Old 03-18-2018, 12:21 PM   #1
Edgemeal
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Default v5.78rc2 - March 18 2018

v5.78rc2 - March 18 2018
+ API: GetLastTouchedFX() and GetFocusedFX() only succeed if FX is in active project [t=204540]
# Tracks: prevent changing track height via API when track height is locked
# Tracks: remaining track height actions respect track height locking


Full changelog - Latest pre-releases
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Old 03-18-2018, 12:49 PM   #2
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double-clicking to open a project crashes reaper

icc18 64 version

crashlog here
https://www.dropbox.com/s/6g50kolzlz...Mac.crash?dl=0
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Old 03-18-2018, 01:16 PM   #3
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Locked track height behavior is much better!
Thanks!
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Old 03-18-2018, 02:20 PM   #4
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Actions still override locked tracks?

[Track Lock with actions 02.gif - Google Drive](https://drive.google.com/open?id=1oi...35akgzEuQlHXbe)
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Old 03-18-2018, 02:27 PM   #5
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SWS likely needs to be updated.
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Old 03-18-2018, 02:31 PM   #6
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Quote:
Originally Posted by EvilDragon View Post
SWS likely needs to be updated.
Vers. 2.9.8 Mar 5 2018 (no Beta available)
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Old 03-18-2018, 02:37 PM   #7
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Quote:
Originally Posted by EvilDragon View Post
SWS likely needs to be updated.
Yes the SWS action to fit selected tracks vertically still ignores track locking. Eventually a native action that does this would be nice
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Old 03-18-2018, 02:47 PM   #8
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Quote:
Originally Posted by Robert Johnson III View Post
Vers. 2.9.8 Mar 5 2018 (no Beta available)
Yes, what I meant is that SWS needs to be updated to account for track locking feature, likely.
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Old 03-18-2018, 02:55 PM   #9
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Quote:
Originally Posted by EvilDragon View Post
Yes, what I meant is that SWS needs to be updated to account for track locking feature, likely.
I know, was to inform what version I currently have… A native action would be very welcome
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Old 03-18-2018, 03:31 PM   #10
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Quote:
Originally Posted by Robert Johnson III View Post
Actions still override locked tracks?

[Track Lock with actions 02.gif - Google Drive](https://drive.google.com/open?id=1oi...35akgzEuQlHXbe)
Seems these SWS actions use GetSetMediaTrackInfo(tr, "I_HEIGHTOVERRIDE"...,

shouldn't they actually obey height locking too with
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# Tracks: prevent changing track height via API when track height is locked
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Old 03-18-2018, 08:20 PM   #11
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The changelog only mentions this one thing for ReaSurround

+ ReaSurround: fix automation of diffusion bias knob [t=201871]

Did these others from Pre2 get removed or just skipped from changelog?

+ ReaSurround: add edit modes to move selected inputs directly towards or away from a specific speaker
+ ReaSurround: add relative speaker influence mode
+ ReaSurround: hold shift key for faster edit, control key for slower edit
+ ReaSurround: initialize arrangements with speakers closer to the edge of the space
+ ReaSurround: restrict edits to the visible space
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Old 03-19-2018, 05:41 AM   #12
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Quote:
Originally Posted by EpicSounds View Post
The changelog only mentions this one thing for ReaSurround

+ ReaSurround: fix automation of diffusion bias knob [t=201871]

Did these others from Pre2 get removed or just skipped from changelog?

+ ReaSurround: add edit modes to move selected inputs directly towards or away from a specific speaker
+ ReaSurround: add relative speaker influence mode
+ ReaSurround: hold shift key for faster edit, control key for slower edit
+ ReaSurround: initialize arrangements with speakers closer to the edge of the space
+ ReaSurround: restrict edits to the visible space

The ReaSurround improvements are held back for the next release. We want to develop and test those changes more.
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Old 03-19-2018, 05:59 AM   #13
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Quote:
Originally Posted by schwa View Post
The ReaSurround improvements are held back for the next release. We want to develop and test those changes more.
Please !! could you take this opportunity to implement symmetrical, mirroring movements of selected points?
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Old 03-19-2018, 07:55 AM   #14
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Quote:
Originally Posted by Vincent Sermonne View Post
Please !! could you take this opportunity to implement symmetrical, mirroring movements of selected points?

ok

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Old 03-19-2018, 08:28 AM   #15
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cooooool ! thx a lot !
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Old 03-19-2018, 08:39 AM   #16
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Nice feature, thank you.
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Old 03-19-2018, 10:25 PM   #17
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Very happy and delighted to see developments on reasurround. I have not managed to figure out how to use reasurround yet. I have posted a video in the below link explaining what I am looking for. Can you pls take a look at the video and help me here pls..


https://youtu.be/2Oea7wUYnMs
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Old 03-19-2018, 10:31 PM   #18
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Since you're in Pondy, you might speak French ; so have a look at this video of my friend Reno.
Be aware : your voice is very low in your video, so I did 'nt listen to the whole of it. S
It's an old video before the recent updates, so it might not correspond to what you're looking for.
Bonne chance.

https://www.youtube.com/watch?v=QCZGyx7OdKc
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Old 03-19-2018, 10:33 PM   #19
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Thank you for your reply. I am in Chennai not in Pondy... And cant spk or understand french..But I will see this video and see what I can understand
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Old 03-21-2018, 01:15 AM   #20
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Quote:
Originally Posted by UncleEti View Post
Since you're in Pondy, you might speak French ; so have a look at this video of my friend Reno.
Be aware : your voice is very low in your video, so I did 'nt listen to the whole of it. S
It's an old video before the recent updates, so it might not correspond to what you're looking for.
Bonne chance.

https://www.youtube.com/watch?v=QCZGyx7OdKc
Thank you for your reply. I did have a look at the video..But I am not understanding what is said in french. Can you pls help me to translate this ?
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Old 03-21-2018, 07:55 AM   #21
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I won't go in translating all this because, not only I have no time, but also I did not get what you want exactly.
But, what you can do is to browse youtube looking for reasurround and reaper. You should find something interesting in English without difficulty. Good search!
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Old 03-21-2018, 08:24 AM   #22
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Quote:
Originally Posted by svijayrathinam View Post
Thank you for your reply. I did have a look at the video..But I am not understanding what is said in french. Can you pls help me to translate this ?
It's not for surround film mixing, but it's all written out in the top comment.
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Old 03-21-2018, 10:57 AM   #23
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This has fixed the Halion 6 input (sampler) bug.
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Old 03-22-2018, 10:22 PM   #24
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Justin,

Seeing this... + API: GetLastTouchedFX() and GetFocusedFX() only succeed if FX is in active project [t=204540]

reminded me of this... https://forum.cockos.com/showpost.ph...9&postcount=10

Did you ever get a chance to look into it?
Could really use those API functions.

Cheers!

Last edited by NextLevel; 03-23-2018 at 01:37 AM.
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