Old 03-22-2021, 02:10 PM   #1
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Default v6.25+dev0322 - March 22 2021

v6.25+dev0322 - March 22 2021
* Includes feature branch: VST3 bridging
* Includes feature branch: ReaSurroundPan
* Includes feature branch: media item lanes
* Includes feature branch: media item channel mapping
+ Media items: change default item mix behavior to "items always mix", existing projects and user default project settings are unaffected
+ Render dialog: add support for rendering razor edit areas
+ VST3: more flexible support for passing MIDI program change messages [t=251104]
+ macOS: add NSMicrophoneUsageDescription to improve audio input support on Big Sur

Full changelog / Latest pre-releases
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Old 03-22-2021, 02:20 PM   #2
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+ Render dialog: add support for rendering razor edit areas
That's cool, that's cool!
Is it possible to lock Razor edit area (make it behave similar to time selection)? It would be useful for playing only razor edit areas without soloing/muting tracks/items. Same as rendering, but for playback.
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Old 03-22-2021, 02:29 PM   #3
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is it possible to reverse audio in razor edit areas?
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Old 03-22-2021, 02:42 PM   #4
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+ Render dialog: add support for rendering razor edit areas
Actually I expected this (at least one of it) to render the only file instead of one file per razor edit.
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Old 03-22-2021, 02:56 PM   #5
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Originally Posted by Edgemeal View Post
+ Render dialog: add support for rendering razor edit areas
Wait, this works both vertically and horizontally? It would be really nifty to have this as a region functionality.
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Old 03-22-2021, 03:00 PM   #6
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Originally Posted by nikki5000 View Post
is it possible to reverse audio in razor edit areas?
I made a script for this when I was young https://forum.cockos.com/showpost.ph...&postcount=190
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Old 03-22-2021, 03:03 PM   #7
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Originally Posted by vitalker View Post
That's cool, that's cool!
Is it possible to lock Razor edit area (make it behave similar to time selection)? It would be useful for playing only razor edit areas without soloing/muting tracks/items. Same as rendering, but for playback.
+1000

that would be great... something such as play all items in razor edit under mouse applying envelopes in razor edit!! (through tracks and master track)

g
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Old 03-22-2021, 03:32 PM   #8
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Originally Posted by nikki5000 View Post
is it possible to reverse audio in razor edit areas?
This is the action you want:

+ Razor edit: mouse modifer to split items at razor edit edges selects media items and removes the razor edit area

Then you can reverse the selected items.
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Old 03-22-2021, 04:16 PM   #9
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I'm alone to have an issue when I open an old project?
Some tracks where there are no overlapped items becomes automatically "fixed item lanes".

Is it possible to know the reason why items lanes auto seems never come back?

It's so useful and complementary with fixed item lanes and free item positioning. But item lanes auto have precious features that fixed lanes or free items haven't got.

In lanes auto we can move items under others when the track is tiny and the size of items are always maximized. It can also be painful to have to deactivate fixes item lanes after loop recording.
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Old 03-22-2021, 04:18 PM   #10
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This issue hasn't been corrected:

https://forum.cockos.com/showpost.ph...3&postcount=24
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Old 03-22-2021, 05:03 PM   #11
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+ Render dialog: add support for rendering razor edit areas

Thanks devs!

That is going to be so useful!

Love that it can be several Razor areas over several tracks at once too and that most wildcards are usable still (especially region name)!

Would be nice if item name wildcard was able to be used but I guess there's a few corner cases like if the razor edit is over two items on the same track so I can see why it's not
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Old 03-22-2021, 05:06 PM   #12
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Originally Posted by Edgemeal View Post
[B]
+ Media items: change default item mix behavior to "items always mix", existing projects and user default project settings are unaffected
oh god no
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Old 03-22-2021, 05:17 PM   #13
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I too kind of miss auto mode too.

Unless it's been removed to make way for something better, it was very useful and fast to use.

I need to test more but I've got "warning sirens" going off in my brain that the new way of doing crossfades where it's either on the same lane only or on any lane might be losing some usability overall.

I might be wrong so I'll live with trying it out but having the auto crossfade options per track (for same lane or any lane) I think would probably solve some of the issues here overall

Also, alongside fixed lane and FIPM modes. What about having an option so when in normal lane mode and you drag an item over another item, the fixed lane lower area comes up automatically, allowing you to then either move it to another lane (by dragging the item into the lower area bit or leave it overlapping on the same lane (and the lane expander bit then disappears again? That saves a key command and is more intuitive to new users maybe? Just a thought.

Quote:
Originally Posted by ovnis View Post
I'm alone to have an issue when I open an old project?
Some tracks where there are no overlapped items becomes automatically "fixed item lanes".

Is it possible to know the reason why items lanes auto seems never come back?

It's so useful and complementary with fixed item lanes and free item positioning. But item lanes auto have precious features that fixed lanes or free items haven't got.

In lanes auto we can move items under others when the track is tiny and the size of items are always maximized. It can also be painful to have to deactivate fixes item lanes after loop recording.
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Old 03-22-2021, 05:21 PM   #14
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Originally Posted by ovnis View Post
Some tracks where there are no overlapped items becomes automatically "fixed item lanes".
Could you post a simple project that demonstrates this please?
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Old 03-22-2021, 05:21 PM   #15
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oh god no
I think for sound design and maybe film this is the preferred mode but for music, probably not

I'd lean on the side of how it previously was and let advanced users set it in the project default settings maybe?
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Old 03-22-2021, 05:45 PM   #16
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Why to music not? I find it super helpfull, actually think it is more intuitive like I am seeing more than one item here they should be playing would be my first thought. I remember spending some hours trying to find why they were not some time ago then set up to always play.
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Old 03-22-2021, 06:03 PM   #17
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about the lanes development I really think It should chase the last MIDI CC not the last on the last item (that might not be the last CC) showed here:



Bug thread
https://forum.cockos.com/showthread....22#post2419422
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Old 03-22-2021, 07:19 PM   #18
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Could you post a simple project that demonstrates this please?
https://stash.reaper.fm/v/41642/bug.rpp

Last edited by ovnis; 03-23-2021 at 01:37 AM.
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Old 03-22-2021, 07:34 PM   #19
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Quote:
* Includes feature branch: VST3 bridging
Justin, you asked for a free VST3 plugin that crashes the bridge. This one does:

https://www.izotope.com/en/products/vinyl.html
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Old 03-23-2021, 01:16 AM   #20
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Bad link, should be https://stash.reaper.fm/v/41642/bug.rpp
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Old 03-23-2021, 01:37 AM   #21
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Sorry. The good link:

https://stash.reaper.fm/v/41642/bug.rpp
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Old 03-23-2021, 02:14 AM   #22
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Same issue as the last build with Melodyne not detecting audio.

https://forum.cockos.com/showpost.ph...9&postcount=35
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Old 03-23-2021, 02:30 AM   #23
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Thanks for VST3 program change tweak! Works fine with OB-Xd now (except the program list in Reaper's bar on top doesn't change, but this is probably on the plugin dev to solve).
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Old 03-23-2021, 05:20 AM   #24
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Quote:
Originally Posted by vitalker View Post
Actually I expected this (at least one of it) to render the only file instead of one file per razor edit.
That's what renderblocks script is doing, but it creates additional label item.
https://forums.cockos.com/showthread.php?t=246968

Is razor edit rendering going to behave like this in the future?
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Old 03-23-2021, 05:28 AM   #25
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Default BUG with razor edit and evelolpes in media lane

Hello Everyone

A strange bug with AI in media lane (also present in official release)

https://drive.google.com/file/d/17Oa...ew?usp=sharing


Insert track
show volume envelope
Draw points
Draw razor EDIT, move -> everything work as exptected NO MATTER IF the option : move envelope point with item and razor edit is On or OFF


Move envelope to media lane

Razor Edit only work if option : move envelope point with item and razor edit is set to ON

Thanks

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Old 03-23-2021, 05:30 AM   #26
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Quote:
Originally Posted by ovnis View Post
Thanks for the link. The project has a couple of media items that overlap by a tiny amount. We can change the loading function to only convert to a fixed lane track if the items overlap by some threshold.
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Old 03-23-2021, 06:59 AM   #27
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Quote:
Originally Posted by EpicSounds View Post
oh god no
Why do you say that?

(I'm trying to understand the advantage and disadvantages of these modes.)
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Old 03-23-2021, 07:05 AM   #28
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(I'm trying to understand the advantage and disadvantages of these modes.)
It is just changing default mode, the mode itself will stay.
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Old 03-23-2021, 07:18 AM   #29
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It is just changing default mode, the mode itself will stay.
Yeah i know, but "oh god no" was a pretty strong reaction, so i was curious what is so bad with that new default mode compared to the last (in his opinion). I was trying them out, and couldn't see how any of them was either good or bad, just contextually useful or not.
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Old 03-23-2021, 08:13 AM   #30
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Quote:
Originally Posted by schwa View Post
Thanks for the link. The project has a couple of media items that overlap by a tiny amount.
It's strange because position/length seems OK on Media properties Recording MIDI.

All items have the same length (they are clones) and are well snapped on the grid, but two items are overlapped. How to explain this in this example?


So, the indication is not accurate?
There is an issue with the overlapping?

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Old 03-23-2021, 08:39 AM   #31
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Here, I snap left and right edges of items, I disable "fix item lanes" to avoid overlaps, I save the project, I reopen the project and again, you can see the issue:

The track becomes "fix item lanes".


Last edited by ovnis; 03-23-2021 at 11:25 AM.
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Old 03-23-2021, 08:42 AM   #32
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Quote:
Originally Posted by vsgrt View Post
Yeah i know, but "oh god no" was a pretty strong reaction, so i was curious what is so bad with that new default mode compared to the last (in his opinion). I was trying them out, and couldn't see how any of them was either good or bad, just contextually useful or not.
The 3 modes don't really matter if "trim contents behind media items" is enabled or when you don't overlap items in the same track lane. (Pretty sure about this.)
That's a bunch of things I have to demo in a video which might just confuse people more.
If someone wants to stack items on top of others they need to understand the settings but I don't think that's a normal thing to do.
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Old 03-24-2021, 03:51 PM   #33
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The 3 modes don't really matter if "trim contents behind media items" is enabled or when you don't overlap items in the same track lane. (Pretty sure about this.)
That's a bunch of things I have to demo in a video which might just confuse people more.
If someone wants to stack items on top of others they need to understand the settings but I don't think that's a normal thing to do.
The idea behind the change is that "items always mix" is the most expected behavior.

The other two modes IMHO are confusing and do require explaining.

So this being the default should make explaining only necessary if you want them. Otherwise, you get the most expected behavior. If you see it, you're hearing it.
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Old 03-24-2021, 03:53 PM   #34
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So this being the default should make explaining only necessary if you want them. Otherwise, you get the most expected behavior. If you see it, you're hearing it.
WYSIWYG is the king, my boy.
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Old 03-25-2021, 11:23 AM   #35
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Thanks for VST3 program change tweak! Works fine with OB-Xd now (except the program list in Reaper's bar on top doesn't change, but this is probably on the plugin dev to solve).
schwa - is this maybe also something on Reaper's side, perhaps? Is Reaper implementing IUnitHandler? It should be if I change a program in the plugin, the program in Reaper's dropdown menu should update to the selected program.
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