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Old 03-04-2023, 12:32 PM   #1
skylar_battles
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Default 6.77 grid bug - Dragging out item edges does not respect grid settings (FIXED)

CONFIRMED by 3 users

I have my grid settings set to match the visible grid division.

At the moment if I have an item, and try to drag out the left or right edge with snap on, it is not respecting grid settings.

Take a look at the GIF

Edit: It seems like only short one shot style media items are effected. Very strange.

Last edited by skylar_battles; 04-08-2023 at 11:00 AM.
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Old 03-04-2023, 01:23 PM   #2
akademie
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Disabel/uncheck "Snap media items to nearby media items up to: X tracks away" option in Snap settings window.

(Or keep it enabled but set number of "tracks away" accordingly, because now if you have it set to e.g. 10 tracks, you are snapping not only to grid but also to edges of any media items existing in other tracks).
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Old 03-04-2023, 01:23 PM   #3
skylar_battles
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Already disabled and I double checked.
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Old 03-04-2023, 01:26 PM   #4
akademie
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Then post screenshot of your whole Snap dialog window, and also arrange window to see what's on the timeline.
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Old 03-04-2023, 01:29 PM   #5
Daodan
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Yep. Looks like it snaps to item length like item looped but it's not:
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Old 03-04-2023, 01:32 PM   #6
skylar_battles
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Thanks for checking Daodan. Maybe we are about to have 6.78 then!
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Old 03-04-2023, 01:34 PM   #7
akademie
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Well, meanwhile tested with rendered drum hit item and found out the same as Daodan.
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Old 03-04-2023, 03:22 PM   #8
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Quote:
Originally Posted by skylar_battles View Post
Thanks for checking Daodan. Maybe we are about to have 6.78 then!
I’ll take a look at this, but this is a very minor bug if so!
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Old 03-04-2023, 03:41 PM   #9
skylar_battles
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Thanks Justin!
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Old 03-05-2023, 11:35 AM   #10
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Thanks Justin! This one is not minor at all for my workflow which depends on consistent snapping behavior. This bug has caused lots of time wasted on triplechecking that items get placed correctly, constantly having to zoom way in, etc
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Old 03-05-2023, 12:47 PM   #11
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Quote:
Originally Posted by MonkeyBars View Post
Thanks Justin! This one is not minor at all for my workflow which depends on consistent snapping behavior. This bug has caused lots of time wasted on triplechecking that items get placed correctly, constantly having to zoom way in, etc
Check today's dev build.
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