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07-19-2016, 04:39 AM
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#1
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Fix for Ripple Delete breaking crossfades?
Hi
Here's the scenario:
Auto Crossfade on Split is ON (I edit a lot of speech and this helps).
I have a single Item, which I Split twice to make it three contiguous Items (each one with a small crossfaded overlap into the next).
I delete the middle one with Ripple ON. The Middle Item disappears and the right hand one slides over to join up with the left one. Except it doesn't overlap any more - the left one fades out, THEN the right one fades in, leaving an audible "fade to black" glitch.
What I want it to do when it Ripples, is that it overlaps the Items as originally so the crossfade is preserved between the two newly touching Items.
Is this possible? And if not, why not?
Thanks
Andy
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07-19-2016, 08:42 AM
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#2
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,667
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Quote:
Originally Posted by andyp24
I delete the middle one with Ripple ON. The Middle Item disappears and the right hand one slides over to join up with the left one. Except it doesn't overlap any more - the left one fades out, THEN the right one fades in, leaving an audible "fade to black" glitch.
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You'll have to have the preference Overlap and crossfade items when splitting, length:xxx selected for those crossfades to happen in the first place. However, like the preference states, that is only for the splitting action, not for (ripple) moving the items. Ripple only moves the later items so that the start of the next item butts against the end of the previous item. No overlap, hence no crossfade.
If making separate splits is required way of working, you could have a custom action action which cuts the selected portion, lets ripple move the rest and then further moves the later item to make the crossfade to happen.
An example below. For it to work you'll have to have SWS extensions installed and set the Nudge Command parameter to the same value you have for the overlap/crossfade preference. I used the Item position nudge xxx seconds for this. First do your splits, then select the item to be cut, rest is taken care with this custom action:
Time selection: Set time selection to items
Edit: Cut items
Item: Select all items in current time selection
Xenakios/SWS: Nudge item positions left, time based
Time selection: Remove time selection
Item: Unselect all items
You could also skip making the separate splits and use time selection instead. Just select the item, make a time selection and cut away that part using the action Item: Split items at time selection. That would replace the first action in the example above.
Last edited by xpander; 07-19-2016 at 10:35 AM.
Reason: corrected action
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07-19-2016, 12:41 PM
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#3
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Thanks.
Can't try that sequence out just now, but will definitely give it a go in the morning. I knew it would probably be do-able with a macro, but couldn't find the commands I needed.
Much appreciated.
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07-20-2016, 06:02 AM
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#4
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Sorry, possibly being stupid, but I can't find the action you mean by "Item position nudge xxx seconds" ie the one where I can set the Nudge time to be the same as the crossfade time....
??
Andy
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07-20-2016, 06:48 AM
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#5
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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OK, found that. I manually Nudge an item by the crossfade length and it remembers that setting for the next nudge. Not sure if it will always remain the same though, for example if I create a new project?
Anyway, Step 2 isn't working as I expected, which causes a slight problem.
Let's say the crossfade length is 1 second (it isn't but it makes typing easier!) and that I have made two splits in an Item, ending up with 3 items.
The crossfade of the 1st and 2nd items begins at exactly 1m 00s and ends therefore at 1m 01s.
Step 1 sets the time selection to the range 1m 00s to the end of the second clip.
Step 2 cuts the second item, and item 3 Ripples back to begin at 1m 00s. Unfortunately at the same time, the fade out of item 1 moves back 1 second, so it now goes from 0m 59s to 1m 00s.
If I apply the rest of the Steps, then indeed the third clip can be nudged back by 1s automatically to "fix" the crossfade, but it is now 1 second earlier than the point I originally made the split.
Can you replicate? I've tried with Free Item Positioning on and off.
Help?
Thanks
Andy
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07-20-2016, 07:48 AM
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#6
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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This could be solved by nudging the fade out of clip 1 to the right by 1 second after clip 3 ripples into the correct place. However, once the selected clip 2 is deleted, I can't see an easy way to select clip 1 automatically.
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07-20-2016, 11:32 AM
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#7
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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That doesn't work either.
However I think your original script does work exactly as I want it to if Reaper is set NOT to create a default fade in/out or crossfade on new items.
Not ideal, but I can live with it that way until I find a more elegant solution for the Cut/Crossfade problem.
Thanks
Andy
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12-15-2017, 04:05 AM
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#8
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,866
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Hi all,
So here was the problem :
Thanks to andyp24 sponsoring, I solved this issue with a script:
Delete selected items preserving crossfades and conditionally ripple by min item pos to max item end fade-out duration
As you can see, with the script, item length and fades are preserved, as expected !
I put the script in a premium pack with other ripple editing script:
ReaScript: Items Ripple Editing Scripts
Cheers !
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12-15-2017, 05:11 AM
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#9
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Great work from X-Raym again....
(Buy this editing pack everyone :-) )
Seriously, I've sponsored X-Raym to write a few custom scripts now for speech-style editing workflows - specifically to mimic some of the ways in which SADiE (the main editor used in BBC radio and many other radio stations worldwide) works. It gives a very efficient workflow for speech editing, which I hope to explain and share via a blog/video series in the New Year.
But you can't use it unless you get this pack from X-Raym, so go on, you know you want to....
:-D
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