09-07-2022, 09:43 PM | #41 |
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https://linuxmusicians.com/viewtopic...148085#p148085
Post by sadko4u » Wed Sep 07, 2022 4:12 am LSP Plugins 1.2.3 released! Graphic Toolkit Library lsp-tk-lib has been ported to Windows. Updated compressor plugin bundles: added negative boosting gain option in 'Boosting' mode. Updated gate plugin bundles: added negative gain option for ducking gateway option. Assigned more correct names for sidechain types of dynamic processing plugins. Introduced several workarounds for the support of UI by the OBS host. Fixed build of i386 DSP code under FreeBSD with Clang compiler. Better support of building code for ARMv6, ARMv7 and AArch64 under FreeBSD with Clang compiler. Added basic CI tests introduced by GitHub CI. Several bugfixes in core libraries. Release page on GitHub: https://github.com/sadko4u/lsp-plugins/ ... /tag/1.2.3 |
09-08-2022, 02:04 AM | #42 | |
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Quote:
And although I'm running it little over a month, but maintaining manjaro seems to be easier than all I even knew from ubuntu. I like what manjaro is doing. Only in case of security related patches, they seem to tend to the same delaying release model, and thus are even slower than I knew from ubuntu. That's really the only issue I have with manjaro. But I will watch this too for a while. And I will also further test fedora meanwhile |
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09-08-2022, 03:58 AM | #43 | |
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They already implemented challenge/response (which is kind of stupid in itself), but I had no issues in making it work under Wine. The thing is, I don't want to use Wine anymore, and since they refuse to provide a Linux binary, off they go. OK, Macs are really streamlined if you want to do music, but the very same argument repels me from buying one. BTW thanks for providing these news, it's very useful to be in the loop. |
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09-08-2022, 03:59 AM | #44 |
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09-08-2022, 05:12 PM | #45 |
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Do you like modular synths? Because this one is Modular and supports High Resolution screens!!
https://m8geil.de/posts/hexosynth-6/ https://github.com/WeirdConstructor/...v0.2.0-alpha-1 https://raw.githubusercontent.com/We...7-20_19-25.png ---------- The HexoSynth modular synthesizer (programmed in Rust) got an awesome oscilloscope and lots of workflow improvement in the last week. https://github.com/WeirdConstructor/HexoSynth HexoSynth - A hexagonal modular synthesizer Build This project aims to create a modular synthesizer plugin (VST3, CLAP). Like those encountered in projects like VCVRack or Bitwig's Grid. The core idea is having a hexagonal tile map for laying out module instances and connect them at the edges to route audio signals and control signals to inputs of other modules. A goal is to provide a simple wireless environment to build sound effects, synthesizers or whole generative music patches from predefined modules. Hosting plugins (VST, LV2, ...) is out of the scope of this project. The goal is rather to have a good set of predefined modules. Here is a screenshot of how it looks: HexoSynth Screenshot from 2022-07-20 State of Development Since June 2022 the project is under heavy development again. A rewrite of HexoTK took longer than anticipated, but provides all required features now. All development currently takes place on the "master" branch, so don't be surprised if something does not work. As of 2022-08-16 most of the functionality from end of 2021 has been rewritten and new features and polish are being added right now for the next release. If you want to stay up to date, follow my devlog: https://m8geil.de/posts/hexosynth-1/ https://m8geil.de/posts/hexosynth-2/ https://m8geil.de/posts/hexosynth-3/ https://m8geil.de/posts/hexosynth-4/ https://m8geil.de/posts/hexosynth-5/ https://m8geil.de/posts/hexosynth-6/ https://m8geil.de/posts/hexosynth-7/ https://m8geil.de/posts/hexosynth-8/ https://m8geil.de/posts/hexosynth-9/ for an up to date list, look here: https://m8geil.de/tags/hexosynth/ Make sure to follow Weird Constructors Mastodon account or the releases of this project to be notified once I release a beta or stable release. If you want to do chat, feel free to join the RustAudio Discord / Community here: https://rust.audio/ |
09-08-2022, 05:52 PM | #46 |
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DrumGizmo 0.9.20 Released!
https://linuxmusicians.com/viewtopic.php?f=55&t=24888
DrumGizmo 0.9.20 Released! Unread post by deva » Thu Sep 08, 2022 1:57 pm DrumGizmo 0.9.20 Released! DrumGizmo is an open source, multichannel, multilayered, cross-platform drum plugin and stand-alone application. It enables you to compose drums in midi and mix them with a multichannel approach. It is comparable to that of mixing a real drumkit that has been recorded with a multimic setup. This release was originally intended as a bugfix release, but quite a few features also managed to find their way in. Noteworthy bugs that has been fixed: * Software regression error in cymbal choke code has been fixed. So now choking of cymbals using both directed chokes and after-touch midi events work again as expected. * A compilation error due to an update in LV2 API (we used an obsolete LV2 type) has been fixed, so now compilation should work for everybody again. * Code can now properly be compiled with NSL support disabled at configure time. * Compilation with the modern gcc-11 compiler has been fixed. As usual read the detailed description of all the new shiny features, see the detailed changelog: [1]. And now, without further ado, go grab 0.9.20!!! [2] [1]: https://drumgizmo.org/wiki/doku.php?id= ... zmo-0.9.20 [2]: https://drumgizmo.org/wiki/doku.php?id= ... _drumgizmo |
09-09-2022, 06:03 AM | #47 |
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https://linuxmusicians.com/viewtopic...148129#p148129
Unread post by tavasti » Fri Sep 09, 2022 12:18 am Big discounts on Tracktion linux-native synths in jrrshop.com https://www.jrrshop.com/tracktion-f-em F'.Em for $24 (normal $179) https://www.jrrshop.com/tracktion-biotek Biotek for $24 (normal $199) I've been on tracktion mailing lists for years, and they don't have this big discounts ever, so this is your opportunity if you want those |
09-09-2022, 05:17 PM | #48 |
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I got all excited and followed the link to jjrshop... They asked for a lot of info (my phone #? really?).
Then I got all paranoid and didn't pull the trigger on the order (if it sounds too good to be true, it usually is). I did a search for jjrshop dot com issues, and found a thread in the sonar forums where user after user said that had great experiences with them... Paranoia alleviated! I went back to jjrshop and gave them the rest of my personal info, and bought Biotek for $24! Tracktion recognized the activation code, and I'm downloading the content (patches/samples). Thanks for the heads up! Last edited by PMan; 09-09-2022 at 06:20 PM. |
09-09-2022, 05:32 PM | #49 |
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09-10-2022, 07:20 AM | #50 |
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Wine 7.17 Released As A Small Update For Running Windows Games/Apps On Linux
Wine 7.17 Released As A Small Update For Running Windows Games/Apps On Linux
https://www.phoronix.com/news/Wine-7.17-Released Written by Michael Larabel in WINE on 9 September 2022 at 06:11 PM EDT. 7 Comments WINE -- Wine 7.17 is out as the newest bi-weekly development release but due to the US Labor Day this past week seems to be a driving factor in this update coming in rather small. The Wine 7.17 release notes simply amount to the following prominent changes: - High Unicode planes support in DirectWrite. - Some work towards Wow64 support in the Vulkan driver. - Various bug fixes. Wine 7.17 is also light on the bug fixes with just 18 over the past two weeks. Wine 7.17 has fixes for games like Riot Vanguard and Earth 2150 over to applications like Ice Cream Calculator and Visual Studio Community 2022. Of the fixes is a change to address broken user-interface rendering for multiple applications when running at a non-default monitor DPI setting. Among those broken applications being incorrectly rendered are for 7-Zip, WinRAR, and even some of Wine's own built-in apps as a recent regression. Downloads and the full list of patches for Wine 7.17 via WineHQ.org. |
09-12-2022, 05:53 PM | #51 |
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Linux's Modern NTFS Driver Preparing A "hidedotfiles" Option
Further improvements for the in Linux kernel NTFS driver for Windows file systems:
Linux's Modern NTFS Driver Preparing A "hidedotfiles" Option https://www.phoronix.com/news/Linux-NTFS3-hidedotfiles Written by Michael Larabel in Linux Storage on 12 September 2022 at 05:10 PM EDT. LINUX STORAGE -- Since NTFS3 was mainlined last year in the Linux kernel as a modern NTFS read/write file-system driver developed by Paragon Software, it's mostly just been some fixes since then and other minor updates. A new NTFS3 patch series sent out today is at least preparing a new feature for this kernel driver. NTFS3 with today's patch series has a "hidedotfiles" option. The hidedotfiles patch series was authored by Konstantin Komarov of Paragon Software. With this, any files/holders beginning with a "." -- as is standard behavior for hidden folders under Linux systems -- will see the NTFS attribute of "FILE_ATTRIBUTE_HIDDEN" set. With Microsoft Windows not relying on "dot files" for hidden files/folders, it uses the FILE_ATTRIBUTE_HIDDEN file attribute for determining if something is hidden or visible. Thus when using a patched NTFS3 file-system driver (or when these patches are mainlined) and using the "hidedotfiles" mount option, it would basically set this file attribute for any files created under Linux with a dot, thereby preserving the same hidden intentions whether the file-system is mounted under Windows or Linux. This "hidedotfiles" behavior isn't the proposed default but requires user opting into it if desiring that FILE_ATTRIBUTE_HIDDEN be set for "hidden" dot files. The patch series is currently out on the mailing list while we'll see if he submits it as part of the upcoming v6.1 merge window. |
09-12-2022, 05:57 PM | #52 |
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ACMT updates ACM500X-Series Plugins to v3.1.1 - Adds CLAP Support
Applied Computer Music Technologies updates ACM500X-Series Plugins to v3.1.1 - Adds CLAP Support
https://www.kvraudio.com/news/applie...-support-55778 Applied Computer Music Technologies has updated their ACM500X-Series plug-ins for Linux to v3.1.1. The company describes the ACM500X range: Designed to offer the best analogue modelled plug-ins for Linux, the 500X-Series plug-ins make it easy to harness the power of Linux to transform a DAW into a versatile virtual analogue mixing environment. V3.1.1 includes support for the CLAP plug-in format, together with some minor updates to the VST2 and VST3 versions. Demo versions are provided free to download. Each plug-in includes a detailed manual and easy to use installer. Features: Smooth controls with no 'zipper noise' when adjusting the plug-in settings. Physically modelled rotary control modes. Resizable graphical user interfaces. CPU Efficient. VST, VST3 and CLAP plug-ins for Linux. Easy to install. Price: £60 for the 500X-Series bundle, or £45 individually. More information together with free demos can be found at the Applied Computer Music Technologies website. This is a free update for existing users. |
09-26-2022, 07:56 AM | #53 |
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Orastron A-SID released
Orastron A-SID released
https://www.kvraudio.com/forum/viewt...18210#p8518210 This software is our personal and romantic way to celebrate the 40th anniversary of the debut in 1982 of the most successful computer ever. Without the C64 there would probably be no Orastron. A-SID allows you to turn your C64 into a wah effect. No hardware modification is required, but you need to build yourself one or two adapter cables and copy the program to a cassette. Instructions are given on the product web page. Otherwise, if you are not a lucky owner of one those marvellous machines, you can use our free VST3 that gives you the possibility to experience A-SID on modern computers as it emaulates the original analog filter. If instead you use a Mac (we haven't ported the plugin yet) or are totally debauched to the point of not willing to even download the damn thing, you can just try an online demo on the product web page. Creating this software has been a fascinating journey that absorbed an immense quantity of energy and time. We don't ask for your money or your data, and we are happy to release (almost) everything as open source software. We're simply happy if you like it. We would really appreciate if you could spread the word about A-SID and Orastron with friends and on social media, forums, etc. Bluntly put, we'd love to make innovative premium consumer products, but we first need an audience for that to be economically viable. Features Resonant bandpass filter 6 dB/oct; Smoothing-free (nice steppish behavior); 16 selectable values for center cutoff, LFO amount, and LFO speed (via joystick on C64, and mouse/touch on modern rubbish devices); 400 Hz to 2.2 kHz cutoff frequency on VST3 and newer C64s with MOS 8580 SID chip, some other unpredictable range on older C64s with MOS 6581; Sinusoidal LFO with 256 output values; Circa 0.4 Hz to 25 Hz LFO frequency range, a little bit swingy on C64; Modern, interactive, and epilepsy-inducing hi-res mode 320x200 pixels graphics with visual feedback and using 11 colors (freely resizable in VST3); Support for one expression pedal on C64 (interfaced as a paddle) as an extra source of modulation, with calibration procedure at boot. |
09-26-2022, 07:58 AM | #54 |
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Punk Labs OneTrick Simian - Drum Synth Inspired by the Simmons SDS-V
Punk Labs OneTrick Simian - Drum Synth Inspired by the Simmons SDS-V
https://www.kvraudio.com/forum/viewtopic.php?t=586961 Punk Labs has announced the release of an open source cross-platform drum synthesizer inspired by the Simmons SDS-V. OneTrick Simian features 10 configurable voices that can be customized with selectable icons and colors to help quickly identify kit pieces. Each voice has its own velocity sensitive pitch, filter, and amp dynamics. Adjustable global saturation and 1176-style limiter with drive control brings the kit together. Crash into the 80s with an open source drum synth inspired by hexagonal classics like the Simmons SDS-V. Thumping kicks, punchy snares, and sizzling cymbals coalesce with its clacky claves and crunchy claps. Bring saccharine synthwave sauce to your sublime soundscapes or drop indelable pewww pewww tom toms into your new nu-disco. Highly customizable voices with great dynamics, filter sweeps, saturation, and drive that will literally flam your tracks. Toss [OT] SIMIAN into your DAW and just see what happens. Available for Windows, macOS and Linux in VST3 and AU plugin formats, OneTrick Simian is priced $35 USD. The source code is available under the GPLv3 (or later). More information: Punk Labs https://punklabs.com/ot-simian |
09-26-2022, 08:01 AM | #55 |
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Airwindows Pockey: Mac/Windows/Linux/Pi AU/VST
Airwindows Pockey: Mac/Windows/Linux/Pi AU/VST
https://www.kvraudio.com/forum/viewt...12486#p8512486 TL;DW: Pockey is 12 bit (and under) lo-fi hiphop in a plugin. Pockey.zip(617k) This plugin is designed to give you the most vibe possible out of a particular target: 12 bit uLaw-sampled lo-fi hiphop. It's based on earlier plugins like DeRez and BitGlitter, but is tailored to deliver just the right kind of warm fuzzy texture like an old sampler… or the Pocket Operator sampler that's a lot more accessible than retro 12-bit is. Pockey uses uLaw encoding to stretch 12 bit sampling to where it sounds pretty nearly CD quality, except there's a whole vibe and texture you get through having the soft, delicate sounds slightly low-bit and the louder sounds even more crunchy than that. The lowest setting on the resolution slider is exactly 12 bit, and everything higher than that gives you progressively more lo-fi in an 'analog bitcrush' mode, meaning that it will gradually build as you turn it up, rather than jump from step to step. That way you can fade smoothly from 4-bit to 12, if you like. The frequency crush effect is also special: it uses an edge-softening algorithm a little bit like PurestDrive, for the purpose of turning the harsh and grating frequency crush you'd normally get from a plugin, into something a little more resonant, more sonorous. It's still a sort of digital nasty, but steps way over in the direction of 'classic sampler digital nasty', again in a way that suits the more chill lo-fi genres. If you're looking to have it be as clean as possible, take your audio and explore in the very lowest settings of the frequency control for a spot that's minimally intrusive, or a digital-sampler overtone that works best with the sounds you're using. All the stuff near 0 ought to be well behaved. Then as you crank it up, you'll get rowdier digital artifacts, but always with that softening that helps lo-fi hiphop provide a soothing backdrop to life: which is partly due to the absence of super-extended frequencies grabbing your attention. It's both an art and a science, and Pockey is there to help you find the art through me digging into the science of how these things are done download 64 Bit Windows VSTs.zip download Signed M1/Intel Mac AUs.dmg download Signed M1/Intel Mac VSTs.dmg download LinuxVSTs.zip download LinuxARMVSTs.zip for the Pi download Retro 32 Bit Windows VSTs.zip download Retro PPC/32/64 Mac AUs.zip download Retro PPC/32/64 Mac VSTs.zip Mediafire Backup of all downloads All this is free and open source under the MIT license, brought to you by my Patreon. |
09-26-2022, 08:03 AM | #56 |
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Official TAL Community FB group
Official TAL Community FB group
https://www.kvraudio.com/forum/viewt...08381#p8508381 Hi all, I realised I forgot to mention this here, we have a slowly growing official TAL Facebook group (if anyone is still using FB ) where Patrick from TAL is an active member. Hopefully the group will grow to be a nice resource for TAL owners and just a friendly place to hang out and discuss TAL gear and music. You can find it here: https://www.facebook.com/groups/3174928569490290 I'm considering if Discord is a better home for such things these days so please feel free to comment if you'd prefer that, I'm happy to set it up. All the best and happy music-making. |
09-26-2022, 08:05 AM | #57 |
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Fluctus — Free FM Synthesizer [CLAP, FL Studio] - Update
Fluctus — Free FM Synthesizer [CLAP, FL Studio] - Update
https://www.kvraudio.com/forum/viewt...07169#p8507169 Version 1.0.5 update notes: Reduce installed plugin size by roughly 50% Improved patch browser graphics Windows: fix bug where an incorrect cursor would sometimes be displayed CLAP: fix bug where plugin was given incorrect category |
09-26-2022, 08:06 AM | #58 |
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Bliss sampler 2.2 released
Bliss sampler 2.2 released
https://www.kvraudio.com/forum/viewt...03369#p8503369 What's new Custom Macro MIDI CC values editable at Settings.xml (Macro1-2MIDICC). Standalone app enhancements. Framework update with enhanced VST and VST3 instrument loading compatibility. Update is available at discoDSP Members Area for 2.x customers. |
09-26-2022, 08:08 AM | #59 |
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DISTRHO Ildaeil - mini-plugin host as plugin
DISTRHO Ildaeil - mini-plugin host as plugin
https://github.com/DISTRHO/Ildaeil/ DISTRHO Ildaeil DISTRHO Ildaeil is mini-plugin host working as a plugin, allowing one-to-one plugin format reusage. The idea is to load it as a plugin inside your DAW and then the other "real" plugin inside Ildaeil. This allows, for example, a VST3 host to load LV2 plugins. The Ildaeil name comes from the korean 일대일, which means "one to one". Details Ildaeil basically works as a mini-wrapper around Carla, leveraging it for all its host support. Everything should be working except plugin parameters (none are exposed to the host). Also, only LV2 hosting is enabled at the moment. When open, Ildaeil will show a list of plugins to pick from or the plugin editor if one is already selected. If the plugin provides an embeddable UI, Ildaeil show will that by default, otherwise it shows a generic parameter list. Toggling between generic vs custom/embed view is possible. In the case of a plugin providing a custom UI that is not embeddable, Ildaeil will show the generic view by default. You can press "Show Custom GUI" to open the plugin UI in an external window. Features The current formats Ildaeil can work as are: JACK/Standalone CLAP LV2 VST2 VST3 And it can load the following plugin formats: Internal (from Carla) LV2 JSFX Goals Later on, in theory, it should be able to load the following plugin formats: LADSPA DSSI VST2 VST3 AU (macOS only) Eventually the following files could be loaded too: SF2/3 files (through internal FluidSynth) SFZ files (through internal SFZero) Screenshots Plugin list Your typical view before loading a plugin screenshot Generic plugin GUI The integrated generic controls, typically used for GUI-less plugins screenshot Bitwig with setBfree setBfree as synth, with its own whirl speaker as FX, inside Bitwig. screenshot CAPS in Cubase A few CAPS plugins running inside Cubase, though UI resizing doesn't seem to work. screenshot FLStudio and various plugins Vex as synth, DIE-Plugins and OpenAV Filta as FX, running in FLStudio. screenshot Renoise with Aether Another LV2-only plugin, Aether, running in Renoise. screenshot |
09-26-2022, 08:11 AM | #60 |
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Sample mashing app called Samplebrain
Sample mashing app called Samplebrain
https://linuxmusicians.com/viewtopic.php?f=24&t=24930 Sample mashing app called Samplebrain Post by Baggypants » Sun Sep 25, 2022 6:43 am I've not had a go with it but it seems to do some beat detection and mixing. https://gitlab.com/then-try-this/samplebrain A custom sample mashing app designed by Aphex Twin. Samplebrain chops samples up into a 'brain' of interconnected small sections called blocks which are connected into a network by similarity. It processes a target sample, chopping it up into blocks in the same way, and tries to match each block with one in its brain to play in realtime. |
09-26-2022, 08:12 AM | #61 |
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DrumGizmo 0.9.20 Released!
DrumGizmo 0.9.20 Released!
https://linuxmusicians.com/viewtopic.php?f=55&t=24888 DrumGizmo 0.9.20 Released! Post by deva » Thu Sep 08, 2022 1:57 pm DrumGizmo 0.9.20 Released! DrumGizmo is an open source, multichannel, multilayered, cross-platform drum plugin and stand-alone application. It enables you to compose drums in midi and mix them with a multichannel approach. It is comparable to that of mixing a real drumkit that has been recorded with a multimic setup. This release was originally intended as a bugfix release, but quite a few features also managed to find their way in. Noteworthy bugs that has been fixed: * Software regression error in cymbal choke code has been fixed. So now choking of cymbals using both directed chokes and after-touch midi events work again as expected. * A compilation error due to an update in LV2 API (we used an obsolete LV2 type) has been fixed, so now compilation should work for everybody again. * Code can now properly be compiled with NSL support disabled at configure time. * Compilation with the modern gcc-11 compiler has been fixed. As usual read the detailed description of all the new shiny features, see the detailed changelog: [1]. And now, without further ado, go grab 0.9.20!!! [2] [1]: https://drumgizmo.org/wiki/doku.php?id= ... zmo-0.9.20 [2]: https://drumgizmo.org/wiki/doku.php?id= ... _drumgizmo |
09-26-2022, 08:27 AM | #62 |
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Wine 7.17 Released As A Small Update For Running Windows Games/Apps On Linux
Wine 7.17 Released As A Small Update For Running Windows Games/Apps On Linux
https://www.phoronix.com/news/Wine-7.17-Released Written by Michael Larabel in WINE on 9 September 2022 at 06:11 PM EDT. 12 Comments WINE -- Wine 7.17 is out as the newest bi-weekly development release but due to the US Labor Day this past week seems to be a driving factor in this update coming in rather small. The Wine 7.17 release notes simply amount to the following prominent changes: - High Unicode planes support in DirectWrite. - Some work towards Wow64 support in the Vulkan driver. - Various bug fixes. Wine 7.17 is also light on the bug fixes with just 18 over the past two weeks. Wine 7.17 has fixes for games like Riot Vanguard and Earth 2150 over to applications like Ice Cream Calculator and Visual Studio Community 2022. Of the fixes is a change to address broken user-interface rendering for multiple applications when running at a non-default monitor DPI setting. Among those broken applications being incorrectly rendered are for 7-Zip, WinRAR, and even some of Wine's own built-in apps as a recent regression. Downloads and the full list of patches for Wine 7.17 via WineHQ.org. |
09-26-2022, 08:28 AM | #63 |
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FLAC 1.4 Released With AArch64 Optimizations, Faster x86_64 FMA
FLAC 1.4 Released With AArch64 Optimizations, Faster x86_64 FMA
https://www.phoronix.com/news/FLAC-1.4-Released Written by Michael Larabel in Multimedia on 11 September 2022 at 05:39 AM EDT. 33 Comments MULTIMEDIA -- FLAC 1.4 was released on Friday as the "Free Lossless Audio Codec" that is known for its great, no-cost lossless compression for digital audio. It's been nearly ten years since the release of FLAC 1.3 (May 2013) while Friday brought the release of the FLAC 1.4 series. With FLAC 1.4 there is now performance optimizations focused on ARMv8 (AArch64) hardware that has NEON instructions. The AArch64 performance should be much better with this new FLAC release from Apple M1/M2 to Ampere Altra and various other hardware. Over on the x86_64 side, FLAC 1.4 brings speed-ups for Intel / AMD processors having FMA instruction support. Some of the other work in FLAC 1.4 includes encoding/decoding 32-bit PCM, encoding files with sample rates up to 1'048'575Hz, encoding preset improvements, the FLAC format documentation has been rewritten, CMake build system improvements, and a wide variety of other additions and fixes. Downloads and more details on the FLAC 1.4 update via GitHub. Meanwhile, Here are various FLAC 1.4 CPU benchmarks I've conducted thus far on x86_64 and AArch64 for those interested. |
09-26-2022, 08:29 AM | #64 |
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Linux's Modern NTFS Driver Preparing A "hidedotfiles" Option
Linux's Modern NTFS Driver Preparing A "hidedotfiles" Option
https://www.phoronix.com/news/Linux-NTFS3-hidedotfiles Written by Michael Larabel in Linux Storage on 12 September 2022 at 05:10 PM EDT. 11 Comments LINUX STORAGE -- Since NTFS3 was mainlined last year in the Linux kernel as a modern NTFS read/write file-system driver developed by Paragon Software, it's mostly just been some fixes since then and other minor updates. A new NTFS3 patch series sent out today is at least preparing a new feature for this kernel driver. NTFS3 with today's patch series has a "hidedotfiles" option. The hidedotfiles patch series was authored by Konstantin Komarov of Paragon Software. With this, any files/holders beginning with a "." -- as is standard behavior for hidden folders under Linux systems -- will see the NTFS attribute of "FILE_ATTRIBUTE_HIDDEN" set. With Microsoft Windows not relying on "dot files" for hidden files/folders, it uses the FILE_ATTRIBUTE_HIDDEN file attribute for determining if something is hidden or visible. Thus when using a patched NTFS3 file-system driver (or when these patches are mainlined) and using the "hidedotfiles" mount option, it would basically set this file attribute for any files created under Linux with a dot, thereby preserving the same hidden intentions whether the file-system is mounted under Windows or Linux. This "hidedotfiles" behavior isn't the proposed default but requires user opting into it if desiring that FILE_ATTRIBUTE_HIDDEN be set for "hidden" dot files. The patch series is currently out on the mailing list while we'll see if he submits it as part of the upcoming v6.1 merge window. |
09-26-2022, 08:30 AM | #65 |
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MGLRU Looks Like One Of The Best Linux Kernel Innovations Of The Year
MGLRU Looks Like One Of The Best Linux Kernel Innovations Of The Year
https://www.phoronix.com/news/MGLRU-LPC-2022 Written by Michael Larabel in Linux Kernel on 13 September 2022 at 07:35 PM EDT. 30 Comments LINUX KERNEL -- Hopefully being mainlined next cycle with Linux 6.1 is the Multi-Gen LRU, or better known as MGLRU, as a superior alternative to the kernel's existing page reclamation code. Assuming it lands for Linux 6.1 as the last complete kernel cycle of 2022, this would make it one of the most exciting innovations to make it into the kernel this year. MGLRU benchmarks continue to look very promising across a wide variety of workloads and a diverse spectrum of hardware. From Chrome OS and Android up through desktops/workstations and even servers, MGLRU is able to often deliver better performance due to being less taxing than the existing page reclamation code that has also been acknowledged as often making poor eviction choices. Jesse Barnes and Rom Lemarchand, both of Google, presented yesterday at Linux Plumbers Conference 2022 (LPC2022) on the latest MGLRU happenings. They reiterated the expectation that MGLRU should make it to mainline with Linux 6.1, there are numerous kernel downstreams and backports already using the code in production, and benchmarks continue to look promising. Once mainlined, the next obstacle for the involved Google engineers is to get MGLRU to the point that it could be safely enabled by default. Before considering it by default, they need much more performance testing and benchmarking to ensure MGLRU is in good shape and won't regress existing workloads. They also hope to integrate MGLRU with eBPF to open up even more possibilities. Those wishing to learn more can see the presentation slide deck or the video embedded below. Meanwhile today at the Android mini-conference during the Linux Plumbers Conference was a presentation by Kalesh Singh of Google around the MGLRU performance on Android devices. The benchmark results there are simply outstanding and the numbers speak for themselves: freestar The Android MGLRU presentation from LPC 2022 is embedded below and there is also the slide deck for all the numbers. As for the MGLRU prospects for Linux 6.1, Andrew Morton commented that he'd like to move the MGLRU patches to his "mm-stable" branch later this week. Though he has expressed some concern over the level of code review and that code commenting could be improved upon. He's hoping though that things will get pushed along. We'll see when the Linux 6.1 merge window opens up in October if MGLRU is ready for mainline. |
09-26-2022, 08:31 AM | #66 |
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MGLRU v15 Published For Last Minute Testing Of This Major Linux Improvement
MGLRU v15 Published For Last Minute Testing Of This Major Linux Improvement
https://www.phoronix.com/news/MGLRU-v15-Published Written by Michael Larabel in Linux Kernel on 18 September 2022 at 09:24 AM EDT. 5 Comments LINUX KERNEL -- Google engineer Yu Zhao this morning published MGLRU v15, the latest revision to this patch series dealing with improving the Linux kernel's page reclamation code. Multi-Gen LRU "MGLRU" has proven to offer performance benefits and particularly improve the Linux experience when dealing with low-memory situations. MGLRU has shaped up to be one of the best kernel innovations of 2022 and will hopefully be mainlined in October with the Linux 6.1 kernel. MGLRU is likely the last spin of this patch series prior to being mainlined, barring any last-minute issues coming up or a new round just to add additional documentation / signed-off lines. Hopefully no issues creep up preventing this much sought after kernel feature from being merged with Linux 6.1. MGLRU v15 adds details about OpenWrt already picking up the patches in addition to its use already by Chrome OS, Liquorix, Armbian, Android, Arch Linux Zen, and other downstream kernel flavors. MGLRU v15 also has some minor fixes. Downloads and more details on MGLRU v15 via the new patch series. I'll be working on some fresh MGLRU benchmarks shortly. |
09-26-2022, 08:33 AM | #67 |
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Linux NTFS Driver Preparing "nocase" Case-Insensitive Mount Option
Linux NTFS Driver Preparing "nocase" Case-Insensitive Mount Option
https://www.phoronix.com/news/Linux-NTFS3-nocase Written by Michael Larabel in Linux Storage on 23 September 2022 at 11:42 AM EDT. 28 Comments LINUX STORAGE -- The NTFS3 kernel driver providing read/write Microsoft NTFS file-system support on Linux, thanks to the code being open-sourced by Paragon Software, continues to see new improvements. Earlier this month a new patch series proposed adding the "hidedotfiles" option to NTFS3 for making file/folders beginning with a period to be set as a hidden file attribute. This makes it possible to preserve the hidden file/holder behavior used under Linux to also work under Windows with that hidden attribute being set. Today another feature patch series was posted by Paragon Software's Konstantin Komarov for another new option. A "nocase" option is now being prepared for the NTFS3 driver. Using the "nocase" mount option can be used for case-insensitive file/folder support. Again, to further ease the differences when dealing with NTFS volumes between Windows and Linux systems. That nocase support for the NTFS3 kernel driver is being worked on via this patch series for those interested. |
09-26-2022, 08:34 AM | #68 |
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Wine 7.18 Released With Unicode 15.0 Support, 20 Bug Fixes
Wine 7.18 Released With Unicode 15.0 Support, 20 Bug Fixes
https://www.phoronix.com/news/Wine-7.18-Released Written by Michael Larabel in WINE on 23 September 2022 at 05:12 PM EDT. 12 Comments WINE -- Wine 7.18 has been popped this Friday afternoon as the newest bi-weekly development release for this open-source program to enjoy Windows games and applications on Linux, macOS, and other platforms. Wine 7.18 isn't the most exciting development update for end-users but does feature Unicode 15 character support. Unicode 15.0 released last week and adds 4,489 new characters, bringing the overall count to 149,186 characters. Among the new characters are 20 new emojis, including the likes of a hair pick, flute, maracas, ginger root, pea pod, moose, donkey, pink heart, and a shaking face. Here's a look at the new Unicode 15 emojis: Wine 7.18 also adds WoW64 support to the macOS driver, async reader fixes in the GStreamer integration, and 20 known bug fixes. The bug fixes affect software from games like Resident Evil 7 to applications like Bloomberg Terminal, Adobe FrameMaker, KeePassXC, and various other software. The full list of Wine 7.18 changes can be found over on WineHQ.org. |
09-26-2022, 08:35 AM | #69 |
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Linux 6.0-rc7 Released - Linux 6.0 Will Hopefully Release Next Sunday
Linux 6.0-rc7 Released - Linux 6.0 Will Hopefully Release Next Sunday
https://www.phoronix.com/news/Linux-6.0-rc7-Released Written by Michael Larabel in Linux Kernel on 25 September 2022 at 05:23 PM EDT. Add A Comment LINUX KERNEL -- Last week Linux 6.0-rc6 came in tiny due to many of the upstream kernel developers having been in Dublin for LPC 2022 and other events. Linus Torvalds had been fearing an uptick in activity this week as a result, but he's been pleasantly surprised that Linux 6.0-rc7 remains on the lighter side. Torvalds commented in the 6.0-rc7 announcement that just hit the wire: So I was thinking rc7 might end up larger than usual due to travel hitting rc6, but it doesn't really seem to have happened. Yeah, maybe it's marginally bigger than the historical average for this time of the release cycle, but it definitely isn't some outlier, and it looks fairly normal. Which is all good, and makes me think that the final release will happen right on schedule next weekend, unless something unexpected happens. Knock wood. Incidentally, rc7 is also (I think) the first time we have a clean 'make allmodconfig' build with no warnings from clang, since the patches for frame size problems in the amd display code got merged. The stack frame size is still pretty big (and the code isn't exactly pretty), but now it's below the level we warn about. So that's nice to see. Anyway, full shortlog below - a lot of it is GPU and network drivers, but there's various random other fixes in there too. Let's give this one (hopefully) final week of testing, but it all looks pretty good. Thus barring any nasty issues from appearing in the week ahead, Linux 6.0 will be out next Sunday (2 October) rather than having to go with a 6.0-rc8 otherwise. See my Linux 6.0 feature overview to learn more about the changes ahead for this big kernel update. Linux 6.0-rc7 is out. After that, it's onward to the very exciting Linux 6.1 merge window where the initial Rust infrastructure should be in place, MGLRU, and many other features covered in recent weeks on Phoronix.. |
09-26-2022, 08:38 AM | #70 |
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A Quick Note
A Quick Note:
Sorry I got a bit behind with the Linux Audio news. I've hopefully caught up with most of it. Please feel free to post any news that you see that I may have missed. Also, try to attribute the actual author and source when you post. I hope everyone in our little community is doing well! Best, Sean |
09-26-2022, 08:41 AM | #71 |
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Audacity updated to v3.2.0 - real-time effects support, non-destructive editing, VST3
Audacity updated to v3.2.0 - real-time effects support, non-destructive editing, VST3 support & more
https://www.kvraudio.com/news/audaci...and-more-55895 Muse Group has announced the release of version 3.2.0 of Audacity, the latest version of the free audio editor and recorder. Audacity 3.2 takes leaps toward being an end-to-end production tool with the addition of real-time effects support, non-destructive editing, VST3 support, UX and UI improvements, and notably, quick audio sharing with the newly launched audio.com. Share Your Sound With audio.com Free to all audio creators, audio.com allows creators to easily share audio files by simply sending a link to intended recipients. audio.com empowers creatives to create their own catalog of original audio. Creators can make their own profile with a biography, link to their social profiles, easily upload their audio files either publicly or privately, and share projects in their account using it as cloud storage. Since Muse Group's acquisition of Audacity in 2021, the intention has remained clear — to improve Audacity's functionality and features for an easier user experience. The combination of Audacity 3.2 with quick audio sharing and cloud storage brings freely accessible music software to creators everywhere. This is an important step on our journey of turning a much-loved audio tool into a fully-fledged DAW. Martin Keary, Head of Product at Audacity The addition of audio.com further empowers creators to build their own portfolio of original audio. By either exporting it from Audacity or directly uploading it on audio.com, anyone now has the opportunity to easily create and share their original sound with the world, be it music or podcast. Lukas Lyrestam, Head of Product at audio.com Audacity 3.2 Real-Time Effects & Improved UX With Audacity 3.2, effects and crossfades can now be adjusted in real-time, allowing for changes in timing and precise edits while listening to audio. Audacity 3.2 also brings improved non-destructive audio capabilities, where creators can tweak the effects without changes being permanently written into the audio file. Virtual Studio Technology (VST3 support) is also enhanced with the new production update. Audacity 3.2 delivers a more streamlined experience for creators with a completely rewritten code base, providing the most stable and reliable VST platform to date. For user experience, Audacity 3.2 introduces a clearer and more consistent set of visuals in the top bar for a smoother editing experience, with the audio output bar and volume slider combined for more efficient functionality. A new 'Audio Setup' option also allows for quick and easy changes to input, mic and output settings. Muse Group is continuing to develop the product through user experience feedback, which will be available through regular updates. Read more at audacityteam.org |
09-26-2022, 08:42 AM | #72 |
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Tal Aviram updates TICK Metronome to 0.5.0 for macOS, Windows, Linux, iOS & Android
Tal Aviram updates TICK Metronome to 0.5.0 for macOS, Windows, Linux, iOS & Android
https://www.kvraudio.com/news/tal-av...-android-55890 Tal Aviram has update TICK Metronome, the open-source cross-platform metronome plug-in, to version 0.5.0. New: Vertical layout support (requested by Alex). Allow showing beat number (avivcohen). Add Sync Pulse for analog syncing (thanks Mark.). Don't turn screen off on mobile devices. Bug fixes and Improvements: Fix accented beat in projects with signatures changes (thanks Juan.). Fixed macOS factory folder issues (in Installer). Updated AbletonLink. Updated JUCE. Various bug fixes and improvements. Read more at tick.talaviram.com |
09-26-2022, 08:49 AM | #73 |
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Vital Synth 1.5.3 Public Release
Vital 1.5.3 public release
https://www.kvraudio.com/forum/viewt...19154#p8519154 https://forum.vital.audio/t/vital-1-...-release/10674 |
09-26-2022, 09:10 AM | #74 |
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09-26-2022, 09:47 AM | #75 |
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09-26-2022, 10:02 AM | #76 |
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09-26-2022, 05:59 PM | #77 |
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Interesting article on the direction that Linux is headed
Interesting article on the direction that Linux is headed. I have to admit that I've been in agreement with the Fedora development teams on their goals and the direction they are aiming for. Be sure to go to the article URL and read the comments as well. They are very interesting!
https://blogs.gnome.org/uraeus/2022/...-distribution/ Getting rid of the need for the usecase Linux distribution Posted on February 1, 2022 There was an article on Open for Everyone today about Nobara, a Fedora-based distribution optimized for gaming. So I have no beef with Tomas Crider or any other creator/maintainer of a distribution targeting a specific use case. In fact they are usually trying to solve or work around real problems and make things easier for people. That said I have for years felt that the need for these things is a failing in itself and it has been a goal for me in the context of Fedora Workstation to figure out what we can do to remove the need for ‘usecase distros’. So I thought it would be of interest if I talk a bit about how I been viewing these things and the concrete efforts we taken to reduce the need for usecase oriented distributions. It is worth noting that the usecase distributions have of course proven useful for this too, in the sense that they to some degree also function as a very detailed ‘bug report’ for why the general case OS is not enough. Before I start, you might say, but isn’t Fedora Workstation as usecase OS too? You often talk about having a developer focus? Yes, developers are something we care deeply about, but for instance that doesn’t mean we pre-install 50 IDEs in Fedora Workstation. Fedora Workstation should be a great general purpose OS out of the box and then we should have tools like GNOME Software and Toolbx available to let you quickly and easily tweak it into your ideal development system. But at the same time by being a general purpose OS at heart, it should be equally easy to install Steam and Lutris to start gaming or install Carla and Ardour to start doing audio production. Or install OBS Studio to do video streaming. Looking back over the years one of the first conclusions I drew from looking at all the usecase distributions out there was that they often where mostly the standard distro, but with a carefully procured list of pre-installed software, for instance the old Fedora game spin was exactly that, a copy of Fedora with a lot of games pre-installed. So why was this valuable to people? For those of us who have been around for a while we remember that the average linux ‘app store’ was a very basic GUI which listed available software by name (usually quite cryptic names) and at best with a small icon. There was almost no other metadata available and search functionality was limited at best. So finding software was not simple, at it was usually more of a ‘search the internet and if you find something interesting see if its packaged for your distro’. So the usecase distros who focused on having procured pre-installed software, be that games, or pro-audio software or graphics tools ot whatever was their focus was basically responding to the fact that finding software was non-trivial and a lot of people maybe missed out on software that could be useful to them since it they simply never learned about its existence. So when we kicked of the creation of GNOME Software one of the big focuses early on was to create a system for providing good metadata and displaying that metadata in a useful manner. So as an end user the most obvious change was of course the more rich UI of GNOME Software, but maybe just as important was the creation of AppStream, which was a specification for how applications to ship with metadata to allow GNOME Software and others to display much more in-depth information about the application and provide screenshots and so on. So I do believe that between working on a better ‘App Store’ story for linux between the work on GNOME Software as the actual UI, but also by working with many stakeholders in the Linux ecosystem to define metadata standards like AppStream we made software a lot more discoverable on Linux and thus reduced the need for pre-loading significantly. This work also provided an important baseline for things like Flathub to thrive, as it then had a clear way to provide metadata about the applications it hosts. We do continue to polish that user experience on an ongoing basis, but I do feel we reduced the need to pre-load a ton of software very significantly already with this. Of course another aspect of this is application availability, which is why we worked to ensure things like Steam is available in GNOME Software on Fedora Workstation, and which we have now expanded on by starting to include more and more software listings from Flathub. These things makes it easy for our users to find the software they want, but at the same time we are still staying true to our mission of only shipping free software by default in Fedora. The second major reason for usecase distributions have been that the generic version of the OS didn’t really have the right settings or setup to handle an important usecase. I think pro-audio is the best example of this where usecase distros like Fedora Jam or Ubuntu Studio popped up. The pre-install a lot of relevant software was definitely part of their DNA too, but there was also other issues involved, like the need for a special audio setup with JACK and often also kernel real-time patches applied. When we decided to include Pro-audio support in PipeWire resolving these issues was a big part of it. I strongly believe that we should be able to provide a simple and good out-of-the box experience for musicians and audio engineers on Linux without needing the OS to be specifically configured for the task. The strong and positive response we gotten from the Pro-audio community for PipeWire I believe points to that we are moving in the right direction there. Not claiming things are 100% yet, but we feel very confident that we will get there with PipeWire and make the Pro-Audio folks full fledged members of the Fedora WS community. Interestingly we also spent quite a bit of time trying to ensure the pro-audio tools in Fedora has proper AppStream metadata so that they would appear in GNOME Software as part of this. One area there where we are still looking at is the real time kernel stuff, our current take is that we do believe the remaining unmerged patches are not strictly needed anymore, as most of the important stuff has already been merged, but we are monitoring it as we keep developing and benchmarking PipeWire for the Pro-Audio usecase. Another reason that I often saw that drove the creation of a usecase distribution is special hardware support, and not necessarily that special hardware, the NVidia driver for instance has triggered a lot of these attempts. The NVidia driver is challenging on a lot of levels and has been something we have been constantly working on. There was technical issues for instance, like the NVidia driver and Mesa fighting over who owned the OpenGL.so implementation, which we fixed by the introduction glvnd a few years ago. But for a distro like Fedora that also cares deeply about free and open source software it also provided us with a lot of philosophical challenges. We had to answer the question of how could we on one side make sure our users had easy access to the driver without abandoning our principle around Fedora only shipping free software of out the box? I think we found a good compromise today where the NVidia driver is available in Fedora Workstation for easy install through GNOME Software, but at the same time default to Nouveau of the box. That said this is a part of the story where we are still hard at work to improve things further and while I am not at liberty to mention any details I think I can at least mention that we are meeting with our engineering counterparts at NVidia on almost a weekly basis to discuss how to improve things, not just for graphics, but around compute and other shared areas of interest. The most recent public result of that collaboration was of course the XWayland support in recent NVidia drivers, but I promise you that this is something we keep focusing on and I expect that we will be able to share more cool news and important progress over the course of the year, both for users of the NVidia binary driver and for users of Nouveau. What are we still looking at in terms of addressing issues like this? Well one thing we are talking about is if there is value/need for a facility to install specific software based on hardware or software. For instance if we detect a high end gaming mouse connected to your system should we install Piper/ratbag or at least make GNOME Software suggest it? And if we detect that you installed Lutris and Steam are there other tools we should recommend you install, like the gamemode GNOME Shell extenion? It is a somewhat hard question to answer, which is why we are still pondering it, on one side it seems like a nice addition, but such connections would mean that we need to have a big database we constantly maintain which isn’t trivial and also having something running on your system to lets say check for those high end mice do add a little overhead that might be a waste for many users. Another area that we are looking at is the issue of codecs. We did a big effort a couple of years ago and got AC3, mp3, AAC and mpeg2 video cleared for inclusion, and also got the OpenH264 implementation from Cisco made available. That solved a lot of issues, but today with so many more getting into media creation I believe we need to take another stab at it and for instance try to get reliable hardware accelerated encoding and decoding on video. I am not ready to announce anything, but we got a few ideas and leads we are looking at for how to move the needle there in a significant way. So to summarize, I am not criticizing anyone for putting together what I call usecase distros, but at the same time I really want to get to a point where they are rarely needed, because we should be able to cater to most needs within the context of a general purpose Linux operating system. That said I do appreciate the effort of these distro makers both in terms of trying to help users have a better experience on linux and in indirectly helping us showcase both potential solutions or highlight the major pain points that still needs addressing in a general purpose Linux desktop operating system. |
09-27-2022, 03:25 AM | #78 | |
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Quote:
But I don't know if this level could also be reached in other areas, especially dependent of graphical hardware support, as long as the restricted policy of manufacturers will go on, and Fedora and much of the Linux community stay true to their principles (that I appreciate). But I really understand and agree with the authors main idea. The comments were more discussing possible solutions on how to prevent the need for "usecase distros" rather to see them as a moving forward goal for develepment. Understandable too, for making things easier for users, but in another direction, I think. As to Nobara, I heard of it (and installed it in a VM to take a look at it). It was created by a redhat developer, who is simultaniously a proton developer too. And from what I heard, he should have made some good kernel-tweaks also for this fedora-spin, that are aiming on gaming. And from what I understand it is more a "gaming-distro" as many others, that only preinstall some gaming software. Anyhow his work seems to impress many people in the linux-youtube community. And I understand the article in a way, that the author admits, that such distros showcase, what still could be improved, to make such a "usecase-distro" unnecessary. But I really think, this will go on, as long as linux is evolving. But I am really happy that developers are adressing these needs, like the author of the article and the fedora team (and other linux distributors certainly also do). |
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09-27-2022, 08:39 AM | #79 |
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Oi Grandad Open Source 4 Voice Granular Synth
Oi Grandad Open Source 4 Voice Granular Synth
https://www.kvraudio.com/forum/viewt...91242#p8491242 https://github.com/publicsamples/Oi-Grandad This drone synth just became Linux compatible!! It looks pretty cool! Oi, Grandad! is a 4 voice granular synthesiser built with HISE. Oi, Grandad! It features: 4 independant granular voices with extensive controls 12 Modulation Sequencers Tracking modulation Drone button for sustained playback Delay per voice Plugins are available for Mac OS (VST, AU), Windows & Linux (VST): https://github.com/publicsamples/Oi-Grandad/releases For a quick overview of the functionality see: https://github.com/publicsamples/Oi-...d!-Quick-Guide Logic users please note: It seems Oi, Grandad! will "glitch out" using any buffer size below 512 samples. |
09-27-2022, 08:48 AM | #80 |
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MGLRU Patches Merged To "mm-stable" Ahead Of Linux 6.1 - New Benchmarks Look Good
It looks like kernel 6.1 is going to give us some nice performance boosts!
MGLRU Patches Merged To "mm-stable" Ahead Of Linux 6.1 - New Benchmarks Look Good https://www.phoronix.com/news/MGLRU-Reaches-mm-stable Note: This article contains lots of performance graph images. You may want to go to the actual site and read the news there. Written by Michael Larabel in Linux Kernel on 27 September 2022 at 07:50 AM EDT. 8 Comments LINUX KERNEL -- As further indication of MGLRU hopefully being mainlined for Linux 6.1 as planned, the Multi-Gen LRU patches have now been moved to Andrew Morton's mm-stable branch. MGLRU has been undergoing rigorous testing via Andrew Morton's mm-unstable branch and by the many parties involved with MGLRU and the various downstream kernel flavors already shipping this feature to address the Linux kernel's poor existing page reclamation code. MGLRU has shown to help Linux performance especially in memory pressure / low RAM situations and has been a big win already for Chrome OS and Android devices, among others. MGLRU has been looking to be one of the best mainline kernel innovations of 2022, assuming it does indeed land successfully with the Linux 6.1 merge window opening up in early October. Those wanting to give the latest MGLRU code a whirl can find the latest patches now via akpm/mm.git's mm-stable branch. Recently I fired up some MGLRU on/off benchmarks of the v15 patches using an AMD Ryzen 5 5500U system with just 8GB of RAM. For that modest hardware with just 8GB of RAM, having MGLRU enabled dramatically increased the PostgreSQL server performance... Good news for containers, SOHO servers running database workloads, small development/testing boxes, etc. PostgreSQL saw the most significant improvements with the MGLRU-enabled kernel. RocksDB also saw a big uplift. The Natron renderer seemed to benefit too. There were some cases of minor (usually a few percent or less) performance regressions with MGLRU enabled to be investigated. If/when MGLRU is picked up for Linux 6.1 I'll be around with a whole lot more benchmarking on different systems. |
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