possible (getting there)
4.OMF/AAF would be nice (sorry kids, but half the planet still uses Protools)
There are more, but Reaper is certainly getting there.
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Old 09-14-2009, 03:55 AM   #65
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Quote:
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my central concerns are 1. efficient workflow (I'm very impressed with Reapers)
2.VIdeo Support (not yet) 3.As Rock solid stable as possible (getting there)
4.OMF/AAF would be nice (sorry kids, but half the planet still uses Protools)
There are more, but Reaper is certainly getting there.
Completely agree but on the other hand: PIP, wow simply amazing!!!
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Old 09-14-2009, 10:03 PM   #66
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PIP?
I'm sorry...what?
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Old 09-14-2009, 10:52 PM   #67
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Quote:
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PIP?
I'm sorry...what?
check the pre-release thread.
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Old 09-21-2009, 06:55 AM   #68
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3.11 has a tiresomely familiar crash. POD Farm AU removal = SPOD & Crash.

Oh yeah the VST won't work either. Schwa, are you still working on it, or are you going to crawl in a cave again?
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Old 09-21-2009, 08:37 AM   #69
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Is anyone still having problems with POD Farm AU on 10.4 or 10.5?
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Old 09-21-2009, 08:51 AM   #70
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Quote:
Originally Posted by BoxOfSnoo View Post
3.11 has a tiresomely familiar crash. POD Farm AU removal = SPOD & Crash.

Oh yeah the VST won't work either. Schwa, are you still working on it, or are you going to crawl in a cave again?
Is your POD farm ilok authorized or line6 device authorized?
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Old 09-21-2009, 12:21 PM   #71
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Is your POD farm ilok authorized or line6 device authorized?
Line 6, I have a TonePort-G and an XT, but it behaves the same way even if no device is attached.
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Old 09-22-2009, 04:03 AM   #72
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Well it's been about a month since I last looked on this forum for news on Reaper for Mac coming out of Beta. It seems as though not alot has changed. Just more reports of bugs etc.....

I am going to look elsewhere as I think the current situation will simply frustrate the hell out of me.

In the famous words of the Dragons..... "I'm out"
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Old 09-22-2009, 04:21 AM   #73
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Some guys seem to think that solving this AU-problem for all plugins and coding the rest of this great to use software happens over night.
That is not the case.
For sure.
I stay and enjoy the process and the cockos way of handling updates and bugfixes.
I´m impatient too ...but it takes time.

If you ask in a friendly way u get answers.
If you wait you get your updates (quick, if you compare it to other daw-coding companies).

None the less I understand a little bit of annoyance in peoples post at the mac-relating threads.
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Old 09-22-2009, 05:00 AM   #74
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OSX Reaper will be out of beta when all the bugs are fixed. That's why reports of specific bugs get a specific response but "tell me when it will be done" questions don't.

People have been great about reporting bugs and we are working through them.
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Old 09-22-2009, 05:42 AM   #75
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Quote:
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OSX Reaper will be out of beta when all the bugs are fixed. That's why reports of specific bugs get a specific response but "tell me when it will be done" questions don't.

People have been great about reporting bugs and we are working through them.
Thanks for that, I was going to say the same thing. Would YOU prefer a separate thread for this? Or would it get buried? I can easily start a new one.
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Old 09-22-2009, 05:49 AM   #76
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There is already at least one thread about POD Farm OSX, we are actively working on that one. If you have more information regarding that specific bug (or any specific bug) a new thread or opening a bug ticket (or adding to a relevant existing thread or bug ticket) is probably better than adding to this thread. Thanks.
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Old 09-22-2009, 06:02 AM   #77
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Quote:
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OSX Reaper will be out of beta when all the bugs are fixed.
Seems fair not to be able to give a timeline for solving complicated bugs. But perhaps some information concerning intentions would be really welcome!

For instance: is the intention to release a non-beta version with equal features as on the pc platform? And perhaps a list of what the developers regard the most urgent items to work on?

Will make it (speaking for myself) so much easier to be patient and enjoy what we have at the moment and gladly looking forward to what Reaper brings us in the future!

cheers,
Frank
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Old 09-22-2009, 06:14 AM   #78
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Yes, definitely our goal is an OSX version that is on equal terms with Windows for features and stability.

The biggest weaknesses on OSX at present are:

- Plugin compatibility
- Missing features: media browser, CD burning, REX support
- Lots of minor usability annoyances that add up to a feeling of instability and unfinishedness.

Other bugs exist of course, but as on Windows we can fix them as they come up. It's the non-specific nature of the list above that makes it impossible to give a target release date.

The latest Reaper release (3.11) should fix a whole category of plugin instability bugs and also some usability annoyances, so it should be a meaningful improvement for OSX users.

Last edited by schwa; 09-23-2009 at 05:38 AM.
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Old 09-22-2009, 07:23 AM   #79
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I've been hard on Reaper OSX but a soon as it feels like a proper, finished OSX application, I'm buying a license for v3 (or whatever version it's at at that time)
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Old 09-22-2009, 07:33 AM   #80
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enterkey closing dialog bug and if sendrope is pulled the mixerbackground doesn´t scroll.... two bugs which are not reproduceable at your side, schwa.
how to handle this really annoying "bugs" if you don´t get them?
any hints?
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