Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER Bug Reports

Reply
 
Thread Tools Display Modes
Old 12-20-2022, 01:16 PM   #1
thommazk
Human being with feelings
 
thommazk's Avatar
 
Join Date: Jun 2020
Location: Brazil
Posts: 100
Default Bad performance with a split media item with many take markers embedded (FIXED)

Hey!

I noticed that there is a performance issue when you have a media item with many take markers embedded and you split it many times across the timeline.
With some certain horizontal zoom, the lag is visible as you have a lot of those media items appearing on the screen, even though there aren't many take markers showing on the screen. If you use Item: Delete all take markers on them, the lag doesn't happen anymore.

Here's a video demonstrating this:
https://imgur.com/a/MA2qGI5

RPP Project: https://drive.google.com/file/d/1wWh...usp=share_link (just leave file as offline)

I hope that helps, thanks!
thommazk is offline   Reply With Quote
Old 12-20-2022, 02:38 PM   #2
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 13,982
Default

There is some code that looks at offscreen take markers in order to keep the marker vertical positions stable when editing the item edges. But this may be a bad tradeoff, we'll look at some ways to improve it.
schwa is offline   Reply With Quote
Old 12-20-2022, 03:21 PM   #3
X-Raym
Human being with feelings
 
X-Raym's Avatar
 
Join Date: Apr 2013
Location: France
Posts: 8,852
Default

Original author didnt mentionned it but I made a free script for him so he can continue to work without lags:
  • X-Raym_Delete take markers outside of selected items boundaries.lua

It also help keep project file small.
X-Raym is offline   Reply With Quote
Old 12-20-2022, 06:29 PM   #4
thommazk
Human being with feelings
 
thommazk's Avatar
 
Join Date: Jun 2020
Location: Brazil
Posts: 100
Default

Quote:
Originally Posted by schwa View Post
There is some code that looks at offscreen take markers in order to keep the marker vertical positions stable when editing the item edges. But this may be a bad tradeoff, we'll look at some ways to improve it.
Thanks, Schwa!
thommazk is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.