10-22-2018, 04:23 PM | #1 |
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DANGEROUS BUG - Reafir shift boosts bands when shift-clicking (FIXED)
I thank you for reading my not-sensationalist title, as my ears are now ringing and I can't do any more work tonight.
Shift-clicking a point in ReaFIR causes the point, and connected point, to jump up or down in value. In the .gif, I am shift-left-clicking points. Nothing more. I just got blasted with +24db of 2khz because of this. macOS 10.14, Retina screen if it matters. (I still don't regret having auto-mute off) Last edited by Robert Randolph; 10-22-2018 at 04:28 PM. |
10-22-2018, 05:47 PM | #2 |
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10-22-2018, 08:34 PM | #3 |
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For future protection, always have a brickwall limiter running just above 0 db (like 3db or so) in your monitoring FX (save with default project for convenience).
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10-25-2018, 07:57 AM | #4 |
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Hmm not sure what that would accomplish, there's an implicit brickwall limiter at +0dBFS when you send to the hardware anyway?
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10-25-2018, 08:01 AM | #5 | |
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Quote:
Only thing that'd work would be a limiter with a complex ratio that's negative (for the non-expanding variation of the term 'negative ratio') above 0dBFS... AKA soft auto-mute. (but you knew this already) Last edited by Robert Randolph; 10-25-2018 at 09:07 AM. |
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10-25-2018, 08:10 PM | #6 |
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Perfect use for General Dynamics on the monitoring FX, I suppose. Normal playback:
And after adding a really loud sine wave: Last edited by Justin; 10-25-2018 at 08:19 PM. |
10-25-2018, 08:39 PM | #7 |
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The benefit is it stops the harmonic distortion when it hits the hardware. The 3db is to allow a little intentional overs (which can be pleasant). I think I misused the term brickwall, the kind of limiter I'm talking about is something more transparent and has a look-ahead possibly.
That's where the pain comes from, in my experience anyway, from all that saturation. There's loud and then there's loud+harsh. |
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