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Old 05-20-2021, 11:05 AM   #1
akademie
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Default ReaSynth BUG - (extra sine tune bug when Portamento is ON) [FIXED]

There is a bug in ReaSynth
when using extra sine waveform and portamento is >0, then tune of that extra-sine does not actually tune it but phase shifts/slides sideways and cut at period borders.

In screen capture and attached project file, there are two duplicates of the track with only difference that track 2 has Portamento set to "2" (ON), while on track 1 is set to "0" (OFF). I panned tracks hard L/R, put oscilloscope on each track and automated tune slider of extra sine so the behavior could be clearly seen.


example project file:
https://stash.reaper.fm/42058/202105...amento-bug.rpp

licecap gif capture:


videofile (with sound):
https://stash.reaper.fm/42062/202105...mento-bug.webm

audio mp3 render:
https://stash.reaper.fm/42061/202105...amento-bug.mp3

(Looking back to older releases, it's there since adding of Portamento options/parameter).


""" PLEASE""" It would be good to keep this behavior as it adds more sonic possibilities when modulating phases using this buggy techniqueb
So, please, fix but do not remove this incorrect behavior (maybe even develop it more in the future...)

Last edited by akademie; 12-25-2021 at 12:03 AM.
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Old 06-12-2021, 05:40 AM   #2
akademie
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bump

hehe nobody noticed this bug yet?
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Old 06-30-2021, 08:48 AM   #3
akademie
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bumping,
even that I am alone here
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Old 08-12-2021, 04:17 AM   #4
akademie
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"I'm so lonely lonely lonely,
lonely only in this thread"

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Old 09-16-2021, 04:38 AM   #5
akademie
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bumping...
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Old 11-02-2021, 04:09 PM   #6
akademie
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maybe another one bump? :/
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Old 12-20-2021, 05:27 PM   #7
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Although it is kinda cool to have very own private thread, the fix for this bug would be nice to have
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Old 12-22-2021, 06:57 AM   #8
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Fixing
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Old 12-23-2021, 09:26 AM   #9
akademie
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Hi Justin,
thank you for fixing the bug (it's the release 6.43+dev1222 where it is fixed now).
It seems working correctly.

" BUT !"
now I ended up with lots of broken projects, because I had used advantage of that (incorrect) behavior in the sound design/creation.

As I mentioned in original bug report post, could you keep that incorrect behavior as hidden compatibility option (something like we have with ReaComp for example)?
(Bugs are not always only bad thing as the life proves, sometimes it brings something unawaited but unusually interesting.)

Quote:
Originally Posted by akademie View Post
...<snip>
""" PLEASE""" It would be good to keep this behavior as it adds more sonic possibilities when modulating phases using this buggy technique
So, please, fix but do not remove this incorrect behavior (maybe even develop it more in the future...).

Last edited by akademie; 12-23-2021 at 09:31 AM.
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Old 12-25-2021, 12:02 AM   #10
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Confirming that this bug was fixed (and also 'old compatibility option' added) in v6.43+dev1224 - December 24 2021.

Thank you.
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