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Old 05-26-2016, 03:15 PM   #1
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Default Track numbers not updating in MPC (FIXED)

This has been happening for quite a while now and it's rather random.

How exactly it's happening I'm not sure, as I'm working along and adding tracks in the TCP which are above the tracks in the MPC, the MPC track numbers do not always update.

It happened to me today and I was going to take a screenshot of it, but before I took the shot, I changed themes and it fixed itself.

Sometimes all I have to do is edit a track name and it will fix itself. Sometimes not.

The main thing that bugs me is when I'm routing something, especially in the routing or group matrix, it gets a little confusing.

Something else that came up today in the routing matrix. A track ended up being routed to itself. Checking the routing on the track itself shows that it is not routed to itself. I tried various things, even closing Reaper and rebooting but it still shows that it's routed to itself in the Routing Matrix.

Look at track 23 "Sub Strings".



I know the routing thing with the MTC track number not updating is going to happen again fairly soon, and next time I'll try get a picture right away.
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Old 05-26-2016, 03:32 PM   #2
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I knew it wouldn't take long. As you can see, Track manager shows them correctly, tracks 6, 7, & 8. However, they are 4, 5, & 6 in the MPC.

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Old 05-26-2016, 03:59 PM   #3
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Master track options - Auto Arrange Tracks in Mixer [checked]
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Old 05-26-2016, 04:08 PM   #4
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Quote:
Originally Posted by EpicSounds View Post
Master track options - Auto Arrange Tracks in Mixer [checked]
Heh heh, so there's an option for this? I should-a figured!

Thanks EpicSounds, but indeed mine is checked, so that's not it.
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Old 05-27-2016, 02:05 AM   #5
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Hi Tod

I think epicsounds is actually saying you should uncheck that if its checked.
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Old 05-27-2016, 07:19 AM   #6
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Quote:
Originally Posted by 4x4uk View Post
Hi Tod

I think epicsounds is actually saying you should uncheck that if its checked.
no indeed it should be checked. No other ideas for this 'bug'
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Old 05-27-2016, 09:03 AM   #7
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Okay, I think I may have narrowed it down, it could be happening when I duplicate tracks.

I'm going to test this a little more today.
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Old 05-27-2016, 09:47 AM   #8
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Yep, I can get it to happen every time by duplicating tracks in the TCP.

I had 7 tracks in the TCP and 3 in the MPC. Then I duplicated Track-7 and Track-5. You can see the outcome.

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Old 05-27-2016, 10:26 AM   #9
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Confirmed (5.201 x64).

FIXED (5.21pre7)

Last edited by Dstruct; 05-30-2016 at 04:21 PM.
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Old 05-27-2016, 10:31 AM   #10
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can't reproduce here on 5.20 osx
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Old 05-27-2016, 10:46 AM   #11
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At the risk of sounding flippant, exactly what did you expect to happen when you actually \**duplicate**/ a track?

I see what is happening as logical behaviour. Sorry.
You told reaper to duplicate something, so it did.
A case of do what I want not what I say.
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Old 05-27-2016, 11:40 AM   #12
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Quote:
Originally Posted by ivansc View Post
At the risk of sounding flippant, exactly what did you expect to happen when you actually \**duplicate**/ a track?

I see what is happening as logical behaviour. Sorry.
You told reaper to duplicate something, so it did.
A case of do what I want not what I say.
The track numbers are wrong. compare track names with numbers in that image
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Old 05-27-2016, 12:10 PM   #13
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Okay, I checked it on 4 versions.

v5.15/x64
v5.18/x64
v5.20/x64
v5.11pre3/x64

It's the same with all of them.

I loaded 5 tracks into the TCP and 2 tracks into the MCP.

I duplicated Track 5 first, then track 3, and the MCP tracks did not update.
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Old 05-27-2016, 02:45 PM   #14
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Quote:
Originally Posted by Tod View Post
Okay, I checked it on 4 versions.

v5.15/x64
v5.18/x64
v5.20/x64
v5.11pre3/x64

It's the same with all of them.
any of them clean portable installs?
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Old 05-27-2016, 03:31 PM   #15
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Quote:
Originally Posted by EpicSounds View Post
any of them clean portable installs?
Hi Jon, they are all portable installs, however they weren't clean.

However I do have one that is totally clean, v5.20rc6, and the only thing I did is put my license in it, otherwise it's completely fresh. Same thing happens there too.

So you can't reproduce this? Following the directions I showed above, this is what I did.

I loaded 5 tracks into the TCP and 2 tracks into the MCP.

I duplicated Track 5 first, then track 3, and the MCP tracks did not update.

Now the exact order probably doesn't have to be that way, I've just been trying to follow the same procedure.
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Old 05-27-2016, 06:45 PM   #16
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Duplicated the issue with track numbers not updating in the mixer when duplicating an earlier track, thanks! Fixing.

Any idea how to reproduce that routing matrix drawing bug?

Last edited by Justin; 05-27-2016 at 07:04 PM.
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Old 05-27-2016, 07:04 PM   #17
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Quote:
Originally Posted by Tod View Post
Something else that came up today in the routing matrix. A track ended up being routed to itself. Checking the routing on the track itself shows that it is not routed to itself. I tried various things, even closing Reaper and rebooting but it still shows that it's routed to itself in the Routing Matrix.
Ooh send me the .RPP please!
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Old 05-27-2016, 08:28 PM   #18
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Okay, here you go Justin, thanks.

http://stash-new.reaper.fm/27722/04%...er%20crash.zip
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Old 05-27-2016, 11:49 PM   #19
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Quote:
Originally Posted by EpicSounds View Post
The track numbers are wrong. compare track names with numbers in that image
Suppose it comes down to your interpretation of "wrong".

Sorry - I just felt argumentative last night I guess...

But it will be interesting to see what Justin makes of this.
I can of course understand the desired behaviour, but it sorta comes down to the difference semantically between "copy" and "duplicate" I suppose.
Glad I dont have to code this stuff.
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Old 05-28-2016, 05:31 AM   #20
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Quote:
Originally Posted by Tod View Post
Confirmed (5.201).


FIXED (5.21pre7)

Last edited by Dstruct; 05-30-2016 at 04:21 PM.
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Old 05-28-2016, 07:25 AM   #21
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Quote:
Originally Posted by Dstruct View Post
Confirmed (5.201).
Thanks Dstruct.

Quote:
Originally Posted by ivansc View Post
Suppose it comes down to your interpretation of "wrong".

Sorry - I just felt argumentative last night I guess...

But it will be interesting to see what Justin makes of this.
I can of course understand the desired behaviour, but it sorta comes down to the difference semantically between "copy" and "duplicate" I suppose.
Glad I dont have to code this stuff.
Yeah, it's really not a big deal until you open one of the matrixes looking for a track number, because the they all have the correct numbering. When you have a large project, it can get a little confusing.
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Old 05-28-2016, 10:03 AM   #22
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Quote:
Originally Posted by Tod View Post
Heh what is the "after crash" you mention?

This project has an invalid send (sending from the track to itself), which we can easily filter on read, just curious how it got there...
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Old 05-28-2016, 11:59 AM   #23
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Quote:
Originally Posted by Justin View Post
Heh what is the "after crash" you mention?

This project has an invalid send (sending from the track to itself), which we can easily filter on read, just curious how it got there...
Yeah, heh heh, I do get the occasional crash, mostly when I've got Kontakt open.

I don't have a clue how the invalid send got there, or how long it was like that before I noticed it. It just suddenly showed up, or I should say, I noticed it while I was assigning tracks. It caught my attention because I didn't think that was possible.

Thanks Justin.
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Old 05-28-2016, 01:02 PM   #24
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Well It looks like it's not just using "Duplicate", I just used "SWS: Insert Track above selected tracks", and the tracks in the MCP did not update.

I thought I should mention it.
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Old 05-28-2016, 01:48 PM   #25
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Quote:
Originally Posted by Tod View Post
Yeah, heh heh, I do get the occasional crash, mostly when I've got Kontakt open.
Right, but how do you have an "after-crash" rpp?
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Old 05-28-2016, 02:16 PM   #26
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Quote:
Originally Posted by Justin View Post
Right, but how do you have an "after-crash" rpp?
That's just a little note to myself that the project crashed on me and I reopened it with an autosave backup.

My next save wont have that.
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