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Old 04-07-2024, 04:01 PM   #1
Daimebag
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Default Inverted Normalized Values with ReaSurround Cockos and Reaper API?

Hi, I am trying to fix an issue with Reaper API in Lua and I think there is a potential Issue with Min and Max Values inverted in my example with ReaSurround Pan and the param "scene X":

I am using W11 Pro 23H2 and Reaper v7.12.

Here is the an example of the output in my console:
> reaper.TrackFX_GetParamName(tr, 0, 3)
{true, "scene X"}
> reaper.TrackFX_GetParamEx(tr, 0, 3)
{1.0, 1.0, 0.0, 0.5}
> reaper.TrackFX_GetParamNormalized(tr, 0, 3)
0.0
> reaper.TrackFX_SetParamNormalized(tr, 0, 3, 1)
true
> reaper.TrackFX_GetParamNormalized(tr, 0, 3)
0.0
> reaper.TrackFX_SetParamNormalized(tr, 0, 3, 0)
true
> reaper.TrackFX_GetParamNormalized(tr, 0, 3)
1.0
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Old 04-08-2024, 02:43 AM   #2
Daimebag
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I think the issue is at SetParamNormalized which doesnt handle rare case of params which have a minValue >= to maxValue.
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Old 04-08-2024, 04:13 AM   #3
schwa
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The 'scene X' parameter in ReaSurroundPan is inverted, as you noticed, in order to match the convention with track pan where positive values mean pan left and negative values mean pan right.

For consistency with other functions I'm not sure whether it's better to fix SetParamNormalized() or GetParamNormalized(), but they do need to be consistent, so we will fix that, thanks for the report.

Last edited by schwa; 04-08-2024 at 04:43 AM.
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Old 04-08-2024, 04:56 AM   #4
ScuzzyEye
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Heh, think I just ran into this myself yesterday with my very first time writing code to interface with Reaper.

I'll be following along to see which solution is chosen to see if I need to remove a '-' from my code or not.
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Old 04-08-2024, 02:42 PM   #5
Daimebag
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Quote:
Originally Posted by schwa View Post
The 'scene X' parameter in ReaSurroundPan is inverted, as you noticed, in order to match the convention with track pan where positive values mean pan left and negative values mean pan right.

For consistency with other functions I'm not sure whether it's better to fix SetParamNormalized() or GetParamNormalized(), but they do need to be consistent, so we will fix that, thanks for the report.
Ok I thought the purpose of normalized values was to having always a value range with minVal = 0.0 and maxVal = 1.0 but it could be inverted for cases like scene X in Reasurround?
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Old 04-11-2024, 02:21 AM   #6
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Quote:
Originally Posted by schwa View Post
the convention with track pan where positive values mean pan left and negative values mean pan right.
Interesting perspective, i've always thought that the the position in the stereo field was relative to the listener facing the source rather than the player facing the listener. And this is born out in the track pan behavior, when the UI shows X%L the value returned by the Info_Value function is negative and when it shows X%R the value is positive
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