05-22-2019, 08:41 AM | #1 |
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$namecount counting incorrectly (FIXED)
Hi,
I am building gun sounds in layers. So I have tracks named: Mechanism, Noise, Punch - and I have 5 regions for each gunshot. My render name is: Gun_Fire_$track_$namecount which gives me the following files: Gun_Fire_Mechanism_01 Gun_Fire_Mechanism_02 Gun_Fire_Mechanism_03 Gun_Fire_Mechanism_04 Gun_Fire_Mechanism_05 Gun_Fire_Noise_01 Gun_Fire_Noise_02 Gun_Fire_Noise_03 Gun_Fire_Noise_04 Gun_Fire_Noise_05 Gun_Fire_Punch_01 Gun_Fire_Punch_02 Gun_Fire_Punch_03 Gun_Fire_Punch_04 Gun_Fire_Punch_05 This works flawlessly. I want to design a separate LastBullet sound on a new track/region(06) and render it using the same method (Gun_Fire_$track_$namecount) and I'm hoping to have it named it as: Gun_Fire_LastBullet_01 But instead I'm getting: Gun_Fire_LastBullet_06. This is the only version of that sound, and $namecount implies that it'd be '01' but it's using the region name instead? Is this working as intended? Cheers, Rez Last edited by rezOnance; 05-22-2019 at 08:52 AM. |
05-26-2019, 05:34 AM | #2 | |
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It is working as documented:
Quote:
It looks like we should add a new wildcard which is "nth item rendered on this track". edit: adding this, $timelineorder_track Last edited by Justin; 05-26-2019 at 08:59 AM. |
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05-26-2019, 09:18 AM | #3 |
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I think that's a good idea with a new wildcard. Slightly more intuitive.
Would you also be able to tweak the $filenumber wildcard? Currently, the $filenumber wildcard is always displayed in 3 digits - 001, 002, 003, which isn't used very commonly as most people aren't rendering more than 100 tracks of stems (as opposed to regions or items). Would you be able to make the default 2 digits and then use $filenumber[N] to change the digits? For example: - If N=01 then the render uses two digits. - If N=001 then the render uses three digits. |
05-26-2019, 11:27 AM | #4 | |
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Quote:
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05-26-2019, 11:40 AM | #5 |
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05-28-2019, 01:47 AM | #6 |
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