Old 02-04-2014, 11:28 PM   #1
James HE
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Default Oscope+ v 1.1a

IN the stash...

*small update (V1.1a build2) I added a control to change the text / margin size.

https://stash.reaper.fm/v/19695/Oscope%20%2B%20V1.1a

This version's drawing function is based on Anamoly's Skope. The drawing is nice in that it is completely resizable, and scaleable, however It can be cpu heavy, (REAPER does not report the GUI use in it's monitor)

Sliderless GUI, click on the effect name in the upper left corner to get a list of controls. Everything is serialized, save presets (or as default)

Last edited by James HE; 02-05-2014 at 11:01 AM.
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Old 02-05-2014, 02:56 AM   #2
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... good work (and a lesson in gfx / mouse handling )

I bumped the font size up to 14 here.
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Old 02-05-2014, 04:02 AM   #3
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Nice! Thank you
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Old 02-05-2014, 06:11 AM   #4
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Good work. I like the idea of sliderless gui.
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Old 02-05-2014, 06:56 AM   #5
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Quote:
Originally Posted by DarkStar View Post
... good work (and a lesson in gfx / mouse handling )

I bumped the font size up to 14 here.
I think you may want to bump up the "margins" in init to 14 as well. it should scale.

*I should tie the text size to the margins anyway... next update.

oh yeah, probably a good idea for some. I was going to make that configurable... I sort of ran out of mouse modifiers anyway... ha ha...

I need to sort out how to do text field boxes - so in the menu mode, you could enter values.

Last edited by James HE; 02-05-2014 at 07:16 AM.
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Old 02-05-2014, 08:02 AM   #6
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Quote:
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Good work. I like the idea of sliderless gui.
Thanks for the framework for the drawing function!

There are a few changes, the gain is applied within the function itself - so peak gain changes are applied retroactively. (also it is limited) and instead of a pointer, I draw a big box covering the previous buffered waveform. And there was a small optimization in there with the loop - oldloop, I re-ordered things to prevent a small drawing bug with the second channel when resizing.

Last edited by James HE; 02-05-2014 at 08:30 AM.
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Old 02-05-2014, 10:37 AM   #7
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Added a control to change the text / margin size for you old blind geezers. lol



*disclosure - I'm blind as a bat without me specs!



*hmmm.... some of these mouse controls may need 4.60 + to work right! just a warning.
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Old 02-05-2014, 11:02 AM   #8
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Make sure you have V1.1a build2...

there was a small bug in the buttons in the last mini update.

let me know if something isn't working right. darn misplaced " ); " the syntax for the Menu== 1 ? section is tricky business.

Last edited by James HE; 02-05-2014 at 11:07 AM.
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Old 07-11-2015, 10:14 AM   #9
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How can i miss this gem?

@James_HE Thank you for this very useful yet wonderful tools! Much appreciated!

Cheers!
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Old 07-11-2015, 10:55 AM   #10
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Nice bump
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Old 07-11-2015, 01:01 PM   #11
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Forgot about this one myself.

So.... I think I can make this much much more CPU efficient now.

Since I wrote this, offscreen drawing functions have been added to JS, So I think I can do some neat tricks, drawing to offscreen buffers. and use gfx_blit() for the bulk of the graphics.

The waveform can now just be stored in the buffers, not the memory. Could likely do hours worth of waveforms, if needed. And could all be easily scaled, etc.

I'm predicting a 90% decrease in CPU use.

might take a bit before I get around to it though.
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Old 07-11-2015, 02:36 PM   #12
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Quote:
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I'm predicting a 90% decrease in CPU use.
You're my hero!

Seriously: thanks for sharing your great works.
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Old 07-11-2015, 05:05 PM   #13
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How about multichannel vertical display?

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Old 07-11-2015, 05:33 PM   #14
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Where were you James HE?

I wonder if we can store the buffers in global vars and be accessed from ReaScript Lua. That would be great.
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Old 07-11-2015, 09:41 PM   #15
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Quote:
Originally Posted by heda View Post
Where were you James HE?
I was around... just a bit too pissed off at my state of life to communicate with other humans. It's ok, I forgive you.
Quote:
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I wonder if we can store the buffers in global vars and be accessed from ReaScript Lua. That would be great.
the graphic image buffers, no, they can't be serialized or stored as far as I can tell. however, ( I think ) they can be rebuilt (partially) from the global memory. I'm not %100 on where scripting and JS converge now at this point, need to catch up.

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Old 07-11-2015, 09:54 PM   #16
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Quote:
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How about multichannel vertical display?
sure, definitely possible. likely will not be as integrated as it could be though. Maybe, if I make an efficient and elegant enough function, maybe (spk) someone can script it into something useable
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Old 08-29-2015, 08:30 PM   #17
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WOW!! THNX ALOT!!! I really tired to use s(m)exoscope x32 on x64 win, that bridge, u know! i'm sooooo happy
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Old 09-04-2016, 08:08 AM   #18
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... work in progress



Comparing two separate audio streams (adding a 'monitor' JS FX to the other track, using global memory).

Any interest in me finishing it (ironing out the bugs I have added )?
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Old 09-04-2016, 08:37 AM   #19
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Quote:
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... work in progress



Comparing two separate audio streams (adding a 'monitor' JS FX to the other track, using global memory).

Any interest in me finishing it (ironing out the bugs I have added )?
Cool! feel free
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