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Old 10-01-2018, 06:48 PM   #1
playtimer
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Default v5.96rc2 - October 1 2018

v5.96rc2 - October 1 2018
  • + ARA: add ARA2 support (Melodyne 4.2+, Revoice Pro 4+, etc)

    Changes since 5.96pre12:
    ! removed all of the various development build stuff that will return after 5.96 is released:
    ! global keyboard override section
    ! routing diagram
    ! WALTER improvements
    ! vst3 IChannelContext support
    ! stretchmarker timing modes
Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 10-01-2018, 09:23 PM   #2
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I think that's not a good idea. REAPER and Melodyne are far from working fine together. There are too many problems atm to release an official REAPER version with ARA 2 support.

That's just my opinion.
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Old 10-02-2018, 01:38 AM   #3
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Originally Posted by Mercado_Negro View Post
I think that's not a good idea. REAPER and Melodyne are far from working fine together. There are too many problems atm to release an official REAPER version with ARA 2 support.

That's just my opinion.

This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
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Old 10-02-2018, 01:42 AM   #4
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This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
Ara is very important to most people that have already used it (like me). Integration with third party plugins is definitely the way to go for the future in my opinion. Of course if you don't use Melodyne, revoice and vocalign, at the moment, is completely useless.
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Old 10-02-2018, 02:02 AM   #5
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Originally Posted by sonicowl View Post
This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
A lot of people would benefit from having ARA integration.
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Old 10-02-2018, 04:20 AM   #6
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Perhaps a bit esoteric use case but take reverse playback toggle is not reliably picked up by ARA/Melodyne.
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Old 10-02-2018, 06:28 AM   #7
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Quote:
Originally Posted by sonicowl View Post
This ARA seems to be a can of worms. Just wondering, is it worthed? I never use it, and probably never will. How many Reaper users would actually use it seriously, day to day, and couldn't live without it? Wouldn't it be better to leave it as it is, even if there are still some problems, and have devs invest their precious time into things that can benefit more users?
I don't know any studio that don't use Melodyne on a daily basis or even Vocalign.

I don't know how S1 is overcoming all the problems we have atm with Melodyne and REAPER but I can tell you that's very solid and fluid to work with Melodyne in it.
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Old 10-02-2018, 06:36 AM   #8
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Yes, I too want continued development of ARA. I am looking forward to Reaper having ARA2 when Melodyne releases their ARA2 version.
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Old 10-02-2018, 06:58 AM   #9
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when Melodyne releases their ARA2 version.
It's out already. Melodyne 4.2 has ARA2.
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Old 10-02-2018, 07:23 AM   #10
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Quote:
Originally Posted by sonicowl View Post
have devs invest their precious time into things that can benefit more users?
ARA has been the top feature request for a really long time ...
-Michael
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Old 10-02-2018, 07:25 AM   #11
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Quote:
Originally Posted by Mercado_Negro View Post
I don't know how S1 is overcoming all the problems we have atm with Melodyne and REAPER but I can tell you that's very solid and fluid to work with Melodyne in it.
Using ARA 1 or an ARA2 versions of the plugins ?

-Michael
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Old 10-02-2018, 07:53 AM   #12
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Originally Posted by mschnell View Post
Using ARA 1 or an ARA2 versions of the plugins ?

-Michael
ARA 2, of course.
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Old 10-02-2018, 08:13 AM   #13
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I don't know any studio that don't use Melodyne on a daily basis or even Vocalign.
I couldn't live without Melodyne and Vocalign. All my work heavily depends on them and I know quite a few colleagues and professionals who can't wait for ARA2 to be fully working in REAPER so they can switch DAWs.

Great work, Cockos - keep it up!
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Old 10-02-2018, 08:20 AM   #14
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should probably save some features for V6 but whatevs
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Old 10-02-2018, 08:31 AM   #15
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should probably save some features for V6 but whatevs
I was expecting ARA integration as a new feature for REAPER 6... This only happens with Cockos, a major feature in a "minor" update ahaha
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Old 10-02-2018, 09:19 AM   #16
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Using ARA 1 or an ARA2 versions of the plugins ?

-Michael
I actually don't think is ara2. The don't mention it, they only say about ara with logic. As far as I understand, at the moment, the only ara2 is with revoice. Am i wrong?
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Old 10-02-2018, 09:22 AM   #17
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Yes you are. Melodyne 4.2 is ARA2 too.
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Old 10-02-2018, 09:55 AM   #18
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I tried today the trial version of melodyne. Everything works great! But in editing in take mode, I cannot hear what I am editing is very inconvenient. Could it be possible to allow plug-ins to make sound when the cursor is on a take?

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Old 10-02-2018, 09:58 AM   #19
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I tried today the trial version of melodyne. Everything works great! But in editing in take mode, I cannot hear what I am editing is very inconvenient. Could it be possible to allow plug-ins to make sound when the cursor is on a take?

I've been fighting with this problem since a month. Not even celemony could fix it...at least in my case
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Old 10-02-2018, 10:05 AM   #20
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I tried today the trial version of melodyne. Everything works great! But in editing in take mode, I cannot hear what I am editing is very inconvenient.
REAPER doesn't run audio through per-take FX unless the take is playing back, so there's nowhere for the preview audio to go. It should be just as efficient to use Melodyne as track FX, though, and then you can hear the preview when editing.
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Old 10-02-2018, 01:14 PM   #21
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There seems to be a delay when ARA Melodyne is implemented relative to other tracks...is there no delay compensation?
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Old 10-02-2018, 01:14 PM   #22
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Quote:
Originally Posted by Mercado_Negro View Post
I don't know how S1 is overcoming all the problems we have atm with Melodyne and REAPER but I can tell you that's very solid and fluid to work with Melodyne in it.
StudioOne 3.x was faaaaaar from solid and fluid on sessions that had a few Melodynes on it. Just like Reaper is.

Maybe if it's one or two tracks... haven't tried that...
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Old 10-02-2018, 01:44 PM   #23
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REAPER doesn't run audio through per-take FX unless the take is playing back, so there's nowhere for the preview audio to go. It should be just as efficient to use Melodyne as track FX, though, and then you can hear the preview when editing.
I hope that this behavior can be improved, since using pitch correction plugins as Take FXs have several advantages. Moreover, the problem is not limited to audio -- MIDI doesn't play previews through take FX either.
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Old 10-02-2018, 08:04 PM   #24
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I hope that this behavior can be improved, since using pitch correction plugins as Take FXs have several advantages. Moreover, the problem is not limited to audio -- MIDI doesn't play previews through take FX either.
I had a very quick test of melodyne.
I've noticed 3 things:
1) Double clicking on the top bar it is not smooth, sometimes gets it sometimes it doesn't, but where in studio one a single click would move the cursor in reaper doesn't
2) Pressing command Z, or whatever you use for undo, will undo last reaper action. This was actually a big improvement in ara in studio 1 where pressing undo will act as melodyne part of the daw and therefore undoing last action in melodyne. Actually here, command z closes the window.
3) The most important one. Monitoring works only if melodyne is inserted on the track while, if inserted as fx track is not able to monitor. This is a behaviour that is not desirable at all. Melodyne, as long as it is improved over the years is still clearly changing the sound of the original sound and sometimes you only need it on a small section, transferring the whole track to be able to monitor it is far away to be optimal.

I did not have any issue in regards to timing as reported by other users but, My test was very quick and focused on different aspects.

overall, still some way to go for a great implementation.
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Old 10-02-2018, 08:20 PM   #25
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Quote:
Originally Posted by Jeronimo View Post
StudioOne 3.x was faaaaaar from solid and fluid on sessions that had a few Melodynes on it. Just like Reaper is.

Maybe if it's one or two tracks... haven't tried that...
I worked on 36 tracks simultaneously in S1 a couple of days ago (only vocals) and didn't have any problems.
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Old 10-02-2018, 08:25 PM   #26
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I worked on 36 tracks simultaneously in S1 a couple of days ago (only vocals) and didn't have any problems.
You must a super bomb computer, in my case melodyne was creating some crushes and some problems.
Also, when you loaded studio one, even if you rendered all the tracks and get read of melodyne on all instances it kept loading melodyne files at launch. I always found it to be weird and possibly causing some troubles.
Having said that, I think there is still some good way to go for Reaper to be working as good as S1
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Old 10-02-2018, 11:27 PM   #27
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Is it generally best to use Melodyne ARA as item or track FX?
Does it matter?
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Old 10-02-2018, 11:34 PM   #28
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https://drive.google.com/file/d/1En4...ew?usp=sharing

it is about "Project Start Time" seems like a bug

ps Is there is some ARA2 thred about bug's ? i mean official
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Old 10-02-2018, 11:35 PM   #29
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Used per item you have an instance of Melodyne for each item, increasing RAM usage considerably.
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Old 10-02-2018, 11:36 PM   #30
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3) The most important one. Monitoring works only if melodyne is inserted on the track ...
While monitoring with the plugin used as an item FX obviously is desirable, I suppose this would need to be dedicatedly handled by the ARA2 specification, No idea if this is in place.

Do other DAWs even feature item FX chains ?

-Michael

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Old 10-03-2018, 12:09 AM   #31
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Do other DAWs even feature item FX chains ?
Some do, like Samplitude.
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Old 10-03-2018, 01:17 AM   #32
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Before I take the plunge, DO we have definite confirmation from Celemony that the latest version of Melodyne does in fact operate using ARA2 or not?
I have been reading everything I can find online & so far no real, unabiguous, answer seems to be "out there".
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Old 10-03-2018, 02:36 AM   #33
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It is ARA2.
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Old 10-03-2018, 03:49 AM   #34
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While monitoring with the plugin used as an item FX obviously is desirable, I suppose this would need to be dedicatedly handled by the ARA2 specification, No idea if this is in place.

Do other DAWs even feature item FX chains ?

-Michael
That is basic in studio one. You do not open on tracks but only as fx and can monitor it.
Than you can render and un-render to answer also above.
You don't want to open melodyne to the all track if you need it only in some spots
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Old 10-03-2018, 04:45 AM   #35
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I've been trying out ARA in Reaper a bit now too.

For the most part I think it's great and super useful in how it works.

My main concerns are echoed here with worry about undo integration making us lose work with certain undo situations and also, I'm not sure now how to render down the melodyne work to a safe long term "file" like a item take but at the same time be able to get back to the original "open" melodyne version for editing before rendering out a new take.

That's why I use to near enough always use melodyne as an item fx so that I could render down to a take but get back to the original or even a variation of the original via a different take that had a copy of melodyne on it.

If I use melodyne on a track and then "apply track fx to new item" there are issues I think...

For starters, it doesn't take into account gaps in media items and it also will probably not be able to be editable again if I say, un-bypass the track fx and change back to the initial item takes as it seems that melodyne reacts strangely to doing this at the moment. You also, probably can't do multiple takes.

That leads me to want to use subprojects for this or render selection to another track but it's not as "clean" a work flow as using it on items in the first place.

Hopefully, some solution can be had for this?
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Old 10-03-2018, 04:56 AM   #36
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Sh-t.. there goes my chances of grabbing the next RC... &
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Old 10-03-2018, 07:23 AM   #37
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Ok, I just tested with melodyne...
and all works really well
- Playback sync, instant detection (no transfer), take comping, hearing changes, looping, working on item FX, etc.

My main concern currently is similar to that of musicbynumbers.
When I freeze the item/track, and then unfreeze it, whatever changes I've made in Melodyne are lost.

Also, is there currently a way to convert melodyne detections to MIDI while using ARA?

Last edited by Ozman; 10-03-2018 at 08:26 AM.
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Old 10-03-2018, 07:48 AM   #38
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In Sonar, you could apply the edits to a Melodyne track and then drag that tracks contents to a MIDI track below it (or above) and it would convert the audio to MIDI notes. This was a handy way to do drum replacement and was very accurate if done right. Worth trying to see if it works.
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Old 10-03-2018, 07:59 AM   #39
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If the MIDI part isn't worked out as of yet...

May I make a suggestion?

That the MIDI be shown in the MIDI editor?
Like that the audio items involved have a MIDI representation or (paired/locked/ghosted item)?

This way, it is immediately useful for referencing and editing.

Also, maybe later give way to even editing the correspondent notes/blobs of Melodyne from within the midi editor. (if ARA allows)

Just a thought.
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Old 10-03-2018, 08:05 AM   #40
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If the MIDI part isn't worked out as of yet...

May I make a suggestion?

That the MIDI be shown in the MIDI editor?
Like that the audio items involved have a MIDI representation or (paired/locked/ghosted item)?

This way, it is immediately useful for referencing and editing.

Also, maybe later give way to even editing the correspondent notes/blobs of Melodyne from within the midi editor. (if ARA allows)

Just a thought.
Not directly dragndrop but Its in the menu (hit the + button):



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