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Old 03-10-2021, 08:16 AM   #41
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The colors are visible at the supercollapsed height with the default theme. What does your theme set for the first tcp_height value? (it's 4 in the default theme)
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Old 03-10-2021, 08:17 AM   #42
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Quote:
Originally Posted by ovnis View Post
When items are tiny, is it possible to respect the color of items, please?
Fine here with the default theme.
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Old 03-10-2021, 08:20 AM   #43
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It would be also nice to paste items to specific lanes and indicate that on edit cursor.
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Old 03-10-2021, 08:31 AM   #44
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Originally Posted by schwa View Post
Yes, that is the intention. The "splits items and creates new takes" preference is overridden for tracks that are set to a fixed number of lanes. That matches the existing behavior for FIPM tracks -- the "splits items..." preference is overridden for them too.

But tracks that are not set to FIPM or a fixed number of item lanes will still obey the "splits items..." preference.

Our expectation is that anyone using item lanes will likely be using the "new recording that overlaps existing media items > creates new media items in separate lanes" preference, but it's not required.
Ok, I can follow, thanks.
Though I noticed when combining this with 'Record mode: auto-punch selected items' and recording 'over' selected items it still creates takes currently (and not seperate items).
But again, not sure how it's intended to be handled in this case (and it's not new behaviour).

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Old 03-10-2021, 08:33 AM   #45
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i don't know what's going on! but wouldn't it be nice that even if number of lanes is q big number, if the lanes are not used , .. all the track height space should be used to the lanes that are actually being used and one empty for something that might be dragged later?

so if lanes used: 3
number of lanes: 10
would show 4 lanes .. 3 for those which are being used and 1 has a holder for new ones.


between: i can't see the Auto in my menu

edit1: i just noticed other DAW uses this approach will post it in a minute.
edit2: here it is. It's even better since it deals with some details more:

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Old 03-10-2021, 08:48 AM   #46
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Quote:
Originally Posted by deeb View Post
between: i can't see the Auto in my menu
I think you only see 'Auto' if 'Options > Show overlapping media items in lanes' enabled (I was confused by this too at first but actually I think it makes sense.)
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Old 03-10-2021, 08:48 AM   #47
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Quote:
Originally Posted by schwa View Post
The colors are visible at the supercollapsed height with the default theme. What does your theme set for the first tcp_height value? (it's 4 in the default theme)
It's 4. The issue happens with 5, too.

tcp_heights 4 26 71 207 ; supercollapsed, collapsed, small(norecarm), recarm size

Last edited by ovnis; 03-10-2021 at 10:08 AM.
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Old 03-10-2021, 08:53 AM   #48
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I think you only see 'Auto' if 'Options > Show overlapping media items in lanes' enabled (I was confused by this too at first but actually I think it makes sense.)
Thanks !i am still very confused with this options and things will need to digest! Hopefully it will be simple in the end !

edit: i thought we were dealing with a per track setting and not per project setting, .. but as i said i still have to digest . Thank you!

Also "take lane" term is too specific or confusing as we have media takes .. why not wider like just "track lane"? i will get used tho but first impression is a little disturbance
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Old 03-10-2021, 09:09 AM   #49
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Quote:
Originally Posted by deeb View Post
Also "take lane" term is too specific or confusing as we have media takes ..
Which menu item are you referring to?
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Old 03-10-2021, 09:27 AM   #50
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in options:



"Also "take lane" term is too specific or confusing as we have media takes .."

i just refer about the name of the feature, is a bit confusing.

when we refer to MediaItem Takes we refer as takes. Now "take lane" .. i just want to call it "lane" or "track lane". I am being picky maybe. It's probably just me.
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Old 03-10-2021, 09:36 AM   #51
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REAPER has take lanes (individual takes within a media item) and item lanes (separate media items displayed in lanes). The recent development is focusing on item lanes. The options in your screenshot affect take lanes, which have not changed in a while.

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Old 03-10-2021, 09:37 AM   #52
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Yeah I guess it's very important to have a clear distinction for the user:
Take Lanes and Item Lanes.
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Old 03-10-2021, 09:41 AM   #53
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@deeb
But that options menu was already there before the introduction of the new media item lanes features and is unrelated to it as far as I understand.



Calling 'media item lanes' just 'lanes' would be confusing with 'take lanes' I think but calling them 'track lanes' instead would be fine imo (doesn't matter to me though.)

edit:
crosspost with schwa and Stevie
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Old 03-10-2021, 09:44 AM   #54
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It's a fair point that referring to "take lanes" doesn't add any information over referring to "takes", so the existing actions and menu items that refer to take lanes could be cleaned up.
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Old 03-10-2021, 09:59 AM   #55
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Track lanes sounds also right, since they affect the whole track.

Btw, i'm dropping this here as an example to change and see the number of lanes from the TCP in case you 've missed from the previous page.


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Old 03-10-2021, 10:02 AM   #56
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I agree that it should be track lanes and not item lanes. Because it is the whole track that gets a new lane that can be used by several unrelated items for various purposes. It seems to be just a track in a track.. subtrack might also fit? But better track lane. Item lanes sound as if they are bound in some way to one or more specific items and IMO are easier to confuse with Take lanes (one could think the item gets a new lane for an extra take = what we call take lane).
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Old 03-10-2021, 10:13 AM   #57
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Quote:
Originally Posted by Phazma View Post
I agree that it should be track lanes and not item lanes. Because it is the whole track that gets a new lane that can be used by several unrelated items for various purposes. It seems to be just a track in a track.. subtrack might also fit? But better track lane. Item lanes sound as if they are bound in some way to one or more specific items and IMO are easier to confuse with Take lanes (one could think the item gets a new lane for an extra take = what we call take lane).
Yeap, in my mind i have them as track lanes since affect the whole track, take lanes those for comping, and item lanes the ones been created when overlapping items is on, because they exist only for overlapping items and not the whole track.
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Old 03-10-2021, 10:55 AM   #58
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Inside tracks very tiny (and other tracks, too), is it possible to display the smallest items and if there is no enough space to display them, instead, display an item with "Media lanes : xx" ?

Actually, when items are collapsed we can't know it when the track is tiny.


Last edited by ovnis; 03-10-2021 at 11:02 AM.
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Old 03-10-2021, 11:05 AM   #59
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thank you all for clarifying.

It might be work having an eye in "rendered/freezed track versions" concept ..
might be ridiculous , might be not!
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Old 03-10-2021, 11:09 AM   #60
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Quote:
Originally Posted by ovnis View Post
Inside tracks very tiny (and other tracks, too), is it possible to display the smallest items and if there is no enough space to display them, instead, display an item with "Media lanes : xx" ?

Actually, when items are collapsed we can't know it when the track is tiny.

Looks like a good idea.
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Old 03-10-2021, 11:14 AM   #61
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is it so important to see number of lanes?

@ovni: selecting manny "track lane groups" would be a bit overhelming with the complexity of adjacent items and how far in the time line last item is. no?

I would prefer to optionally display number of lanes (if only one track selected) in transport panel per example.

even TCP context menu :
display 1 lanes,
display 1 lanes,
display 10 lanes.
etc

Is a bit strange. Is there a reason to define it before hand?

it probably should increase and decrease like i showed in a previous gif.

Just saying ..! i dont know !
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Old 03-10-2021, 11:22 AM   #62
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Quote:
is it so important to see number of lanes?
No. But it's not worst.

Quote:
@ovni: selecting manny "track lane groups" would be a bit overhemilng with the complexity of adjacent items. no?
It's only visual, here. If you want to chose items, you have to increase the track height.

Quote:
I would prefer to optionally display it in transport panel per example.
Not me because, the number of media lanes can change with the auto media lanes. We have to see exactly where are the items overlapped (number of items overlapped = media lanes in auto mode).
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Old 03-10-2021, 11:27 AM   #63
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Thank you ovni,
meanwhile i edited previous post. Might be something extra. if not ignore.

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Not me because, the number of media lanes can change with the auto media lanes. We have to see exactly where are the items overlapped (number of items overlapped = media lanes in auto mode).
the media lanes number or auto is per track , no?
if so , if we select a track and if the number of lanes is displayed somewhere like in transport bar then the info is always present.
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Old 03-10-2021, 11:31 AM   #64
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OK, I think that version is far better/logical:

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Old 03-10-2021, 11:35 AM   #65
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Quote:
the media lanes number or auto is per track , no?
if so , if we select a track and if the number of lanes is displayed somewhere like in transport bar then the info is always present.
Yes. But when we are in auto track lanes, inside the track we can have 1 lane in one place and 5 lanes in an another place, for example.

My proposal is made to let people know when items (and how much) are overlapped. Actually when the track is tiny we can't know that.

Last edited by ovnis; 03-10-2021 at 11:47 AM.
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Old 03-10-2021, 11:36 AM   #66
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but in the end, is it the intension to have the lanes play simultaneously ?

@schwa?
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Old 03-10-2021, 11:39 AM   #67
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but in the end, is it the intension to have the lanes play simultaneously ?
We shall see...
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Old 03-10-2021, 11:41 AM   #68
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Quote:
but in the end, is it the intension to have the lanes play simultaneously ?
It can. I use it like that lots of time.

For example, 5 items which are played at the same time on the same track.
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Old 03-10-2021, 11:41 AM   #69
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Quote:
Originally Posted by schwa View Post
We shall see...
Is that a tease ?
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Old 03-10-2021, 11:58 AM   #70
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Quote:
Originally Posted by deeb View Post
is it so important to see number of lanes?
Yes it's a lot, because when you're working on a track with lanes and you want to copy or move the items to another track, how would you know if the other track has track lanes and how many of them?

This could lead to a small mess with items

Quote:
Originally Posted by ovnis View Post
OK, I think that version is far better/logical:

That's why it is better to be shown on TCP and not on the items, because if the track you want to move the items has an empty space without items, how would you still know the number of lanes if there are any??
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Old 03-10-2021, 12:00 PM   #71
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Quote:
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OK, I think that version is far better/logical:

I support this!
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Old 03-10-2021, 12:01 PM   #72
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I support this!
I think it is better to be shown on TCP and not on the items, because if the track you want to move the items has an empty space without items, how would you still know the number of lanes if there are any??
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Old 03-10-2021, 12:02 PM   #73
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Quote:
Originally Posted by schwa View Post
We shall see...
if per track we can define:
- play track lanes simultaniously
- play track lanes solely

we can have both!

Going further in the thought, if we have - Solo, mute or just 1 "mute button" per lane or just "audioble" button per lane we can have both too, without defining it in TCP context menu.
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Old 03-10-2021, 12:04 PM   #74
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I think it is better to be shown on TCP and not on the items, because if the track you want to move the items has an empty space without items, how would you still know the number of lanes if there are any??
You haven't understand the purpose, here. It indicates the number of overlapped medias. Not the number of lane tracks.
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Old 03-10-2021, 12:06 PM   #75
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Quote:
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You haven't understand the purpose, here. It indicates the number of overlapped medias. Not the number of lane tracks.
Ah ok my bad, this sounds right then.
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Old 03-10-2021, 12:06 PM   #76
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Yes it's a lot, because when you're working on a track with lanes and you want to copy or move the items to another track, how would you know if the other track has track lanes and how many of them?
ok! but maybe it allows dropping in a track if track supports it , like RE does , and everywhere else. If is allowed drop it if not ignore.
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Old 03-10-2021, 12:07 PM   #77
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Quote:
Originally Posted by Vagelis View Post
Yes it's a lot, because when you're working on a track with lanes and you want to copy or move the items to another track, how would you know if the other track has track lanes and how many of them?

This could lead to a small mess with items



That's why it is better to be shown on TCP and not on the items, because if the track you want to move the items has an empty space without items, how would you still know the number of lanes if there are any??
I support both. We could have a track with 16 lanes and have for example 10 overlapping items in one part of the track and 14 overlapping items in another part of the track.
Then we would see in the TCP the number 16 and (when collapsed) one block with the number 10 and one block with the number 14.

And as said, I would also advocate, if we get such “blocks” that they extend from the start of the first overlapped item to the end of the last. And by moving (or editing) the block it does not move (or edit) single items (because editing single items when collapsed makes no sense) but all the overlapping items.
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Old 03-10-2021, 12:08 PM   #78
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Ah ok my bad, this sounds right then.
yep yep ! i missed it too! but it's too fancy on reaper ! we are not used to this kind of stuff ! i think we all agree! would be good tho. It's similar to RE allow/not allow while dragging around need.
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Old 03-10-2021, 12:09 PM   #79
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The number of overlapped medias can change depending on the location. With 8 lanes inside a track, you can have 2 overlapped medias or 8... That can change.
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Old 03-10-2021, 12:18 PM   #80
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ok! but maybe it allows dropping in a track if track supports it , like RE does , and everywhere else. If is allowed drop it if not ignore.
Do you mean to match the number of lanes between tracks?

Like source track=3 lanes, destination track=3 lanes, you can move the items.
And when the source track has more lanes than destination don't allow to move?

But that depends on the number of items you have selected to move as well and not specifically on lanes, because if a track has 8 lanes doesn't mean you will always want to move or copy all the items to other lanes.

So match the number of items with lanes and allow or not, hmmm, but having an indication on TCP could avoid all these conditions and see from before what's happening, Also it's UX friendly
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