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04-29-2020, 10:25 AM
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#1
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,425
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Allow feedback bug
hey guys,
I think I found a bug. Load the project file and insert a media item to track B. There is a feedbackloop between Track B and C. A should send to D. As long as the "allow feedback routing" option in the project settings is disabled, A does not send to D even the feedback just occurs between Track B and C. If I allow feedback, then A also sends to D.
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04-29-2020, 10:26 AM
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#2
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 7,179
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__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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04-29-2020, 10:38 AM
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#3
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Human being with feelings
Join Date: Mar 2007
Posts: 3,686
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The feedback routing is in the children (B and C) of a parent (A) so even parent (A) is affected. I don't think thatthe behavior is wrong in this case.
(as soon as you remove feedback from children, by unticking parent send on track C, audio gets routed normally to track D)
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04-30-2020, 01:36 AM
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#4
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,425
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yes but I don't understand the context of sending A to D and the feeback between B and C...
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04-30-2020, 06:05 PM
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#5
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,346
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Fixing this!
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05-01-2020, 02:49 AM
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#6
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Human being with feelings
Join Date: Mar 2007
Posts: 3,686
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Quote:
Originally Posted by Justin
Fixing this!
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Oh, nice then.
Thanks
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05-01-2020, 06:37 AM
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#7
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,425
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Quote:
Originally Posted by Justin
Fixing this!
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NICE thanks!
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06-17-2020, 12:48 PM
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#8
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Human being with feelings
Join Date: Oct 2006
Location: Wilmington, DE
Posts: 170
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Feeback broken/crunchy in 6.12
Whatever was changed here broke feedback routing for me. Now when I have a channel that is feeding back, everything sounds nasty and crunchy (sounds like buffer under-runs). When I mute that channel, it sounds clean again.
It was working perfectly on all versions up until 6.12.
The RPP project is very complicated. I will see if I can reproduce it with a simple project and report back.
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06-17-2020, 01:25 PM
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#9
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Human being with feelings
Join Date: Oct 2006
Location: Wilmington, DE
Posts: 170
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See attached for an example RPP.
It's a weird routing, I know.
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06-22-2020, 05:02 AM
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#10
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,346
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Thanks for the project! It's playing back fine here -- can you post your reaper.ini too? Also what OS, audio device, and samplerate/blocksize are you using?
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06-23-2020, 12:49 PM
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#11
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Human being with feelings
Join Date: Oct 2006
Location: Wilmington, DE
Posts: 170
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OS: Windows 10
Audio device: Focusrite Scarlett 18i6
Sample rate: 44.1 kHz
Block size: 128 samples
reaper.ini is attached.
I just noticed something: The problem goes away if I turn off: Anticipative FX processing > Allow on tracks without FX.
Thanks!
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06-24-2020, 09:31 AM
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#12
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,346
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Thanks, I've duplicated this and am investigating!
As a workaround, you can disable anticipative FX for tracks that are affected by feedback loops, which will fix this issue (and restore the previous behavior).
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06-24-2020, 08:18 PM
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#13
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,346
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Should be fixed in today's +dev build!
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