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Old 07-08-2017, 01:05 AM   #1
bonemachine
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Default Perfect Drums plugin- mapping question

I just purchased Perfect Drums. I love the sound, but I'm having trouble with mapping.

I've used Superior Drummer for quite some time, so all of my grooves are mapped to Superior. Perfect Drums does have a Superior mapping template, but when I load it, many of the notes don't match up. So, I end up getting (for example) a crash where there should be an open hi-hat, or (in most cases) nothing at all.

So I am posting here in hopes that someone knows a quick-and-easy fix to this, because manually re-mapping everything is going to be a huge pain.

I should also mention that I am not an expert user. I know enough to plug in and record, but I am not doing track-bouncing, AUX sends, or any of that other fancy stuff. So be gentle.
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Old 07-08-2017, 01:40 AM   #2
DarkStar
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Ideas:
(a) let the Perfect Drums dev know that the Superior Drummer mapping does not work
(b) use a MIDI Mapper plug-in in front of Perfect Drums and define you own mapping template (and save it as a preset). Try Code FN42's Note Mapper
http://www.codefn42.com/notemapper/index.html

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Old 07-08-2017, 01:49 AM   #3
bonemachine
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Thanks for the quick reply. I'll give it a shot! Cheers!
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Old 10-24-2017, 04:13 PM   #4
jeffsanders
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Any luck with this?

I've got a midi drum track from a session drummer that loads up fine in Addictive, Superior Drummer and EZ no problem.

PD is missing a lot of hits, no matter which map I load.
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Old 10-25-2017, 08:47 AM   #5
Squirb
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I was able to get it working with the program DarkStar linked. Have NoteMapper loaded before PD Player. As an example using a Cymbal 2 Crash, the Toontrack MIDI has it set to C#2. Find C#2 within NoteMapper, and set the category named "2-Note" to E0, which PD Player uses as Crash Left. Playing the midi then triggers the cymbal.

Setting C#2 to Crash Left within the PD Player mapping doesn't work, so NoteMapper is necessary in my experience.
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Old 03-22-2021, 02:03 PM   #6
sfs
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Default Perfect Drums Mapping

Hello there guys I'm trying to switch from Cubase to Reaper.

How is it possible to load perfect drum and although in PD eg C1 is Kick when I press C1 from reaper midi keyboard the hi hat (A1) is triggered?

How can I make PD and reaper communicate with the same notes? When I press C1 to kick the trigger (the note is noted in Perfect Drums)
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